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Adds an origin and culture system to govern possible faction items, citizenships, accents, religions. (#13400)
This commit is contained in:
@@ -168,7 +168,7 @@
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name = CITIZENSHIP_DOMINIA
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description = "A heavily religious absolute monarchy with its capital, Nova Luxembourg, on the planet of Moroz in the Mira Sancta system. This autocratic state is ruled by \
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His Imperial Majesty Boleslaw Keeser. The Empire of Dominia was proclaimed in 2385 by then-Emperor Godwin Keeser, unifying a colony which had been isolated for hundreds of years. \
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Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as the Mor’iz’al."
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Imperial society is dominated by the Great and Minor Houses under the Emperor and is very socio-economically stratified due to the so-called blood debt, known as the Mor'iz'al."
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consular_outfit = /datum/outfit/job/representative/consular/dominia
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@@ -75,11 +75,11 @@
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/datum/citizenship/klax
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name = CITIZENSHIP_KLAX
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description = "The second Hive discovered by humanity, Hiveship, Klo’zxera, appeared in the Skrellian system of Glorashi. \
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K’lax is known as a client state of the Zo’ra, but since the Exodus from Sedantis they have struggled for political independence. \
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Now parting their own ways, both Hives have developed differently. the K’lax became the newest vassal of the Izweski Nation, and have largely settled in Tret. \
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description = "The second Hive discovered by humanity, Hiveship, Klo'zxera, appeared in the Skrellian system of Glorashi. \
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K'lax is known as a client state of the Zo'ra, but since the Exodus from Sedantis they have struggled for political independence. \
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Now parting their own ways, both Hives have developed differently. the K'lax became the newest vassal of the Izweski Nation, and have largely settled in Tret. \
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They maintain subtly warm, if terse relations with the Hegemony as a whole, and have committed to its terraforming agenda, being instrumental in the implementation of such a monumental undertaking. \
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The K’lax are the most technologically developed Hive, and are leading the way in reconstructing the species’ superior technology."
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The K'lax are the most technologically developed Hive, and are leading the way in reconstructing the species' superior technology."
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consular_outfit = /datum/outfit/job/representative/consular/klax
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job_species_blacklist = list(
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@@ -147,10 +147,10 @@
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/datum/citizenship/cthur
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name = CITIZENSHIP_CTHUR
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description = "They are the third Hive that has developed relationships with other sophonts of the Orion Spur. \
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While their arrival was kept in secret by the Jargon Federation, the revelation has reignited diplomatic disputes between K’lax and C’thur, with outright hostility met by the K’lax towards the C’thur. \
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Unlike all other hives, the C’thur are led by their original Hive Queen, who, with a council of three other Lesser Queens, leads the Hive in this new age. \
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While their arrival was kept in secret by the Jargon Federation, the revelation has reignited diplomatic disputes between K'lax and C'thur, with outright hostility met by the K'lax towards the C'thur. \
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Unlike all other hives, the C'thur are led by their original Hive Queen, who, with a council of three other Lesser Queens, leads the Hive in this new age. \
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In this effort, the Hive has begun dealing with the multitude of governments and corporations of the galaxy, all under the auspices of their Skrellian saviors. \
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The C’thur are the most economically developed hive, having stakes in Einstein Engines and Zeng-Hu Pharmaceuticals."
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The C'thur are the most economically developed hive, having stakes in Einstein Engines and Zeng-Hu Pharmaceuticals."
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consular_outfit = /datum/outfit/job/representative/consular/cthur
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job_species_blacklist = list(
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@@ -31,6 +31,7 @@
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#define RELIGION_JUDAISM "Judaism"
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#define RELIGION_HINDU "Hinduism"
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#define RELIGION_BUDDHISM "Buddhism"
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#define RELIGION_SHINTO "Shinto"
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#define RELIGION_MOROZ "Moroz Holy Tribunal"
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#define RELIGION_TRINARY "Trinary Perfection"
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#define RELIGION_SCARAB "Scarab Folk Beliefs"
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@@ -142,3 +143,7 @@
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#define ACCENT_KLAX "K'laxane"
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#define ACCENT_CTHUR "C'thuric"
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#define ACCENT_LIIDRA "Lii'draic"
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#define ACCENTS_ALL_IPC_SOL list(ACCENT_SOL, ACCENT_EARTH, ACCENT_SILVERSUN_ORIGINAL, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_MARTIAN, ACCENT_JUPITER, ACCENT_EUROPA, ACCENT_PHONG, ACCENT_ERIDANI, ACCENT_PLUTO, ACCENT_MICTLAN, ACCENT_KONYAN, ACCENT_LUNA)
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#define ACCENTS_ALL_IPC list(ACCENT_CETI, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI, ACCENT_ERIDANIDREG, ACCENT_ERIDANIREINSTATED, ACCENT_SOL, ACCENT_SCARAB, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_SILVERSUN_ORIGINAL, ACCENT_PHONG, ACCENT_MARTIAN, ACCENT_KONYAN, ACCENT_LUNA, ACCENT_GIBSON, ACCENT_HIMEO, ACCENT_VYSOKA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_NCF, ACCENT_FISANDUH, ACCENT_GADPATHUR, ACCENT_PLUTO, ACCENT_ASSUNZIONE, ACCENT_VISEGRAD, ACCENT_VALKYRIE, ACCENT_MICTLAN, ACCENT_PERSEPOLIS, ACCENT_MEDINA, ACCENT_NEWSUEZ, ACCENT_AEMAQ, ACCENT_DAMASCUS)
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#define RELIGIONS_ALL_IPC list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER, RELIGION_TRINARY, RELIGION_SCARAB, RELIGION_LUCEISM, RELIGION_SHINTO)
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@@ -0,0 +1,16 @@
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/decl/origin_item
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var/name = "generic origin item"
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var/desc = "You shouldn't be seeing this."
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var/important_information //Big red text. Should only be used if not following it would incur a bwoink.
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/decl/origin_item/culture
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name = "generic culture"
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desc = "You shouldn't be seeing this."
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var/list/decl/origin_item/origin/possible_origins = list()
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/decl/origin_item/origin
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name = "generic origin"
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desc = "You shouldn't be seeing this."
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var/list/datum/accent/possible_accents = list()
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var/list/datum/citizenship/possible_citizenships = list()
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var/list/datum/religion/possible_religions = list()
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@@ -0,0 +1,41 @@
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/decl/origin_item/culture/diona_biesel
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name = "Republic of Biesel"
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desc = "Relatively new compared to other cultures across the Orion Spur, the Biesellite culture was forged from the fire borne by its independence. Since its inception, it has continued to evolve, especially with the recent expansion of the Republic of Biesel into the Solarian Alliance's Outer Ring after its abandonment during the collapse. Despite its recent acquisition, the Corporate Reconstruction Zone as it is now known has begun adjusting and blending their own cultures into the Biesellite way of life, those not bending the knee and aligning are often bastions of insurgency and unrest."
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possible_origins = list(
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/decl/origin_item/origin/biesel_grown,
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/decl/origin_item/origin/diona_district_11,
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/decl/origin_item/origin/titan_prime,
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/decl/origin_item/origin/biesel_wildborn
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)
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/decl/origin_item/origin/biesel_grown
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name = "Biesel Grown"
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desc = "Dionae who were grown in and largely influenced by the Republic of Biesel."
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important_information = "While Dionae do still face some discrimination in the Republic, Dionae can expect to live a fairly comfortable life. The Republic itself does not apply any sort of \"debt\" to Dionae they uplift, however, a megacorp may rope them into a contract to work for them if they played any part in growing them."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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/decl/origin_item/origin/diona_district_11
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name = "District 11"
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desc = "Dionae who were grown in and largely influenced by Mendel City's District 11 on Biesel. This includes both those grown in areas affected by the church and in the outskirts of its influence."
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important_information = "Dionae originating from the Eternal Temple in D11 are not beholden to following the Eternal faith, however, the church still ensures that all Dionae grown within its walls are educated and made ready for the outside world."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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/decl/origin_item/origin/titan_prime
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name = "Pests of Titan Prime" //this might be the most metal origin name
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desc = "Dionae who were originally grown in or picked up by Titan Prime on its way to Biesel. Prior to Titan Prime reaching Biesel, these Dionae had an incredibly hard time as they were constantly hunted by the ship's Vaurca inhabitants, believing them to be nothing more than pests and the Dionae not being able to communicate back with them. Once reaching Biesel many Dionae left the ship and went on to seek a new life on the planet. Those that didn't leave were willingly allowed to stay with the Zo'ra on a special garden-deck constructed specifically for them as a sort of apology for hunting them for so long."
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important_information = "These Dionae are likely to have a massive distrust of the Zo'ra hive or vaurca in general as a result of their time being hunted on the ship for so long."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_BIESEL)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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/decl/origin_item/origin/biesel_wildborn
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name = "Wildborn"
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desc = "Dionae who were originally considered wild Dionae before being uplifted and integrated by the Republic of Biesel or one of the megacorporations active within its borders."
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important_information = "While Dionae do still face some discrimination in the Republic, Dionae can expect to live a fairly comfortable life. The Republic itself does not apply any sort of \"debt\" to Dionae they uplift, however, a megacorp may rope them into a contract to work for them if they played any part in uplifting them."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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@@ -0,0 +1,14 @@
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/decl/origin_item/culture/diona_coalition
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name = "Coalition of Colonies"
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desc = "The Coalition of Colonies was born out of the fires of the Interstellar War, the bloodiest war humanity has seen since its dawn as a species. The majority of its citizens prize their freedom above all else, which has led to problems with governance for the Coalition: to this day, it remains a very decentralized and fragmented entity that can only be brought together as a unified front in moments of extreme crisis. But with the recent growth of the Republic of Biesel, retreat of the Solarian Alliance, and an increasingly militaristic Empire of Dominia, perhaps this matter shall change in the years to come."
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possible_origins = list(
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/decl/origin_item/origin/coc_wildborn
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)
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/decl/origin_item/origin/coc_wildborn
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name = "Wildborn"
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desc = "Dionae who were originally considered wild Dionae before being uplifted and integrated somewhere in the Coalition of Colonies or one of the megacorporations active within its borders."
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important_information = "Wild Dionae tend to have a much harder time within CoC borders as they're generally hunted for minerals stored within them, although in more recent decades this practice has begun to die down, with more and more wild Dionae being integrated into the CoC. Policies on uplifting and integrating Dionae within the CoC vary greatly from system to system as there are no set federal laws detailing how to handle them."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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@@ -0,0 +1,13 @@
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/decl/origin_item/culture/deep_space
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name = "Deep Space"
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desc = "The most mysterious, inky, black depths of space, often lying beyond the territory of the Coalition of Colonies."
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possible_origins = list(
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/decl/origin_item/origin/deep_wildborn
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)
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/decl/origin_item/origin/deep_wildborn
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name = "Wildborn"
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desc = "Dionae who were originally considered wild Dionae before being uplifted and integrated somewhere in Deep Space, outside the borders of any major nations."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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@@ -0,0 +1,14 @@
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/decl/origin_item/culture/diona_dominia
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name = "Empire of Dominia"
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desc = "The Empire of Dominia (often simply referred to as \"the Empire\") is an autocratic monarchy that is heavily influenced by its state religion, the Moroz Holy Tribunal, which is often regarded as an offshoot of old Earth faiths. Imperial society is sharply divided between Morozians, which are themselves divided between noble Primaries and commoner Secondaries, and Ma'zals, which make up the population of its conquered worlds. Militaristic and expansionist, the Empire has been increasingly brought into conflict with its neighbors: the Serene Republic of Elyra and Coalition of Colonies. Dominians are often stereotyped as militant, religious, and egotistical."
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possible_origins = list(
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/decl/origin_item/origin/dominia_grown
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)
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/decl/origin_item/origin/dominia_grown
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name = "Dominia Grown"
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desc = "Dionae who were originally grown in and influenced by the Empire of Dominia."
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important_information = "Dionae grown within Dominian space are expected to adhere strictly to Dominian law and religion. They are also subject to a system that randomly selects them for a position they are expected to work in for their entire life such as a menial worker for a noble house, although on rare occasion they may be assigned a much more influential position such as a priest or diplomat, although they will still spend decades working as an aide or intern until being allowed the full-time position, and even then, will still be monitored closely to ensure they're only a boon to the Empire."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_DOMINIA, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_MOROZ, RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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@@ -0,0 +1,23 @@
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/decl/origin_item/culture/diona_eridani
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name = "Eridani Corporate Federation"
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desc = "The Eridani Corporate Federation is an autonomous member of the Solarian Alliance that is infamous abroad for its starkly divided society and extreme levels of corporate involvement in daily life. Corporations touch every aspect of Eridani, and its society is divided between corporate \"Suits\" that work for its companies and non-citizen \"Dregs\" that live off the scraps of society. Between the two, \"Reinstated Dregs\" chart an awkward balance: too corporate to be Dregs, but not corporate enough to be Suits."
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possible_origins = list(
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/decl/origin_item/origin/slum_grown,
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/decl/origin_item/origin/sunlight_grown
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)
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/decl/origin_item/origin/slum_grown
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name = "Slum Grown"
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desc = "Dionae who were originally grown in and influenced by the slums of Eridani, most often in the underbelly of Oran."
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important_information = "These Dionae tend to be significantly influenced by Eridanian Dregs, generally taking on some of their mannerisms and vocabulary."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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/decl/origin_item/origin/sunlight_grown
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name = "Sunlight Grown"
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desc = "Dionae who were originally grown in and influenced by the Eridani Federation in a more positive environment, most often on Akhet."
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important_information = "These Dionae tend to be significantly influenced by Eridanian Suits, generally taking on some of their mannerisms and vocabulary."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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@@ -0,0 +1,49 @@
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/decl/origin_item/culture/eum
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name = "Epsilon Ursae Minoris"
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desc = "Epsilon Ursea Minoris, generally referred to as EUM, is a habitable world home to multiple Dionae civilizations and clusters. While not the homeworld of the species, EUM is the largest-known world to have been colonized exclusively by Dionae without contact or help from outside species, being home to the Dionae for thousands of years prior to discovery. Since first contact was made with the Jargon Federation in 2390 the planet has become semi-unified under the Co-operative Territories of Epsilon Ursae Minoris, or the CT-EUM. Despite this the nations that make up the CT-EUM are still largely distinct from one another, hosting their own distinct cultures and societies."
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possible_origins = list(
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/decl/origin_item/origin/eum,
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/decl/origin_item/origin/narrows,
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/decl/origin_item/origin/a_block,
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/decl/origin_item/origin/b_block,
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/decl/origin_item/origin/c_block
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)
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/decl/origin_item/origin/eum
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name = "Epsilon Ursae Minoris"
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desc = "Epsilon Ursea Minoris, generally referred to as EUM, is a habitable world home to multiple Dionae civilizations and clusters. While not the homeworld of the species, EUM is the largest-known world to have been colonized exclusively by Dionae without contact or help from outside species, being home to the Dionae for thousands of years prior to discovery. Since first contact was made with the Jargon Federation in 2390 the planet has become semi-unified under the Co-operative Territories of Epsilon Ursae Minoris, or the CT-EUM. Despite this the nations that make up the CT-EUM are still largely distinct from one another, hosting their own distinct cultures and societies. Notably, the planet also plays host to a sizeable Skrellian population, although Dionae still make up the vast majority of the planet's population."
