"[ci skip] Automatic Build - 2021.05.08.10.10.33"

This commit is contained in:
AuroraBuildBot
2021-05-08 10:10:33 +00:00
parent a19e92a61c
commit b25fe1c963
11 changed files with 46 additions and 48 deletions

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@@ -50,6 +50,23 @@
<li class="rscadd">Getting eyestabbed while wearing glasses will cause the glasses to shatter.</li>
<li class="rscadd">Added maptext to the impact wrench to let you know which mode it&#x27;s in.</li>
<li class="bugfix">Fixed the impact wrench having flipped sounds.</li>
<li class="rscadd">Skrell in Srom will now be able to hear people talking around them, and hear things on the radio if they body has one.</li>
<li class="bugfix">You will now be properly able to hear things from your old body if you&#x27;re remote controlling something.</li>
<li class="rscadd">Updated flamethrowers to use the sprites of the welding tools they were made from.</li>
<li class="rscadd">Flamethrowers now instantly light anyone in their path on fire.</li>
<li class="soundadd">Gave flamethrowers a nicer sound effect.</li>
<li class="admin">The full flamethrower now comes with a gas tank installed.</li>
<li class="tweak">Tweaked the attack verbs of lit welders.</li>
<li class="soundadd">Added sounds to the attack of lit welders.</li>
<li class="rscadd">Dragging a bloody person across the floor will now leave nice looking blood smears.</li>
<li class="tweak">Footwraps will now place down the species footprint style instead of a normal shoe footprint.</li>
<li class="rscadd">Added triage tags. Examine any humanoid while wearing any MedHUD to edit their triage tags. It comes in four variants, green, yellow, red, black, to show how critical the patient is.</li>
<li class="tweak">Made HUD elements for humanoids not inherit the rotation applied to them, so a horizontal human will still have a normal upright medHUD display.</li>
<li class="rscadd">Multitools now have a tracking mode that leads you to the APC within your area.</li>
</ul>
<h3 class="author">Geeves, CNEGecko updated:</h3>
<ul class="changes bgimages16">
<li class="rscadd">Added science taperolls to the science sub-level, as well as various science lockers.</li>
</ul>
<h3 class="author">Geeves, Haydizzle updated:</h3>
<ul class="changes bgimages16">

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@@ -19865,6 +19865,31 @@ DO NOT EDIT THIS FILE BY HAND! AUTOMATICALLY GENERATED BY ss13_genchangelog.py.
- rscadd: Added maptext to the impact wrench to let you know which mode it&#x27;s
in.
- bugfix: Fixed the impact wrench having flipped sounds.
- rscadd: Skrell in Srom will now be able to hear people talking around them, and
hear things on the radio if they body has one.
- bugfix: You will now be properly able to hear things from your old body if you&#x27;re
remote controlling something.
- rscadd: Updated flamethrowers to use the sprites of the welding tools they were
made from.
- rscadd: Flamethrowers now instantly light anyone in their path on fire.
- soundadd: Gave flamethrowers a nicer sound effect.
- admin: The full flamethrower now comes with a gas tank installed.
- tweak: Tweaked the attack verbs of lit welders.
- soundadd: Added sounds to the attack of lit welders.
- rscadd: Dragging a bloody person across the floor will now leave nice looking
blood smears.
- tweak: Footwraps will now place down the species footprint style instead of a
normal shoe footprint.
- rscadd: Added triage tags. Examine any humanoid while wearing any MedHUD to edit
their triage tags. It comes in four variants, green, yellow, red, black, to
show how critical the patient is.
- tweak: Made HUD elements for humanoids not inherit the rotation applied to them,
so a horizontal human will still have a normal upright medHUD display.
- rscadd: Multitools now have a tracking mode that leads you to the APC within your
area.
Geeves, CNEGecko:
- rscadd: Added science taperolls to the science sub-level, as well as various science
lockers.
Geeves, Haydizzle:
- rscadd: Adds support for dual-colored items.
- rscadd: 'Adds unathi clothes: the Th&#x27;akh maxtlatl outfit, himation cloak,

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@@ -1,7 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Dragging a bloody person across the floor will now leave nice looking blood smears."
- tweak: "Footwraps will now place down the species footprint style instead of a normal shoe footprint."

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@@ -1,11 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Updated flamethrowers to use the sprites of the welding tools they were made from."
- rscadd: "Flamethrowers now instantly light anyone in their path on fire."
- soundadd: "Gave flamethrowers a nicer sound effect."
- admin: "The full flamethrower now comes with a gas tank installed."
- tweak: "Tweaked the attack verbs of lit welders."
- soundadd: "Added sounds to the attack of lit welders."

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@@ -1,6 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Multitools now have a tracking mode that leads you to the APC within your area."

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@@ -1,6 +0,0 @@
author: Geeves, CNEGecko
delete-after: True
changes:
- rscadd: "Added science taperolls to the science sub-level, as well as various science lockers."

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@@ -1,7 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Skrell in Srom will now be able to hear people talking around them, and hear things on the radio if they body has one."
- bugfix: "You will now be properly able to hear things from your old body if you're remote controlling something."

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@@ -1,7 +0,0 @@
author: Geeves
delete-after: True
changes:
- rscadd: "Added triage tags. Examine any humanoid while wearing any MedHUD to edit their triage tags. It comes in four variants, green, yellow, red, black, to show how critical the patient is."
- tweak: "Made HUD elements for humanoids not inherit the rotation applied to them, so a horizontal human will still have a normal upright medHUD display."

2
vueui/dist/app.css vendored

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vueui/dist/app.js vendored

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