diff --git a/aurorastation.dme b/aurorastation.dme index bcd73b8f584..c82ca4cc71c 100644 --- a/aurorastation.dme +++ b/aurorastation.dme @@ -496,6 +496,7 @@ #include "code\game\jobs\faction\idris.dm" #include "code\game\jobs\faction\nanotrasen.dm" #include "code\game\jobs\faction\necropolis.dm" +#include "code\game\jobs\faction\unaffiliated.dm" #include "code\game\jobs\faction\zeng_hu.dm" #include "code\game\jobs\job\assistant.dm" #include "code\game\jobs\job\captain.dm" diff --git a/code/game/jobs/faction/eridani.dm b/code/game/jobs/faction/eridani.dm index f8ae6ccec9a..2177c0c3e4c 100644 --- a/code/game/jobs/faction/eridani.dm +++ b/code/game/jobs/faction/eridani.dm @@ -1,13 +1,32 @@ /datum/faction/eridani_pmc name = "Eridani Private Military Contractors" - description = {"Essentially the security branch of the Eridani Federation Military, the EPMC is renowned for its brutal yet efficient and above all legal security functions across the known galaxy. Staying as close as possible to the famed Eridanian "Non Aggression Protocol" in which no one within should conspire to damage, take part in damaging or incite others to damage corporate interests. EPMCs tend to lean heavily towards giving fines to regulation breakers. However, when the need to suppress civil disorder appears hell hath no fury like that of an Eridian security contractor with a stun baton."} + description = {"

Essentially the security branch of the Eridani Federation + Military, the EPMC is renowned for its brutal yet efficient and above all + legal security functions across the known galaxy. Staying as close as possible + to the famed Eridanian "Non Aggression Protocol" in which no one within should + conspire to damage, take part in damaging or incite others to damage corporate + interests. EPMCs tend to lean heavily towards giving fines to regulation breakers. + However, when the need to suppress civil disorder appears hell hath no fury like + that of an Eridian security contractor with a stun baton. +

+

Some character examples are: +

"} title_suffix = "EPMC" allowed_role_types = list( - /datum/job/officer = TRUE, - /datum/job/warden = TRUE, - /datum/job/forensics = TRUE, - /datum/job/paramedic = TRUE + /datum/job/officer, + /datum/job/warden, + /datum/job/forensics, + /datum/job/paramedic ) allowed_species_types = list( @@ -27,12 +46,16 @@ /datum/outfit/job/officer/eridani uniform = /obj/item/clothing/under/rank/security/eridani + id = /obj/item/weapon/card/id/eridani /datum/outfit/job/warden/eridani uniform = /obj/item/clothing/under/rank/security/eridani + id = /obj/item/weapon/card/id/eridani /datum/outfit/job/forensics/eridani uniform = /obj/item/clothing/under/rank/security/eridani + id = /obj/item/weapon/card/id/eridani /datum/outfit/job/paramedic/eridani uniform = /obj/item/clothing/under/rank/security/eridani/alt + id = /obj/item/weapon/card/id/eridani diff --git a/code/game/jobs/faction/hephaestus.dm b/code/game/jobs/faction/hephaestus.dm index 2e86c0ac65e..225bdadf221 100644 --- a/code/game/jobs/faction/hephaestus.dm +++ b/code/game/jobs/faction/hephaestus.dm @@ -1,16 +1,40 @@ /datum/faction/hephaestus_industries name = "Hephaestus Industries" - description = "Hephaestus Industries, a sprawling and diverse mega-corporation focused on engineering and manufacturing on a massive scale, found their start as a conglomerate of several aerospace companies in the 22nd century. Initially funded by sales of new designs for warp technology, the company fell on hard times during the Second Great Depression in the late 23rd century. Receiving bailouts from SolGov and securing several crucial production contracts, they have slowly worked their way to become the dominant manufacturing mega-corporation in the Sol Alliance, pioneering interstellar logistics and construction on an awe-inspiring scale." - //icon_file + description = {"

