diff --git a/aurorastation.dme b/aurorastation.dme index 8ce294583c3..45f325899c0 100644 --- a/aurorastation.dme +++ b/aurorastation.dme @@ -2846,6 +2846,7 @@ #include "code\modules\shieldgen\shield_gen_external.dm" #include "code\modules\shieldgen\shieldwallgen.dm" #include "code\modules\shuttles\antagonist.dm" +#include "code\modules\shuttles\city.dm" #include "code\modules\shuttles\departmental.dm" #include "code\modules\shuttles\escape_pods.dm" #include "code\modules\shuttles\landmarks.dm" @@ -3031,6 +3032,9 @@ #include "maps\aurora\code\aurora_shuttles.dm" #include "maps\aurora\code\aurora_unittest.dm" #include "maps\event\code\event.dm" +#include "maps\event\rooftop\code\rooftop.dm" +#include "maps\event\rooftop\code\rooftop_areas.dm" +#include "maps\event\rooftop\code\rooftop_shuttles.dm" #include "maps\exodus\code\exodus.dm" #include "maps\exodus\code\exodus_areas.dm" #include "maps\exodus\code\exodus_holodeck.dm" diff --git a/code/game/objects/items/devices/lighting/lamp.dm b/code/game/objects/items/devices/lighting/lamp.dm index 985cac54252..0602bf34466 100644 --- a/code/game/objects/items/devices/lighting/lamp.dm +++ b/code/game/objects/items/devices/lighting/lamp.dm @@ -63,3 +63,10 @@ /obj/item/device/flashlight/lamp/lava/yellow light_color = COLOR_YELLOW + +/obj/item/device/flashlight/lamp/stage + name = "stage lamp" + desc = "A portable, beautiful and flashy stage light!" + light_color = COLOR_ORANGE + icon_state = "stage" + item_state = "stage" \ No newline at end of file diff --git a/code/game/objects/items/devices/megaphone.dm b/code/game/objects/items/devices/megaphone.dm index c59c500ada4..2ff11b6394e 100644 --- a/code/game/objects/items/devices/megaphone.dm +++ b/code/game/objects/items/devices/megaphone.dm @@ -113,3 +113,9 @@ desc = "Something that should not exist." icon_state = "megaphone_clown" item_state = "megaphone_clown" + +/obj/item/device/megaphone/stagemicrophone + name = "dazzling stage microphone" + desc = "A glamorous looking stage microphone, complete with running lights and holographic effects around it." + icon_state = "stagemicrophone" + item_state = "stagemicrophone" diff --git a/code/modules/clothing/spacesuits/void/misc.dm b/code/modules/clothing/spacesuits/void/misc.dm index 0d059a59b7c..fef9805f785 100644 --- a/code/modules/clothing/spacesuits/void/misc.dm +++ b/code/modules/clothing/spacesuits/void/misc.dm @@ -561,6 +561,50 @@ siemens_coefficient = 0.35 species_restricted = list(BODYTYPE_HUMAN) +/obj/item/clothing/head/helmet/space/void/golden_deep + name = "golden helmet" + desc = "A glamorous, decorated helmet plated with gold. Very hefty." + icon = 'icons/obj/clothing/voidsuit/golden_deep.dmi' + icon_state = "goldhelm" + item_state = "goldhelm" + contained_sprite = 1 + + armor = list( + melee = ARMOR_MELEE_RESISTANT, + bullet = ARMOR_BALLISTIC_MEDIUM, + laser = ARMOR_LASER_PISTOL, + energy = ARMOR_ENERGY_MINOR, + bomb = ARMOR_BOMB_PADDED, + bio = ARMOR_BIO_SHIELDED, + rad = ARMOR_RAD_SMALL + ) + siemens_coefficient = 0.35 + species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) + brightness_on = 6 + +/obj/item/clothing/suit/space/void/golden_deep + name = "golden suit" + desc = "A very heavy, gold-plated suit. Fabulous!" + icon = 'icons/obj/clothing/voidsuit/golden_deep.dmi' + icon_state = "goldsuit" + item_state = "goldsuit" + contained_sprite = 1 + slowdown = 1 + + w_class = ITEMSIZE_NORMAL + armor = list( + melee = ARMOR_MELEE_RESISTANT, + bullet = ARMOR_BALLISTIC_MEDIUM, + laser = ARMOR_LASER_PISTOL, + energy = ARMOR_ENERGY_MINOR, + bomb = ARMOR_BOMB_PADDED, + bio = ARMOR_BIO_SHIELDED, + rad = ARMOR_RAD_SMALL + ) + allowed = list(/obj/item/device/flashlight,/obj/item/tank,/obj/item/device/suit_cooling_unit,/obj/item/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/melee/baton,/obj/item/melee/energy/sword,/obj/item/handcuffs) + siemens_coefficient = 0.35 + species_restricted = list(BODYTYPE_HUMAN, BODYTYPE_IPC_INDUSTRIAL, BODYTYPE_IPC_ZENGHU, BODYTYPE_IPC_BISHOP) + /obj/item/clothing/head/helmet/space/void/mining/himeo name = "himeo mining voidsuit helmet" desc = "A rugged polymer and alloy space helmet with a ballistic glass and polycarbonate visor commonly used by astronauts from Himeo." @@ -711,7 +755,7 @@ /obj/item/clothing/head/helmet/space/void/atmos/himeo/tajara name = "himeo atmospherics voidsuit helmet" - desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo. This particular model is fitted for Tajara and appears to have a thicker layer of insulation on it." + desc = "A rugged polymer and alloy space helmet with a reinforced ballistic glass and polycarbonate goggle-type visor commonly used by astronauts from Himeo. This particular model is fitted for Tajara and appears to have a thicker layer of insulation on it." desc_fluff = "The Type-78A 'Fish Fur' Helmet is a nearly 80 year old design and is part of a long line of homegrown voidsuits dating to when the planet ejected Hephaestus Industries. The main reason for its long service life \ is its modularity, with Himean