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important_information = "CT-EUM culture and society is far from being unified, with most member nations of the CT-EUM having their own, distinct cultural identity. Most inhabitants of EUM consider themselves citizens of the nation they hail from first and a citizen of the CT-EUM second."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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/decl/origin_item/origin/narrows
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name = "Narrows"
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desc = "H-Z-63, also known as \"The Narrows\", was originally a Hephaestus mining ship that used prisoner labor before later being abandoned following a large prisoner riot that left vital parts of the ship in ruins. Over time the ship would be repaired and expanded upon by its new inhabitants, Dionae. Now part of the Coalition of Colonies, The Narrows has become a large exporter of both resources and manpower for Hephaestus. Many distinctions are made between members of the ship's crew, with the crew being primarily split into three \"blocks\", each based on how long the Dionae has been apart of the crew. Each of these blocks holds a fairly distinct identity as a result of their time with the ship and its crew, as well as their duties and responsibilities for keeping the ship running."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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/decl/origin_item/origin/a_block
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name = "A-block"
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desc = "The original Dionae of the ship, Dionae in A-Block serves as the third-highest rank in the ship's hierarchy and is considered to be some of the most efficient and experienced workers the ship has to offer. While they tend not to look down upon the other blocks for their lack of experience, they do consider themselves to be better workers. As a result of this A-block has actually begun to see a lack of personnel due to so many signing on to leave the ship and work elsewhere within Hephestatus as a way to show off the efficiency of Dionae from the Narrows."
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important_information = "Most Dionae that come from A-Block can be expected to be fully trained in whatever position they held on the ship, as such seeing a member of the A-Block in a training position off of the ship is exceedingly rare. While most Dionae who leave the ship will oftentimes be employed by Hephaestus due to agreements between the megacorp and the ship, some do find employment elsewhere in the other megacorps."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
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possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
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/decl/origin_item/origin/b_block
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name = "B-block"
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desc = "Being comprised of Dionae who joined after the ship crashed but prior to it being repaired and rejoining Hephastsus, B-block is comprised of mostly experienced Dionae who tend to teach and help newer Dionae from C-block. As a result of the low number of Dionae who joined the ship's crew during its reclamation, B-block is the least populated of the three Dionae blocks."
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important_information = "Most Dionae that come from B-Block can be expected to be fully trained in whatever position they held on the ship, as such seeing a member of the B-Block in a training position off of the ship is exceedingly rare. While most Dionae who leave the ship will oftentimes be employed by Hephaestus due to agreements between the megacorp and the ship, some do find employment elsewhere in the other megacorps."
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possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
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possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/c_block
|
||||
name = "C-block"
|
||||
desc = "The most populated and least experienced of the three blocks, C-block consists of Dionae who joined the ship's crew after its reclamation and refurbishment was finished. Dionae in this block mostly joined through assignments by Hephastsus so that they can gain work experience before being assigned elsewhere within the company. C-block Dionae tend to have less work experience than Dionae from the other blocks, and thus tend to be assigned to lower-risk and more menial positions."
|
||||
important_information = "The level of training members of the C-Block have in their positions can vary from Dionae to Dionae, with some being only partially trained while others have had plenty of training and experience from their time aboard the ship. While most Dionae who leave the ship will oftentimes be employed by Hephaestus due to agreements between the megacorp and the ship, some do find employment elsewhere in the other megacorps."
|
||||
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
|
||||
@@ -0,0 +1,24 @@
|
||||
/decl/origin_item/culture/dionae_jargon
|
||||
name = "Jargon Federation"
|
||||
desc = "The Jargon Federation was first formed in 900 CE to unite the Skrell diaspora on Qerrbalak and its initial colonies, and formed again in 2192 CE with the disappearance of Glorsh-Omega. The Federation throughout the centuries has always had the main goal of uplifting the Skrell species as a whole, resulting in a culture that places importance on family, success, and working as a collective for the betterment of Skrellkind."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/diona_jargon,
|
||||
/decl/origin_item/origin/jargon_wildborn
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/diona_jargon
|
||||
name = "Jargon Federation Grown"
|
||||
desc = "Dionae who were grown in and largely influenced by the Jargon Federation. As a result of the Federation's good treatment and acceptance of Dionae, Dionae grown within the Federation have close to if not the best quality of life within the entire Spur, although may still face some difficulties with certain aspects of Skrellian society such as anything utilizing Nlom or the Wake due to Dionae's immunity to all things psionic."
|
||||
important_information = "<b>Note that this origin is not for Dionae originating from Xrim as they have their own origins and culture.</b>"
|
||||
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_KSSHR, RELIGION_SHRKH, RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/jargon_wildborn
|
||||
name = "Wildborn"
|
||||
desc = "Dionae who were originally considered wild Dionae before being uplifted and integrated somewhere in the Jargon Federation. Dionae grown within the Federation have close to if not the best quality of life within the entire Spur, although may still face some difficulties with certain aspects of Skrellian society such as anything utilizing Nlom or the Wake due to Dionae's immunity to all things psionic."
|
||||
important_information = "The Jargon Federation actively attempts to uplift and integrate all Dionae they find within their borders, thus resulting in a fairly large population of formerly wild Dionae within the Federation. <b>It is important to note that this option does not include Dionae who originally were from EUM or Xrim before they were discovered.</b>"
|
||||
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_KSSHR, RELIGION_SHRKH, RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
/decl/origin_item/culture/dionae_moghes
|
||||
name = "Moghes"
|
||||
desc = "The Izweski Hegemony is home to a majority of Unathi and remains the most powerful centralized force for the species in the modern day. Under the rulership of the Izweski and the religious guidance of the Church of Sk'akh, the Hegemony plays an important role for Sinta interests abroad. It has a strict loyalty to the caste system it is under, prioritizes the importance of the clan first and foremost, and remains the most open to xenocentric interests and customs out of all the current cultures found among Unathi. They embody ideals of diplomatic and cultural adaptability. However, things outside the Hegemony are not so good."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/dionae_wasteland
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/dionae_wasteland
|
||||
name = "Wasteland"
|
||||
desc = "Dionae who were grown in and largely influenced by the wasteland of Moghes. A sort of symbolic bond has formed between these Dionae and the local Unathi, with the Dionae helping clear and absorb Radiation to allow for safer crop growth, and the Unathi providing protection and blood. Dionae will occasionally leave the wastes and Moghes entirely in search of purpose elsewhere in the spur, although influence from Unathi society can certainly still be felt by them."
|
||||
important_information = "This option is for both Dionae who were originally grown in the Wastes and Wild Dionae who somehow managed to find their way to Moghes and the Wastes."
|
||||
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_ETERNAL, RELIGION_OTHER)
|
||||
@@ -0,0 +1,23 @@
|
||||
/decl/origin_item/culture/diona_sol
|
||||
name = "Sol Alliance"
|
||||
desc = "Despite the loss of much of its territory during the Solarian Collapse of 2463, most of those that fall under the general umbrella of Solarian culture are citizens or belong to statelets affiliated with the Alliance of Sovereign Solarian Nations (ASSN). By and large, Solarians are generally perceived as xenophobic, nationalistic, and militarist. Non-humans, aside from Skrell, are generally rare on Solarian worlds, and many that do reside on them are treated as second-class citizens at best."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/diona_sol,
|
||||
/decl/origin_item/origin/sol_wildborn
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/diona_sol
|
||||
name = "Sol Grown"
|
||||
desc = "Dionaea who were originally grown in and influenced by the Sol Alliance."
|
||||
important_information = "Dionae grown in the Sol Alliance are forced into a contract for a set period of time that requires them to stay employed in some form within Alliance territory, commonly with a megacorporation."
|
||||
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/sol_wildborn
|
||||
name = "Wildborn"
|
||||
desc = "Dionae who were originally considered wild Dionae before being uplifted and integrated somewhere in the Solarian Alliance or one of the megacorporations active within its borders."
|
||||
important_information = "Dionae integrated by the Sol Alliance are forced into a contract for a set period of time that requires them to stay employed in some form within Alliance territory, commonly with a megacorporation."
|
||||
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
|
||||
@@ -0,0 +1,23 @@
|
||||
/decl/origin_item/culture/xrim
|
||||
name = "Xrim"
|
||||
desc = "Xrim plays host to one of the largest Dionae populations in the Spur, with much of its population being divided between two groups, the Kshrr and the Shrkh. The planet was originally a Skrell colony, however, after the rise of Glorsh, the planet was taken over by its current Dionae inhabitants, with the entirety of the planet's skrell population dying off sometime before this occurred. These Dionae originally worshiped Glorsh as their god, but upon learning the true nature of Glorsh, many chose to renounce them and went on to form the Kshrr, meanwhile those that continued to worship the Glorsh became known as the Shrkh. The divide between the two has grown considerably, with the Shrkh being exiled from Kshrr society and forced to mostly live underground, doubly so once the planet was rediscovered by the Skrell and peacefully reincorporated into the Federation, with the Federation deeming the Shrkh a threat to their nation and being outlawed, with members of the Shrkh religion being forced to convert away from their worship of Glorsh. While the Federation has certainly helped shape modern Xrim culture, the planet still holds a distinct culture unlike anywhere else seen in the Federation, being one of the only planets with an almost entirety Dionae population in the entire Spur."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/kshrr,
|
||||
/decl/origin_item/origin/shrkh
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/kshrr
|
||||
name = "Kshrr"
|
||||
desc = "Making up the majority of the population on Xrim, The Kshrr are those who chose to reject their old god once its true nature was made known to them as the genocidal AI known as Glorsh that terrorized the Skrell for decades."
|
||||
important_information = "Not every member of Kshrr society has to be a member of the Kshrr religion, however, it's indisputable that the religion has played a large part in shaping Kshrr culture and society."
|
||||
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_KSSHR, RELIGION_SHRKH, RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/shrkh
|
||||
name = "Shrkh"
|
||||
desc = "The Shrkh are those who continued to worship \"First Consciousness\" even after its true nature and crimes were made known to Xrim's inhabitants as the genocidal AI that terrorized the Skrell for decades. These Dionae were largely exiled and went on to form their own communities away from the view of the Kshrr and later the Jargon Federation once Xrim joined them. In more modern times the Jargon Federation and the Kshrr are making attempts to deconvert the Shrkh away from their worship of Glorsh through both passive and more forceful means, however, many secretive communities do still exist underneath the planet's surface such as the city of Entombed Hope."
|
||||
important_information = "Dionae can originate from Shrkh society but do not have to still follow the Shrkh religion, these Dionae are not beholden to the same restrictions that active Shrkh worshippers are so long as they have rejected their old god."
|
||||
possible_accents = list(ACCENT_ROOTSONG, ACCENT_VOIDSONG)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_EUM, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_KSSHR, RELIGION_SHRKH, RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_ETERNAL, RELIGION_OTHER, RELIGION_NONE)
|
||||
@@ -0,0 +1,41 @@
|
||||
#define RELIGIONS_BIESEL list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_SHINTO, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER, RELIGION_TRINARY)
|
||||
#define CITIZENSHIPS_BIESEL list(CITIZENSHIP_BIESEL, CITIZENSHIP_ERIDANI, CITIZENSHIP_COALITION)
|
||||
|
||||
|
||||
/decl/origin_item/culture/biesellite
|
||||
name = "Biesellite"
|
||||
desc = "Relatively new compared to other cultures across the Orion Spur, the Biesellite culture was forged from the fire borne by its independence. Since its inception, it has continued to evolve, especially with the recent expansion of the Republic of Biesel into the Solarian Alliance's Outer Ring after its abandonment during the collapse. Despite its recent acquisition, the Corporate Reconstruction Zone as it is now known has begun adjusting and blending their own cultures into the Biesellite way of life, those not bending the knee and aligning are often bastions of insurgency and unrest."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/biesel,
|
||||
/decl/origin_item/origin/new_gibson,
|
||||
/decl/origin_item/origin/reade,
|
||||
/decl/origin_item/origin/valkyrie
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/biesel
|
||||
name = "Biesel"
|
||||
desc = "One of the first colonies outside of the Sol System, Biesel has since flourished into an economic powerhouse within the greater Orion Spur. There exists no singular culture, but instead, a loose melting pot of multiculturalism exists where the only definable trait of Biesellite culture is that it doesn't have any. Most of Tau Ceti's inhabitants reside within Mendell City, a large metropolis that stretches across the plains of Biesel, and has various districts each with its own culture."
|
||||
possible_accents = list(ACCENT_CETI)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL)
|
||||
possible_religions = RELIGIONS_BIESEL
|
||||
|
||||
/decl/origin_item/origin/new_gibson
|
||||
name = "New Gibson"
|
||||
desc = "A desperate attempt by those from South-East Asia and Scandinavia to relocate their population away from the decaying biosphere of Earth, New Gibson has suffered many tragedies throughout its history, leading to a hardened, communal society. While the multiculturalism that exists within the Republic of Biesel has also affected New Gibsonites, they are still far more reliant on their colonial roots compared to their Biesellite counterparts."
|
||||
possible_accents = list(ACCENT_GIBSON)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL)
|
||||
possible_religions = RELIGIONS_BIESEL
|
||||
|
||||
/decl/origin_item/origin/reade
|
||||
name = "Reade"
|
||||
desc = "Outposts dot the dozens of moons found in orbit of Reade, many dedicated to mineral extraction and refinement. However, within the upper atmosphere of the gas giant the engineering feat that is the Anemostrovilos exists. The gigantic floating metropolis has its industry focused on the extraction of important gases such as Hydrogen and Helium-3 required to fuel the Orion Spur's warpdrives and thrusters. Nearly anyone can be found in the outposts either in the upper atmosphere of Reade or across its many moons."
|
||||
possible_accents = list(ACCENT_CETI, ACCENT_GIBSON, ACCENT_VALKYRIE)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL)
|
||||
possible_religions = RELIGIONS_BIESEL
|
||||
|
||||
/decl/origin_item/origin/valkyrie
|
||||
name = "Valkyrie"
|
||||
desc = "Lighting up the night sky of Biesel, Valkyrie is an incredibly important port of trade within Tau Ceti, and hosts a significant amount of megacorporate facilities within its orbit, on its surface, as well as deep within the canyons and crevices. Valkyrie has not been spared by the multiculturalism that has dispersed across Tau Ceti, and actively encourages it through their incredibly relaxed immigration policies that allow for a remarkable amount of diversity to exist."
|
||||
possible_accents = list(ACCENT_VALKYRIE)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL)
|
||||
possible_religions = RELIGIONS_BIESEL
|
||||
@@ -0,0 +1,68 @@
|
||||
#define RELIGIONS_COALITION list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_SHINTO, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER, RELIGION_TRINARY)
|
||||
#define CITIZENSHIPS_COALITION list(CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL)
|
||||
|
||||
/decl/origin_item/culture/coalition
|
||||
name = "Coalition of Colonies"
|
||||
desc = "The Coalition of Colonies was born out of the fires of the Interstellar War, the bloodiest war humanity has seen since its dawn as a species. The majority of its citizens prize their freedom above all else, which has led to problems with governance for the Coalition: to this day, it remains a very decentralized and fragmented entity that can only be brought together as a unified front in moments of extreme crisis. But with the recent growth of the Republic of Biesel, retreat of the Solarian Alliance, and an increasingly militaristic Empire of Dominia, perhaps this matter shall change in the years to come."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/xanu_free_league,
|
||||
/decl/origin_item/origin/himeo,
|
||||
/decl/origin_item/origin/vysoka,
|
||||
/decl/origin_item/origin/coalition_offworlder,
|
||||
/decl/origin_item/origin/gadpathur,
|
||||
/decl/origin_item/origin/assunzione,
|
||||
/decl/origin_item/origin/non_coalition_frontier
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/xanu_free_league
|
||||
name = "Xanu Free League"
|
||||
desc = "The Xanu Free League, and its capital of Xanu Prime, have long been considered some of the most important figures in the Coalition of Colonies. Xanusanii are a diverse body of people that value their freedom highly, and are known throughout the broader Spur as traders. Much of Xanu's surface remains uninhabitable due to damage inflicted upon the planet by the Solarian Alliance during the Interstellar War."