Hephaestus Industries, a sprawling and diverse mega-corporation + focused on engineering and manufacturing on a massive scale, found their start + as a conglomerate of several aerospace companies in the 22nd century. Initially + funded by sales of new designs for warp technology, the company fell on hard times + during the Second Great Depression in the late 23rd century. Receiving bailouts + from SolGov and securing several crucial production contracts, they have slowly + worked their way to become the dominant manufacturing mega-corporation in the + Sol Alliance, pioneering interstellar logistics and construction on an awe-inspiring scale. +

+

Some character examples are: +

"} title_suffix = "Hepht" allowed_role_types = list( - /datum/job/engineer = TRUE, - /datum/job/atmos = TRUE, - /datum/job/scientist = TRUE, - /datum/job/roboticist = TRUE, - /datum/job/mining = TRUE, - /datum/job/cargo_tech = TRUE + /datum/job/engineer, + /datum/job/atmos, + /datum/job/scientist, + /datum/job/roboticist, + /datum/job/mining, + /datum/job/cargo_tech ) allowed_species_types = list( @@ -33,23 +57,29 @@ /datum/outfit/job/engineer/hephaestus name = "Station Engineer - Hephaestus" uniform = /obj/item/clothing/under/rank/hephaestus + id = /obj/item/weapon/card/id/hephaestus /datum/outfit/job/atmos/hephaestus name = "Atmospherics Technician - Hephaestus" uniform = /obj/item/clothing/under/rank/hephaestus + id = /obj/item/weapon/card/id/hephaestus /datum/outfit/job/scientist/hephaestus name = "Scientist - Hephaestus" uniform = /obj/item/clothing/under/rank/hephaestus + id = /obj/item/weapon/card/id/hephaestus /datum/outfit/job/roboticist/hephaestus name = "Roboticist - Hephaestus" uniform = /obj/item/clothing/under/rank/hephaestus + id = /obj/item/weapon/card/id/hephaestus /datum/outfit/job/mining/hephaestus name = "Miner - Hephaestus" uniform = /obj/item/clothing/under/rank/hephaestus + id = /obj/item/weapon/card/id/hephaestus /datum/outfit/job/cargo_tech/hephaestus - name = "Cargo TEchnician - Hephaestus" + name = "Cargo Technician - Hephaestus" uniform = /obj/item/clothing/under/rank/hephaestus + id = /obj/item/weapon/card/id/hephaestus diff --git a/code/game/jobs/faction/idris.dm b/code/game/jobs/faction/idris.dm index 16a7cf7ea5b..846f2fdc860 100644 --- a/code/game/jobs/faction/idris.dm +++ b/code/game/jobs/faction/idris.dm @@ -1,14 +1,42 @@ /datum/faction/idris_incorporated name = "Idris Incorporated" - description = "The Orion Spur’s largest interstellar banking conglomerate, Idris Incorporated is operated by the mysterious Idris family. Idris Incorporated’s influence can be found in nearly every corner of human space with their financing of nearly every type of business and enterprise. Their higher risk ventures have payment enforced by the infamous Idris Reclamation Units, shell IPCs sent to claim payment from negligent loan takers. In recent years, they have begun diversifying into more service-based industries." + description = {"

+ The Orion Spur’s largest interstellar banking conglomerate, Idris Incorporated + is operated by the mysterious Idris family. Idris Incorporated’s influence + can be found in nearly every corner of human space with their financing of + nearly every type of business and enterprise. Their higher risk ventures have + payment enforced by the infamous Idris Reclamation Units, shell IPCs sent to + claim payment from negligent loan takers. In recent years, they have begun + diversifying into more service-based industries. +

