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https://github.com/Aurorastation/Aurora.3.git
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vaurca antennae (#5640)
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@@ -1079,6 +1079,35 @@
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name = "Quill Mohawk"
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icon_state = "vox_mohawk"
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//vaurca antennae
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vaurca_classic
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icon = 'icons/mob/human_face/vaurca_hair.dmi'
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name = "Classic Antennae"
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icon_state = "vaurca_classic"
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species_allowed = list("Vaurca")
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gender = NEUTER
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vaurca_mid
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name = "Mid Length Antennae"
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icon_state = "vaurca_mid"
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vaurca_fla
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name = "Floor Length Antennae"
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icon_state = "vaurca_fla"
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vaurca_droop
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name = "Droopy Antennae"
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icon_state = "vaurca_droop"
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vaurca_zappy
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name = "Zappy Antennae"
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icon_state = "vaurca_zappy"
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vaurca_braided
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name = "Braided Antennae"
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icon_state = "vaurca_braided"
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/datum/sprite_accessory/facial_hair
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taj_sideburns
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icon = 'icons/mob/human_face/tajara_facial_hair.dmi'
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@@ -1316,7 +1345,6 @@
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body_parts = list("chest")
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species_allowed = list("Unathi")
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// Branded IPC markings - disabled for now, some layering issues.
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/*
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bishop
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@@ -700,7 +700,7 @@ datum/species/machine/handle_post_spawn(var/mob/living/carbon/human/H)
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and otherwise, and acts as a pressure-suit to seal their soft inner core from the outside world. This allows most Type A Vaurca to have extended EVA \
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expeditions, assuming they have internals. They are bipedal, and compared to warriors they are better suited for EVA and environments, and more resistant to brute force thanks to their \
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thicker carapace, but also a fair bit slower and less agile. \
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<b>Type A comfortable in any department except security. There will almost never be a Worker in a security position, as they are as a type disposed against combat.</b>"
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<b>Type A are comfortable in any department except security. There will almost never be a Worker in a security position, as they are as a type disposed against combat.</b>"
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cold_level_1 = 50
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cold_level_2 = -1
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@@ -711,7 +711,7 @@ datum/species/machine/handle_post_spawn(var/mob/living/carbon/human/H)
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heat_level_3 = 600 //Default 1000
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flags = NO_SLIP | NO_CHUBBY
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spawn_flags = CAN_JOIN | IS_WHITELISTED
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appearance_flags = HAS_SKIN_COLOR
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appearance_flags = HAS_SKIN_COLOR | HAS_HAIR_COLOR
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blood_color = "#E6E600" // dark yellow
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flesh_color = "#E6E600"
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base_color = "#575757"
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@@ -749,6 +749,8 @@ datum/species/machine/handle_post_spawn(var/mob/living/carbon/human/H)
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"eyes" = /obj/item/organ/eyes/vaurca
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)
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default_h_style = "Classic Antennae"
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move_trail = /obj/effect/decal/cleanable/blood/tracks/claw
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/datum/species/bug/equip_survival_gear(var/mob/living/carbon/human/H)
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