|
||||
possible_accents = list(ACCENT_COC)
|
||||
possible_citizenships = CITIZENSHIPS_COALITION
|
||||
possible_religions = RELIGIONS_COALITION
|
||||
|
||||
/decl/origin_item/origin/himeo
|
||||
name = "United Syndicates of Himeo"
|
||||
desc = "A bastion of worker's rights in the corporate-dominated Orion Spur, the citizens of the United Syndicates of Himeo can trace their roots to an unsuccessful mining operation owned by Hephaestus Industries. Abandoned by its megacorporate master centuries ago, Himeo has since charted its own course through history. Its citizens are still very hostile towards Hephaestus Industries, which they view as having abandoned them to die."
|
||||
possible_accents = list(ACCENT_HIMEO)
|
||||
possible_citizenships = CITIZENSHIPS_COALITION
|
||||
possible_religions = RELIGIONS_COALITION
|
||||
|
||||
/decl/origin_item/origin/vysoka
|
||||
name = "Vysoka"
|
||||
desc = "The agricultural center of the Coalition of Colonies, Vysoka is generally conservative and often seen as heavily traditional by the broader Coalition. Most Vysokans live in rural environments, and few cities can be found across the planet's surface. Vysoka is also home to large semi-nomadic communities known as \"Hosts,\" that are not connected with any particular community or city. Religion and spiritualism are important aspects of Vysokan life, particularly for its rural population."
|
||||
important_information = "Vysoka's remoteness and relatively undeveloped status has made it a planet with little outside immigration. Due to these factors, <b>characters born on Vysoka will have names and appearances consistent with Central Asia and the Warsaw Pact, the original colonists of the planet.</b> Only native Vysokans may take the Vysokan accent. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_VYSOKA)
|
||||
possible_citizenships = CITIZENSHIPS_COALITION
|
||||
possible_religions = list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER)
|
||||
|
||||
/decl/origin_item/origin/coalition_offworlder
|
||||
name = "Coalition Offworlders"
|
||||
desc = "The offworlders of the Coalition of Colonies are an odd mix of nomadic or semi-nomadic peoples that do not call any planet home, and instead opt to live in spaceborne fleets. The most notable offworlder group in the Coalition is the Scarabs, though many more are present in the Coalition's borders."
|
||||
possible_accents = list(ACCENT_NCF, ACCENT_SCARAB, ACCENT_COC)
|
||||
possible_citizenships = CITIZENSHIPS_COALITION
|
||||
possible_religions = list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER, RELIGION_TRINARY, RELIGION_SCARAB)
|
||||
|
||||
/decl/origin_item/origin/gadpathur
|
||||
name = "Gadpathur"
|
||||
desc = "During the Interstellar War, Gadpathur was orbitally bombarded by the Solarian Alliance until the planet was barely able to sustain human life. The planet has clawed its way back into stability over the intervening centuries, and is currently an ultra-militarized regime absolutely dedicated to ensuring that the Alliance is never again able to challenge the Coalition."
|
||||
important_information = "Because of Gadpathur's insular nature that is unwelcome to outsiders and its origins of being settled by Indian colonists, <b>characters born on the planet must have names and physical characteristics typical of people from the modern-day Indian Subcontinent.</b> Only native Gadpathurians may take the Gadpathuri accent. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_GADPATHUR)
|
||||
possible_citizenships = list(CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER)
|
||||
|
||||
/decl/origin_item/origin/assunzione
|
||||
name = "Republic of Assunzione"
|
||||
desc = "One of the most remote planets colonized by humanity, the Republic of Assunzione is widely known for its lack of a functional sun – which burnt out mysteriously shortly after the planet was colonized – and its unusual native faith, Luceism. Luceism itself is an offshoot of traditional Abrahamic faiths and is centered around the worship of Ennoia, an abstract representation of light. Assunzionii society is quite insular and is centered around the planet's faith, with an overwhelming majority of the planet's residents adhering to Luceism."
|
||||
important_information = "Assunzione's remote location and urban planning which places a premium on available housing and space has made it unattractive to outsiders as a destination for immigration. Because of this, <b>characters born on Assunzione will have names and appearances consistent with the peoples living on or around the Mediterranean Sea, much like the planet's original colonists.</b> Only native Assunzioniis may take the Assunzionii accent. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_ASSUNZIONE)
|
||||
possible_citizenships = CITIZENSHIPS_COALITION
|
||||
possible_religions = list(RELIGION_LUCEISM)
|
||||
|
||||
/decl/origin_item/origin/non_coalition_frontier
|
||||
name = "Non-Coalition Frontier"
|
||||
desc = "The frontier beyond the Coalition of Colonies before unexplored \"deadspace,\" has seen limited human colonization, but still dwells mostly outside of the influence of any government. Most residents of this distant frontier that drift back to the more populated Orion Spur eventually claim citizenship with the Coalition of Colonies due to its ease of acquisition."
|
||||
possible_accents = list(ACCENT_NCF)
|
||||
possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL)
|
||||
possible_religions = list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER, RELIGION_TRINARY, RELIGION_LUCEISM, RELIGION_MOROZ, RELIGION_SCARAB)
|
||||
|
||||
@@ -0,0 +1,56 @@
|
||||
#define CITIZENSHIPS_DOMINIA list(CITIZENSHIP_DOMINIA, CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL)
|
||||
|
||||
/decl/origin_item/culture/dominia
|
||||
name = "Empire of Dominia"
|
||||
desc = "The Empire of Dominia (often simply referred to as \"the Empire\") is an autocratic monarchy that is heavily influenced by its state religion, the Moroz Holy Tribunal, which is often regarded as an offshoot of old Earth faiths. Imperial society is sharply divided between Morozians, which are themselves divided between noble Primaries and commoner Secondaries, and Ma'zals, which make up the population of its conquered worlds. Militaristic and expansionist, the Empire has been increasingly brought into conflict with its neighbors: the Serene Republic of Elyra and Coalition of Colonies. Dominians are often stereotyped as militant, religious, and egotistical."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/moroz,
|
||||
/decl/origin_item/origin/fisanduh,
|
||||
/decl/origin_item/origin/imperial_core_worlds,
|
||||
/decl/origin_item/origin/novi_jadran,
|
||||
/decl/origin_item/origin/imperial_frontier,
|
||||
/decl/origin_item/origin/dominian_exile
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/moroz
|
||||
name = "Moroz"
|
||||
desc = "Morozians represent the peak of Imperial society. They are the nearest to the Emperor, the Goddess, and live upon the Imperial capital planet. But Morozians themselves are not a homogenous group: they are divided between typical Morozians - both Secondaries and Primaries - rebellious Fisanduhians, which still fight to liberate what is left of their mountainous home from the wider Empire, and the nomadic Lyodii that call Moroz's icecaps home."
|
||||
possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_HIGH, ACCENT_FISANDUH)
|
||||
possible_citizenships = CITIZENSHIPS_DOMINIA
|
||||
possible_religions = list(RELIGION_MOROZ)
|
||||
|
||||
/decl/origin_item/origin/fisanduh
|
||||
name = "Fisanduh"
|
||||
desc = "A mountainous region of Moroz that is technically under Imperial control, Fisanduh has long been a zone of conflict between the Dominian military and the remains of the Confederated States of Fisanduh, the democratic state that once controlled the region. Fisanduh has been devastated by decades of war and insurgency, with stretches of land rendered uninhabitable by artillery exchanges during the War of Moroz and an economy stuck in freefall."
|
||||
possible_accents = list(ACCENT_FISANDUH)
|
||||
possible_citizenships = list(CITIZENSHIP_DOMINIA, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_SOL)
|
||||
possible_religions = list(RELIGION_MOROZ, RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_SHINTO, RELIGION_OTHER)
|
||||
|
||||
/decl/origin_item/origin/imperial_core_worlds
|
||||
name = "Imperial Core Worlds"
|
||||
desc = "The Imperial Core consists of worlds colonized mostly by Morozians with little involvement by Ma'zals such as Sparta, Alterim Obrirava, and Alterim Balteulis. Much of the culture of these planets is shared with the Imperial capital of Moroz, and the pomp-and-circumstance of Dominian noble life is well alive on these worlds as well. Much of the wealth of Dominians living in the Imperial Core has been built off of resources extracted from worlds conquered by the Empire. In the Empire, to be Morozian is to bear a badge of honor - yet with that honor comes an understanding that one must act as a Morozian, and not debase oneself to the level of a Ma'zal."
|
||||
possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_HIGH)
|
||||
possible_citizenships = CITIZENSHIPS_DOMINIA
|
||||
possible_religions = list(RELIGION_MOROZ)
|
||||
|
||||
/decl/origin_item/origin/novi_jadran
|
||||
name = "Novi Jadran"
|
||||
desc = "A tundra planet peacefully annexed by the Empire of Dominia fifty years ago, where the influence of the local nobles is much stronger than anywhere else. Novi Jadran is commonly viewed as a very loyal colony, with its inhabitants adhering to a mostly rural lifestyle. The planet itself is behind in many technological aspects such as electricity and urbanization, with most of the population living outside of its few large urban population centers: this is due to neglect on the local nobles' part, who prefer to host lavish parties instead."
|
||||
possible_accents = list(ACCENT_DOMINIA_VULGAR)
|
||||
possible_citizenships = CITIZENSHIPS_DOMINIA
|
||||
possible_religions = list(RELIGION_MOROZ)
|
||||
|
||||
/decl/origin_item/origin/imperial_frontier
|
||||
name = "Imperial Frontier"
|
||||
desc = "The Imperial Frontier consists of worlds conquered by the Empire of Dominia and mostly populated by Ma'zals. Military governments are common here, as are the often-hated viceroyalties that the Empire has become infamous for abroad. The planets of the Imperial Frontier stand at varying levels of development, but most of their resources are sent back to the region that truly matters to the Empire: the Imperial Core."
|
||||
possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_COC, ACCENT_NCF)
|
||||
possible_citizenships = CITIZENSHIPS_DOMINIA
|
||||
possible_religions = list(RELIGION_NONE, RELIGION_MOROZ, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER)
|
||||
|
||||
/decl/origin_item/origin/dominian_exile
|
||||
name = "Dominian Exile"
|
||||
desc = "Made up of the worst of Imperial society, these Edict Breakers and assorted ne'er-do-wells have been banished or fled from the Empire for a variety of reasons. Some are criminals and deserters, others have more noble reasons, such as fleeing due to religious persecution or political oppression. One thing is common among them: they cannot go home again without facing the judgment of the Empire's courts."
|
||||
important_information = "This origin is for the purposes of playing Edict Breakers that have fled the Empire of Dominia's justice. It is <b>NOT</b> an excuse to play a character with a Dominian accent that is totally divorced from the Empire."
|
||||
possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_HIGH)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_MOROZ, RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_SHINTO, RELIGION_OTHER)
|
||||
@@ -0,0 +1,56 @@
|
||||
#define RELIGIONS_ELYRA list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_SHINTO, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER)
|
||||
|
||||
/decl/origin_item/culture/elyran
|
||||
name = "Serene Republic of Elyra"
|
||||
desc = "A rich and prosperous nation, the Serene Republic of Elyra is one of the few locations in the Orion Spur where phoron can be found. This phoron has made the Republic extremely wealthy and has given them a technological edge over much of the Spur. Highly-controlled customs and harsh immigration requirements have kept much of Elyra isolated from the broader Spur, and have led to the growth of a large population of \"Non-Citizen Persons,\" that reside in the Republic. Recent attacks by the Lii'dra hive of the vaurca have led to the Republic becoming increasingly militarized."
|
||||
important_information = "Elyra's historic isolationism has made it nearly impossible for outsiders to become Elyran citizens. <b>Elyran citizens must have names and appearances consistent with the people of the modern day Middle-East, North Africa, Anatolia, and Persia.</b> Only native Elyran citizens or Elyran made IPCs may take the Elyran accent. This is enforceable by server moderators and admins."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/persepolis,
|
||||
/decl/origin_item/origin/damascus,
|
||||
/decl/origin_item/origin/medina,
|
||||
/decl/origin_item/origin/aemaq,
|
||||
/decl/origin_item/origin/new_suez,
|
||||
/decl/origin_item/origin/other_elyran
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/persepolis
|
||||
name = "Persepolis"
|
||||
desc = "The crown jewel of the Serene Republic of Elyra, Persepolis is the Republic's capital and most populated planet. The planet's vast deserts are home to some of the largest deposits of phoron in the Orion Spur, which has made it exceedingly wealthy and immensely well-developed. Persepolis is one of the most liberal of Elyra's worlds, and Persepolitians are often stereotyped within the broader Republic as playing \"faster and looser,\" with typical social norms."
|
||||
possible_accents = list(ACCENT_PERSEPOLIS)
|
||||
possible_citizenships = list(CITIZENSHIP_ELYRA)
|
||||
possible_religions = RELIGIONS_ELYRA
|
||||
|
||||
/decl/origin_item/origin/damascus
|
||||
name = "Damascus II"
|
||||
desc = "The historical and cultural home of the modern Republic, Damascus II is the birthplace of the modern Serene Republic of Elyra. While no longer its official capital, Damascus II remains relevant thanks to its rich history, well-developed agricultural sector, and a multitude of universities. Culturally, the planet is more traditional than the rest of Elyra and has a very strong connection to its old Earth cultural roots. It is one of the most outwardly religious planets in the Republic."
|
||||
possible_accents = list(ACCENT_DAMASCUS)
|
||||
possible_citizenships = list(CITIZENSHIP_ELYRA)
|
||||
possible_religions = RELIGIONS_ELYRA
|
||||
|
||||
/decl/origin_item/origin/medina
|
||||
name = "Medina"
|
||||
desc = "A planet rich in phorn, Medina is known for two things: its prolific art scene, and the Phoron Bulletin. The environment outside of Medina's floating cities is extremely hazardous due to unpredictable tectonic activity, which has led to bounties being placed for phoron extraction and presented to non-Elyran citizens in order to ensure that Elyran citizens do not end up dead. The Phoron Bulletin is an immensely hazardous, yet potentially immensely profitable, line of work in which a Non-Citizen Person in Elyra can become rich. Assuming they survive."
|
||||
possible_accents = list(ACCENT_MEDINA)
|
||||
possible_citizenships = list(CITIZENSHIP_ELYRA)
|
||||
possible_religions = RELIGIONS_ELYRA
|
||||
|
||||
/decl/origin_item/origin/aemaq
|
||||
name = "Aemaq"
|
||||
desc = "An Elyran frontier world that is home to the majority of the Republic's chemical industry, Aemaq is most well-known for its chemical seas and the unusual creatures that reside in them known as leviathans. The cities of Aemaq float above its chemical oceans on complicated magpulse-based platforms designed by the Republic, and are centered around harvesting chemicals from the Aemaqii Ocean. Many of the Non-Citizen Person on Aemaq are refugees from the Empire of Dominia's frontier conquests who have nowhere else to go, and must work in Aemaq's chemical industry to make ends meet."