+

Some character examples are: +

"} title_suffix = "Idris" allowed_role_types = list( - /datum/job/officer = TRUE, - /datum/job/bartender = TRUE, - /datum/job/chef = TRUE, - /datum/job/hydro = TRUE, - /datum/job/cargo_tech = TRUE + /datum/job/officer, + /datum/job/bartender, + /datum/job/chef, + /datum/job/hydro, + /datum/job/cargo_tech ) allowed_species_types = list( @@ -29,19 +57,24 @@ /datum/outfit/job/officer/idris name = "Security Officer - Idris" uniform = /obj/item/clothing/under/rank/security/idris + id = /obj/item/weapon/card/id/idris/sec /datum/outfit/job/bartender/idris name = "Bartender - Idris" uniform = /obj/item/clothing/under/rank/idris + id = /obj/item/weapon/card/id/idris /datum/outfit/job/chef/idris name = "Chef - Idris" uniform = /obj/item/clothing/under/rank/idris + id = /obj/item/weapon/card/id/idris /datum/outfit/job/hydro/idris name = "Gardener - Idris" uniform = /obj/item/clothing/under/rank/idris + id = /obj/item/weapon/card/id/idris /datum/outfit/job/cargo_tech/idris name = "Cargo Technician - Idris" uniform = /obj/item/clothing/under/rank/idris + id = /obj/item/weapon/card/id/idris diff --git a/code/game/jobs/faction/nanotrasen.dm b/code/game/jobs/faction/nanotrasen.dm index cf7dbb9c6d0..03a890b9d26 100644 --- a/code/game/jobs/faction/nanotrasen.dm +++ b/code/game/jobs/faction/nanotrasen.dm @@ -11,4 +11,7 @@ allowed_role_types = list() for (var/datum/job/job in SSjobs.occupations) - allowed_role_types[job.type] = TRUE + allowed_role_types += job.type + + // Really shitty hack until I get around to rewriting jobs a bit. + allowed_role_types -= /datum/job/merchant diff --git a/code/game/jobs/faction/necropolis.dm b/code/game/jobs/faction/necropolis.dm index 400e9412734..abee9400eac 100644 --- a/code/game/jobs/faction/necropolis.dm +++ b/code/game/jobs/faction/necropolis.dm @@ -1,15 +1,44 @@ /datum/faction/necropolis_industries name = "Necropolis Industries" - description = "The largest weapons producer in human space, Necropolis Industries initially found their place with the invention of a militarized RIG suit for use in the Interstellar War. With many extraordinarily weapons contracts thanks to SolGov, as well as acquisitions of other major armaments companies, Necropolis Industries weapons can be found in the hands of nearly every military force across the Orion Spur. They are prominently associated with the Empire of Dominia, and are at the forefront of genetic modification technology." + description = {"

+ The largest weapons producer in human space, Necropolis Industries initially + found their place with the invention of a militarized RIG suit for use in the + Interstellar War. With many extraordinarily weapons contracts thanks to SolGov, + as well as acquisitions of other major armaments companies, Necropolis Industries + weapons can be found in the hands of nearly every military force across the Orion + Spur. They are prominently associated with the Empire of Dominia, and are at + the forefront of genetic modification technology. +

+

Some character examples are: +

"} title_suffix = "Necro" allowed_role_types = list( - /datum/job/officer = TRUE, - /datum/job/warden = TRUE, - /datum/job/doctor = TRUE, - /datum/job/pharmacist = TRUE, - /datum/job/scientist = TRUE, - /datum/job/roboticist = TRUE + /datum/job/officer, + /datum/job/warden, + /datum/job/doctor, + /datum/job/pharmacist, + /datum/job/scientist, + /datum/job/roboticist ) allowed_species_types = list( @@ -32,27 +61,29 @@ /datum/outfit/job/officer/necropolis name = "Security Officer - Necropolis" uniform = /obj/item/clothing/under/rank/security/necropolis + id = /obj/item/weapon/card/id/necropolis/sec /datum/outfit/job/warden/necropolis name = "Warden - Necropolis" uniform = /obj/item/clothing/under/rank/security/necropolis + id = /obj/item/weapon/card/id/necropolis/sec /datum/outfit/job/doctor/necropolis name = "Medical Doctor - Necropolis" uniform = /obj/item/clothing/under/rank/necropolis + id = /obj/item/weapon/card/id/necropolis /datum/outfit/job/pharmacist/necropolis name = "Pharmacist - Necropolis" uniform = /obj/item/clothing/under/rank/necropolis - -/datum/outfit/job/pharmacist/necropolis - name = "Pharmacist - Necropolis" - uniform = /obj/item/clothing/under/rank/necropolis + id = /obj/item/weapon/card/id/necropolis /datum/outfit/job/scientist/necropolis name = "Scientist - Necropolis" uniform = /obj/item/clothing/under/rank/necropolis + id = /obj/item/weapon/card/id/necropolis /datum/outfit/job/roboticist/necropolis name = "Roboticist - Necropolis" uniform = /obj/item/clothing/under/rank/necropolis + id = /obj/item/weapon/card/id/necropolis diff --git a/code/game/jobs/faction/unaffiliated.dm b/code/game/jobs/faction/unaffiliated.dm new file mode 100644 index 00000000000..faf33e86c75 --- /dev/null +++ b/code/game/jobs/faction/unaffiliated.dm @@ -0,0 +1,18 @@ +/datum/faction/unaffiliated + name = "Independent" + description = {"

