mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2025-12-21 15:42:35 +00:00
Merge branch 'master' into development
This commit is contained in:
@@ -9,6 +9,7 @@
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name = "human skin"
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desc = "The by-product of human farming."
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singular_name = "human skin piece"
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default_type = "human hide"
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/obj/item/stack/material/animalhide/corgi
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name = "corgi hide"
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@@ -33,6 +33,8 @@
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/obj/item/weapon/tray/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob, var/target_zone)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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// Drop all the things. All of them.
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spill(user, M.loc)
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@@ -201,9 +203,9 @@
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if (attempt_load_item(I, usr,0))
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addedSomething++
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if ( addedSomething == 1)
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usr.visible_message("\blue [user] loads an item onto their service tray.")
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usr.visible_message("<span class='notice'>[user] loads an item onto their service tray.</span>")
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else if ( addedSomething )
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usr.visible_message("\blue [user] loads [addedSomething] items onto their service tray.")
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usr.visible_message("<span class='notice'>[user] loads [addedSomething] items onto their service tray.</span>")
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else
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user << "The tray is full or there's nothing valid here"
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return 1
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@@ -298,9 +300,9 @@
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step(I, pick(NORTH,SOUTH,EAST,WEST))
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sleep(rand(2,4))
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if (user)
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user.visible_message("\blue [user] spills their tray all over the floor.")
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user.visible_message("<span class='notice'>[user] spills their tray all over the floor.</span>")
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else
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src.visible_message("\blue The tray scatters its contents all over the area.")
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src.visible_message("<span class='notice'>The tray scatters its contents all over the area.</span>")
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current_weight = 0
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if(prob(50))
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playsound(dropspot, 'sound/items/trayhit1.ogg', 50, 1)
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@@ -217,4 +217,4 @@
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desc = "Prickly and overrated."
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icon = 'icons/obj/christmas.dmi'
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icon_state = "doorwreath"
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layer = 5
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layer = 5
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@@ -749,9 +749,9 @@ var/list/name_to_material
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/material/hide //TODO make different hides somewhat different among them
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name = "hide"
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stack_origin_tech = list(TECH_MATERIAL = 2)
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stack_type = /obj/item/stack/material/animalhide/human
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stack_type = /obj/item/stack/material/animalhide
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door_icon_base = "wood"
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icon_colour = "#833C00"
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icon_colour = "#5C4831"
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ignition_point = T0C+232
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melting_point = T0C+300
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flags = MATERIAL_PADDING
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@@ -782,3 +782,8 @@ var/list/name_to_material
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name = "alien hide"
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stack_type = /obj/item/stack/material/animalhide/xeno
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icon_colour = "#525288"
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/material/hide/human
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name = "human hide"
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stack_type = /obj/item/stack/material/animalhide/human
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icon_colour = "#833C00"
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@@ -146,6 +146,7 @@
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return (..(P))
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/mob/living/simple_animal/construct/armoured/UnarmedAttack(var/atom/A, var/proximity)
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user.setClickCooldown(DEFAULT_ATTACK_COOLDOWN)
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if(istype(A, /obj/machinery))
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// Destroy machines instead of opening their UI
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var/obj/machinery/M = A
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@@ -4,7 +4,7 @@
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icon_state = "paper_bin1"
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item_state = "sheet-metal"
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throwforce = 1
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w_class = 3
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w_class = 5
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throw_speed = 3
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throw_range = 7
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layer = OBJ_LAYER - 0.1
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@@ -16,9 +16,6 @@
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if(!owner.canClick())
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return
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owner.setClickCooldown(5) // Spam prevention, essentially.
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if(owner.a_intent == I_HELP)
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owner << "<span class='warning'>You refrain from firing \the [aiming_with] as your intent is set to help.</span>"
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return
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owner.visible_message("<span class='danger'>\The [owner] pulls the trigger reflexively!</span>")
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var/obj/item/weapon/gun/G = aiming_with
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if(istype(G))
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@@ -1848,7 +1848,7 @@
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/datum/reagent/ethanol/sbiten
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name = "Sbiten"
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id = "sbiten"
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description = "A spicy Vodka! Might be a little hot for the little guys!"
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description = "A spicy mix of mead and spices! Might be a little hot for the little guys!"
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color = "#664300"
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strength = 40
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adj_temp = 50
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@@ -1856,7 +1856,7 @@
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glass_icon_state = "sbitenglass"
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glass_name = "glass of Sbiten"
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glass_desc = "A spicy mix of Vodka and Spice. Very hot."
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glass_desc = "A spicy mix of Mead and Spices. Very hot."
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glass_center_of_mass = list("x"=17, "y"=8)
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/datum/reagent/ethanol/screwdrivercocktail
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@@ -1878,7 +1878,7 @@
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name = "Sbiten"
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id = "sbiten"
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result = "sbiten"
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required_reagents = list("vodka" = 10, "capsaicin" = 1)
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required_reagents = list("mead" = 10, "capsaicin" = 1)
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result_amount = 10
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/datum/chemical_reaction/red_mead
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@@ -3,6 +3,9 @@
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//Bottles now weaken and break when smashed on people's heads. - Giacom
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/obj/item/weapon/reagent_containers/food/drinks/bottle
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name = "empty bottle"
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desc = "A sad empty bottle."
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icon_state = "alco-clear"
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amount_per_transfer_from_this = 5//Smaller sip size for more BaRP and less guzzling a litre of vodka before you realise it
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volume = 100
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item_state = "broken_beer" //Generic held-item sprite until unique ones are made.
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@@ -117,7 +120,7 @@
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else
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set_light(0)
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/obj/item/weapon/reagent_containers/food/drinks/bottle/apply_hit_effect(mob/living/target, mob/living/user, var/hit_zone)
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/obj/item/weapon/reagent_containers/food/drinks/bottle/attack(mob/living/target, mob/living/user, var/hit_zone)
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var/blocked = ..()
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if(user.a_intent != I_HURT)
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@@ -407,6 +410,9 @@
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//Small bottles
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/obj/item/weapon/reagent_containers/food/drinks/bottle/small
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name = "empty small bottle"
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desc = "A sad empty bottle."
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icon_state = "beer"
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volume = 50
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smash_duration = 1
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flags = 0 //starts closed
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@@ -488,3 +494,11 @@
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New()
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..()
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reagents.add_reagent("drambuie", 100)
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/obj/item/weapon/reagent_containers/food/drinks/bottle/sbiten
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name = "Sbiten"
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desc = "A bottle full of sweet sbiten."
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icon_state = "sbitenbottle"
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New()
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..()
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reagents.add_reagent("sbiten", 100)
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