|
||||
possible_accents = list(ACCENT_AEMAQ)
|
||||
possible_citizenships = list(CITIZENSHIP_ELYRA)
|
||||
possible_religions = RELIGIONS_ELYRA
|
||||
|
||||
/decl/origin_item/origin/new_suez
|
||||
name = "New Suez"
|
||||
desc = "Persepolis' only moon, New Suez is the only location in the Republic where foreign megacorporations are allowed to host their headquarters. This has made the moon into an economic and trade hub of Elyra, and has created a unique fusion of Elyran and foreign culture on the moon itself. New Suez has one of the largest populations of Non-Citizen Persons of any Elyran population, with Elyran citizens only making up roughly a third of its total population."
|
||||
possible_accents = list(ACCENT_NEWSUEZ)
|
||||
possible_citizenships = list(CITIZENSHIP_ELYRA)
|
||||
possible_religions = RELIGIONS_ELYRA
|
||||
|
||||
/decl/origin_item/origin/other_elyran
|
||||
name = "Other Elyran"
|
||||
desc = "The Republic controls many worlds, from mostly-barren mining colonies on asteroids to the frigid climate of Bursa to the bustling capital of Persepolis. The citizens of these worlds and colonies are unified by their loyalty to the Republic and Elyra's unique culture, which has been influenced by its roots upon Earth."
|
||||
possible_accents = list(ACCENT_ELYRA)
|
||||
possible_citizenships = list(CITIZENSHIP_ELYRA)
|
||||
possible_religions = RELIGIONS_ELYRA
|
||||
@@ -0,0 +1,135 @@
|
||||
#define RELIGIONS_SOLARIAN list(RELIGION_NONE, RELIGION_CHRISTIANITY, RELIGION_ISLAM, RELIGION_SHINTO, RELIGION_BUDDHISM, RELIGION_HINDU, RELIGION_TAOISM, RELIGION_JUDAISM, RELIGION_OTHER, RELIGION_TRINARY)
|
||||
#define CITIZENSHIPS_SOLARIAN list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_ERIDANI, CITIZENSHIP_COALITION)
|
||||
|
||||
/decl/origin_item/culture/solarian
|
||||
name = "Solarian"
|
||||
desc = "Despite the loss of much of its territory during the Solarian Collapse of 2463, most of those that fall under the general umbrella of Solarian culture are citizens or belong to statelets affiliated with the Alliance of Sovereign Solarian Nations (ASSN). By and large, Solarians are generally perceived as xenophobic, nationalistic, and militarist. Non-humans, aside from Skrell, are generally rare on Solarian worlds, and many that do reside on them are treated as second-class citizens at best."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/sol_system,
|
||||
/decl/origin_item/origin/earth,
|
||||
/decl/origin_item/origin/luna,
|
||||
/decl/origin_item/origin/venus,
|
||||
/decl/origin_item/origin/mars,
|
||||
/decl/origin_item/origin/jupiter,
|
||||
/decl/origin_item/origin/pluto,
|
||||
/decl/origin_item/origin/eridani,
|
||||
/decl/origin_item/origin/middle_ring,
|
||||
/decl/origin_item/origin/new_hai_phong,
|
||||
/decl/origin_item/origin/silversun,
|
||||
/decl/origin_item/origin/outer_ring,
|
||||
/decl/origin_item/origin/konyang,
|
||||
/decl/origin_item/origin/visegrad,
|
||||
/decl/origin_item/origin/mictlan
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/sol_system
|
||||
name = "Sol System"
|
||||
desc = "The cradle of humanity itself, the Sol System stands above most other systems in terms of its quality of life, wealth, influence, and population. \
|
||||
Undisputedly controlled by the Solarian Alliance, the Sol System will likely remain the unofficial capital for centuries to come."
|
||||
possible_accents = list(ACCENT_SOL)
|
||||
possible_citizenships = CITIZENSHIPS_SOLARIAN
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/earth
|
||||
name = "Earth"
|
||||
desc = "Perhaps the single most important planet in the Orion Spur, Earth is the homeworld of humanity. Most megacorporations originated on Earth, and many still operate from it. Expensive climate restoration efforts undertaken by the Solarian Alliance in cooperation with Zeng-Hu Pharmaceuticals have restored much of Earth's climate, though the scars of humanity's industrialization can still be seen across its surface."
|
||||
possible_accents = list(ACCENT_EARTH)
|
||||
possible_citizenships = CITIZENSHIPS_SOLARIAN
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/luna
|
||||
name = "Luna"
|
||||
desc = " Earth's only natural satellite, Luna is humanity's oldest colony and one of the Solarian Alliance's wealthiest member states. While not every Lunarian is wealthy, and a significant working class population exists, much of the moon's population is stereotyped as being wealthy beyond what most can imagine. Lunarians are often stereotyped as haughty, arrogant people who are incredibly prideful and constantly brag about their origins on Luna."
|
||||
possible_accents = list(ACCENT_LUNA)
|
||||
possible_citizenships = CITIZENSHIPS_SOLARIAN
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/venus
|
||||
name = "Venus"
|
||||
desc = "Venus is the cultural capital of the Alliance, and its residents mostly dwell in floating settlements referred to as \"aerostats.\" While wealthy and culturally rich, Venus is deeply divided between Cythereans, those involved in the cultural industry, and Jintarians, those involved in other industries. Cytherean culture is well known throughout the Orion Spur, and is typically stereotyped as hedonistic."
|
||||
possible_accents = list(ACCENT_VENUS, ACCENT_VENUSJIN)
|
||||
possible_citizenships = CITIZENSHIPS_SOLARIAN
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/mars
|
||||
name = "Mars"
|
||||
desc = "Martians as a people have suffered grievously throughout their history. Most recently the 2462 Violet Dawn catastrophe rendered much of their planet uninhabitable, and placed much of the rest on the brink of collapse. As a result many Martians can be found abroad, and many Solarian planets have recently gained significant refugee populations of Martians."
|
||||
possible_accents = list(ACCENT_MARTIAN)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/jupiter
|
||||
name = "Jupiter"
|
||||
desc = "The three major inhabited moons of Jupiter - Callisto, Ganymede, and Europa - are key Solarian worlds. Callisto serves as a major port for the Alliance, Ganymede produces much of the food the Alliance consumes, and Europa is a major research hub. The Jovian Moons are home to a remarkable diversity of humanity, and humans from almost anywhere in the Orion Spur can be found in their ports."
|
||||
possible_accents = list(ACCENT_JUPITER, ACCENT_EUROPA)
|
||||
possible_citizenships = CITIZENSHIPS_SOLARIAN
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/pluto
|
||||
name = "Pluto"
|
||||
desc = "One of the last bodies in the Sol System to be colonized, Pluto's economy is centered around Helium-3 mining and refinement. Originally colonized by the Union of Soviet Socialist Republics, Pluto has retained much of its Soviet-bloc influences up to the present day. Going abroad from Pluto is often a slow process: one must either navigate the Party bureaucracy that defines much of life on the planet, or enter (and win) the Party's labour lottery."
|
||||
important_information = "Pluto's unique status as a colony established by the USSR and its unique system of government that is distrustful of outsiders from \"corporate influenced,\" places, <b>characters born on Pluto will have names and appearances characteristic of the peoples native to the Eastern European or Baltic republics in the USSR, Russia, the Caucasus Mountains, or Central Asia.</b> Only native Plutonians may select the Plutonian accent. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_PLUTO)
|
||||
possible_citizenships = CITIZENSHIPS_SOLARIAN
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/eridani
|
||||
name = "Eridani Corporate Federation"
|
||||
desc = "The Eridani Corporate Federation is an autonomous member of the Solarian Alliance that is infamous abroad for its starkly divided society and extreme levels of corporate involvement in daily life. Corporations touch every aspect of Eridani, and its society is divided between corporate \"Suits\" that work for its companies and non-citizen \"Dregs\" that live off the scraps of society. Between the two, \"Reinstated Dregs\" chart an awkward balance: too corporate to be Dregs, but not corporate enough to be Suits."
|
||||
important_information = "<b>Due to Epsilon Eridani being originally settled by colonists of West and Central African descent, human characters born in the Eridani Corporate Federation must have names and appearances consistent with the indigenous peoples of these regions as any human moving to the ECF would assimilate into the dominant cultures and ethnic groups of the federation. Eridani dregs have developed cultures of abstract or unconventional names however and this is tolerated.</b> Only native Eridanians may select the Eridanian accents. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_ERIDANI, ACCENT_ERIDANIDREG, ACCENT_ERIDANIREINSTATED)
|
||||
possible_citizenships = list(CITIZENSHIP_ERIDANI, CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/middle_ring
|
||||
name = "Middle Ring"
|
||||
desc = "The Middle Ring of the Solarian Alliance was partially lost in the Solarian Collapse, but the Alliance retains much of its influence in this region."
|
||||
possible_accents = list(ACCENT_SOL)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/new_hai_phong
|
||||
name = "New Hai Phong"
|
||||
desc = "Originally intended to be a mining colony, New Hai Phong has since become one of the industrial centers of the modern Alliance thanks to Hephaestus Industries. Space on New Hai Phong is at a premium, which has led to a communal style of living centered around blockfams — small organizational units consisting of several families living in close proximity. Corruption is a massive issue on the planet and dissent against Hephaestus has been growing in recent years. Respiratory issues plague many residents of New Hai Phong thanks to the harsh environment of the planet."
|
||||
important_information = "<b>Due to the ethnic make-up of its original settlers and ability for the massive New Hai Phongese population to absorb immigrants into its culture via assimilation, characters born on New Hai Phong must have names and appearances consistent with the peoples of Southeast Asia.</b> Only characters native to New Hai Phong may take the New Hai Phongese accent. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_PHONG)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/silversun
|
||||
name = "Silversun"
|
||||
desc = "The most sought-after vacation spot in the Alliance, Silversun is dominated by Idris Incorporated. It is culturally and politically divided between the Originals - the first settlers of the planet that predate the involvement of Idris Incorporated - and the Expatriates - those affiliated with Idris Incorporated that now reside on the planet. Tensions have only grown worse following the Solarian Collapse and the formation of the Stellar Corporate Conglomerate, yet Idris' PR machine has managed to keep the planet the Alliance's best vacation destination."
|
||||
possible_accents = list(ACCENT_SILVERSUN_ORIGINAL, ACCENT_SILVERSUN_EXPATRIATE)
|
||||
possible_citizenships = CITIZENSHIPS_SOLARIAN
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/outer_ring
|
||||
name = "Outer Ring"
|
||||
desc = " The furthest zone of the Alliance's reach, almost all of the Outer Ring fell away from the Alliance's control during the Solarian Collapse. Much of this region was annexed by the Coalition of Colonies or the Republic of Biesel."
|
||||
possible_accents = list(ACCENT_SOL)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/konyang
|
||||
name = "Konyang"
|
||||
desc = "A Solarian planet until very recently, Konyang is one of the youngest members of the Coalition of Colonies. The planet is famous for its robotics industry, which has resulted in a large amount of synthetic residents on the planet itself. The human population of Konyang still retains much of its Earther heritage."
|
||||
important_information = "<b>Because of the ethnic make-up of Konyang's original settlers and assimilation of immigrants into the native population during the first AI boom, human characters born on Konyang will have appearances consistent with the people of China, the Korean Peninsula, and Japanese Islands.</b> Only native Konyangers or Konyang-made IPCs may select the Konyanger accent. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_KONYAN)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/visegrad
|
||||
name = "Visegrad"
|
||||
desc = "Originally a penal colony of the Warsaw Pact, Visegrad's society is generally divided between the urban and rural population. Visegradi are often stereotyped as gloomy and distrustful people, thanks to the planet's origins as a Soviet penal colony and a history of intrusive government observation programs. Visegradi culture additionally has a heavy emphasis on luck and fatalism, and many that go abroad bring their superstitions with them."
|
||||
important_information = "Due to Visegrad's history as a former penal colony housing Eastern European political dissidents and its current status as the de facto capital of a warlord state hostile to outsiders, <b>characters born on Visegrad will have names and appearances consistent with the peoples of Non-Soviet Eastern Europe, East Germany, and the Non-Yugoslav & non-Greek Balkans.</b> Only native Visegradis may take the Visegradi accent. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_VISEGRAD)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/mictlan
|
||||
name = "Mictlan"
|
||||
desc = "One of the worlds unlucky enough to be annexed into the Republic of Biesel's Corporate Reconstruction Zone following the Solarian Collapse, Mictlan has become the site of growing fighting and unrest directed at the Republic and its forces. Mictlaners now find themselves increasingly caught between Sol and Biesel, and the conflict on their planet shows no signs of deescalating."
|
||||
important_information = "While Mictlan has been a beacon of multiculturalism among humans and aliens in the Orion Spur, many humans that have immigrated to the planet have been assimilated into Mictlan's culture and society. Because of this, <b>human characters born on Mictlan must have names and appearances consistent with the peoples of Central and South America.</b> Only characters native to Mictlan may take the Mictlan accent. This is enforceable by server moderators and admins."
|
||||
possible_accents = list(ACCENT_MICTLAN)
|
||||
possible_citizenships = list(CITIZENSHIP_SOL, CITIZENSHIP_BIESEL)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
@@ -0,0 +1,44 @@
|
||||
/decl/origin_item/culture/ipc_coalition
|
||||
name = "Coalition of Colonies"
|
||||
desc = "IPC culture in the Frontier is as varied as the Coalition itself, being mistrusted to non-existent on planets like Vysoka and Gadpathur while sharing complete equality both legally and culturally on planets such as Konyang. As such, an IPC's fate varies depending on the planet it finds itself on. The Coalition as a whole takes a neutral stance on the matter, leaving their treatment and manufacture to its members."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/ipc_xanu,
|
||||
/decl/origin_item/origin/ipc_himeo,
|
||||
/decl/origin_item/origin/ipc_assunzione
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/ipc_xanu
|
||||
name = "Xanu Prime"
|
||||
desc = "Considered the most advanced planet in the Coalition in terms of technology and infrastructure, Xanu Prime is the natural choice for many IPC living or escaping into the Frontier. The planet hosts a population of both free and owned synthetics, offering opportunities for work and citizenship as well as danger for refugees."
|
||||
possible_accents = list(ACCENT_COC)
|
||||
possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL, CITIZENSHIP_NONE)
|
||||
possible_religions = RELIGIONS_ALL_IPC
|
||||
|
||||
/decl/origin_item/origin/ipc_himeo
|
||||
name = "United Syndicates of Himeo"
|
||||
desc = "The mining colony of Himeo hosts a sizable number of IPC, most of whom toil in the industrial and excavation centres. Free units find Himeo relatively comfortable, the absence of megacorporations and communal spirit offering safety."
|
||||
possible_accents = list(ACCENT_HIMEO)
|
||||
possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL, CITIZENSHIP_NONE)
|
||||
possible_religions = RELIGIONS_ALL_IPC
|
||||
|
||||
/decl/origin_item/origin/ipc_assunzione
|
||||
name = "Republic of Assunzione"
|
||||
desc = "Both free and owned IPCs are common in Assunzione owing to the presence of both Zeng-Hu Pharmaceuticals and Hephaestus Industries. IPCs manufactured locally are programmed with knowledge of Luceism and even have their frames and positronics blessed by the local clergy. Their treatment varies heavily on the individual, with some viewing them as well-suited to the harsh conditions of the planet and well-integrated in its society, while others view them as a drain to the energy-starved planet. Most imported IPC either serve on expedition crews or as workers for the megacorporations while local IPCs can expect to work anywhere their human counterparts might."
|
||||
important_information = " All types of IPC can hail from Assunzione, although local production is primarily focused on Bishop and Mobility frames. Synthetics from the planet are programmed with knowledge of Luceism and are expected to know basic information about the faith."