+ For individuals not necessarily tied to any of the large mega corporations lording + over human space, the mark of "independent" can open as many doors as it is likely to + close. You would often see people lacking a concrete affiliation popping up as + reporters, journalists, individual traders. Their presence, though often an inconvenience + for the mega corporations, is often necessary to forward the facade of economic freedom + that Tau Ceti reports to have. +

"} + + allowed_role_types = list( + /datum/job/journalist, + /datum/job/merchant + ) + +/datum/faction/unaffiliated/get_logo_name() + return "faction_unaffiliated.png" diff --git a/code/game/jobs/faction/zeng_hu.dm b/code/game/jobs/faction/zeng_hu.dm index e8cfc76f0b2..b2b9f94711b 100644 --- a/code/game/jobs/faction/zeng_hu.dm +++ b/code/game/jobs/faction/zeng_hu.dm @@ -1,13 +1,43 @@ /datum/faction/zeng_hu name = "Zeng-Hu Pharmaceuticals" - description = "Zeng-Hu Pharmaceuticals, born of a merger of two major biotech companies on Earth in 2032, was the first to successfully develop cryogenics in the 21st century for the purposes of space travel. This development, crucial to interstellar colonization, helped propel them to their current position as the largest pharmaceutical and medical corporation in the Orion Spur. In more recent years, they were also the first mega-corporation to partner with the newly-discovered Skrell, working closely with this alien species to pioneer cloning, a once controversial field that is now more accepted today." + description = {"

+ Zeng-Hu Pharmaceuticals, born of a merger of two major biotech companies on + Earth in 2032, was the first to successfully develop cryogenics in the 21st + century for the purposes of space travel. This development, crucial to + interstellar colonization, helped propel them to their current position as the + largest pharmaceutical and medical corporation in the Orion Spur. In more recent + years, they were also the first mega-corporation to partner with the newly-discovered + Skrell, working closely with this alien species to pioneer cloning, a once + controversial field that is now more accepted today. +

