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Implements Bluesecurity Icons (#815)
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@@ -65,7 +65,7 @@
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name = "Airlock"
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icon = 'icons/obj/doors/Doorsec.dmi'
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assembly_type = /obj/structure/door_assembly/door_assembly_sec
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hatch_colour = "#c82b2b"
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hatch_colour = "#4F637D"
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/obj/machinery/door/airlock/engineering
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name = "Airlock"
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@@ -197,7 +197,7 @@
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opacity = 0
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assembly_type = /obj/structure/door_assembly/door_assembly_sec
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glass = 1
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hatch_colour = "#b81b1b"
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hatch_colour = "#4F637D"
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/obj/machinery/door/airlock/glass_medical
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name = "Maintenance Hatch"
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@@ -148,7 +148,9 @@
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new /obj/item/clothing/under/rank/warden(src)
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new /obj/item/clothing/under/rank/warden/corp(src)
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new /obj/item/clothing/suit/armor/vest/warden(src)
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new /obj/item/clothing/suit/armor/vest/warden/commissar(src)
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new /obj/item/clothing/head/helmet/warden(src)
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new /obj/item/clothing/head/helmet/warden/commissar(src)
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new /obj/item/weapon/cartridge/security(src)
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new /obj/item/device/radio/headset/headset_sec(src)
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new /obj/item/clothing/glasses/sunglasses/sechud(src)
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@@ -6,8 +6,8 @@
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/obj/structure/closet/wardrobe/red
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name = "security wardrobe"
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icon_state = "red"
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icon_closed = "red"
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icon_state = "blue"
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icon_closed = "blue"
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/obj/structure/closet/wardrobe/red/New()
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..()
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@@ -20,6 +20,11 @@
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flags_inv = 0
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body_parts_covered = 0
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/obj/item/clothing/head/helmet/warden/commissar
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name = "commissar's cap"
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desc = "A security commissar's cap."
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icon_state = "commissarcap"
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/obj/item/clothing/head/helmet/hop
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name = "crew resource's hat"
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desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
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@@ -132,4 +137,4 @@
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/obj/item/clothing/head/helmet/ert/medical
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name = "emergency response team medical helmet"
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desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
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icon_state = "erthelmet_med"
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icon_state = "erthelmet_med"
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@@ -73,7 +73,7 @@
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/obj/item/clothing/head/soft/sec
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name = "security cap"
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desc = "It's a field cap in tasteful red color."
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desc = "It's a field cap in tasteful blue color."
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icon_state = "secsoft"
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/obj/item/clothing/head/soft/sec/corp
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@@ -1,4 +1,3 @@
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/obj/item/clothing/suit/armor
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allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
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body_parts_covered = UPPER_TORSO|LOWER_TORSO
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@@ -82,6 +81,11 @@
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
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pocket_slots = 4//Jackets have more slots
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/obj/item/clothing/suit/armor/vest/warden/commissar
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name = "Commissar's jacket"
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desc = "An tasteful dark blue jacket with silver and white highlights. Has hard-plate inserts for armor."
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icon_state = "commissar_warden"
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item_state = "commissar_warden"
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/obj/item/clothing/suit/armor/riot
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name = "Riot Suit"
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@@ -307,6 +311,7 @@
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item_state = "hosvest_nobadge"
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icon_badge = "hosvest_badge"
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icon_nobadge = "hosvest_nobadge"
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/vest/pcrc
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name = "PCRC armor vest"
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@@ -318,7 +323,7 @@
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/obj/item/clothing/suit/storage/vest/detective
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name = "detective armor vest"
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desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
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desc = "A simple kevlar plate carrier in a vintage brown, it has a detective's badge clipped to the chest."
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icon_state = "detectivevest_nobadge"
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item_state = "detectivevest_nobadge"
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icon_badge = "detectivevest_badge"
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@@ -355,6 +360,7 @@
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item_state = "hoswebvest_nobadge"
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icon_badge = "hoswebvest_badge"
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icon_nobadge = "hoswebvest_nobadge"
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armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
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/obj/item/clothing/suit/storage/vest/heavy/pcrc
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name = "PCRC heavy armor vest"
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@@ -132,11 +132,11 @@
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armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
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flags_inv = HIDEEARS
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body_parts_covered = 0
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siemens_coefficient = 0.8
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siemens_coefficient = 0.6
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/obj/item/clothing/suit/armor/hos
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name = "armored coat"
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desc = "A greatcoat enhanced with a special alloy for some protection and style."
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name = "Head of Security's jacket"
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desc = "An armoured jacket with golden rank pips and livery."
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icon_state = "hos"
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item_state = "hos"
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body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS
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@@ -18,5 +18,4 @@
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item_state = "bl_suit"
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worn_state = "tactifool"
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siemens_coefficient = 1
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armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)
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