mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-03 22:12:38 +00:00
Fixes 9077
This commit is contained in:
@@ -249,7 +249,7 @@
|
||||
var/mob/living/carbon/human/H = src
|
||||
H.w_uniform.add_fingerprint(M)
|
||||
|
||||
if(player_logged)
|
||||
if(!client || !key || player_logged)
|
||||
M.visible_message("<span class='notice'>[M] shakes [src] trying to wake [t_him] up!</span>", \
|
||||
"<span class='notice'>You shake [src], but they do not respond... Maybe they have S.S.D?</span>")
|
||||
else if(lying || src.sleeping)
|
||||
|
||||
@@ -246,7 +246,7 @@
|
||||
if(!key)
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] fast asleep. It doesn't look like they are waking up anytime soon.</span>\n"
|
||||
else if(!client)
|
||||
msg += "[t_He] [t_has] suddenly fallen asleep.\n"
|
||||
msg += "<span class='deadsay'>[t_He] [t_is] fast asleep.</span>\n"
|
||||
|
||||
var/list/wound_flavor_text = list()
|
||||
var/list/is_destroyed = list()
|
||||
|
||||
@@ -942,7 +942,7 @@
|
||||
if(status_flags & GODMODE) return 0
|
||||
|
||||
//SSD check, if a logged player is awake put them back to sleep!
|
||||
if(player_logged && sleeping < 2)
|
||||
if((!client || !key || player_logged) && sleeping < 2)
|
||||
sleeping = 2
|
||||
|
||||
if(stat == DEAD) //DEAD. BROWN BREAD. SWIMMING WITH THE SPESS CARP
|
||||
@@ -1135,7 +1135,7 @@
|
||||
|
||||
if(damageoverlay.overlays)
|
||||
damageoverlay.overlays = list()
|
||||
|
||||
|
||||
if(stat == UNCONSCIOUS)
|
||||
//Critical damage passage overlay
|
||||
if(health <= 0)
|
||||
|
||||
Reference in New Issue
Block a user