+

Some character examples are: +

"} title_suffix = "Zeng" allowed_role_types = list( - /datum/job/doctor = TRUE, - /datum/job/pharmacist = TRUE, - /datum/job/psychiatrist = TRUE, - /datum/job/paramedic = TRUE + /datum/job/doctor, + /datum/job/pharmacist, + /datum/job/psychiatrist, + /datum/job/paramedic ) allowed_species_types = list( @@ -27,19 +57,24 @@ /datum/outfit/job/doctor/zeng_hu name = "Medical Doctor - Zeng-Hu" uniform = /obj/item/clothing/under/rank/zeng + id = /obj/item/weapon/card/id/zeng_hu /datum/outfit/job/pharmacist/zeng_hu name = "Pharmacist - Zeng-Hu" uniform = /obj/item/clothing/under/rank/zeng + id = /obj/item/weapon/card/id/zeng_hu /datum/outfit/job/psychiatrist/zeng_hu name = "Psychiatrist - Zeng-Hu" uniform = /obj/item/clothing/under/rank/zeng + id = /obj/item/weapon/card/id/zeng_hu /datum/outfit/job/psychiatrist/zeng_hu name = "Psychiatrist - Zeng-Hu" uniform = /obj/item/clothing/under/rank/zeng + id = /obj/item/weapon/card/id/zeng_hu /datum/outfit/job/paramedic/zeng_hu name = "Paramedic - Zeng-Hu" uniform = /obj/item/clothing/under/rank/zeng + id = /obj/item/weapon/card/id/zeng_hu diff --git a/code/game/jobs/job/civilian.dm b/code/game/jobs/job/civilian.dm index 1739b5270b7..813f16b36c7 100644 --- a/code/game/jobs/job/civilian.dm +++ b/code/game/jobs/job/civilian.dm @@ -307,4 +307,4 @@ implants = list( /obj/item/weapon/implant/loyalty - ) \ No newline at end of file + ) diff --git a/code/game/objects/items/weapons/cards_ids.dm b/code/game/objects/items/weapons/cards_ids.dm index 955995cbe71..47b1c088747 100644 --- a/code/game/objects/items/weapons/cards_ids.dm +++ b/code/game/objects/items/weapons/cards_ids.dm @@ -356,7 +356,7 @@ var/const/NO_EMAG_ACT = -50 icon_state = "centcom" assignment = "Emergency Response Team" -obj/item/weapon/card/id/ert/New() +/obj/item/weapon/card/id/ert/New() access = get_all_station_access() + get_centcom_access("Emergency Response Team") ..() @@ -377,3 +377,42 @@ obj/item/weapon/card/id/ert/New() /obj/item/weapon/card/id/all_access/New() access = get_access_ids() ..() + +// Contractor cards + +/obj/item/weapon/card/id/idris + name = "\improper Idris Incorporated identification card" + desc = "A high-tech holocard, designed to project information about a sub-contractor from Idris Incorporated." + icon_state = "idris_card" + +/obj/item/weapon/card/id/idris/sec + icon_state = "idrissec_card" + +/obj/item/weapon/card/id/iru + name = "\improper IRU identification card" + desc = "A high-tech holobadge, designed to project information about an asset reclamation synthetic at Idris Incorporated." + icon_state = "iru_card" + +/obj/item/weapon/card/id/eridani + name = "\improper Eridani identification card" + desc = "A high-tech holobadge, identifying the owner as a contractor from one of the many PMCs from the Eridani Corporate Federation." + icon_state = "erisec_card" + +/obj/item/weapon/card/id/zeng_hu + name = "\improper Zeng-Hu Pharmaceuticals identification card" + desc = "A synthleather card, belonging to one of the highly skilled members of Zeng-Hu." + icon_state = "zhu_card" + +/obj/item/weapon/card/id/hephaestus + name = "\improper Hephaestus Industries identification