mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-24 17:11:22 +00:00
@@ -24,7 +24,7 @@
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origin_tech = list(TECH_MATERIAL = 2, TECH_BIO = 3, TECH_POWER = 3)
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modifystate = "floramut"
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self_recharge = 1
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var/singleton/plantgene/gene = null
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var/decl/plantgene/gene = null
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firemodes = list(
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list(mode_name="induce mutations", projectile_type=/obj/item/projectile/energy/floramut, modifystate="floramut"),
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@@ -11,7 +11,7 @@
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sharp = TRUE
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edge = FALSE
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drop_sound = 'sound/items/drop/sword.ogg'
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pickup_sound = /singleton/sound_category/sword_pickup_sound
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pickup_sound = /decl/sound_category/sword_pickup_sound
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/obj/item/arrow/proc/removed() //Helper for metal rods falling apart.
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return
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@@ -27,7 +27,7 @@
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icon_state = "metal-rod"
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item_state = "bolt"
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drop_sound = 'sound/items/drop/sword.ogg'
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pickup_sound = /singleton/sound_category/sword_pickup_sound
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pickup_sound = /decl/sound_category/sword_pickup_sound
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/obj/item/arrow/quill
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name = "alien quill"
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@@ -51,7 +51,7 @@
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var/mob/living/L = hit_atom
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//unfortuately we don't know where the dart will actually hit, since that's done by the parent.
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if(L.can_inject() && syringe.reagents)
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var/singleton/reagent/reagent_log = syringe.reagents.get_reagents()
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var/decl/reagent/reagent_log = syringe.reagents.get_reagents()
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syringe.reagents.trans_to_mob(L, 15, CHEM_BLOOD)
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admin_inject_log(thrower, L, src, reagent_log, syringe.reagents.get_temperature(), 15, violent=1)
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@@ -112,7 +112,7 @@
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if(EJECT_CASINGS) //eject casing onto ground.
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chambered.forceMove(get_turf(src))
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chambered.throw_at(get_ranged_target_turf(get_turf(src),turn(loc.dir,270),1), rand(0,1), 5)
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playsound(chambered, /singleton/sound_category/casing_drop_sound, 50, FALSE)
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playsound(chambered, /decl/sound_category/casing_drop_sound, 50, FALSE)
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if(CYCLE_CASINGS) //cycle the casing back to the end.
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if(ammo_magazine)
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ammo_magazine.stored_ammo += chambered
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@@ -197,7 +197,7 @@
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if(T)
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for(var/obj/item/ammo_casing/C in loaded)
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C.forceMove(T)
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playsound(C, /singleton/sound_category/casing_drop_sound, 50, FALSE)
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playsound(C, /decl/sound_category/casing_drop_sound, 50, FALSE)
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count++
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loaded.Cut()
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if(count)
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@@ -126,7 +126,7 @@
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slot_flags = SLOT_BACK
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load_method = MAGAZINE
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fire_sound = 'sound/weapons/gunshot/gunshot_rifle.ogg'
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empty_sound = /singleton/sound_category/out_of_ammo_rifle
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empty_sound = /decl/sound_category/out_of_ammo_rifle
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magazine_type = /obj/item/ammo_magazine/c762
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allowed_magazines = list(/obj/item/ammo_magazine/c762)
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@@ -102,7 +102,7 @@
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to_chat(user, "<span class='notice'>[src] contains:</span>")
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for(var/obj/item/reagent_containers/glass/beaker/B in beakers)
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for(var/_R in B.reagents.reagent_volumes)
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var/singleton/reagent/R = GET_SINGLETON(_R)
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var/decl/reagent/R = decls_repository.get_decl(_R)
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to_chat(user, "<span class='notice'>[B.reagents.reagent_volumes[_R]] units of [R.name]</span>")
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/obj/item/gun/projectile/dartgun/attackby(obj/item/I as obj, mob/user as mob)
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@@ -138,7 +138,7 @@
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dat += "Beaker [i] contains: "
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if(LAZYLEN(B.reagents.reagent_volumes))
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for(var/_R in B.reagents.reagent_volumes)
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var/singleton/reagent/R = GET_SINGLETON(_R)
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var/decl/reagent/R = decls_repository.get_decl(_R)
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dat += "<br> [B.reagents.reagent_volumes[_R]] units of [R.name], "
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if (check_beaker_mixing(B))
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dat += text("<A href='?src=\ref[src];stop_mix=[i]'><font color='green'>Mixing</font></A> ")
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@@ -51,11 +51,11 @@
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to_chat(user, SPAN_WARNING("\The [src] is already full of gunpowder."))
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return
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var/obj/item/reagent_containers/C = W
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if(C.reagents.has_reagent(/singleton/reagent/gunpowder, 5))
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if(C.reagents.has_reagent(/decl/reagent/gunpowder, 5))
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if(do_after(user, 15))
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if(has_powder)
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return
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C.reagents.remove_reagent(/singleton/reagent/gunpowder, 5)
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C.reagents.remove_reagent(/decl/reagent/gunpowder, 5)
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has_powder = TRUE
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to_chat(user, SPAN_NOTICE("You fill \the [src] with gunpowder."))
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@@ -69,4 +69,4 @@
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amount_per_transfer_from_this = 5
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possible_transfer_amounts = list(5)
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volume = 30
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reagents_to_add = list(/singleton/reagent/gunpowder = 30)
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reagents_to_add = list(/decl/reagent/gunpowder = 30)
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@@ -13,7 +13,7 @@
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ammo_type = /obj/item/ammo_casing/a357
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magazine_type = /obj/item/ammo_magazine/a357
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fire_sound = 'sound/weapons/gunshot/gunshot_revolver.ogg'
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empty_sound = /singleton/sound_category/out_of_ammo_revolver
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empty_sound = /decl/sound_category/out_of_ammo_revolver
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var/chamber_offset = 0 //how many empty chambers in the cylinder until you hit a round
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/obj/item/gun/projectile/revolver/verb/spin_cylinder()
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@@ -294,7 +294,7 @@
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item_state = "gauss_thumper"
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caliber = "gauss"
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origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 2)
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fire_sound = /singleton/sound_category/gauss_fire_sound
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fire_sound = /decl/sound_category/gauss_fire_sound
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load_method = MAGAZINE
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handle_casings = DELETE_CASINGS
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@@ -321,7 +321,7 @@
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desc = "An outdated and power hungry gauss cannon, modified to deliver high explosive rounds at high velocities."
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icon = 'icons/obj/guns/gauss_thumper.dmi'
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icon_state = "gauss_thumper"
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fire_sound = /singleton/sound_category/gauss_fire_sound
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fire_sound = /decl/sound_category/gauss_fire_sound
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fire_delay = 30
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charge_meter = 0
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max_shots = 3
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@@ -58,7 +58,7 @@
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fire_sound = 'sound/weapons/gunshot/gunshot_shotgun2.ogg'
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is_wieldable = TRUE
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var/recentpump = 0 // to prevent spammage
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var/rack_sound = /singleton/sound_category/shotgun_pump
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var/rack_sound = /decl/sound_category/shotgun_pump
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var/rack_verb = "pump"
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/obj/item/gun/projectile/shotgun/pump/consume_next_projectile()
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