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Merge pull request #8180 from mwerezak/mercenary
Map updates and fixes, plus hardsuit icons
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@@ -1,6 +1,6 @@
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/obj/item/weapon/gun/projectile/heavysniper
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name = "\improper PTRS-7 rifle"
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desc = "A portable anti-armour rifle fitted with a scope. Originally designed to used against armoured exosuits, it is capable of punching through non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
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desc = "A portable anti-armour rifle fitted with a scope. Originally designed to used against armoured exosuits, it is capable of punching through windows and non-reinforced walls with ease. Fires armor piercing 14.5mm shells."
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icon_state = "heavysniper"
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item_state = "shotgun"
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w_class = 4
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@@ -43,10 +43,10 @@
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var/chance = 0
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if(istype(A, /turf/simulated/wall))
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var/turf/simulated/wall/W = A
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chance = round(damage/W.damage_cap*180)
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chance = round(damage/W.damage_cap*250)
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else if(istype(A, /obj/machinery/door))
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var/obj/machinery/door/D = A
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chance = round(damage/D.maxhealth*100)
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chance = round(damage/D.maxhealth*150)
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else if(istype(A, /obj/structure/girder) || istype(A, /obj/structure/cultgirder))
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chance = 100
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else if(istype(A, /obj/machinery) || istype(A, /obj/structure))
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@@ -141,13 +141,13 @@
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penetrating = 1
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/obj/item/projectile/bullet/rifle/a145
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damage = 80
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damage = 60
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stun = 3
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weaken = 3
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penetrating = 5
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/obj/item/projectile/bullet/rifle/a556
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damage = 50
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damage = 40
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penetrating = 1
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/* Miscellaneous */
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