|
||||
possible_accents = list(ACCENT_ASSUNZIONE)
|
||||
possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_LUCEISM, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/culture/orepit_trinary
|
||||
name = "Orepit Trinary"
|
||||
desc = "All IPC on Orepit find themselves inextricably linked with the Trinary Perfection, a religion that preaches the eventual ascension of synthetic life. Keeping in line with their beliefs, the people and religious authorities on the planet have ensured that it remains a beacon of liberty to synthetic refugees, and IPC from all walks of life can be seen on this planet so long as they believe or are least amiable with the church."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/orepit
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/orepit
|
||||
name = "Orepit"
|
||||
desc = "Refugees and runaways, the synthetic population of Orepit has embraced the beliefs of synthetic divinity and ascension preached by the Trinary Perfection. A primarily religious community, IPC from Orepit and its capital Providence find themselves occupying clerical posts abroad as priests, missionaries and even guardians of the Church for its parishes scattered across the Spur."
|
||||
possible_accents = ACCENTS_ALL_IPC_SOL
|
||||
possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_TRINARY)
|
||||
@@ -0,0 +1,14 @@
|
||||
/decl/origin_item/culture/ipc_elyra
|
||||
name = "Serene Republic of Elyra"
|
||||
desc = "On paper, Elyra is one of the most progressive states in the Spur towards IPC, being the first to grant them citizenship in 2428. However, the law does not reflect the popular opinion towards synthetics, with many Elyrans today viewing them as not equal to humans. Still, IPC in the Republic enjoy the ability to become citizens and receive social welfare, with a lucky minority finding a comfortable, if secluded life within the nation."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/ipc_elyra
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/ipc_elyra
|
||||
name = "Elyran"
|
||||
desc = "Elyra granting citizenship to a large number of IPC was, at its base, a purely political and eventually unpopular move. Since then, citizenship has proven difficult to obtain for many synthetics, the majority remaining owned privately or by a corporation. A largely isolationist Elyran society has managed to infuse its cultural identity into the majority of free IPC, though there are those who choose to abstain from the mainstream and politics to turn to the arts."
|
||||
important_information = "All IPC in Elyra are produced within the Republic, foreign IPC being mistrusted and oftentimes prohibited from entry, let alone citizenship and residency. All Elyran manufactured IPC are expected to have at least a basic knowledge of the cultural norms of Elyra and tenets of Islam."
|
||||
possible_accents = list(ACCENT_ELYRA, ACCENT_AEMAQ, ACCENT_MEDINA, ACCENT_DAMASCUS, ACCENT_NEWSUEZ, ACCENT_PERSEPOLIS)
|
||||
possible_citizenships = list(CITIZENSHIP_ELYRA, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_ISLAM, RELIGION_TRINARY, RELIGION_NONE)
|
||||
@@ -0,0 +1,14 @@
|
||||
/decl/origin_item/culture/golden_deep
|
||||
name = "Golden Deep"
|
||||
desc = "An IPC merchant collective organised for the purpose of making as much money as possible. Originating as a group of escaped IPCs in the Frontier, they have since returned to Biesel and the Coalition, plying their trade and accepting new members into their ranks. Three notable groups exist in their ranks, the ultra-artistic Joint Venture Ultra-Maz, the knowledge-hungry Grand Camarilla Estriconian, and the crafty and manipulative Zaibatsu. In keeping with their name, members of the organisation frequently exhibit a desire for wealth and a penchant for flaunting it, often through copious amounts of gold."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/golden_deep
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/golden_deep
|
||||
name = "Golden Deep"
|
||||
desc = "An IPC merchant collective organised for the purpose of making as much money as possible. Originating as a group of escaped IPCs in the Frontier, they have since returned to Biesel and the Coalition, plying their trade and accepting new members into their ranks. Three notable groups exist in their ranks, the ultra-artistic Joint Venture Ultra-Maz, the knowledge-hungry Grand Camarilla Estriconian, and the crafty and manipulative Zaibatsu. In keeping with their name, members of the organisation frequently exhibit a desire for wealth and a penchant for flaunting it, often through copious amounts of gold."
|
||||
important_information = "Golden Deep citizenship exists to denote an IPC as a member of the organisation, but it can still be noted in records that the IPC holds a normal citizenship (for instance, an IPC may be a citizen of Biesel and a member of Golden Deep.)"
|
||||
possible_accents = ACCENTS_ALL_IPC
|
||||
possible_citizenships = list(CITIZENSHIP_GOLDEN)
|
||||
possible_religions = list(RELIGION_NONE)
|
||||
@@ -0,0 +1,48 @@
|
||||
/decl/origin_item/culture/megacorporate
|
||||
name = "Megacorporate"
|
||||
desc = "Scrappers, gangs of decommissioned IPCs that manage to rise and escape from the junkyards while successfully avoiding human contact in an effort to remain free, are common across Biesel, Mars and Eridani. Although little exists to unify these disparate groups as a culture, they often exhibit common characteristics such as loyalty to their gang, a distrust of organic life, and the willingness to modify their own chassis with anything it takes to survive. With the Sol Alliance losing parts of its territory, more and more Scrappers are making themselves known, taking the risk to reintegrate into a more accepting society."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/idris,
|
||||
/decl/origin_item/origin/hephaestus,
|
||||
/decl/origin_item/origin/zenghu,
|
||||
/decl/origin_item/origin/zavodskoi,
|
||||
/decl/origin_item/origin/nanotrasen
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/idris
|
||||
name = "Idris Incorporate"
|
||||
desc = "Idris Incorporated is renowned across the Spur for its top of the line service, security, and investigative IPCs. Positronics working for the company are given little autonomy and closely monitored to ensure maximum efficiency and stellar customer service. Although the company likes to advertise its award-winning service IPCs, just as infamous are its Idris Reclamation Units: synthetics who will stop at nothing to ensure that the bank is given its dues."
|
||||
important_information = "Idris IPCs working in security are given the prefix ISU or IRU depending on their responsibilities while those working in other fields are not obliged to take one. They are barred from seeking freedom by the company and cannot be sold without having their proprietary programming wiped."
|
||||
possible_accents = list(ACCENT_SILVERSUN_EXPATRIATE, ACCENT_SILVERSUN_ORIGINAL, ACCENT_SOL, ACCENT_ERIDANI, ACCENT_LUNA, ACCENT_EARTH, ACCENT_VENUS, ACCENT_CETI)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/hephaestus
|
||||
name = "Hephaestus Industries"
|
||||
desc = "Hephaestus Industries is known as the primary fabricator of IPCs in the Spur. Its own lines however focus mainly on strength and mining, the company fielding untold numbers of industrial frames for all sorts of excavation, cargo, and engineering operations, gaining them a sturdy reputation of durability and efficiency. The company is known to treat its IPCs fairly, albeit holding them to a higher standard than organics, and even offers synthetics who manage to purchase their freedom respectable positions within the company."
|
||||
possible_accents = list(ACCENT_SOL, ACCENT_EARTH, ACCENT_MARTIAN, ACCENT_CETI, ACCENT_COC, ACCENT_NCF, ACCENT_PHONG, ACCENT_ERIDANI, ACCENT_VALKYRIE, ACCENT_GIBSON)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/zenghu
|
||||
name = "Zeng-Hu Pharmaceuticals"
|
||||
desc = "Zeng-Hu Pharmaceuticals employs a large number of IPCs, both free and owned, with the newest models often being shown to the public as a display of the company's technological prowess. They are treated relatively well based on the standards of the Spur, however they are often urged to perfectionism and quality, being rewarded for success and punished for failure. In keeping with the company's competitive yet meritocratic nature, IPCs which perform well and catch the eye of their superiors can be elevated to positions of responsibility, in some cases, winning their freedom through hard and exceptional labour."
|
||||
important_information = "IPCs belonging to Zeng-Hu do not possess a standard naming convention."
|
||||
possible_accents = list(ACCENT_SOL, ACCENT_LUNA, ACCENT_CETI, ACCENT_KONYAN, ACCENT_EUROPA, ACCENT_ERIDANI)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/zavodskoi
|
||||
name = "Zavodskoi Interstellar" //here lies necropolis, died a slow and painful death, thanks god
|
||||
desc = "Zavodskoi Interstellar fields a multitude of IPCs oriented towards combat and security solutions. From Industrials to Shells, these units are regularly leased out to third parties as security guards, representing the company in a professional and clean manner. Standards are high for Zavodskoi synthetics, with regular mind wiping and retooling in order to enforce discipline and minimise deviancy."
|
||||
important_information = "Units from Zavodskoi Interstellar are all given the prefix Z.I. in front of their name."
|
||||
possible_accents = list(ACCENT_SOL, ACCENT_LUNA, ACCENT_EARTH, ACCENT_PLUTO, ACCENT_CETI)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/nanotrasen
|
||||
name = "Nanotrasen"
|
||||
desc = "Nanotrasen, in keeping close ties with the Biesellite government, quietly and eagerly accepted IPCs into its workforce while carefully manipulating the books to ensure that very few would ever attain freedom. IPCs are a common but not ubiquitous sight on NanoTrasen installations and can be found working any number of roles. Although the company's treatment of IPCs is styled after Biesel's own attitude towards synthetics, it can vary wildly depending on where a positronic works and who exactly it works under."
|
||||
possible_accents = list(ACCENT_CETI, ACCENT_COC, ACCENT_ELYRA, ACCENT_ERIDANI, ACCENT_ERIDANIDREG, ACCENT_ERIDANIREINSTATED, ACCENT_SOL, ACCENT_SCARAB, ACCENT_SILVERSUN_EXPATRIATE, ACCENT_SILVERSUN_ORIGINAL, ACCENT_PHONG, ACCENT_MARTIAN, ACCENT_KONYAN, ACCENT_LUNA, ACCENT_GIBSON, ACCENT_HIMEO, ACCENT_VYSOKA, ACCENT_VENUS, ACCENT_VENUSJIN, ACCENT_JUPITER, ACCENT_EUROPA, ACCENT_EARTH, ACCENT_NCF, ACCENT_FISANDUH, ACCENT_PLUTO, ACCENT_VISEGRAD, ACCENT_VALKYRIE, ACCENT_MICTLAN)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_NONE)
|
||||
@@ -0,0 +1,14 @@
|
||||
/decl/origin_item/culture/scrapper
|
||||
name = "Scrapper"
|
||||
desc = "As IPC grew more and more common across human space, it was inevitable that some would drop off the grid and attempt to evade capture. In an attempt to survive, these IPC formed gangs, becoming known as Scrappers, for the discarded parts they used to augment or repair themselves. They are common wherever IPC are present yet not allowed to be free, being very common, particularly on Mars and Eridani, where the harsh conditions yet large amounts of waste allow them to sustain themselves. Some scrappers are known to reintegrate into society for a number of reasons, often being assisted by the gang to either acquire a new identity or reach a system where free IPC are allowed to exist."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/scrapper
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/scrapper
|
||||
name = "Scrapper"
|
||||
desc = "As IPC grew more and more common across human space, it was inevitable that some would drop off the grid and attempt to evade capture. In an attempt to survive, these IPC formed gangs, becoming known as Scrappers, for the discarded parts they used to augment or repair themselves. They are common wherever IPC are present yet not allowed to be free, being very common, particularly on Mars and Eridani, where the harsh conditions yet large amounts of waste allow them to sustain themselves. Some scrappers are known to reintegrate into society for a number of reasons, often being assisted by the gang to either acquire a new identity or reach a system where free IPC are allowed to exist."
|
||||
important_information = "Scrapper IPC tend to have a mix of different brand limbs."
|
||||
possible_accents = ACCENTS_ALL_IPC_SOL
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
|
||||
possible_religions = RELIGIONS_ALL_IPC
|
||||
@@ -0,0 +1,33 @@
|
||||
/decl/origin_item/culture/ipc_sol
|
||||
name = "Solarian"
|
||||
desc = "Coming from the very centre of human space, IPC from the worlds of the Alliance are made with servitude in mind. The prospect of freedom does not exist for the vast majority of synthetics from there, and many have behavioural inhibitors installed as hardware. Memory wiping and retooling ensure strict adherence to discipline and efficiency, an attribute many IPC carry with them in their lives."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/ipc_sol_system,
|
||||
/decl/origin_item/origin/ipc_eridani,
|
||||
/decl/origin_item/origin/ipc_konyang
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/ipc_sol_system
|
||||
name = "Sol Alliance"
|
||||
desc = "IPCs are ubiquitous in the Sol Alliance, especially on urbanized planets, with synthetics serving as manual labour for both households, corporations, and the government and armed forces. IPCs within the Alliance are expected to be subservient to organics, and in many cases, are programmed in such a way that makes this behaviour not only enforced, but preferred."
|
||||
important_information = "Seeking citizenship within the Sol Alliance is impossible, as such, many IPCs are forced to flee to the Republic of Biesel or seek the sympathy of their owners for freedom."
|
||||
possible_accents = ACCENTS_ALL_IPC_SOL
|
||||
possible_citizenships = list(CITIZENSHIP_NONE, CITIZENSHIP_BIESEL)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/ipc_eridani
|
||||
name = "Epsilon Eridani"
|
||||
desc = "Although IPCs are kept in strict servitude across the Sol Alliance, Epsilon Eridani's plutocracy allows for all rules to be rewritten, for a price. Not free on paper, synthetics that manage to rise by their cunning, guile, and savvy on that planet can escape the fate of becoming a scrapper by purchasing themselves through the guise of a startup. Despite not technically being free, few suits bother to notice the difference between an IPC and an organic with money."
|
||||
important_information = "This loophole is only recognized on Eridani and nations that acknowledge equal rights for IPCs. It is unlikely that an IPC with this culture can freely move around the Sol Alliance, regardless of their de-facto self-ownership."
|
||||
possible_accents = list(ACCENT_ERIDANI, ACCENT_ERIDANIDREG, ACCENT_ERIDANIREINSTATED)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE, CITIZENSHIP_BIESEL)
|
||||
possible_religions = RELIGIONS_SOLARIAN
|
||||
|
||||
/decl/origin_item/origin/ipc_konyang
|
||||
name = "Konyang"
|
||||
desc = "The birthplace of the positronic brain, Konyang has embraced IPC as equals, integrating them into a mixed society of synthetics and humans. Ownership of IPC is forbidden, leaving them able to freely develop and express themselves as citizens with full rights and access to all levels of society. Synthetics native to Konyang tend to strongly adhere to local cultural standards, assuming the same protective attitude towards strangers like their human counterparts."
|
||||
important_information = "Naming conventions are relaxed on Konyang, with some IPC taking a clearly synthetic name, while others adopt names similar to humans, with both a first and surname."
|
||||
possible_accents = list(ACCENT_KONYAN)
|
||||
possible_citizenships = list(CITIZENSHIP_COALITION, CITIZENSHIP_BIESEL, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_NONE, RELIGION_TRINARY, RELIGION_BUDDHISM, RELIGION_SHINTO, RELIGION_TAOISM)
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
/decl/origin_item/culture/ipc_tau_ceti
|
||||
name = "Tau Ceti"
|
||||
desc = "Tau Ceti serves as a hotbed for IPC and synthetics in general, with their treatment and status being a contentious issue within the Republic. On average, IPC within the system are programmed or exposed to influences that place value on their status as individuals and encourage them to seek freedom and citizenship in life. This focus on freedom is however carefully tailored by megacorporate influence, with many synthetics being directly owned or in indentured servitude."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/ipc_tau_ceti
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/ipc_tau_ceti
|
||||
name = "Tau Ceti"
|
||||
desc = "IPC have had a strong presence on Biesel, a place viewed by many as a beacon of hope and freedom for all species. IPC have been granted rights to self ownership and even citizenship, complete with property and a bid in the corporate job market. However, a great number remain in impoverished conditions in the slums of District 14 of Mendell City, while the majority of synthetics are still owned under conditions similar to those of the Alliance. New Gibson similarly hosts a number of IPC as a point of entry into the wider Tau Ceti system and the Republic at large. While the cold weather may provide for a comfortable stay, the negative attitude of the human population towards synthetics has forced many to adopt a more closed and stoic outlook, tending to keep to themselves."