workers often taking the time to make their own improvements to it, ranging all the way from simple morale patches slapped on the top to modern HUD-enabled visors. It quickly found purchase among \ Himeo's population of Tajaran expatriates, who were shown how to modify and use the voidsuits. Many of the first Tajaran-fitted suits were a product of collaborations between the two species making them all the more sentimental to those who use them." diff --git a/code/modules/clothing/suits/miscellaneous.dm b/code/modules/clothing/suits/miscellaneous.dm index d0dd12fc6fb..f99f064d635 100644 --- a/code/modules/clothing/suits/miscellaneous.dm +++ b/code/modules/clothing/suits/miscellaneous.dm @@ -168,6 +168,14 @@ flags_inv = HIDEWRISTS|HIDEGLOVES|HIDESHOES|HIDEJUMPSUIT siemens_coefficient = 1.5 +/obj/item/clothing/suit/golden_tailcoat + name = "golden tailcoat" + desc = "A brilliant looking golden tailcoat of sorts." + icon = 'icons/clothing/suits/goldendeep_tailcoat.dmi' + icon_state = "tailcoat" + item_state = "tailcoat" + body_parts_covered = UPPER_TORSO|ARMS + /obj/item/clothing/suit/storage/toggle/bomber name = "bomber jacket" desc = "A thick, well-worn WW2 leather bomber jacket." diff --git a/code/modules/shuttles/city.dm b/code/modules/shuttles/city.dm new file mode 100644 index 00000000000..51e97f47e25 --- /dev/null +++ b/code/modules/shuttles/city.dm @@ -0,0 +1,4 @@ +/obj/machinery/computer/shuttle_control/city + name = "city transit shuttle control console" + shuttle_tag = "City Transit Shuttle" + light_color = LIGHT_COLOR_RED \ No newline at end of file diff --git a/html/changelogs/kyres1-#12572.yml b/html/changelogs/kyres1-#12572.yml new file mode 100644 index 00000000000..854b5f11248 --- /dev/null +++ b/html/changelogs/kyres1-#12572.yml @@ -0,0 +1,42 @@ +################################ +# Example Changelog File +# +# Note: This file, and files beginning with ".", and files that don't end in ".yml" will not be read. If you change this file, you will look really dumb. +# +# Your changelog will be merged with a master changelog. (New stuff added only, and only on the date entry for the day it was merged.) +# When it is, any changes listed below will disappear. +# +# Valid Prefixes: +# bugfix +# wip (For works in progress) +# tweak +# soundadd +# sounddel +# rscadd (general adding of nice things) +# rscdel (general deleting of nice things) +# imageadd +# imagedel +# maptweak +# spellcheck (typo fixes) +# experiment +# balance +# admin +# backend +# security +# refactor +################################# + +# Your name. +author: kyres1 + +# Optional: Remove this file after generating master changelog. Useful for PR changelogs that won't get used again. +delete-after: True + +# Any changes you've made. See valid prefix list above. +# INDENT WITH TWO SPACES. NOT TABS. SPACES. +# SCREW THIS UP AND IT WON'T WORK. +# Also, all entries are changed into a single [] after a master changelog generation. Just remove the brackets when you add new entries. +# Please surround your changes in double quotes ("), as certain characters otherwise screws up compiling. The quotes will not show up in the changelog. +changes: + - rscadd: "Adds a rooftop event map." + - rscadd: "Adds rooftop event assets." diff --git a/icons/clothing/suits/goldendeep_tailcoat.dmi b/icons/clothing/suits/goldendeep_tailcoat.dmi new file mode 100644 index 00000000000..e7e3b69eb93 Binary files /dev/null and b/icons/clothing/suits/goldendeep_tailcoat.dmi differ diff --git a/icons/effects/1152x544.dmi b/icons/effects/1152x544.dmi new file mode 100644 index 00000000000..4e355d4ed65 Binary files /dev/null and b/icons/effects/1152x544.dmi differ diff --git a/icons/effects/128x96.dmi b/icons/effects/128x96.dmi new file mode 100644 index 00000000000..3193a4bc573 Binary files /dev/null and b/icons/effects/128x96.dmi differ diff --git a/icons/effects/256x672.dmi b/icons/effects/256x672.dmi new file mode 100644 index 00000000000..dd2efa59b5a Binary files /dev/null and b/icons/effects/256x672.dmi differ diff --git a/icons/effects/32x96.dmi b/icons/effects/32x96.dmi new file mode 100644 index 00000000000..48dbf8f3533 Binary files /dev/null and b/icons/effects/32x96.dmi differ diff --git a/icons/effects/64x64.dmi b/icons/effects/64x64.dmi index 5ebf9ff164e..83cb9efa092 100644 Binary files a/icons/effects/64x64.dmi and b/icons/effects/64x64.dmi differ diff --git a/icons/effects/96x96.dmi b/icons/effects/96x96.dmi index 8fb7323a487..3f31dec995c 100644 Binary files a/icons/effects/96x96.dmi and b/icons/effects/96x96.dmi differ diff --git a/icons/effects/city.dmi b/icons/effects/city.dmi new file mode 100644 index 00000000000..c880af006fc Binary files /dev/null and b/icons/effects/city.dmi differ diff --git a/icons/misc/titlescreens/mendell/mendell_city.dmi b/icons/misc/titlescreens/mendell/mendell_city.dmi new file mode 100644 index 00000000000..cb121080fd9 Binary files /dev/null and b/icons/misc/titlescreens/mendell/mendell_city.dmi differ diff --git a/icons/obj/clothing/voidsuit/golden_deep.dmi