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Fixes mobs floating on holes. (#15656)
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@@ -96,6 +96,13 @@ note dizziness decrements automatically in the mob's Life() proc.
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if(shoegrip)
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set_floating(FALSE)
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return
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else
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if(CanAvoidGravity())
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set_floating(TRUE)
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return
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else
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set_floating(FALSE)
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return
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set_floating(TRUE)
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