diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm index c27a0709245..ff6dfb93e6b 100644 --- a/code/game/objects/structures/window.dm +++ b/code/game/objects/structures/window.dm @@ -177,17 +177,17 @@ del(W) //gotta delete it here because if window breaks, it won't get deleted switch (state) if(1) - M.visible_message("\red [user] slams [M] against \the [src]!") + M.visible_message("[user] slams [M] against \the [src]!") M.apply_damage(7) hit(10) if(2) - M.visible_message("\red [user] bashes [M] against \the [src]!") + M.visible_message("[user] bashes [M] against \the [src]!") if (prob(50)) M.Weaken(1) M.apply_damage(10) hit(25) if(3) - M.visible_message("\red [user] crushes [M] against \the [src]!") + M.visible_message("[user] crushes [M] against \the [src]!") M.Weaken(5) M.apply_damage(20) hit(50)