Implements Bluesecurity Icons (#815)

This commit is contained in:
Alberyk
2016-08-27 13:21:34 -03:00
committed by skull132
parent a38ab7c7c2
commit b66f5e0ef1
40 changed files with 31 additions and 13 deletions

View File

@@ -65,7 +65,7 @@
name = "Airlock"
icon = 'icons/obj/doors/Doorsec.dmi'
assembly_type = /obj/structure/door_assembly/door_assembly_sec
hatch_colour = "#c82b2b"
hatch_colour = "#4F637D"
/obj/machinery/door/airlock/engineering
name = "Airlock"
@@ -197,7 +197,7 @@
opacity = 0
assembly_type = /obj/structure/door_assembly/door_assembly_sec
glass = 1
hatch_colour = "#b81b1b"
hatch_colour = "#4F637D"
/obj/machinery/door/airlock/glass_medical
name = "Maintenance Hatch"

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@@ -148,7 +148,9 @@
new /obj/item/clothing/under/rank/warden(src)
new /obj/item/clothing/under/rank/warden/corp(src)
new /obj/item/clothing/suit/armor/vest/warden(src)
new /obj/item/clothing/suit/armor/vest/warden/commissar(src)
new /obj/item/clothing/head/helmet/warden(src)
new /obj/item/clothing/head/helmet/warden/commissar(src)
new /obj/item/weapon/cartridge/security(src)
new /obj/item/device/radio/headset/headset_sec(src)
new /obj/item/clothing/glasses/sunglasses/sechud(src)

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@@ -6,8 +6,8 @@
/obj/structure/closet/wardrobe/red
name = "security wardrobe"
icon_state = "red"
icon_closed = "red"
icon_state = "blue"
icon_closed = "blue"
/obj/structure/closet/wardrobe/red/New()
..()

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@@ -20,6 +20,11 @@
flags_inv = 0
body_parts_covered = 0
/obj/item/clothing/head/helmet/warden/commissar
name = "commissar's cap"
desc = "A security commissar's cap."
icon_state = "commissarcap"
/obj/item/clothing/head/helmet/hop
name = "crew resource's hat"
desc = "A stylish hat that both protects you from enraged former-crewmembers and gives you a false sense of authority."
@@ -132,4 +137,4 @@
/obj/item/clothing/head/helmet/ert/medical
name = "emergency response team medical helmet"
desc = "A set of armor worn by medical members of the NanoTrasen Emergency Response Team. Has red and white highlights."
icon_state = "erthelmet_med"
icon_state = "erthelmet_med"

View File

@@ -73,7 +73,7 @@
/obj/item/clothing/head/soft/sec
name = "security cap"
desc = "It's a field cap in tasteful red color."
desc = "It's a field cap in tasteful blue color."
icon_state = "secsoft"
/obj/item/clothing/head/soft/sec/corp

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@@ -1,4 +1,3 @@
/obj/item/clothing/suit/armor
allowed = list(/obj/item/weapon/gun/energy,/obj/item/weapon/reagent_containers/spray/pepper,/obj/item/weapon/gun/projectile,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/handcuffs)
body_parts_covered = UPPER_TORSO|LOWER_TORSO
@@ -82,6 +81,11 @@
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS
pocket_slots = 4//Jackets have more slots
/obj/item/clothing/suit/armor/vest/warden/commissar
name = "Commissar's jacket"
desc = "An tasteful dark blue jacket with silver and white highlights. Has hard-plate inserts for armor."
icon_state = "commissar_warden"
item_state = "commissar_warden"
/obj/item/clothing/suit/armor/riot
name = "Riot Suit"
@@ -307,6 +311,7 @@
item_state = "hosvest_nobadge"
icon_badge = "hosvest_badge"
icon_nobadge = "hosvest_nobadge"
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/vest/pcrc
name = "PCRC armor vest"
@@ -318,7 +323,7 @@
/obj/item/clothing/suit/storage/vest/detective
name = "detective armor vest"
desc = "A simple kevlar plate carrier in a vintage brown, it has a badge clipped to the chest that reads, 'Private investigator'."
desc = "A simple kevlar plate carrier in a vintage brown, it has a detective's badge clipped to the chest."
icon_state = "detectivevest_nobadge"
item_state = "detectivevest_nobadge"
icon_badge = "detectivevest_badge"
@@ -355,6 +360,7 @@
item_state = "hoswebvest_nobadge"
icon_badge = "hoswebvest_badge"
icon_nobadge = "hoswebvest_nobadge"
armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0)
/obj/item/clothing/suit/storage/vest/heavy/pcrc
name = "PCRC heavy armor vest"

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@@ -132,11 +132,11 @@
armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0)
flags_inv = HIDEEARS
body_parts_covered = 0
siemens_coefficient = 0.8
siemens_coefficient = 0.6
/obj/item/clothing/suit/armor/hos
name = "armored coat"
desc = "A greatcoat enhanced with a special alloy for some protection and style."
name = "Head of Security's jacket"
desc = "An armoured jacket with golden rank pips and livery."
icon_state = "hos"
item_state = "hos"
body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS

View File

@@ -18,5 +18,4 @@
item_state = "bl_suit"
worn_state = "tactifool"
siemens_coefficient = 1
armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 0, rad = 0)