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Togglable Science Goggles (#19203)
Science goggles can now be toggled onto your forehead like safety goggles.
This commit is contained in:
@@ -28,7 +28,7 @@
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/obj/item/clothing/glasses/regular,
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/obj/item/clothing/glasses/regular,
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/obj/item/clothing/glasses/safety/goggles,
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/obj/item/clothing/glasses/science,
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/obj/item/clothing/glasses/safety/goggles/science,
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)
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shoes = list(
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/obj/item/clothing/shoes/workboots,
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@@ -71,7 +71,7 @@
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goggles["goggles, safety"] = /obj/item/clothing/glasses/safety/goggles
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goggles["goggles, safety (prescription)"] = /obj/item/clothing/glasses/safety/goggles/prescription
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goggles["goggles, scanning"] = /obj/item/clothing/glasses/regular/scanners
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goggles["goggles, science"] = /obj/item/clothing/glasses/science
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goggles["goggles, science"] = /obj/item/clothing/glasses/safety/goggles/science
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goggles["goggles, orange"] = /obj/item/clothing/glasses/spiffygogs
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gear_tweaks += new /datum/gear_tweak/path(goggles)
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@@ -213,23 +213,6 @@ BLIND // can't see anything
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icon_state = "panto_med"
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item_state = "panto_med"
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/obj/item/clothing/glasses/science
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name = "science goggles"
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desc = "Used to protect your eyes against harmful chemicals!"
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icon_state = "purple"
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item_state = "purple"
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/eyes.dmi'
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)
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toggleable = 1
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unacidable = 1
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item_flags = ITEM_FLAG_AIRTIGHT
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anomaly_protection = 0.1
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/obj/item/clothing/glasses/science/Initialize()
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. = ..()
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overlay = global_hud.science
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/obj/item/clothing/glasses/night
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name = "night vision goggles"
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desc = "You can totally see in the dark now!"
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@@ -266,8 +249,10 @@ BLIND // can't see anything
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/obj/item/clothing/glasses/safety
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name = "safety glasses"
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desc = "A simple pair of safety glasses. Thinner than their goggle counterparts, for those who can't decide between safety and style."
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icon = 'icons/obj/item/clothing/eyes/safety.dmi'
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icon_state = "plaingoggles"
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item_state = "plaingoggles"
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contained_sprite = TRUE
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item_flags = ITEM_FLAG_AIRTIGHT|ITEM_FLAG_THICK_MATERIAL
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unacidable = 1
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@@ -343,6 +328,30 @@ BLIND // can't see anything
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desc = "A simple pair of safety goggles. It's general chemistry all over again. Comes with a prescription overlay."
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prescription = 7
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/obj/item/clothing/glasses/safety/goggles/science
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name = "science goggles"
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desc = "Used to protect your eyes against harmful chemicals!"
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icon_state = "purple"
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item_state = "purple"
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sprite_sheets = list(
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BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/eyes.dmi'
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)
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toggleable = 1
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unacidable = 1
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item_flags = ITEM_FLAG_AIRTIGHT
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anomaly_protection = 0.1
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/obj/item/clothing/glasses/safety/goggles/science/Initialize()
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. = ..()
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overlay = global_hud.science
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/obj/item/clothing/glasses/safety/goggles/science/handle_additional_changes()
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. = ..()
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if(up)
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overlay = null
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else
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overlay = global_hud.science
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/obj/item/clothing/glasses/safety/goggles/wasteland
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name = "wasteland goggles"
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desc = "A pair of old goggles common in the Wasteland. A few denizens unfortunate enough to not \
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@@ -351,7 +360,6 @@ BLIND // can't see anything
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icon_state = "wasteland_goggles"
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item_state = "wasteland_goggles"
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off_state = "wasteland_goggles"
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contained_sprite = TRUE
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change_item_state_on_flip = TRUE
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flip_down = "up to protect your eyes."
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flip_up = "and let it hang around your neck."
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@@ -364,7 +372,6 @@ BLIND // can't see anything
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icon = 'icons/clothing/eyes/goon_goggles.dmi'
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var/sprite_state = "military_goggles"
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flash_protection = FLASH_PROTECTION_MODERATE //This needs to be set even if the state changes later, otherwise it spawns with no flash protection while appearing to be down
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contained_sprite = TRUE
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change_item_state_on_flip = TRUE
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/obj/item/clothing/glasses/safety/goggles/tactical/Initialize(mapload, material_key)
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@@ -389,7 +396,6 @@ BLIND // can't see anything
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icon = 'icons/clothing/eyes/goon_goggles.dmi'
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var/sprite_state = "security_goggles"
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flash_protection = FLASH_PROTECTION_MODERATE
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contained_sprite = TRUE
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change_item_state_on_flip = TRUE
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/obj/item/clothing/glasses/safety/goggles/goon/Initialize(mapload, material_key)
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@@ -429,7 +435,6 @@ BLIND // can't see anything
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var/brand_name
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icon = 'icons/clothing/eyes/goon_goggles.dmi'
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var/sprite_state = "security_goggles"
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contained_sprite = TRUE
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change_item_state_on_flip = TRUE
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/obj/item/clothing/glasses/safety/goggles/medical/Initialize(mapload, material_key)
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@@ -413,7 +413,7 @@ var/list/worths = list(
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//GLASSES,
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/obj/item/clothing/glasses/meson/prescription = 880,
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/obj/item/clothing/glasses/meson = 800,
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/obj/item/clothing/glasses/science = 400,
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/obj/item/clothing/glasses/safety/goggles/science = 400,
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/obj/item/clothing/glasses/night = 1000,
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/obj/item/clothing/glasses/regular/hipster = 400, //Hipstering is an expensive lifestyle yo,
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/obj/item/clothing/glasses/regular = 300,
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@@ -68,7 +68,7 @@
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new /obj/item/clothing/under/rank/scientist(src)
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new /obj/item/clothing/suit/storage/toggle/labcoat(src)
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new /obj/item/clothing/shoes/sneakers/medsci(src)
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new /obj/item/clothing/glasses/science(src)
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new /obj/item/clothing/glasses/safety/goggles/science(src)
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new /obj/item/device/radio/headset/headset_sci(src)
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new /obj/item/storage/belt/archaeology(src)
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new /obj/item/storage/box/excavation(src)
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