b/icons/obj/clothing/voidsuit/golden_deep.dmi new file mode 100644 index 00000000000..64b4e3acb41 Binary files /dev/null and b/icons/obj/clothing/voidsuit/golden_deep.dmi differ diff --git a/icons/obj/contained_items/tools/megaphone.dmi b/icons/obj/contained_items/tools/megaphone.dmi index 11dde68e8b8..6ec3caee322 100644 Binary files a/icons/obj/contained_items/tools/megaphone.dmi and b/icons/obj/contained_items/tools/megaphone.dmi differ diff --git a/icons/obj/lighting.dmi b/icons/obj/lighting.dmi index 91a9db10868..72ebe54319c 100644 Binary files a/icons/obj/lighting.dmi and b/icons/obj/lighting.dmi differ diff --git a/icons/turf/total_floors.dmi b/icons/turf/total_floors.dmi index 760b84ec246..1f244e92356 100644 Binary files a/icons/turf/total_floors.dmi and b/icons/turf/total_floors.dmi differ diff --git a/maps/event/rooftop/code/rooftop.dm b/maps/event/rooftop/code/rooftop.dm new file mode 100644 index 00000000000..f2a72630858 --- /dev/null +++ b/maps/event/rooftop/code/rooftop.dm @@ -0,0 +1,28 @@ +/datum/map/event/rooftop + name = "Rooftop" + full_name = "Mendell City Rooftop" + path = "event/rooftop" + lobby_icons = list('icons/misc/titlescreens/mendell/mendell_city.dmi') + lobby_transitions = FALSE + + allowed_jobs = list(/datum/job/visitor) + + station_levels = list(1) + admin_levels = list() + contact_levels = list(1) + player_levels = list(1) + accessible_z_levels = list(1) + + station_name = "The Montparnasse" + station_short = "Montparnasse" + dock_name = "conglomerate spaceport" + boss_name = "Idris Incorporated" + boss_short = "Idris" + company_name = "Idris Incorporated" + company_short = "Idris" + + use_overmap = FALSE + + map_shuttles = list( + /datum/shuttle/autodock/ferry/city + ) \ No newline at end of file diff --git a/maps/event/rooftop/code/rooftop_areas.dm b/maps/event/rooftop/code/rooftop_areas.dm new file mode 100644 index 00000000000..220295db534 --- /dev/null +++ b/maps/event/rooftop/code/rooftop_areas.dm @@ -0,0 +1,25 @@ +/area/city + name = "City" + icon_state = "blue" + luminosity = 1 + dynamic_lighting = 0 + requires_power = 0 + no_light_control = 1 + +/area/city/mendell + name = "Mendell City" + +/area/city/mendell/interior + name = "Mendell City Interior" + luminosity = 0 + requires_power = 0 + dynamic_lighting = 1 + no_light_control = 0 + +/area/shuttle/city + name = "City Transit Shuttle" + base_turf = /turf/unsimulated/floor/plating + luminosity = 1 + dynamic_lighting = 0 + requires_power = 0 + no_light_control = 1 diff --git a/maps/event/rooftop/code/rooftop_shuttles.dm b/maps/event/rooftop/code/rooftop_shuttles.dm new file mode 100644 index 00000000000..d2c1979e78b --- /dev/null +++ b/maps/event/rooftop/code/rooftop_shuttles.dm @@ -0,0 +1,31 @@ +/datum/shuttle/autodock/ferry/city + name = "City Transit Shuttle" + location = 1 + warmup_time = 10 + shuttle_area = /area/shuttle/city + move_time = 50 + dock_target = "City Transit Shuttle" + waypoint_station = "nav_city_dock" + landmark_transition = "nav_city_interim" + waypoint_offsite = "nav_city_start" + +/obj/effect/shuttle_landmark/city/start + name = "City Shuttle Base" + landmark_tag = "nav_city_start" + docking_controller = "city_station" + base_turf = /turf/unsimulated/floor/plating + base_area = /area/city/mendell + +/obj/effect/shuttle_landmark/city/interim + name = "In Transit" + landmark_tag = "nav_city_interim" + base_turf = /turf/unsimulated/floor/plating + base_area = /area/city/mendell + +/obj/effect/shuttle_landmark/city/dock + name = "city Shuttle Dock" + landmark_tag = "nav_city_dock" + docking_controller = "city_shuttle_dock" + landmark_flags = SLANDMARK_FLAG_AUTOSET + base_turf = /turf/unsimulated/floor/plating + base_area = /area/city/mendell \ No newline at end of file diff --git a/maps/event/rooftop/rooftop-1.dmm b/maps/event/rooftop/rooftop-1.dmm new file mode 100644 index 00000000000..1c09a76e145 --- /dev/null +++ b/maps/event/rooftop/rooftop-1.dmm @@ -0,0 +1,1087 @@ +"aa" = (/obj/effect/map_effect/door_helper/unres{dir = 8},/obj/machinery/door/airlock/hatch{name = "VR Preparation Room Passage"; req_access = list(12)},/turf/unsimulated/floor{icon_state = "tiles_small"; name = "small tiles"},/area/city/mendell) +"ad" = (/obj/structure/railing/mapped{dir = 1},/obj/effect/decal/fake_object/light_source/invisible,/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"ai" = (/obj/structure/railing/mapped{dir = 1},/obj/structure/bed/chair/wood,/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"ak" = (/obj/structure/railing/mapped{dir = 8},/obj/machinery/light/small{dir = 4},/turf/simulated/floor/wood,/area/city/mendell/interior) +"am" = (/obj/structure/flora/pottedplant/random,/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"an" = (/obj/effect/decal{desc = "The distant cityscape of Mendell City."; icon = 'icons/effects/1152x544.dmi'; icon_state = "cityscape_bg"; layer = 2.01; name = "Mendell City"},/turf/simulated/abyss{name = "distant cityscape"},/area/city/mendell) +"ap" = (/obj/effect/floor_decal/corner/blue{dir = 