Runtime map now loads in ~11 seconds instead of ~40, sped up various other things (#19957)

Runtime map now has a bunch of new areas / items with often-tested
stuffs, and some hard-to-put-at-runtime stuffs.
Runtime map jobs now are positioned to make it faster to reach the
aforementioned often-tested stuffs.
Runtime map doesn't generate an overmap anymore by default, which speeds
up the process.
Runtime map now loads in ~11 seconds instead of ~40 seconds as it was
before.
Updated the maploader to be faster in parsing maps.
Bapi is not engaged anymore if we're only measuring the map size, which
speeds up the process.
In fastboot we do not generate the codexes anymore, which speeds up the
process.
In fastboot and if exoplanets and away sites are not enabled, we do not
parse the map templates anymore, which speeds up the process.
Updated the icon smoothing to be faster.
Optimized cargo area code.
Other optimizations.
This commit is contained in:
Fluffy
2024-10-06 21:31:01 +00:00
committed by GitHub
parent 9636363e60
commit b8902e2e16
124 changed files with 1238 additions and 134598 deletions
+2 -2
View File
@@ -351,11 +351,11 @@
return
var/temperature = src.get_temperature()
if(temperature >= REAGENTS_BURNING_TEMP_HIGH)
var/burn_damage = Clamp(total_volume*(temperature - REAGENTS_BURNING_TEMP_HIGH)*REAGENTS_BURNING_TEMP_HIGH_DAMAGE,0,min(total_volume*2,REAGENTS_BURNING_TEMP_HIGH_DAMAGE_CAP))
var/burn_damage = clamp(total_volume*(temperature - REAGENTS_BURNING_TEMP_HIGH)*REAGENTS_BURNING_TEMP_HIGH_DAMAGE,0,min(total_volume*2,REAGENTS_BURNING_TEMP_HIGH_DAMAGE_CAP))
target.adjustFireLoss(burn_damage)
target.visible_message(SPAN_DANGER("The hot liquid burns [target]!"))
else if(temperature <= REAGENTS_BURNING_TEMP_LOW)
var/burn_damage = Clamp(total_volume*(REAGENTS_BURNING_TEMP_LOW - temperature)*REAGENTS_BURNING_TEMP_LOW_DAMAGE,0,min(total_volume*2,REAGENTS_BURNING_TEMP_LOW_DAMAGE_CAP))
var/burn_damage = clamp(total_volume*(REAGENTS_BURNING_TEMP_LOW - temperature)*REAGENTS_BURNING_TEMP_LOW_DAMAGE,0,min(total_volume*2,REAGENTS_BURNING_TEMP_LOW_DAMAGE_CAP))
target.adjustFireLoss(burn_damage)
target.visible_message(SPAN_DANGER("The freezing liquid burns [target]!"))
+3 -3
View File
@@ -215,14 +215,14 @@
else if(action == "add")
if(params["amount"])
var/rtype = text2path(params["add"])
var/amount = Clamp((text2num(params["amount"])), 0, 200)
var/amount = clamp((text2num(params["amount"])), 0, 200)
beaker.reagents.trans_type_to(src, rtype, amount)
return TRUE
else if (action == "remove")
if(params["amount"])
var/rtype = text2path(params["remove"])
var/amount = Clamp((text2num(params["amount"])), 0, 200)
var/amount = clamp((text2num(params["amount"])), 0, 200)
if(mode)
reagents.trans_type_to(beaker, rtype, amount)
else
@@ -263,7 +263,7 @@
if (action == "createpill_multiple")
count = tgui_input_number(usr, "Select the number of pills to make.", src.name, pillamount, max_pill_count, 1)
count = Clamp(count, 1, max_pill_count)
count = clamp(count, 1, max_pill_count)
if(reagents.total_volume/count < 1) //Sanity checking.