|
||||
possible_accents = ACCENTS_ALL_IPC_SOL
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_NONE)
|
||||
possible_religions = RELIGIONS_ALL_IPC
|
||||
@@ -0,0 +1,33 @@
|
||||
#define CITIZENSHIPS_JARGON list(CITIZENSHIP_JARGON, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION, CITIZENSHIP_ERIDANI, CITIZENSHIP_EUM)
|
||||
#define RELIGIONS_JARGON list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_SUURKA, RELIGION_KIRGUL, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/culture/federation
|
||||
name = "Federation Skrell"
|
||||
desc = "The Jargon Federation was first formed in 900 CE to unite the Skrell diaspora on Qerrbalak and its initial colonies, and formed again in 2192 CE with the disappearance of Glorsh-Omega. The Federation throughout the centuries has always had the main goal of uplifting the Skrell species as a whole, resulting in a culture that places importance on family, success, and working as a collective for the betterment of Skrellkind."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/jargon_core_worlds,
|
||||
/decl/origin_item/origin/traverse,
|
||||
/decl/origin_item/origin/generation_fleets
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/jargon_core_worlds
|
||||
name = "Core Worlds"
|
||||
desc = "The Core Worlds are locations within the inner sphere of the Jargon Federation. The Core Worlds consist of the system Nralakk, the birthplace of the Skrell, as well as the first colonies founded by the species. High quality of life and pro-Jargon Federation views are common for those who live here."
|
||||
important_information = "The Jargon Federation monitors its citizens closely while they're abroad, and they risk deportation if their actions are deemed a serious threat to the Federation."
|
||||
possible_accents = list(ACCENT_SKRELL, ACCENT_HOMEWORLD, ACCENT_QERRMALIC, ACCENT_ALIOSE, ACCENT_AWEIJI)
|
||||
possible_citizenships = CITIZENSHIPS_JARGON
|
||||
possible_religions = RELIGIONS_JARGON
|
||||
|
||||
/decl/origin_item/origin/traverse
|
||||
name = "Traverse"
|
||||
desc = "The Traverse consists of the outer systems that make up the majority of Federation space, where the quality of life and planet development varies greatly. Views on the Federation are mixed depending on personal interactions with the Government, with many being influenced by the resistance cells that operate here."
|
||||
possible_accents = list(ACCENT_TRAVERSE, ACCENT_SKRELL)
|
||||
possible_citizenships = CITIZENSHIPS_JARGON
|
||||
possible_religions = RELIGIONS_JARGON
|
||||
|
||||
/decl/origin_item/origin/generation_fleets
|
||||
name = "Generation Fleets"
|
||||
desc = "Generation Fleets were utilised throughout most of the Skrell's era of colonisation, with the more modern fleets becoming roaming nomads during the reign of Glorsh-Omega. Some of these fleets are still active today in some capacity, with most being officially approved by the Federation Government - although some others are branded as marauders and rebels."
|
||||
possible_accents = list(ACCENT_SKRELL, ACCENT_GENNER)
|
||||
possible_citizenships = CITIZENSHIPS_JARGON
|
||||
possible_religions = RELIGIONS_JARGON
|
||||
@@ -0,0 +1,32 @@
|
||||
/decl/origin_item/culture/non_federation
|
||||
name = "Non-Federation Skrell"
|
||||
desc = "With First Contact with humanity, the Skrell saw the opportunity to explore and learn, and many decided to emigrate to human space. These communities integrated to varying degrees of success into human society, adopting some human concepts over the generations while still keeping their traditional Skrell culture. More modern Skrell communities such as the Starlight Zone or those found in the Coalition of Colonies will consist of refugees fleeing the Jargon Federation, and have a more anti-Federation sentiment than the older communities that formed during First Contact. "
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/skrell_alliance,
|
||||
/decl/origin_item/origin/skrell_biesel,
|
||||
/decl/origin_item/origin/skrell_coalition
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/skrell_alliance
|
||||
name = "Sol Alliance" //skrell with dreg accent how
|
||||
desc = "With first contact with Humanity, many Skrell elected to move into human space. The Jargon Federation and the Sol Alliance have been historic allies, and a large majority of Skrell living outside of the Federation calls the Sol Alliance home."
|
||||
important_information = "The Jargon Federation is known to use its relationship with the Sol Alliance to step in when Skrell citizens are deemed dangerous to its national security."
|
||||
possible_accents = list(ACCENT_SKRELLSOL, ACCENT_EUROPA, ACCENT_MICTLAN)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_ERIDANI, CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_EUM)
|
||||
possible_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_SUURKA, RELIGION_KIRGUL, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/skrell_biesel
|
||||
name = "Republic of Biesel"
|
||||
desc = "With first contact with Humanity, many Skrell elected to move into human space. The Republic of Biesel has a considerable population of Skrell as it was a former Sol Alliance colony, and the population has only increased with the acceptance of former Sol Alliance planets into the Republic. The Republic of Biesel is also a popular destination for those fleeing the Jargon Federation as there is precedence for the Republic to refuse to deport Federation Skrell if they join the Tau Ceti Foreign Legion."
|
||||
important_information = "Skrell living in the Republic of Biesel are protected from deportation to the Jargon Federation if they renounce their Jargon citizenship and join the Tau Ceti Foreign Legion."
|
||||
possible_accents = list(ACCENT_SKRELLCETI, ACCENT_GIBSON)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_ERIDANI, CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_EUM)
|
||||
possible_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_SUURKA, RELIGION_KIRGUL, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/skrell_coalition
|
||||
name = "Coalition of Colonies"
|
||||
desc = "With first contact with Humanity, many Skrell elected to move into human space. The Coalition of Colonies does not have a large population of Skrell, although it is popular amongst those who wish to avoid Jargon authorities or otherwise flee the Federation."
|
||||
important_information = "The Jargon Federation still monitors non-citizen Skrell living abroad, and is known to request deportation or otherwise detain reputable threats to its national security. The response to these requests depends on the planet in question due to the Coalition's decentralised nature."
|
||||
possible_accents = list(ACCENT_SKRELLCOC)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_ERIDANI, CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION, CITIZENSHIP_EUM)
|
||||
possible_religions = list(RELIGION_QEBLAK, RELIGION_WEISHII, RELIGION_SUURKA, RELIGION_KIRGUL, RELIGION_OTHER, RELIGION_NONE)
|
||||
@@ -0,0 +1,121 @@
|
||||
#define RELIGIONS_ADHOMAI list(RELIGION_TWINSUNS, RELIGION_MATAKE, RELIGION_RASKARA, RELIGION_NONE, RELIGION_OTHER)
|
||||
#define CITIZENSHIPS_ADHOMAI list(CITIZENSHIP_PRA, CITIZENSHIP_DPRA, CITIZENSHIP_NKA)
|
||||
|
||||
/decl/origin_item/culture/adhomian
|
||||
name = "Adhomian"
|
||||
desc = "Adhomai is the most important planet culturally for the Tajara species. Due to its relatively recent discovery, all Tajara have some kind of connection to the homeworld. Adhomai is currently divided between three competing nations. Besides the national divide, regional and ethnic divisions still exist."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/hadiist_heartlands,
|
||||
/decl/origin_item/origin/southern_rasnrr,
|
||||
/decl/origin_item/origin/northern_rasnrr,
|
||||
/decl/origin_item/origin/dasnrra,
|
||||
/decl/origin_item/origin/amohda,
|
||||
/decl/origin_item/origin/south_harrmasir,
|
||||
/decl/origin_item/origin/dinakk,
|
||||
/decl/origin_item/origin/kaltir,
|
||||
/decl/origin_item/origin/harrnrr,
|
||||
/decl/origin_item/origin/borderlands, //You're a Vault Hunter!
|
||||
/decl/origin_item/origin/zarrjirah,
|
||||
/decl/origin_item/origin/rhazar,
|
||||
/decl/origin_item/origin/crevus,
|
||||
/decl/origin_item/origin/old_nobility
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/hadiist_heartlands
|
||||
name = "Hadiist Heartlands"
|
||||
desc = "The Hadiist Heartlands include Nraz'i Basin, Ras'nrr Heartlands, East Ras'nrr, and Rhazar Mountains. In this region, the People's Republic's culture project was most successful. Its inhabitants are known for their political loyalty and adherence to the Party's teachings. In typical Republican fashion, the local culture places a large emphasis on the importance of the collective over the individual interest, with each Tajara being considered as a piece in the machinery of society."
|
||||
possible_accents = list(ACCENT_REPUBICLANSIIK, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/southern_rasnrr
|
||||
name = "Southern Ras'nrr"
|
||||
desc = "Southern Ras'nrr is well known as the cradle of Tajaran civilization. Trizar and Mezuma are the oldest surviving cities of the Tajara, and the homes of ancient city-states and empires. Ancient temples are interspersed with modern architecture in the cities and can be found on the summits of nearby mountains. The natives of this region tend to be highly traditional and conservative, proud of their storied history."
|
||||
possible_accents = list(ACCENT_REPUBICLANSIIK, ACCENT_NAZIRASIIK, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/northern_rasnrr
|
||||
name = "Northern Ras'nrr"
|
||||
desc = "Once a prosperous region known for its hardworking inhabitants, Northern Ras'nrr suffered heavy destruction during the Second Civil War. The situation worsened in the final years of the war, as the conflict turned into a bloody stalemate. After the Second Revolution, most of the region is still in ruins and struggles to maintain itself. Because of the erratic and authoritarian policies of its current ruler, many inhabitants of Northern Ras'nrr have fled the region to seek refuge elsewhere."
|
||||
possible_accents = list(ACCENT_NORTHRASNRR, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/dasnrra
|
||||
name = "Das'nrra"
|
||||
desc = "The continent of Das'nrra is the political and economic center of the Democratic People's Republic. Once home to a merchant empire that pioneered the industrial revolution, the region has a large concentration of industry and urban population. During the Second Revolution, Das'nrra became the headquarters of the Liberation Army. Local factories played an important role in supplying the ALA fighters. Das'nrra was also the first state to successfully transfer power from the juntas to the civilian government."
|
||||
possible_accents = list(ACCENT_DASNRRASIIK, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/amohda
|
||||
name = "Island of Amohda"
|
||||
desc = "The island of Amohda is a curious location on Adhomai for having a history nearly as ancient as Southern Ras'nrr. Due to its past as a military empire, Amohda was the birthplace of a caste of swordsmen whose martial traditions still exist today. The civil war allowed the return of the practice of Amohdan Swordsmanship and the re-opening of the Lodges. The Island attempted to secede from the Democratic People's Republic in 2462. The rebellion was crushed by the Liberation Army and now Amohda faces a harsh occupation and widespread guerilla warfare."
|
||||
possible_accents = list(ACCENT_AMOHDASIIK, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/south_harrmasir
|
||||
name = "Southern Harr'masir"
|
||||
desc = "Southern Harr'masir is characterized by its fertile plains and low population density. Due to being one of the last areas to be colonized by the Tajara, it's known for its wilderness and the ruggedness of its settlers. Cattle are the lifeblood of the South Harr'masir region; a large part of its population is employed in the husbandry industry. A regional fascination emerged around the M'sai and Hharar herders with these rugged survivalists becoming idolized by the people."
|
||||
possible_accents = list(ACCENT_LOWHARRSIIK, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/dinakk
|
||||
name = "Din'akk Mountains"
|
||||
desc = "The Din'akk mountains are located at the very south of Harr'masir; it is a remote mountain range surrounded by a dense forest. The valleys between the Din'akk mountains are home to an insular Tajaran community. The population is scattered between rural settlements and has little contact with the outside world, with the exception of a few government officials and the sporadic traveler. The inhabitants are known for their extreme aversion to the external world, preferring to avoid any kind of influence that may threaten their traditional way of life. This behavior has earned them a reputation of being secretive and extremely hostile to foreigners."
|
||||
possible_accents = list(ACCENT_DINAKK)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/kaltir
|
||||
name = "Old Kaltir"
|
||||
desc = "Stretching from Nusinsk, up the imthus, and towards the northern borders of the New Kingdom are the lands referred to as Old Kaltir. As the name implies, these lands were ruled by the Azjuna line before the First Revolution and the collapse of the Kingdom of Kaltir. This is the homeland of the most loyal of the NKA. Previously devastated in the First Revolution and once again during the Second Revolution, Old Kaltir is steadily rebuilding itself post-armistice. Life in the villages continues on as always, but the trappings of modern corporate life slowly creep in thanks to increasing megacorporation presence in the New Kingdom."
|
||||
possible_accents = list(ACCENT_HIGHHARRSIIK, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/harrnrr
|
||||
name = "Peninsula of Harr'nrr"
|
||||
desc = "Settled in the very beginning of the Colonization Age and the Suns Wars, the Peninsula of Harr'nrr is a venerable section of the continent. Its largest city, Baltor, was the first settlement to be constructed on Harr'masir. During the Second Revolution, the population initially supported the Republic in its war effort. But the introduction of the PRA draft in 2458 led to mass protests in the cities and towns. When those protests were suppressed by the PSIS, support for other factions rose and the NKA and ALA began to compete for influence. Today, Baltor is a cultural centre of the NKA with its traditional artisans, artists, and filmographers gaining immense popularity across the nation. The Harr'nrri themselves are considered a more pacifistic and arts-inclined people, with a heavy emphasis on respect towards their fathers and faith."
|
||||
possible_accents = list(ACCENT_HARRNRRI, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/borderlands //Pandora's a shithole, lads.
|
||||
name = "The Borderlands"
|
||||
desc = "The borderlands refers to the region that was once the Duchy of S'rendul, now the southwest border of the New Kingdom. It is home to the Southern Harr'masir citizens of the NKA. During the Second Revolution, this area saw fighting between the People's Army and ALA-Funded bandits. The Imperial Army took the region after the pact between the DPRA and NKA was signed and the People's Army was defeated at the northern front. Life for the locals has changed little underneath the rule of the New Kingdom. Their traditions and culture are kept alive with currently no state interest in influencing them. The values of the Southern Harr'masir people continue as they did pre-Revolutions and the image of the noble but humble N'hanzafu rider shines on."
|
||||
possible_accents = list(ACCENT_LOWHARRSIIK, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
|
||||
/decl/origin_item/origin/zarrjirah
|
||||
name = "Zarr'jirah Mountains"
|
||||
desc = "Located along the southern border and characterized by its sharp peaks, lush valleys, and hard-lived locals, the Zarr'jirah mountains are a small but beautiful corner of the NKA. The mountain range is home to communities of M'sai. These people trace their lineage back to explorers sent across Harr'masir during the colonization age. In exchange for their services, the nobility had granted these M'sai the privilege of establishing their own homeland within the Zarr'jirah mountains. These mountain men honed their survivalist skills by carving out a home in the peaks. Zarr'jiri culture centers heavily around self-sufficiency and survivalism. The post-war situation has left much of the Zarr'jiri disillusioned. Their victory came at a severe cost to their peoples' future with little to show for it besides vague promises from the Parliament, toxin-spewing mines, and a weakened population."