card" + desc = "A metal-backed card, belonging to the powerful Hephaestus Industries." + icon_state = "heph_card" + +/obj/item/weapon/card/id/necropolis + name = "\improper Necropolis Incorporated identification card" + desc = "An old-fashioned, practical plastic card. Smells faintly of gunpowder." + icon_state = "necro_card" + +/obj/item/weapon/card/id/necropolis/sec + icon_state = "necrosec_card" + desc = "An old-fashioned, practical plastic card. This one is of a higher rank, for Security personnel." diff --git a/code/modules/client/asset_cache.dm b/code/modules/client/asset_cache.dm index f1ac5226fc3..ad2d950c5dc 100644 --- a/code/modules/client/asset_cache.dm +++ b/code/modules/client/asset_cache.dm @@ -253,5 +253,6 @@ var/list/asset_datums = list() "faction_Necro.png" = 'icons/misc/factions/NecroInclogo.png', "faction_NT.png" = 'icons/misc/factions/NanoTrasenlogo.png', "faction_Idris.png" = 'icons/misc/factions/Idrislogo.png', - "faction_Hepht.png" = 'icons/misc/factions/Hephaestuslogo.png' + "faction_Hepht.png" = 'icons/misc/factions/Hephaestuslogo.png', + "faction_unaffiliated.png" = 'icons/misc/factions/Unaffiliatedlogo.png' ) diff --git a/code/modules/client/client procs.dm b/code/modules/client/client procs.dm index 612b85403c9..f5101803e95 100644 --- a/code/modules/client/client procs.dm +++ b/code/modules/client/client procs.dm @@ -204,7 +204,7 @@ // Wiki link from various panels. if ("wiki") - src.wiki() + src.wiki(sub_page = (href_list["wiki_page"] || null)) // Web interface href link from various panels. if ("webint") diff --git a/code/modules/client/preference_setup/loadout/loadout_accessories.dm b/code/modules/client/preference_setup/loadout/loadout_accessories.dm index 87ceb73430c..b7dd567cd5d 100644 --- a/code/modules/client/preference_setup/loadout/loadout_accessories.dm +++ b/code/modules/client/preference_setup/loadout/loadout_accessories.dm @@ -193,33 +193,3 @@ /datum/gear/accessory/chaps/black display_name = "chaps, black" path = /obj/item/clothing/accessory/chaps/black - -/datum/gear/accessory/badge/contractors - display_name = "contractor ID selection" - description = "A selection of contractor IDs." - path = /obj/item/clothing/accessory/badge/contractor - -/datum/gear/accessory/badge/contractors/New() - ..() - var/badge = list() - badge["Einstein Engines card"] = /obj/item/clothing/accessory/badge/contractor/einstein - badge["Necropolis Industries card"] = /obj/item/clothing/accessory/badge/contractor - badge["Idris Incorporated card"] = /obj/item/clothing/accessory/badge/contractor/idris - badge["Hephaestus Industries card"] = /obj/item/clothing/accessory/badge/contractor/hephaestus - badge["Zeng-Hu Pharmaceuticals card"] = /obj/item/clothing/accessory/badge/contractor/zenghu - gear_tweaks += new/datum/gear_tweak/path(badge) - -/datum/gear/accessory/badge/security_contractors - display_name = "security contractor ID selection" - description = "A selection of security contractor IDs." - path = /obj/item/clothing/accessory/badge/contractor/necrosec - allowed_roles = list("Security Officer", "Warden", "Head of Security","Detective", "Forensic Technician", "Security Cadet") - -/datum/gear/accessory/badge/security_contractors/New() - ..