Ports Bay's updated evacuation controller and bluespace jump. (#12445)

This commit is contained in:
Matt Atlas
2021-09-07 17:12:10 +02:00
committed by GitHub
parent 0b6631781a
commit b64224770c
59 changed files with 1137 additions and 597 deletions
+10 -3
View File
@@ -1,6 +1,6 @@
/datum/map/runtime
name = "Runtime Station"
full_name = "Runtime Debugging Station"
name = "Runtime Ship"
full_name = "Runtime Debugging Ship"
path = "runtime"
lobby_icons = list('icons/misc/titlescreens/runtime/developers.dmi')
lobby_transitions = 10 SECONDS
@@ -11,7 +11,7 @@
player_levels = list(1, 2, 3)
accessible_z_levels = list(1, 2, 3)
station_name = "NSS Runtime"
station_name = "NSV Runtime"
station_short = "Runtime"
dock_name = "singulo"
boss_name = "#code_dungeon"
@@ -21,6 +21,13 @@
use_overmap = TRUE
shuttle_docked_message = "Attention all hands: Jump preparation complete. The bluespace drive is now spooling up, secure all stations for departure. Time to jump: approximately %ETD%."
shuttle_leaving_dock = "Attention all hands: Jump initiated, exiting bluespace in %ETA%."
shuttle_called_message = "Attention all hands: Jump sequence initiated. Transit procedures are now in effect. Jump in %ETA%."
shuttle_recall_message = "Attention all hands: Jump sequence aborted, return to normal operating conditions."
evac_controller_type = /datum/evacuation_controller/starship
station_networks = list(
NETWORK_CIVILIAN_MAIN,
NETWORK_COMMAND,