Togglable Science Goggles (#19203)

Science goggles can now be toggled onto your forehead like safety
goggles.
This commit is contained in:
Sparky
2024-05-28 20:54:52 +00:00
committed by GitHub
parent 2eb05069ef
commit b790191c24
24 changed files with 69 additions and 58 deletions
+26 -21
View File
@@ -213,23 +213,6 @@ BLIND // can't see anything
icon_state = "panto_med"
item_state = "panto_med"
/obj/item/clothing/glasses/science
name = "science goggles"
desc = "Used to protect your eyes against harmful chemicals!"
icon_state = "purple"
item_state = "purple"
sprite_sheets = list(
BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/eyes.dmi'
)
toggleable = 1
unacidable = 1
item_flags = ITEM_FLAG_AIRTIGHT
anomaly_protection = 0.1
/obj/item/clothing/glasses/science/Initialize()
. = ..()
overlay = global_hud.science
/obj/item/clothing/glasses/night
name = "night vision goggles"
desc = "You can totally see in the dark now!"
@@ -266,8 +249,10 @@ BLIND // can't see anything
/obj/item/clothing/glasses/safety
name = "safety glasses"
desc = "A simple pair of safety glasses. Thinner than their goggle counterparts, for those who can't decide between safety and style."
icon = 'icons/obj/item/clothing/eyes/safety.dmi'
icon_state = "plaingoggles"
item_state = "plaingoggles"
contained_sprite = TRUE
item_flags = ITEM_FLAG_AIRTIGHT|ITEM_FLAG_THICK_MATERIAL
unacidable = 1
@@ -343,6 +328,30 @@ BLIND // can't see anything
desc = "A simple pair of safety goggles. It's general chemistry all over again. Comes with a prescription overlay."
prescription = 7
/obj/item/clothing/glasses/safety/goggles/science
name = "science goggles"
desc = "Used to protect your eyes against harmful chemicals!"
icon_state = "purple"
item_state = "purple"
sprite_sheets = list(
BODYTYPE_VAURCA_BULWARK = 'icons/mob/species/bulwark/eyes.dmi'
)
toggleable = 1
unacidable = 1
item_flags = ITEM_FLAG_AIRTIGHT
anomaly_protection = 0.1
/obj/item/clothing/glasses/safety/goggles/science/Initialize()
. = ..()
overlay = global_hud.science
/obj/item/clothing/glasses/safety/goggles/science/handle_additional_changes()
. = ..()
if(up)
overlay = null
else
overlay = global_hud.science
/obj/item/clothing/glasses/safety/goggles/wasteland
name = "wasteland goggles"
desc = "A pair of old goggles common in the Wasteland. A few denizens unfortunate enough to not \
@@ -351,7 +360,6 @@ BLIND // can't see anything
icon_state = "wasteland_goggles"
item_state = "wasteland_goggles"
off_state = "wasteland_goggles"
contained_sprite = TRUE
change_item_state_on_flip = TRUE
flip_down = "up to protect your eyes."
flip_up = "and let it hang around your neck."
@@ -364,7 +372,6 @@ BLIND // can't see anything
icon = 'icons/clothing/eyes/goon_goggles.dmi'
var/sprite_state = "military_goggles"
flash_protection = FLASH_PROTECTION_MODERATE //This needs to be set even if the state changes later, otherwise it spawns with no flash protection while appearing to be down
contained_sprite = TRUE
change_item_state_on_flip = TRUE
/obj/item/clothing/glasses/safety/goggles/tactical/Initialize(mapload, material_key)
@@ -389,7 +396,6 @@ BLIND // can't see anything
icon = 'icons/clothing/eyes/goon_goggles.dmi'
var/sprite_state = "security_goggles"
flash_protection = FLASH_PROTECTION_MODERATE
contained_sprite = TRUE
change_item_state_on_flip = TRUE
/obj/item/clothing/glasses/safety/goggles/goon/Initialize(mapload, material_key)
@@ -429,7 +435,6 @@ BLIND // can't see anything
var/brand_name
icon = 'icons/clothing/eyes/goon_goggles.dmi'
var/sprite_state = "security_goggles"
contained_sprite = TRUE
change_item_state_on_flip = TRUE
/obj/item/clothing/glasses/safety/goggles/medical/Initialize(mapload, material_key)