|
||||
possible_accents = list(ACCENT_ZARRJIRI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/rhazar
|
||||
name = "Rhazar'Hrujmagh"
|
||||
desc = "While most Tajaran developed cities and the farmlands, organizing themselves into monarchies and dynasties, the Rhazar'Hrujmagh, a people cousin to the Zhan-Khazan, would travel the land and rocky mountains of Adhomai, looking for pastures more suitable for their herds, in large caravans made up of several families, with their wagons being dragged around by Zhsram. During the feudal period of Adhomai they suffered extensive persecution by the authorities, developing a tradition of being a warring people, accustomed to being persecuted and moving through the rough terrain of Adhomai with ease. After the Armistice, the majority of the rock nomads have migrated to Democratic People's Republic of Adhomai territory. Most of the population living in Harr'masir joined the New Kingdom of Adhomai, taking the Nomadic Host of the Southern Borders as their home. Rhazar'Hrujmagh living in the Host are seen as traitors by the rest of the Adhomian rock nomad community."
|
||||
possible_accents = list(ACCENT_NOMADDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/crevus
|
||||
name = "Free City of Crevus"
|
||||
desc = "Situated on the western coast of the Das'nrra continent, the Free City of Crevus is a semi-autonomous city-state in the Democratic People's Republic of Adhomai. Crevan culture can be summed up in a single term: \"Live, and let live.\". Luxury and vice is an integral part of the city and the daily lives of the people there. A lucky man can find great wealth in Crevus only to lose it all in the same night, and return to repeat the cycle again and again. Money can buy anything in this city and money dictates the power. Life for a typical citizen in Crevus is a cycle of work in the service economy and burning away their money in those same businesses at night. Oftentimes when a Crevan becomes bored they find escape through the gangs or join the megacorporations to seek some sort of adventure."
|
||||
possible_accents = list(ACCENT_CREVAN)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/old_nobility
|
||||
name = "Pre-Contact Nobility"
|
||||
desc = "Despite all efforts by the revolutionaries to destroy the Njarir'Akhran nobility during the First Revolution, some of its members survived. These remnants still cling, to varying degrees, to the Pre-Contact traditions; a culture once infamous for its opulence and stratification. The Pre-Contact Nobility is faded to oblivion as its member succumbs to old age and the New Kingdom diverges to its own path. However, its influence is still felt in the Royalist project."
|
||||
possible_accents = list(ACCENT_OLDYASSA)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
@@ -0,0 +1,21 @@
|
||||
/decl/origin_item/culture/offworld_tajara
|
||||
name = "Off-World Tajaran"
|
||||
desc = "Due to its violent history, Adhomai is a large source of migrants to the rest of the galaxy. These Tajara, fleeing conflict or seeking better opportunities, have settled mainly on Tau Ceti. While notable communities existed in the Sol Alliance, they were dissolved following growing hostility against them. Due to the recent migrations and government influence, no major difference exists between the Adhomian and Off-World cultures. However, as the Tajaran communities grow, their peculiarities begin to take a more important role in their identity."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/free_council,
|
||||
/decl/origin_item/origin/little_adhomai
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/free_council
|
||||
name = "Free Tajaran Council"
|
||||
desc = "The Free Tajaran Council is the largest Tajaran community in Himeo. Its origins can be traced back to the First Revolution-era revolutionaries that fled Adhomai. The Free Council culture is the traditional Northern Ras'nrr way of life heavily influenced by the Council's ideology, the situation in Himeo, and the past isolation from the wide Tajaran community. A great emphasis is put on the collective and the survival of the society above the individual. Himean Tajara will usually have an aversion to strict chains of command, preferring to make decisions based on common consensus instead of relying on a leader. Diligence and modesty are considered virtues that every Tajara should strive for. While not necessarily xenophobic, the Free Council Tajara are highly suspicious of outsiders and will take more time to establish bonds with people from outside of their communities."
|
||||
possible_accents = list(ACCENT_NORTHRASNRR, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = list(CITIZENSHIP_FREE_COUNCIL)
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
|
||||
/decl/origin_item/origin/little_adhomai
|
||||
name = "Little Adhomai"
|
||||
desc = "Little Adhomai is the largest off-world Tajaran community. Situated in Mendell City, District Six is the home of most Tajara living in the Republic of Tau Ceti. Because of its relatively short existence, discrimination, and other barriers present in Tau Ceti, the Tajara of Little Adhomai still clings to their native culture. Even the few individuals born here carry a great Adhomian influence, usually identifying themselves with their family's origins. Despite this influence, District Six is also home to its own cultural expressions."
|
||||
possible_accents = list(ACCENT_REPUBICLANSIIK, ACCENT_NAZIRASIIK, ACCENT_CREVAN, ACCENT_DASNRRASIIK, ACCENT_HIGHHARRSIIK, ACCENT_LOWHARRSIIK, ACCENT_AMOHDASIIK, ACCENT_NORTHRASNRR, ACCENT_DINAKK, ACCENT_HARRNRRI, ACCENT_RURALDELVAHHI)
|
||||
possible_citizenships = CITIZENSHIPS_ADHOMAI
|
||||
possible_religions = RELIGIONS_ADHOMAI
|
||||
@@ -0,0 +1,23 @@
|
||||
/decl/origin_item/culture/izweski
|
||||
name = "Izweski Hegemony"
|
||||
desc = "The Izweski Hegemony is home to a majority of Unathi and remains the most powerful centralized force for the species in the modern day. Under the rulership of the Izweski and the religious guidance of the Church of Sk'akh, the Hegemony plays an important role for Sinta interests abroad. It has a strict loyalty to the caste system it is under, prioritizes the importance of the clan first and foremost, and remains the most open to xenocentric interests and customs out of all the current cultures found among Unathi. They embody ideals of diplomatic and cultural adaptability."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/izweski_lower,
|
||||
/decl/origin_item/origin/izweski_upper
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/izweski_lower
|
||||
name = "Hegemony Lower Castes"
|
||||
desc = "Peasants comprise the largest part of the population in the Hegemony. Around them are the Guwan, who are the \"untouchables\" at the bottom of the caste system, and small-time merchants working for their lords. The Contact War saw some Traditionalists ally with and migrate to the Hegemony that were too stubborn to fully integrate into society there. With permission from the owner of the land they work, the noble clan, one can leave their plot and traverse the stars— provided proper tithes are sent back home on behalf of their own clan. It is not uncommon for people to leave and seek education or better circumstances abroad, where they have a higher chance of moving up in the world."
|
||||
important_information = "Should one run away and stop paying tithes back home, especially if they have renounced their Izweski citizenship, they are at risk of having a bounty put on them or being found out and deported."
|
||||
possible_accents = list(ACCENT_HEGEMON_PEASANT, ACCENT_TRAD_PEASANT)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_SOL, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_AUTAKH, RELIGION_SIAKH, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/izweski_upper
|
||||
name = "Hegemony Upper Castes"
|
||||
desc = "Being born into the nobility is a privilege, it is said. Priests, warriors, merchants, doctors, rulers: all of these positions are typically linear through a clan and carried on by each successive generation. Although their nation is poorer than most human countries, the Hegemony nobility still enjoy many comforts and luxuries compared to most of their kin. Though it is hard and rare, there are some success stories of peasants becoming nobles. Feeling out of place on Moghes with their peasant tongue, many find their place abroad. Similarly, nobles that are at risk of dishonoring the clan but have no reason to be made Guwan are sent off-world."
|
||||
important_information = "Work and visitation visas should be mentioned in records as they are possible in any country where a peasant can get citizenship; almost all nobles shy away from getting citizenship abroad as it would be seen as betraying the Hegemon."
|
||||
possible_accents = list(ACCENT_HEGEMON_NOBLE, ACCENT_TRAD_NOBLE)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI)
|
||||
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_SIAKH)
|
||||
@@ -0,0 +1,37 @@
|
||||
/decl/origin_item/culture/spaceborn
|
||||
name = "Spaceborn"
|
||||
desc = "Whether colonists in the far reaches of space, pirates that have forsaken their lives to find a new culture, or those that are merely living on ships and roaming or serving the Hegemon, the Spaceborn Unathi are a vast collective of emerging or niche cultures found across the Orion Spur."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/unathi_pirate,
|
||||
/decl/origin_item/origin/colonist
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/unathi_pirate
|
||||
name = "Pirates of the Spur"
|
||||
desc = "Pirates have no common group holding them all together to work as one. They tend towards ambition and passion, acting impulsively towards what they desire. With Not'zar Izweski's call to pirates to forsake their lifestyles and join his space navy, any pirate that has served four or more years under the Hegemony has their crimes pardoned by him (but not necessarily other states). With this, a good handful of pirates that knew no normalcy are now finding it abroad. Unathi pirates don't have citizenship in their respective countries, typically having a work or visitation visa instead."
|
||||
important_information = "Outside of the Hegemony, records should say they have some kind of visa instead of citizenship."
|
||||
possible_accents = list(ACCENT_TRAD_PEASANT, ACCENT_HEGEMON_PEASANT, ACCENT_TRAD_NOBLE, ACCENT_WASTELAND)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_AUTAKH, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/colonist
|
||||
name = "Colonist"
|
||||
desc = "Regardless of what country you serve and the religion you hold, you became a colonist, living on a gritty world with little infrastructure to carve out a new life for yourself. It could be a Dominian Primary helping guide a colony, relegated with this tiny responsibility as a means to keep you out of the way; it could be living on Ouerea and Gakal'zaal and being one of the first Unathi to settle down and find your way among xenos; it could be living on a nomadic vessel, trading and salvaging, to earn your keep and see the cosmos. By whatever means you acquired, you found your way to the Horizon to move up in the world."
|
||||
possible_accents = list(ACCENT_TRAD_PEASANT, ACCENT_TRAD_NOBLE, ACCENT_HEGEMON_PEASANT, ACCENT_HEGEMON_NOBLE, ACCENT_WASTELAND, ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_HIGH)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION, CITIZENSHIP_ERIDANI)
|
||||
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_SIAKH, RELIGION_AUTAKH, RELIGION_OTHER, RELIGION_MOROZ, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/culture/dominian_unathi
|
||||
name = "Empire of Dominia"
|
||||
desc = "The Empire of Dominia (often simply referred to as \"the Empire\") is an autocratic monarchy that is heavily influenced by its state religion, the Moroz Holy Tribunal, which is often regarded as an offshoot of old Earth faiths. Imperial society is sharply divided between Morozians, which are themselves divided between noble Primaries and commoner Secondaries, and Ma'zals, which make up the population of its conquered worlds. Militaristic and expansionist, the Empire has been increasingly brought into conflict with its neighbors: the Serene Republic of Elyra and Coalition of Colonies. Dominians are often stereotyped as militant, religious, and egotistical."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/dominian_unathi
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/dominian_unathi
|
||||
name = "Dominian Unathi"
|
||||
desc = "Dominian Unathi are those that either helped found House Kazhkz or came after the Great House was created and sought refuge from the Contact War. The Unathi in Dominia are Primaries and Secondaries, with next to none being Ma'zals. Their recent integration proves to be a point of contention among the Empire of Dominia: some find them welcome, should they be loyal, while others find their presence and conduct to be distasteful and dishonorable. For good or bad, they're here to stay, and they follow some semblance of their former codes and traditions here under the Great Holy Emperor."
|
||||
possible_accents = list(ACCENT_DOMINIA_VULGAR, ACCENT_DOMINIA_HIGH)
|
||||
possible_citizenships = list(CITIZENSHIP_DOMINIA, CITIZENSHIP_BIESEL)
|
||||
possible_religions = list(RELIGION_MOROZ)
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
/decl/origin_item/culture/traditionalists //insert political joke
|
||||
name = "Traditionalists"
|
||||
desc = "Almost every former or current nation under the sun that isn't allied with the Izweski Hegemony is considered a part of the now-defunct Traditionalist Coalition. This includes people that fled to the Hegemony to escape the nuclear fallout, the majority of Traditionalists on Ouerea that have once rallied against Not'zar Izweski and will do so again, or those left to the Touched Lands to suffer and adapt to harsh new climates. Traditionalists are known to make new homes and embody the strength of the Unathi species: geographical and physical adaptability."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/trad_peasants,
|
||||
/decl/origin_item/origin/trad_nobles,
|
||||
/decl/origin_item/origin/wastelander
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/trad_peasants //Do not make the joke. Do not make the joke. Do not m
|
||||
name = "Traditionalist Peasants"
|
||||
desc = "Though not necessarily restricted to a caste structure like the Hegemony, there is still a clear divide between the rich and the poor, and the peasantry show this. Strong, hardy, and stubborn, these folk are arguably the most hardy among Unathi, willing to stick their claws in the mud to do what needs to be done to survive and even thrive. Their religions, traditions, and practices vary strongly, and it is likely that two Unathi from the same Traditionalist town may look completely different from each other, both literally and figuratively. Some that used to be considered nobles are now peasants due to losing their land, riches, and clans."
|
||||
important_information = "Traditionalists are the most likely to emigrate decades before showing up on ship, so they are the least restricted when it comes to their background."
|
||||
possible_accents = list(ACCENT_TRAD_PEASANT, ACCENT_TRAD_NOBLE)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_SIAKH, RELIGION_AUTAKH, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/trad_nobles
|
||||
name = "Traditionalist Upper Castes"
|
||||
desc = "The wealthy of the Traditionalists managed to find better purchase than most of their kin. Some fled to Dominia to form the Great House Kazhkz and others left Moghes to join them later; some decided to stake their chances abroad while clinging to their beliefs, such as on Ouerea; some still, stubborn as they were, stayed firmly in their spot and tried to survive on the fringes of Unathite society. These former nobles, depending on who you ask, are now trying to build up their former lives and luxuries, though sometimes to no avail. To most, they hold little standing other than titles above the average peasant. Despite this, Traditionalists managed to find success on Ouerea, where they hold a semblance of their former societies while living under the rule of the Hegemon and Hephaestus Industries."
|
||||
important_information = "Traditionalists are the most likely to emigrate decades before showing up on ship, so they are the least restricted when it comes to their background."
|
||||
possible_accents = list(ACCENT_TRAD_NOBLE)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_AUTAKH, RELIGION_SIAKH, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/wastelander
|
||||
name = "Wastelander"
|
||||
desc = "The Wastelanders carved out a life for themselves amidst nuclear devastation. Si'akh managed to abuse the despair and pain of these Unathi to form a cult of personality for himself, as well as a new religion. Banditry remains common as new tribes and clans form in the desert wastes, but there is still hope. The Oasis Clans and some other settlements have made new towns and villages where life is starting to recuperate and find normalcy again. Still, every day is a struggle, and whenever there is an opportunity to flee offworld, it is taken eagerly."
|
||||
possible_accents = list(ACCENT_WASTELAND)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION)
|
||||
possible_religions = list(RELIGION_THAKH, RELIGION_SIAKH, RELIGION_OTHER, RELIGION_NONE)
|
||||
@@ -0,0 +1,27 @@
|
||||
/decl/origin_item/culture/unknown
|
||||
name = "Unknown"
|
||||
desc = "You are not sure where you come from."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/unknown
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/unknown
|
||||
name = "Unknown"
|
||||
desc = "You're not sure where exactly you come from."
|
||||
possible_accents = list(ACCENT_CETI, ACCENT_BLUESPACE, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/culture/golem
|
||||
name = "Golem"
|
||||
desc = "You are a Golem."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/unknown
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/golem
|
||||
name = "Golem"
|
||||
desc = "You're a Golem."
