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Completely removes Vox from the game. (#10028)
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@@ -510,30 +510,10 @@
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new helmet(loc)
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else
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log_debug("random_obj (voidsuit): Type [suit.type] was unable to spawn a matching helmet!")
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if(!for_vox)
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new /obj/item/clothing/shoes/magboots(loc)
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else
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new /obj/item/clothing/shoes/magboots/vox(loc)
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new /obj/item/clothing/gloves/yellow/vox(loc)
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new /obj/item/clothing/shoes/magboots(loc)
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if (damaged && prob(60))
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suit.create_breaches(pick(BRUTE, BURN), rand(1, 5))
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/obj/random/voidsuit/vox
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name = "random vox voidsuit"
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for_vox = TRUE
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suitmap = list(
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/obj/item/clothing/suit/space/vox/carapace = /obj/item/clothing/head/helmet/space/vox/carapace,
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/obj/item/clothing/suit/space/vox/medic = /obj/item/clothing/head/helmet/space/vox/medic,
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/obj/item/clothing/suit/space/vox/pressure = /obj/item/clothing/head/helmet/space/vox/pressure,
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/obj/item/clothing/suit/space/vox/stealth = /obj/item/clothing/head/helmet/space/vox/stealth
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)
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problist = list(
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/obj/item/clothing/suit/space/vox/carapace = 1,
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/obj/item/clothing/suit/space/vox/medic = 1,
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/obj/item/clothing/suit/space/vox/pressure = 1,
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/obj/item/clothing/suit/space/vox/stealth = 1
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)
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/obj/random/vendor
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name = "random vendor"
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var/depleted = FALSE
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