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Shitton of bugfixes related to bryteloss/fireloss.
Note for coders: in order to help with seaching of health-related bugs I have moved many procs from /mob/ under /mob/living/. Also, done some clean up and rearranging. Results: -admin rejuvenating now works again; -people screams if getting creamated while still alive; -diseases actually loose your health; -monkeys wearing masks receive protection from acids as humans did; -and other minor fixes and improvements. Bugfix for imbuing a talisman. RD now spawns with only 2 pens instead of 3. Audible emotions can be heard by people outside of locker/other container. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1446 316c924e-a436-60f5-8080-3fe189b3f50e
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@@ -49,11 +49,14 @@
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proc
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toxmob(var/mob/M)
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toxmob(var/mob/living/M)
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var/radiation = (energy*2)
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if(istype(M,/mob/living/carbon/human))
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if(M:wear_suit) //TODO: check for radiation protection
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radiation = round(radiation/2,1)
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if(istype(M,/mob/living/carbon/monkey))
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if(M:wear_suit) //TODO: check for radiation protection
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radiation = round(radiation/2,1)
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M.radiation += radiation
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M.updatehealth()
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//M << "\red You feel odd."
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