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Fixed bug with calling the air master.
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@@ -167,6 +167,7 @@ datum/controller/game_controller
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if(!kill_air)
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src.set_debug_state("Air Master")
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air_master.current_cycle++
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var/success = air_master.tick() //Changed so that a runtime does not crash the ticker.
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if(!success) //Runtimed.
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world << "<font color='red'><b>ERROR IN ATMOS TICKER. Killing air simulation!</font></b>"
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