diff --git a/code/game/objects/structures/window.dm b/code/game/objects/structures/window.dm
index c27a0709245..ff6dfb93e6b 100644
--- a/code/game/objects/structures/window.dm
+++ b/code/game/objects/structures/window.dm
@@ -177,17 +177,17 @@
del(W) //gotta delete it here because if window breaks, it won't get deleted
switch (state)
if(1)
- M.visible_message("\red [user] slams [M] against \the [src]!")
+ M.visible_message("[user] slams [M] against \the [src]!")
M.apply_damage(7)
hit(10)
if(2)
- M.visible_message("\red [user] bashes [M] against \the [src]!")
+ M.visible_message("[user] bashes [M] against \the [src]!")
if (prob(50))
M.Weaken(1)
M.apply_damage(10)
hit(25)
if(3)
- M.visible_message("\red [user] crushes [M] against \the [src]!")
+ M.visible_message("[user] crushes [M] against \the [src]!")
M.Weaken(5)
M.apply_damage(20)
hit(50)