10},/obj/structure/table/rack,/obj/item/melee/telebaton{pixel_x = 7; pixel_y = 5},/obj/item/melee/telebaton{pixel_x = 7; pixel_y = 5},/obj/item/melee/telebaton{pixel_x = 7; pixel_y = 5},/obj/item/crowbar{pixel_x = -3; pixel_y = 3},/obj/item/crowbar{pixel_x = -3; pixel_y = 3},/obj/item/crowbar{pixel_x = -3; pixel_y = 3},/turf/unsimulated/floor{icon_state = "dark2"},/area/city/mendell) +"ar" = (/turf/simulated/floor/wood,/area/city/mendell) +"av" = (/obj/machinery/vending/zora,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/lino/grey,/area/city/mendell/interior) +"ay" = (/turf/simulated/floor/carpet,/area/city/mendell/interior) +"az" = (/obj/effect/floor_decal/industrial/warning,/obj/structure/railing/mapped{dir = 1},/turf/simulated/floor/plating,/area/city/mendell) +"aB" = (/obj/item/modular_computer/laptop/preset/civilian,/obj/structure/table/stone/marble,/obj/item/stamp/idris,/turf/simulated/floor/wood,/area/city/mendell/interior) +"aG" = (/obj/item/clothing/under/rank/scc/executive,/obj/item/gun/energy/repeater,/obj/item/clothing/shoes/laceup,/obj/item/storage/toolbox/lunchbox/scc/filled,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/glasses/sunglasses/big,/obj/item/device/megaphone/command,/obj/item/clothing/accessory/holster/hip,/obj/structure/closet,/obj/item/device/radio/headset/ert/ccia,/turf/simulated/floor/tiled/dark,/area/city/mendell) +"aL" = (/obj/structure/flora/grass/jungle,/turf/unsimulated/floor{desc = "Gloomy, depressing grass..."; icon_state = "grass_stalk_dark"; name = "gloomy grass"},/area/city/mendell) +"aM" = (/obj/structure/table/stone/marble,/obj/machinery/chemical_dispenser/bar_alc/full,/turf/unsimulated/floor{icon_state = "tiles_hex"; name = "hex flooring"},/area/city/mendell/interior) +"aN" = (/obj/effect/floor_decal/industrial/warning,/obj/machinery/door/airlock/glass_security,/turf/simulated/floor/reinforced,/area/city/mendell) +"aP" = (/obj/machinery/light/small{dir = 8},/obj/structure/flora/pottedplant/random,/turf/simulated/floor/lino/grey,/area/city/mendell/interior) +"aW" = (/obj/machinery/door/airlock/sac{name = "Solarian Base Entry"; req_access = list(12)},/obj/effect/map_effect/door_helper/unres,/turf/unsimulated/floor{icon_state = "wood-broken6"},/area/city/mendell) +"aZ" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/freezer,/area/city/mendell/interior) +"bb" = (/obj/structure/table/standard,/obj/item/storage/firstaid/adv{pixel_x = -6; pixel_y = 8},/obj/item/storage/firstaid/regular{layer = 3.01; pixel_x = 6},/obj/item/storage/firstaid/o2{layer = 3.01; pixel_x = -13},/obj/item/storage/firstaid/adv{pixel_x = -6; pixel_y = 8},/obj/item/storage/firstaid/o2{layer = 3.01; pixel_x = -13},/obj/item/storage/firstaid/regular{layer = 3.01; pixel_x = 6},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/city/mendell) +"bg" = (/obj/machinery/light/small,/turf/simulated/floor/tiled/white,/area/city/mendell/interior) +"bj" = (/obj/effect/decal/fake_object{desc = "A panel that controls the elevator."; icon = 'icons/obj/turbolift.dmi'; icon_state = "panel"; name = "elevator Button"; pixel_y = -21},/turf/simulated/floor/tiled/dark,/area/city/mendell) +"bk" = (/obj/structure/railing/mapped{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/carpet/rubber,/area/city/mendell/interior) +"bo" = (/obj/structure/railing/mapped{dir = 1},/obj/effect/decal/fake_object/light_source/invisible,/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/carpet/rubber,/area/city/mendell/interior) +"bs" = (/obj/effect/decal/fake_object/light_source/invisible,/turf/unsimulated/wall/steel,/area/city/mendell/interior) +"bu" = (/obj/effect/floor_decal/spline/fancy/wood/full,/obj/structure/flora/pottedplant/random,/obj/structure/railing/mapped{dir = 1},/turf/simulated/floor/wood,/area/city/mendell/interior) +"bv" = (/obj/machinery/button/remote/airlock{dir = 8; id = "qs2"; name = "Door Bolt Control"; pixel_x = -22; pixel_y = 22; specialfunctions = 4},/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"bA" = (/obj/structure/closet,/obj/item/flag/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/head/helmet/space/void/coalition,/obj/item/clothing/head/helmet/space/void/coalition,/obj/item/clothing/head/helmet/space/void/coalition,/obj/item/clothing/head/helmet/space/void/coalition,/obj/item/flame/lighter/zippo/coalition,/obj/item/clothing/accessory/armor_plate/heavy,/obj/item/clothing/accessory/armor_plate/heavy,/obj/item/clothing/accessory/armor_plate/heavy,/obj/item/clothing/accessory/armor_plate/heavy,/obj/item/clothing/head/helmet/merc,/obj/item/clothing/head/helmet/merc,/obj/item/clothing/head/helmet/merc,/turf/simulated/floor/reinforced,/area/city/mendell) +"bC" = (/obj/structure/railing/mapped{dir = 1},/turf/unsimulated/floor{icon_state = "tiles_small"; name = "small tiles"},/area/city/mendell/interior) +"bH" = (/obj/structure/curtain/black{icon_state = "open"; layer = 4.1; opacity = 0},/turf/simulated/floor/gold,/area/city/mendell) +"bL" = (/obj/structure/railing/mapped{dir = 1},/obj/effect/floor_decal/industrial/warning{dir = 1},/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"bQ" = (/obj/structure/railing/mapped{dir = 1},/obj/effect/decal/fake_object/light_source/invisible,/turf/unsimulated/floor{icon_state = "tiles_small"; name = "small tiles"},/area/city/mendell/interior) +"bR" = (/obj/effect/decal/fake_object{desc = "A nondescript decorative shelf."; icon = 'icons/effects/city.dmi'; icon_state = "shelf1"; layer = 2.7; name = "shelf"; pixel_y = 35},/turf/unsimulated/floor{icon_state = "wood_birch"},/area/city/mendell/interior) +"bU" = (/obj/structure/bed/chair/comfy/black{dir = 8},/turf/simulated/floor/shuttle/dark_blue,/area/shuttle/city) +"bY" = 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Have fun!"; name = "vr introduction slip"},/obj/item/paper{info = "Welcome to your very own VR preparation room! You can customize your virtual reality avatar here. Once ready, head out to the Game Selection Hall, where you can head out on your customized adventure! Have fun!"; name = "vr introduction slip"},/obj/item/paper{info = "Welcome to your very own VR preparation room! You can customize your virtual reality avatar here. Once ready, head out to the Game Selection Hall, where you can head out on your customized adventure! Have fun!"; name = "vr introduction slip"},/obj/item/paper{info = "Welcome to your very own VR preparation room! You can customize your virtual reality avatar here. Once ready, head out to the Game Selection Hall, where you can head out on your customized adventure! Have fun!"; name = "vr introduction slip"},/obj/item/paper{info = "Welcome to your very own VR preparation room! You can customize your virtual reality avatar here. 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icon = 'icons/effects/city.dmi'; icon_state = "win1"; name = "window"; pixel_y = 33},/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"fZ" = (/obj/machinery/button/remote/airlock{dir = 8; id = "q2"; name = "Door Bolt Control"; pixel_x = -22; pixel_y = -23; specialfunctions = 4},/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"gb" = (/obj/machinery/light/small{dir = 8},/turf/simulated/floor/tiled/ramp,/area/city/mendell/interior) +"gc" = (/obj/structure/table/rack,/obj/item/gun/projectile/gauss,/obj/item/gun/projectile/gauss,/obj/item/gun/projectile/gauss,/obj/item/gun/projectile/gauss,/obj/item/gun/projectile/gauss,/obj/item/material/knife/trench,/obj/item/material/knife/trench,/obj/item/material/knife/trench,/obj/item/material/knife/trench,/obj/item/ammo_magazine/gauss,/obj/item/ammo_magazine/gauss,/obj/item/ammo_magazine/gauss,/obj/item/ammo_magazine/gauss,/obj/item/ammo_magazine/gauss,/obj/item/ammo_magazine/gauss,/turf/simulated/floor/reinforced,/area/city/mendell) +"gd" = (/obj/machinery/recharge_station,/turf/simulated/floor/tiled/dark,/area/city/mendell) +"gf" = (/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/item/clothing/under/suit_jacket/charcoal,/obj/effect/floor_decal/industrial/hatch,/obj/structure/table/rack,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"gh" = (/obj/structure/table/wood,/obj/item/paper_bin,/obj/item/pen,/obj/effect/decal/fake_object{desc = "A window overlooking the pristine Mendell City."; icon = 'icons/effects/city.dmi'; icon_state = "win3"; name = "window"; pixel_y = 33},/turf/unsimulated/floor{icon_state = "wood_willow"},/area/city/mendell/interior) +"go" = (/obj/machinery/vending/dinnerware,/turf/simulated/floor/tiled/white,/area/city/mendell/interior) +"gp" = (/obj/effect/floor_decal/industrial/warning{dir = 4},/turf/simulated/floor/reinforced,/area/city/mendell) +"gy" = (/obj/structure/railing/mapped{dir = 8},/turf/unsimulated/floor{icon_state = "tiles_small"; name = "small tiles"},/area/city/mendell/interior) +"gA" = (/obj/structure/undies_wardrobe,/obj/effect/decal/fake_object/light_source/invisible,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"gD" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/tiled/white,/area/city/mendell/interior) +"gE" = (/obj/structure/table/rack,/obj/item/storage/briefcase/aluminium{layer = 2.99; pixel_y = 6},/obj/item/storage/briefcase/aluminium{layer = 2.99; pixel_y = 6},/obj/item/storage/lockbox/cciaa/fib{pixel_y = -1},/obj/item/storage/lockbox/cciaa/fib{pixel_y = -1},/obj/effect/floor_decal/corner/blue/full{dir = 8},/turf/unsimulated/floor{icon_state = "dark2"},/area/city/mendell) +"gF" = (/obj/effect/decal/fake_object{desc = "A nondescript decorative shelf."; icon = 'icons/effects/city.dmi'; icon_state = "shelf"; layer = 2.7; name = "shelf"; pixel_y = 35},/obj/structure/filingcabinet/chestdrawer,/turf/unsimulated/floor{icon_state = "wood_birch"},/area/city/mendell/interior) +"gG" = (/obj/machinery/light/small{dir = 8},/obj/structure/bed/chair/office/bridge/generic{name = "commanding chair"},/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"gN" = (/obj/structure/table/stone/marble,/turf/simulated/floor/grass/alt{icon_state = "grass_stalk"},/area/city/mendell/interior) +"gO" = (/obj/structure/curtain/black{icon_state = "open"; layer = 4.1; opacity = 0},/turf/unsimulated/floor{icon_state = "tiles_small"; name = "small tiles"},/area/city/mendell/interior) +"gP" = (/obj/structure/window/reinforced/crescent,/obj/structure/table/reinforced,/turf/simulated/floor/greengrid,/area/city/mendell) +"gZ" = (/obj/structure/table/stone/marble,/obj/item/paper{info = "This stage is for the MEDAL OF VALOR 2 alpha gameplay demo! Please enter your respective team's chair for balance reasons. Do not use the enemy team's base ingame! Remember, sharing is caring!"; name = "medal of valor intro sheet"},/obj/item/paper{info = "This stage is for the MEDAL OF VALOR 2 alpha gameplay demo! Please enter your respective team's chair for balance reasons. Do not use the enemy team's base ingame! Remember, sharing is caring!"; name = "medal of valor intro sheet"},/obj/item/paper{info = "This stage is for the MEDAL OF VALOR 2 alpha gameplay demo! Please enter your respective team's chair for balance reasons. Do not use the enemy team's base ingame! Remember, sharing is caring!"; name = "medal of valor intro sheet"},/obj/item/paper{info = "This stage is for the MEDAL OF VALOR 2 alpha gameplay demo! Please enter your respective team's chair for balance reasons. Do not use the enemy team's base ingame! Remember, sharing is caring!"; name = "medal of valor intro sheet"},/obj/item/paper{info = "This stage is for the MEDAL OF VALOR 2 alpha gameplay demo! Please enter your respective team's chair for balance reasons. Do not use the enemy team's base ingame! Remember, sharing is caring!"; name = "medal of valor intro sheet"},/turf/simulated/floor/tiled,/area/city/mendell/interior) +"ha" = (/obj/item/storage/box/lights,/obj/item/storage/box/lights,/obj/item/storage/box/lights,/obj/item/storage/box/lights,/obj/item/storage/box/lights,/obj/item/storage/box/lights,/obj/item/storage/box/lights,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"hb" = (/obj/machinery/bodyscanner{dir = 4},/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/city/mendell) +"hd" = (/obj/machinery/floor_light/prebuilt,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"he" = (/obj/structure/railing/mapped,/obj/effect/floor_decal/industrial/warning,/obj/structure/table/wood,/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"hj" = (/obj/structure/closet,/obj/item/flag/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/suit/space/void/coalition,/obj/item/clothing/head/helmet/space/void/coalition,/obj/item/clothing/head/helmet/space/void/coalition,/obj/item/clothing/head/helmet/space/void/coalition,/obj/item/clothing/head/helmet/space/void/coalition,/obj/item/flame/lighter/zippo/coalition,/obj/item/clothing/accessory/armor_plate/heavy,/obj/item/clothing/accessory/armor_plate/heavy,/obj/item/clothing/accessory/armor_plate/heavy,/obj/item/clothing/head/helmet/merc,/obj/item/clothing/head/helmet/merc,/obj/item/clothing/head/helmet/merc,/turf/simulated/floor/reinforced,/area/city/mendell) +"hk" = (/obj/machinery/light/small{dir = 1},/turf/unsimulated/floor{icon_state = "tiles_small"; name = "small tiles"},/area/city/mendell/interior) +"hl" = (/obj/structure/flora/pottedplant,/turf/unsimulated/floor{icon_state = "concrete"; name = "concrete"},/area/city/mendell/interior) +"hm" = (/obj/structure/railing/mapped{dir = 8},/turf/simulated/floor/beach/water/pool,/area/city/mendell/interior) +"ho" = (/turf/simulated/floor/beach/water/pool,/area/city/mendell/interior) +"hp" = (/obj/effect/decal/fake_object{density = 1; icon = 'icons/obj/doors/rapid_pdoor.dmi'; icon_state = "shutterhalf"; layer = 2.4; name = "shutter"},/obj/effect/decal/fake_object{color = "#0000ff"; dir = 4; icon = 'icons/atmos/pipes.dmi'; icon_state = "intact-supply"; name = "pipe"},/turf/simulated/floor/plating,/area/city/mendell) +"hr" = (/obj/structure{density = 1; desc = "A huge lamp post."; icon = 'icons/effects/32x96.dmi'; icon_state = "lamp_on"; layer = 9; name = "tall lamp post"; opacity = 1},/obj/effect/decal/fake_object/light_source/invisible,/turf/simulated/floor/lino/grey,/area/city/mendell/interior) +"hx" = (/obj/structure/railing/mapped{dir = 4},/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/effect/decal/fake_object/light_source/invisible,/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"hy" = (/obj/item/stool/bar/padded,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/lino/grey,/area/city/mendell/interior) +"hC" = (/obj/effect/floor_decal/industrial/loading{dir = 4},/turf/unsimulated/floor{icon_state = "tiles_small"; name = "small tiles"},/area/city/mendell) +"hE" = (/obj/structure/flora/pottedplant{icon_state = "plant-30"},/turf/unsimulated/floor{icon_state = "concrete"; name = "concrete"},/area/city/mendell/interior) +"hJ" = (/obj/structure/table/standard,/obj/item/storage/box/fancy/tray,/obj/effect/floor_decal/corner/paleblue/diagonal,/turf/unsimulated/floor{icon_state = "new_white"},/area/city/mendell) +"hK" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/tiled/ramp,/area/city/mendell/interior) +"hM" = (/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/reinforced,/area/city/mendell) +"hN" = (/obj/structure/railing/mapped,/obj/effect/floor_decal/industrial/warning,/turf/simulated/floor/carpet/rubber,/area/city/mendell/interior) +"hO" = (/obj/effect/decal/fake_object{desc = "A window overlooking the pristine Mendell City."; icon = 'icons/effects/city.dmi'; icon_state = "win1"; name = "window"; pixel_y = -32},/turf/unsimulated/floor{icon_state = "wood_cherry"},/area/city/mendell/interior) +"hP" = (/turf/unsimulated/wall/darkshuttlewall,/area/city/mendell) +"hQ" = (/obj/machinery/light/small{dir = 4},/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"hV" = (/obj/effect/floor_decal/industrial/hatch,/obj/machinery/floodlight,/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"hW" = (/obj/structure/table/wood,/obj/effect/decal/fake_object{desc = "An expensive flatscreen holo-television. 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(/obj/structure/table/rack,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/item/clothing/suit/storage/toggle/brown_jacket/scc,/obj/effect/floor_decal/industrial/hatch,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"pK" = (/obj/effect/decal/fake_object/light_source/invisible,/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"pQ" = (/obj/structure/bed/chair/office/light,/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"pT" = (/obj/effect/floor_decal/industrial/loading/yellow{dir = 4},/turf/simulated/floor/tiled/dark,/area/city/mendell) +"qh" = (/obj/machinery/door/airlock/glass_centcom,/turf/simulated/floor/wood,/area/city/mendell/interior) +"qj" = (/obj/effect/decal/fake_object{desc = "What jerk stacked these here?"; icon = 'icons/obj/storage.dmi'; icon_state = "tcflcrate"; layer = 3.02; name = "inconveniently placed crate"; pixel_x = 1},/obj/effect/decal/fake_object{density = 1; desc = "What jerk stacked these here?"; icon = 'icons/obj/storage.dmi'; icon_state = "tcflcrate"; layer = 3.01; name = "inconveniently placed crate"; pixel_x = 3; pixel_y = 8},/obj/effect/decal/fake_object{desc = "What jerk stacked these here?"; icon = 'icons/obj/storage.dmi'; icon_state = "tcflcrate"; layer = 3.02; name = "inconveniently placed crate"; pixel_x = 2; pixel_y = 19},/turf/simulated/floor/tiled/dark,/area/city/mendell) +"qn" = (/obj/machinery/door/blast/odin{id = "front_doors"},/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"qo" = (/obj/machinery/door/airlock/centcom{id_tag = "q6"; name = "Duo Suite Six"},/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"qs" = (/obj/effect/map_effect/wingrille_spawn/reinforced/crescent,/obj/structure/sign/greencross{name = "Emergency Room"},/turf/unsimulated/floor/plating,/area/city/mendell) +"qt" = (/obj/effect/decal/fake_object/light_source/invisible,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"qu" = (/obj/item/stool/padded,/turf/simulated/floor/grass/alt{icon_state = "grass_stalk"},/area/city/mendell/interior) +"qx" = (/obj/effect/decal/fake_object/light_source/invisible,/turf/simulated/floor/tiled/ramp/bottom{dir = 8},/area/city/mendell/interior) +"qA" = (/mob/living/simple_animal/crab{desc = "A crustacean beacon for administration to teleport to."; name = "Potato Hotel Staff"},/obj/structure/window/reinforced/crescent{dir = 4},/turf/simulated/floor/tiled/dark,/area/city/mendell) +"qB" = (/obj/effect/floor_decal/industrial/hatch,/obj/item/storage/firstaid,/obj/item/storage/firstaid,/obj/item/storage/firstaid,/obj/structure/table/rack,/obj/machinery/light/small{dir = 1},/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"qH" = (/obj/machinery/door/airlock/centcom{name = "Executive Suite Prime"},/turf/unsimulated/floor{icon_state = "wood_birch"},/area/city/mendell/interior) +"qI" = (/obj/structure/lattice/catwalk/indoor/grate,/turf/simulated/floor/plating,/area/city/mendell) +"qJ" = (/obj/effect/floor_decal/corner/lime/diagonal,/turf/unsimulated/floor{icon_state = "dark2"},/area/city/mendell) +"qP" = (/obj/structure/table/stone/marble,/obj/item/storage/box/fancy/candle_box,/obj/item/storage/box/fancy/candle_box,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"qR" = (/obj/effect/decal/fake_object/light_source/invisible,/turf/simulated/floor/tiled/ramp{dir = 8},/area/city/mendell/interior) +"qT" = (/obj/structure/window/reinforced{dir = 8},/obj/structure/window/reinforced{dir = 1},/obj/effect/floor_decal/spline/fancy/wood/full,/obj/structure/flora/pottedplant/random,/turf/simulated/floor/wood,/area/city/mendell/interior) +"qX" = (/obj/structure/flora/rock{icon_state = "basalt3"},/turf/unsimulated/floor{desc = "Gloomy, depressing grass..."; icon_state = "grass_stalk_dark"; name = "gloomy grass"},/area/city/mendell) +"qY" = (/obj/machinery/light/small{dir = 1},/obj/structure/curtain/black{icon_state = "open"; layer = 4.1; opacity = 0},/turf/unsimulated/floor{icon_state = "tiles_small"; name = "small tiles"},/area/city/mendell/interior) +"rc" = (/obj/structure/sculpting_block,/obj/structure/sculpting_block,/obj/structure/sculpting_block,/obj/structure/sculpting_block,/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"rh" = (/obj/machinery/light/small{dir = 8},/obj/machinery/icecream_vat,/turf/simulated/floor/tiled/freezer{name = "cold storage tiles"; temperature = 278},/area/city/mendell/interior) +"rj" = (/obj/structure/table/stone/marble,/obj/item/storage/box/fancy/cigarettes/cigar,/obj/item/reagent_containers/food/drinks/shaker{pixel_x = -5; pixel_y = 4},/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"rk" = (/obj/machinery/light/small{dir = 1},/turf/simulated/floor/beach/water/pool,/area/city/mendell/interior) +"rl" = (/obj/structure/railing/mapped{dir = 1},/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"rm" = (/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/item/clothing/shoes/brown,/obj/structure/table/rack,/obj/effect/floor_decal/industrial/hatch,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/hitops/black,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/brown/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/obj/item/clothing/shoes/laceup/all_species,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) 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(/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/item/clothing/accessory/armband/scc,/obj/effect/floor_decal/industrial/hatch,/obj/structure/table/rack,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) 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dir = 8; icon = 'icons/obj/monitors.dmi'; icon_state = "camera"; layer = 3.02; name = "surveillance camera"},/turf/simulated/floor/tiled/dark,/area/city/mendell) +"sm" = (/obj/structure/bed/chair/wood{dir = 8},/turf/simulated/floor/lino/grey,/area/city/mendell/interior) +"st" = (/obj/structure/bed/padded,/obj/item/bedsheet/black,/obj/effect/decal/fake_object{desc = "A window overlooking the pristine Mendell City."; icon = 'icons/effects/city.dmi'; icon_state = "win1"; name = "window"; pixel_y = 32},/turf/simulated/floor/carpet,/area/city/mendell/interior) +"su" = (/obj/machinery/light/small{dir = 4},/obj/machinery/shower{dir = 8},/obj/structure/curtain/open/shower,/turf/simulated/floor/tiled/freezer,/area/city/mendell/interior) +"sw" = (/obj/machinery/door/airlock/centcom{id_tag = "q2"; name = "Duo Suite 2"},/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"sB" = (/obj/machinery/door/airlock/glass_centcom,/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"sF" = (/obj/structure/bed/chair/wood{dir = 8},/turf/simulated/floor/grass/alt{icon_state = "grass_stalk"},/area/city/mendell/interior) +"sM" = (/obj/effect/floor_decal/industrial/hatch/red,/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"sN" = (/turf/unsimulated/mineral,/area/city/mendell) +"sP" = (/obj/structure/bed/chair/wood,/obj/machinery/light/small{dir = 8},/turf/simulated/floor/marble/dark,/area/city/mendell/interior) +"sX" = (/obj/structure/simple_door/wood,/turf/simulated/floor/tiled/freezer,/area/city/mendell/interior) +"tb" = (/turf/simulated/floor/tiled/ramp/bottom,/area/city/mendell/interior) +"td" = (/obj/effect/floor_decal/corner/paleblue/diagonal,/obj/machinery/iv_drip,/turf/unsimulated/floor{icon_state = "new_white"},/area/city/mendell) +"tj" = (/obj/structure/table/wood,/obj/item/storage/box/fancy/cookiesnack,/obj/structure/window/reinforced{dir = 8},/turf/unsimulated/floor{icon_state = "wood_light"},/area/city/mendell/interior) +"tk" = (/obj/structure/railing/mapped{dir = 8},/obj/structure/railing/mapped{dir = 1},/turf/simulated/floor/tiled/dark,/area/city/mendell/interior) +"tl" = (/obj/structure/railing/mapped{dir = 8},/obj/structure/railing/mapped,/turf/simulated/floor/beach/water/pool,/area/city/mendell/interior) +"tn" = (/obj/effect/decal/fake_object{desc = "Power outlets, in space!"; icon = 'icons/effects/city.dmi'; icon_state = "outlet"; layer = 2.7; name = "power outlets"; pixel_x = 21; pixel_y = 9},/turf/simulated/floor/carpet,/area/city/mendell/interior) +"tq" = (/obj/structure/railing/mapped{dir = 4},/obj/structure/railing/mapped,/turf/simulated/floor/beach/water/pool,/area/city/mendell/interior) +"tw" = (/obj/effect/floor_decal/industrial/loading/yellow{dir = 8},/obj/effect/floor_decal/industrial/warning{dir = 4},/obj/effect/decal/fake_object/light_source/invisible,/turf/simulated/floor/plating,/area/city/mendell/interior) +"tC" = (/obj/machinery/door/airlock/sac{name = "Solarian Base Entry"; req_access = list(12)},/obj/effect/map_effect/door_helper/unres,/turf/unsimulated/floor{dir = 8; icon_state = "wood"},/area/city/mendell) +"tH" = (/obj/structure/flora/grass/jungle{density = 1},/turf/unsimulated/floor{desc = "Gloomy, depressing grass..."; icon_state = "grass_stalk_dark"; name = "gloomy grass"},/area/city/mendell) +"tI" = (/obj/structure/bed/chair/wood,/turf/simulated/floor/wood,/area/city/mendell/interior) +"tK" = (/obj/structure/railing/mapped,/obj/machinery/light/small,/turf/simulated/floor/tiled,/area/city/mendell/interior) +"tM" = (/obj/effect/decal/fake_object{desc = "A nondescript decorative shelf."; 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