Shitton of bugfixes related to bryteloss/fireloss.

Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/.
Also, done some clean up and rearranging.
Results:
-admin rejuvenating now works again;
-people screams if getting creamated while still alive;
-diseases actually loose your health;
-monkeys wearing masks receive protection from acids as humans did;
-and other minor fixes and improvements.
Bugfix for imbuing a talisman.
RD now spawns with only 2 pens instead of 3.
Audible emotions can be heard by people outside of locker/other container.


git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
rastaf.zero@gmail.com
2011-04-15 07:41:19 +00:00
parent 2a1818cc93
commit b58e465bbe
73 changed files with 1266 additions and 1210 deletions

View File

@@ -394,7 +394,7 @@ TO DO: actually integrate random appearance and player preference save.
command_alert("Ion storm detected near the station. Please check all AI-controlled equipment for errors.", "Anomaly Alert")
world << sound('ionstorm.ogg')
/client/proc/cmd_admin_rejuvenate(mob/M as mob in world)
/client/proc/cmd_admin_rejuvenate(mob/living/M as mob in world)
set category = "Special Verbs"
set name = "Rejuvenate"
// All admins should be authenticated, but... what if?
@@ -403,7 +403,7 @@ TO DO: actually integrate random appearance and player preference save.
return
if(!src.mob)
return
if(istype(M, /mob/dead/observer))
if(!istype(M))
alert("Cannot revive a ghost")
return
if(config.allow_admin_rev)
@@ -614,7 +614,7 @@ TO DO: actually integrate random appearance and player preference save.
// I will both remove their SVN access and permanently ban them from my servers.
return
/client/proc/cmd_admin_check_contents(mob/M as mob in world)
/client/proc/cmd_admin_check_contents(mob/living/M as mob in world)
set category = "Special Verbs"
set name = "Check Contents"