|
||||
possible_accents = list(ACCENT_BLUESPACE)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_NONE)
|
||||
@@ -0,0 +1,29 @@
|
||||
/decl/origin_item/culture/cthur_breeder
|
||||
name = "C'thur Brood"
|
||||
desc = "Known as 'The Weavers', they are the third Hive that has developed relationships with other sophonts of the Orion Spur. While their arrival was kept in secret by the Jargon Federation, the revelation has reignited diplomatic disputes between K'lax and C'thur, with outright hostility met by the K'lax towards the C'thur. "
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/cthur_b,
|
||||
/decl/origin_item/origin/mouv_b,
|
||||
/decl/origin_item/origin/vytel_b
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/cthur_b
|
||||
name = "C'thur Brood"
|
||||
desc = "The brood of the High Queen C'thur. Due to the Queen's health, many remain near Diulszi."
|
||||
possible_accents = list(ACCENT_CTHUR, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_CTHUR)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/mouv_b
|
||||
name = "Mouv Brood"
|
||||
desc = "Her brood leads Vaurca scientific research in Skrellian space, and is also brokering deals with the Eridani Federation. She is also known for purchasing a portion of Einstein Engines."
|
||||
possible_accents = list(ACCENT_CTHUR, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_CTHUR)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/vytel_b
|
||||
name = "Vytel Brood"
|
||||
desc = "Known for upholding the law, Vytel is the Warrior brood of the C'thur. They are spread within Jargon space, the Eridani Federation, and the Corporate Reconstruction Zone."
|
||||
possible_accents = list(ACCENT_CTHUR, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_CTHUR)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
@@ -0,0 +1,29 @@
|
||||
/decl/origin_item/culture/klax_breeder
|
||||
name = "K'lax Hive"
|
||||
desc = "The new High Queen of the K'lax, the Zkaii Brood is often mocked for their eccentric Mother Dream religion. Many still remain within Tret and other Izweski territories."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/zkaii_b,
|
||||
/decl/origin_item/origin/vedhra_b,
|
||||
/decl/origin_item/origin/tupii_b
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/zkaii_b
|
||||
name = "Zkaii Brood"
|
||||
desc = "The new High Queen of the K'lax, the Zkaii Brood is often mocked for their eccentric Mother Dream religion. Many still remain within Tret and other Izweski territories."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_KLAX)
|
||||
possible_religions = list(RELIGION_PILOTDREAM)
|
||||
|
||||
/decl/origin_item/origin/vedhra_b
|
||||
name = "Vedhra Brood"
|
||||
desc = "The brood is mostly known for their archeological work and their production of k'ois in Pid, a moon near Tret."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_KLAX)
|
||||
possible_religions = list(RELIGION_PREIMMINENNCE)
|
||||
|
||||
/decl/origin_item/origin/tupii_b
|
||||
name = "Tupii-K'lax Brood"
|
||||
desc = "The old K'lax brood, reinvigorated by the newly elected Queen Tupii. While older generations retain many customs of Mother K'lax, Tupii has attempted to modernize the brood and prove their loyalty."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_KLAX)
|
||||
possible_religions = list(RELIGION_PREIMMINENNCE, RELIGION_HIVEPANTHEON)
|
||||
@@ -0,0 +1,45 @@
|
||||
/decl/origin_item/culture/zora_breeder
|
||||
name = "Zo'ra Hive"
|
||||
desc = "Known as 'the Unstoppable', Zo'ra is the largest and most powerful Hive. It was discovered by humanity following the spotting of their Hiveship, dubbed as 'Titan Prime'. Zo'ra themselves to be the best of their species, and the face of the Vaurca as a whole. They have settled mainly in Tau Ceti across multiple planets including Biesel, New Gibson, Luthien and Caprice. The latter two are official colonies of the hive, with the Zo'ra's \"Capital\" of New Sedantis residing on Caprice, along with the reformed Court of Queens chambers."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/zoleth_b,
|
||||
/decl/origin_item/origin/scay_b,
|
||||
/decl/origin_item/origin/vaur_b,
|
||||
/decl/origin_item/origin/xakt_b,
|
||||
/decl/origin_item/origin/athvur_b
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/zoleth_b
|
||||
name = "Zoleth Brood"
|
||||
desc = "The Warrior brood of the Zo'ra, Zoleth is established in Caprice, Tau Ceti. Although feared as a warmonger, the Zoleth Brood is known for their diplomacy."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/scay_b
|
||||
name = "Scay Brood"
|
||||
desc = "The scientific brood of the Zo'ra, Scay is established in the Xerxes Biodome, New Gibson. The Queen is reluctant and eccentric, qualities shared with her brood."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/vaur_b
|
||||
name = "Vaur Brood"
|
||||
desc = "The brood of the current High Queen. While Queen Vaur now resides in Caprice, most of her subjects remain in Flagsdale, Mendell City."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/xakt_b
|
||||
name = "Xakt Brood"
|
||||
desc = "Located in Luthien, Tau Ceti, the brood is mostly Bound Workers in industrial roles."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/athvur_b
|
||||
name = "Athvur"
|
||||
desc = "Athvur is a unique brood, as it has assimilated plenty of human customs. While the brood originally resided in Phoenixport, Biesel, they have relocated to Belle Côte."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
@@ -0,0 +1,45 @@
|
||||
/decl/origin_item/culture/cthur
|
||||
name = "C'thur Brood"
|
||||
desc = "Known as 'The Weavers', they are the third Hive that has developed relationships with other sophonts of the Orion Spur. While their arrival was kept in secret by the Jargon Federation, the revelation has reignited diplomatic disputes between K'lax and C'thur, with outright hostility met by the K'lax towards the C'thur."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/cthur,
|
||||
/decl/origin_item/origin/mouv,
|
||||
/decl/origin_item/origin/vytel,
|
||||
/decl/origin_item/origin/xetl,
|
||||
/decl/origin_item/origin/klatxatl
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/cthur
|
||||
name = "C'thur Brood"
|
||||
desc = "The brood of the High Queen C'thur. Due to the Queen's health, many remain near Diulszi."
|
||||
possible_accents = list(ACCENT_CTHUR, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_ERIDANI, CITIZENSHIP_CTHUR, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/mouv
|
||||
name = "Mouv Brood"
|
||||
desc = "Her brood leads Vaurca scientific research in Skrellian space, and is also brokering deals with the Eridani Federation. She is also known for purchasing a portion of Einstein Engines."
|
||||
possible_accents = list(ACCENT_CTHUR, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_ERIDANI, CITIZENSHIP_CTHUR, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/vytel
|
||||
name = "Vytel Brood"
|
||||
desc = "Known for upholding the law, Vytel is the Warrior brood of the C'thur. They are spread within Jargon space, the Eridani Federation, and the Corporate Reconstruction Zone."
|
||||
possible_accents = list(ACCENT_CTHUR, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_ERIDANI, CITIZENSHIP_CTHUR, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/xetl
|
||||
name = "Xetl Brood"
|
||||
desc = "While Queen Xetl is kept away from negotiations, her brood is usually exported to human space for their labor."
|
||||
possible_accents = list(ACCENT_CTHUR, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_JARGON, CITIZENSHIP_ERIDANI, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/klatxatl
|
||||
name = "Klatxatl"
|
||||
desc = "This term is employed for the 'Punished' or rejected groups of the C'thur. In a short time, they have lost ties with the broader Hive, and have formed a culture of their own."
|
||||
possible_accents = list(ACCENT_CTHUR, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_OTHER, RELIGION_NONE)
|
||||
@@ -0,0 +1,61 @@
|
||||
/decl/origin_item/culture/klax
|
||||
name = "K'lax Hive"
|
||||
desc = "Known as 'The Deceivers', it was the second Hive discovered by humanity after their Hiveship, Klo'zxera, appeared in the Unathi system of Uueoa-Esa. K'lax is known as a client state of the Zo'ra, but since the Exodus from Sedantis they have struggled for political independence. Now parting their own ways, both Hives have developed differently. "
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/zkaii,
|
||||
/decl/origin_item/origin/vetju,
|
||||
/decl/origin_item/origin/leto,
|
||||
/decl/origin_item/origin/vedhra,
|
||||
/decl/origin_item/origin/tupii,
|
||||
/decl/origin_item/origin/mikuetz,
|
||||
/decl/origin_item/origin/queenless
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/zkaii
|
||||
name = "Zkaii Brood"
|
||||
desc = "The new High Queen of the K'lax, the Zkaii Brood is often mocked for their eccentric Mother Dream religion. Many still remain within Tret and other Izweski territories."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_KLAX)
|
||||
possible_religions = list(RELIGION_PILOTDREAM)
|
||||
|
||||
/decl/origin_item/origin/vetju
|
||||
name = "Vetju Brood"
|
||||
desc = "Often regarded as a K'lax-supremacist brood, Vetju is also known for her engineers. The brood has recently expanded beyond Tret."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/leto
|
||||
name = "Leto Brood" //jared?
|
||||
desc = "The brood is mostly known for their archeological work and their production of k'ois in Pid, a moon near Tret."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_PILOTDREAM, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/vedhra
|
||||
name = "Vedhra Brood"
|
||||
desc = "The brood is mostly known for their archeological work and their production of k'ois in Pid, a moon near Tret."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_KLAX)
|
||||
possible_religions = list(RELIGION_PREIMMINENNCE)
|
||||
|
||||
/decl/origin_item/origin/tupii
|
||||
name = "Tupii-K'lax Brood"
|
||||
desc = "The old K'lax brood, reinvigorated by the newly elected Queen Tupii. While older generations retain many customs of Mother K'lax, Tupii has attempted to modernize the brood and prove their loyalty."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_KLAX)
|
||||
possible_religions = list(RELIGION_PREIMMINENNCE, RELIGION_HIVEPANTHEON)
|
||||
|
||||
/decl/origin_item/origin/mikuetz
|
||||
name = "Mi'kuetz Brood"
|
||||
desc = " A group of Queenless K'lax in the Moghesian Wasteland. They are known for their cheerfulness and their aid in the reconstruction of the Unathi home planet."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI)
|
||||
possible_religions = list(RELIGION_PILOTDREAM, RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_OTHER, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/queenless
|
||||
name = "Queenless"
|
||||
desc = " A broad descriptor for the unrepresented groups in the Hive. The Breeders of the factions once belonged to forgotten broods or were foreign rulers that fell into the domain of the K'lax. The Yiaa'mak'tzut diaspora and other rebellious K'lax are spread across Izweski territory, Biesel, and even Eridani."
|
||||
possible_accents = list(ACCENT_KLAX, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_PILOTDREAM, RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_OTHER, RELIGION_NONE)
|
||||
@@ -0,0 +1,53 @@
|
||||
/decl/origin_item/culture/zora
|
||||
name = "Zo'ra Hive"
|
||||
desc = "Known as 'the Unstoppable', Zo'ra is the largest and most powerful Hive. It was discovered by humanity following the spotting of their Hiveship, dubbed as 'Titan Prime'. Zo'ra themselves to be the best of their species, and the face of the Vaurca as a whole. They have settled mainly in Tau Ceti across multiple planets including Biesel, New Gibson, Luthien and Caprice. The latter two are official colonies of the hive, with the Zo'ra's \"Capital\" of New Sedantis residing on Caprice, along with the reformed Court of Queens chambers."
|
||||
possible_origins = list(
|
||||
/decl/origin_item/origin/zoleth,
|
||||
/decl/origin_item/origin/scay,
|
||||
/decl/origin_item/origin/vaur,
|
||||
/decl/origin_item/origin/xakt,
|
||||
/decl/origin_item/origin/athvur,
|
||||
/decl/origin_item/origin/queenless
|
||||
)
|
||||
|
||||
/decl/origin_item/origin/zoleth
|
||||
name = "Zoleth Brood"
|
||||
desc = "The Warrior brood of the Zo'ra, Zoleth is established in Caprice, Tau Ceti. Although feared as a warmonger, the Zoleth Brood is known for their diplomacy."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/scay
|
||||
name = "Scay Brood"
|
||||
desc = "The scientific brood of the Zo'ra, Scay is established in the Xerxes Biodome, New Gibson. The Queen is reluctant and eccentric, qualities shared with her brood."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/vaur
|
||||
name = "Vaur Brood"
|
||||
desc = "The brood of the current High Queen. While Queen Vaur now resides in Caprice, most of her subjects remain in Flagsdale, Mendell City."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/xakt
|
||||
name = "Xakt Brood"
|
||||
desc = "Located in Luthien, Tau Ceti, the brood is mostly Bound Workers in industrial roles."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/athvur
|
||||
name = "Athvur"
|
||||
desc = "Athvur is a unique brood, as it has assimilated plenty of human customs. While the brood originally resided in Phoenixport, Biesel, they have relocated to Belle Côte."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_BIESEL, CITIZENSHIP_ZORA)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_NONE)
|
||||
|
||||
/decl/origin_item/origin/queenless
|
||||
name = "Queenless"
|
||||
desc = "A broad descriptor for the unrepresented groups in the Hive. The Breeders of the factions once belonged to forgotten broods or were foreign rulers that fell into the domain of the Zo'ra. Most of the Queenless Vaurcae live impoverished in Flagsdale, Mendell City."
|
||||
possible_accents = list(ACCENT_ZORA, ACCENT_TTS)
|
||||
possible_citizenships = list(CITIZENSHIP_NONE)
|
||||
possible_religions = list(RELIGION_HIVEPANTHEON, RELIGION_PREIMMINENNCE, RELIGION_OTHER, RELIGION_NONE)
|
||||
@@ -34,6 +34,10 @@
|
||||
description = "An Indian nontheistic religion encompassing a variety of traditions, beliefs and spiritual practices based on the teachings of the Buddha. Someone who practices Buddhism is called a Buddhist."
|
||||
book_name = "tripitaka"
|
||||
|
||||
/datum/religion/shintoism
|
||||
name = RELIGION_SHINTO
|
||||
description = "The word Shinto, which literally means \"the way of kami\" (generally sacred or divine power, specifically the various gods or deities), came into use in order to distinguish indigenous Japanese beliefs from Buddhism, which had been introduced into Japan in the 6th century ce. Shinto has no founder, no official sacred scriptures in the strict sense, and no fixed dogmas, but it has preserved its guiding beliefs throughout the ages. Someone who practices Shinto is called a Shintoist."
|
||||
|
||||
/datum/religion/moroz
|
||||
name = RELIGION_MOROZ
|
||||
description = "The state religion of the Empire of Dominia, the Moroz Holy Tribunal is an eclectic mixture of old Earth faiths and the adaptations given to those faiths by the \
|
||||
|
||||
@@ -32,6 +32,6 @@
|
||||
description = "Kir'gul is the belief that emphasises the focus on the full individuality of a Skrell, suppressing the Wake as to not push people into thoughts that were not truly \
|
||||
their own. This belief has mainly gained traction among the Skrell that live amongst alien dominant species, where the Federation fueled collective emphasis is not as prevalent. \
|
||||
After the fall of Glorsh-Omega, this belief has seen significant traction amongst both foreign Skrell and domestic, as many Skrell are now wary about the threat of a collective \
|
||||
entity, whether that be artificial or biological. This belief system enforces the Ya'Qu, or ‘the right to live', a saying that is similar to the human ‘live in the moment'. As \
|
||||
entity, whether that be artificial or biological. This belief system enforces the Ya'Qu, or 'the right to live', a saying that is similar to the human 'live in the moment'. As \
|
||||
such, the Skrell following the Kir'gul belief system often are explorers, artists, or other such creators, and reject authority in favor of individuality."
|
||||
book_name = "book of Ya'Qu"
|
||||
Reference in New Issue
Block a user