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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 12:29:46 +01:00
Merge resolution, master into dev.
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@@ -47,13 +47,21 @@
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buckle_mob(M, user)
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return
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/obj/structure/stool/bed/proc/afterbuckle(mob/M as mob) // Called after somebody buckled / unbuckled
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return
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/obj/structure/stool/bed/proc/unbuckle()
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if(buckled_mob)
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if(buckled_mob.buckled == src) //this is probably unneccesary, but it doesn't hurt
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buckled_mob.buckled = null
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buckled_mob.anchored = initial(buckled_mob.anchored)
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buckled_mob.update_canmove()
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var/M = buckled_mob
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buckled_mob = null
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afterbuckle(M)
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return
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/obj/structure/stool/bed/proc/manual_unbuckle(mob/user as mob)
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@@ -103,6 +111,7 @@
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M.update_canmove()
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src.buckled_mob = M
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src.add_fingerprint(user)
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afterbuckle(M)
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return
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/*
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@@ -95,25 +95,40 @@
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/obj/structure/stool/bed/chair/comfy
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name = "comfy chair"
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desc = "It looks comfy."
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icon_state = "comfychair"
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color = rgb(255,255,255)
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var/image/armrest = null
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/obj/structure/stool/bed/chair/comfy/New()
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armrest = image("icons/obj/objects.dmi", "comfychair_armrest")
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armrest.layer = MOB_LAYER + 0.1
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return ..()
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/obj/structure/stool/bed/chair/comfy/afterbuckle()
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if(buckled_mob)
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overlays += armrest
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else
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overlays -= armrest
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/obj/structure/stool/bed/chair/comfy/brown
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icon_state = "comfychair_brown"
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color = rgb(255,113,0)
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/obj/structure/stool/bed/chair/comfy/beige
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icon_state = "comfychair_beige"
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color = rgb(255,253,195)
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/obj/structure/stool/bed/chair/comfy/teal
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icon_state = "comfychair_teal"
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color = rgb(0,255,255)
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/obj/structure/stool/bed/chair/office
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anchored = 0
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movable = 1
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/obj/structure/stool/bed/chair/comfy/black
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icon_state = "comfychair_black"
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color = rgb(167,164,153)
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/obj/structure/stool/bed/chair/comfy/lime
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icon_state = "comfychair_lime"
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color = rgb(255,251,0)
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/obj/structure/stool/bed/chair/office/Move()
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..()
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@@ -18,12 +18,17 @@
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buckled_mob.dir = dir
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/obj/structure/stool/bed/chair/wheelchair/relaymove(mob/user, direction)
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// Redundant check?
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if(user.stat || user.stunned || user.weakened || user.paralysis || user.lying || user.restrained())
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if(user==pulling)
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pulling = null
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user.pulledby = null
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user << "\red You lost your grip!"
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return
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if(buckled_mob && pulling && user == buckled_mob)
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if(pulling.stat || pulling.stunned || pulling.weakened || pulling.paralysis || pulling.lying || pulling.restrained())
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pulling.pulledby = null
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pulling = null
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if(user.pulling && (user == pulling))
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pulling = null
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user.pulledby = null
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@@ -136,12 +141,12 @@
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if(propelled || (pulling && (pulling.a_intent == "hurt")))
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var/mob/living/occupant = buckled_mob
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unbuckle()
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if (pulling && (pulling.a_intent == "hurt"))
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occupant.throw_at(A, 3, 3, pulling)
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else if (propelled)
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occupant.throw_at(A, 3, propelled)
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occupant.apply_effect(6, STUN, 0)
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occupant.apply_effect(6, WEAKEN, 0)
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occupant.apply_effect(6, STUTTER, 0)
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