() - var/secbadge = list() - secbadge["Necropolis Industries security card"] = /obj/item/clothing/accessory/badge/contractor/necrosec - secbadge["Idris Incorporated security card"] = /obj/item/clothing/accessory/badge/contractor/idrissec - secbadge["Idris Incorporated IRU card"] = /obj/item/clothing/accessory/badge/contractor/iru - secbadge["Eridani PMC card"] = /obj/item/clothing/accessory/badge/contractor/eridani - gear_tweaks += new/datum/gear_tweak/path(secbadge) diff --git a/code/modules/client/preference_setup/loadout/loadout_uniform.dm b/code/modules/client/preference_setup/loadout/loadout_uniform.dm index d4d5eca2142..f5fca7a0489 100644 --- a/code/modules/client/preference_setup/loadout/loadout_uniform.dm +++ b/code/modules/client/preference_setup/loadout/loadout_uniform.dm @@ -153,22 +153,6 @@ path = /obj/item/clothing/under/dress/dress_hr allowed_roles = list("Head of Personnel") -/datum/gear/uniform/security_contractors - display_name = "security contractor uniform selection" - description = "A selection of security contractor uniforms." - path = /obj/item/clothing/under/rank/security/necropolis - allowed_roles = list("Security Officer", "Warden", "Head of Security","Detective", "Forensic Technician", "Security Cadet") - -/datum/gear/uniform/security_contractors/New() - ..() - var/uniform = list() - uniform["Necropolis Industries security uniform"] = /obj/item/clothing/under/rank/security/necropolis - uniform["Idris Incorporated security uniform"] = /obj/item/clothing/under/rank/security/idris - uniform["Idris Incorporated security uniform, alternative"] = /obj/item/clothing/under/rank/security/idris/alt - uniform["Eridani PMC uniform"] = /obj/item/clothing/under/rank/security/eridani - uniform["Eridani PMC uniform, alternative"] = /obj/item/clothing/under/rank/security/eridani/alt - gear_tweaks += new/datum/gear_tweak/path(uniform) - /datum/gear/uniform/pants display_name = "pants selection" description = "A selection of pants." diff --git a/code/modules/client/preference_setup/occupation/occupation.dm b/code/modules/client/preference_setup/occupation/occupation.dm index 635c0fa5660..6540759764b 100644 --- a/code/modules/client/preference_setup/occupation/occupation.dm +++ b/code/modules/client/preference_setup/occupation/occupation.dm @@ -378,16 +378,19 @@ pref.player_alt_titles.Cut() -/datum/category_item/player_setup_item/occupation/proc/show_faction_menu(user, selected_faction) +/datum/category_item/player_setup_item/occupation/proc/show_faction_menu(mob/user, selected_faction) simple_asset_ensure_is_sent(user, /datum/asset/simple/faction_icons) - var/list/dat = list("
") + var/list/dat = list("
") + var/list/factions = list() for (var/datum/faction/faction in SSjobs.factions) if (faction.name == selected_faction) - dat += " [faction.name] " + factions += "[faction.name]" else - dat += " [faction.name] " + factions += "[faction.name]" + + dat += factions.Join(" | ") + "" var/datum/faction/faction = SSjobs.name_factions[selected_faction] @@ -404,9 +407,10 @@ if (faction.is_default) dat += "
This faction is the default faction aboard this installation.
" - dat += "

