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Implement mixed secret (#2849)
Implements mixed secret as a gamemode. It's another snowflake mode which taps into more snowflake functions. :ree: Went over all references to "secret" and swapped them for a macro where applicable. SSticker.hide_mode now holds a reference to which type of secret was picked. "random" gamemode will now pick from both secret lists for added randomness! Implementation of https://forums.aurorastation.org/viewtopic.php?f=18&t=8253
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@@ -598,7 +598,7 @@ proc/admin_notice(var/message, var/rights)
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<center><B>Game Panel</B></center><hr>\n
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<A href='?src=\ref[src];c_mode=1'>Change Game Mode</A><br>
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"}
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if(master_mode == "secret")
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if(master_mode == ROUNDTYPE_STR_SECRET || master_mode == ROUNDTYPE_STR_MIXED_SECRET)
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dat += "<A href='?src=\ref[src];f_secret=1'>(Force Secret Mode)</A><br>"
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dat += {"
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