[faction.description]" + dat += "

Read the Wiki
" + dat += "
[faction.description]" - show_browser(user, dat.Join(), "window=factionpreview") + show_browser(user, dat.Join(), "window=factionpreview;size=400x600") /datum/category_item/player_setup_item/occupation/proc/validate_and_set_faction(selected_faction) var/datum/faction/faction = SSjobs.name_factions[selected_faction] diff --git a/code/modules/clothing/under/accessories/badges.dm b/code/modules/clothing/under/accessories/badges.dm index fa0af9d9946..9e5456dec4a 100644 --- a/code/modules/clothing/under/accessories/badges.dm +++ b/code/modules/clothing/under/accessories/badges.dm @@ -125,81 +125,3 @@ desc = "An immaculately polished gold security badge. Labeled 'Commander.'" icon_state = "goldbadge" slot_flags = SLOT_TIE - - -//Contractor IDs - -/obj/item/clothing/accessory/badge/contractor - name = "Necropolis Industries ID" - desc = "An old-fashioned, practical plastic card. Smells faintly of gunpowder." - icon_state = "necro_card" - item_state = "necro_card" - icon_override = 'icons/mob/ties.dmi' - badge_string = "Necropolis Industries" //Will be the contractor's 'position.' - slot_flags = SLOT_TIE - slot = "over" - -/obj/item/clothing/accessory/badge/contractor/attack_self(mob/user as mob) - if(!isliving(user)) - return - if(!stored_name) - set_name(user.real_name) - to_chat(user, "You inspect your [src]. Everything seems to be in order and you give it a quick cleaning with your hand.") - return - user.visible_message("[user] displays their [src].\nIt reads: [stored_name], [badge_string].","You display your [src].\nIt reads: [stored_name], [badge_string].") - -/obj/item/clothing/accessory/badge/contractor/necrosec - name = "Necropolis Industries Security ID" - desc = "An old-fashioned, practical plastic card. This one is of a higher rank, for Security personnel." - icon_state = "necrosec_card" - item_state = "necrosec_card" - badge_string = "Necropolis Industries Security" - -/obj/item/clothing/accessory/badge/contractor/einstein - name = "Einstein Engines ID" - desc = "A stylized plastic card, belonging to one of the many specialists at EE.." - icon_state = "einstein_card" - item_state = "einstein_card" - badge_string = "Einstein Engines" - -/obj/item/clothing/accessory/badge/contractor/hephaestus - name = "Hephaestus Industries ID" - desc = "A metal-backed card, belonging to the powerful Hephaestus Industries." - icon_state = "heph_card" - item_state = "heph_card" - badge_string = "Hephaestus Industries" - -/obj/item/clothing/accessory/badge/contractor/zenghu - name = "Zeng-Hu Pharmaceuticals ID" - desc = "A synthleather card, belonging to one of the highly skilled members of Zeng-Hu." - icon_state = "zhu_card" - item_state = "zhu_card" - badge_string = "Zeng-Hu Pharmaceuticals" - -/obj/item/clothing/accessory/badge/contractor/eridani - name = "Eridani Corporate Federation ID" - desc = "A high-tech holobadge, designed to project information about an Eridanian Private Military Contractor." - icon_state = "erisec_card" - item_state = "erisec_card" - badge_string = "Eridani Corporate Federation" - -/obj/item/clothing/accessory/badge/contractor/idris - name = "Idris Incorporated ID" - desc = "A high-tech holocard, designed to project information about a civilian worker at Idris." - icon_state = "idris_card" - item_state = "idris_card" - badge_string = "Idris Incorporated" - -/obj/item/clothing/accessory/badge/contractor/idrissec - name = "Idris Security ID" - desc = "A high-tech holobadge, designed to project information about Security personnel at Idris." - icon_state = "idrissec_card" - item_state = "idrissec_card" - badge_string = "Idris Security" - -/obj/item/clothing/accessory/badge/contractor/iru - name = "Idris Reclamation Unit ID" - desc = "A high-tech holobadge, designed to project information about an asset reclamation synthetic at Idris." - icon_state = "iru_card" - item_state = "iru_card" - badge_string = "Idris Reclamation Unit" \ No newline at end of file diff --git a/html/changelogs/skull132_faction_updates.yml b/html/changelogs/skull132_faction_updates.yml new file mode 100644 index 00000000000..d7665691988 --- /dev/null +++ b/html/changelogs/skull132_faction_updates.yml @@ -0,0 +1,8 @@ +author: Skull132 +delete-after: True + +changes: + - rscadd: "All factions now have a unique ID card." + - rscadd: "Added the independent faction. At the moment, NT still retains access to the Freelance Journalist job, because the job's system is literal ass and I need to wait for another PR before redoing it." + - tweak: "Tweaked the faction selection menu. It now links to the wiki and all." + - rscdel: "Removed faction specific gear, since it's already present in the job system." diff --git a/icons/misc/factions/Unaffiliatedlogo.png b/icons/misc/factions/Unaffiliatedlogo.png new file mode 100644 index 00000000000..bec0e234c64 Binary files /dev/null and b/icons/misc/factions/Unaffiliatedlogo.png differ diff --git a/icons/obj/card.dmi b/icons/obj/card.dmi index a2104ca2187..36c8485ebf5 100644 Binary files a/icons/obj/card.dmi and b/icons/obj/card.dmi differ diff --git a/icons/obj/clothing/ties.dmi b/icons/obj/clothing/ties.dmi index e6706f8e2ef..1f0742b03e1 100644 Binary files a/icons/obj/clothing/ties.dmi and b/icons/obj/clothing/ties.dmi differ diff --git a/interface/interface.dm b/interface/interface.dm index 52fb45b20d1..b43d7aef7eb 100644 --- a/interface/interface.dm +++ b/interface/interface.dm @@ -1,15 +1,20 @@ //Please use mob or src (not usr) in these procs. This way they can be called in the same fashion as procs. -/client/verb/wiki() +/client/verb/wiki(var/sub_page = null as null|text) set name = "wiki" set desc = "Visit the wiki." set hidden = 1 - if( config.wikiurl ) + + if(config.wikiurl) if(alert("This will open the wiki in your browser. Are you sure?",,"Yes","No")=="No") return - send_link(src, config.wikiurl) + + var/to_open = config.wikiurl + if (sub_page) + to_open += sub_page + + send_link(src, to_open) else to_chat(src, "The wiki URL is not set in the server configuration.") - return /client/verb/forum() set name = "forum"