return TRUE
+1 -1
View File
@@ -103,7 +103,7 @@
LAZYSET(M.chem_doses, type, LAZYACCESS(M.chem_doses, type) + removed)
var/bodytempchange = Clamp((holder.get_temperature() - M.bodytemperature) * removed * REAGENTS_BODYTEMP,-REAGENTS_BODYTEMP_MAX * removed, REAGENTS_BODYTEMP_MAX * removed)
var/bodytempchange = clamp((holder.get_temperature() - M.bodytemperature) * removed * REAGENTS_BODYTEMP,-REAGENTS_BODYTEMP_MAX * removed, REAGENTS_BODYTEMP_MAX * removed)
if(abs(bodytempchange) >= REAGENTS_BODYTEMP_MIN)
M.bodytemperature += round(bodytempchange,REAGENTS_BODYTEMP_MIN)
holder.set_temperature(holder.get_temperature() - round(bodytempchange,REAGENTS_BODYTEMP_MIN))
@@ -132,7 +132,7 @@
/singleton/reagent/nutriment/proc/digest(var/mob/living/carbon/M, var/removed, var/datum/reagents/holder)
M.heal_organ_damage(regen_factor * removed, 0)
M.adjustNutritionLoss(-nutriment_factor * removed)
M.nutrition_attrition_rate = Clamp(M.nutrition_attrition_rate + attrition_factor, 1, 2)
M.nutrition_attrition_rate = clamp(M.nutrition_attrition_rate + attrition_factor, 1, 2)
M.add_chemical_effect(CE_BLOODRESTORE, blood_factor * removed)
M.intoxication -= min(M.intoxication,nutriment_factor*removed*0.05) //Nutrients can absorb alcohol.
@@ -155,7 +155,7 @@
var/nut_fact = holder.reagent_data[type]["cooked"] ? nutriment_factor : nutriment_factor / 2 // it's the nut fact
M.heal_organ_damage(regen_factor * removed, 0)
M.adjustNutritionLoss(-nut_fact * removed)
M.nutrition_attrition_rate = Clamp(M.nutrition_attrition_rate + attrition_factor, 1, 2)
M.nutrition_attrition_rate = clamp(M.nutrition_attrition_rate + attrition_factor, 1, 2)
M.add_chemical_effect(CE_BLOODRESTORE, blood_factor * removed)
M.intoxication -= min(M.intoxication,nut_fact*removed*0.05) //Nutrients can absorb alcohol.
@@ -218,7 +218,7 @@
value = 6
/singleton/reagent/tricordrazine/affect_blood(var/mob/living/carbon/M, var/alien, var/removed, var/datum/reagents/holder)
var/power = 1 + Clamp((holder.get_temperature() - (T0C + 20))*0.1,-0.5,0.5)
var/power = 1 + clamp((holder.get_temperature() - (T0C + 20))*0.1,-0.5,0.5)
//Heals 10% more brute and less burn for every 1 celcius above 20 celcius, up 50% more/less.
//Heals 10% more burn and less brute for every 1 celcius below 20 celcius, up to 50% more/less.
M.heal_organ_damage(3 * removed * power,3 * removed * power)
@@ -63,7 +63,7 @@
name = lowertext("[english_list(words)] [base_name]")
if(length(name) > 80) name = "[pick(list("absurd","colossal","enormous","ridiculous"))] [base_name]"
w_class = n_ceil(Clamp((ingredients.len/2),2,4))
w_class = n_ceil(clamp((ingredients.len/2),2,4))
/obj/item/reagent_containers/food/snacks/csandwich/Destroy()
QDEL_LIST(ingredients)
@@ -260,14 +260,14 @@
attacking_item.reagents.trans_to(returningitem, attacking_item.reagents.total_volume) //Old chip to new chip
if(attacking_item.icon_state == "chip_half")
returningitem.icon_state = "[returningitem.icon_state]_half"
returningitem.bitesize = Clamp(returningitem.reagents.total_volume,1,10)
returningitem.bitesize = clamp(returningitem.reagents.total_volume,1,10)
else if(prob(1))
memed = 1
to_chat(user, "You scoop up some dip with \the [returningitem], but mid-scoop, \the [returningitem] breaks off into the dreadful abyss of dip, never to be seen again...")
returningitem.icon_state = "[returningitem.icon_state]_half"
returningitem.bitesize = Clamp(returningitem.reagents.total_volume,1,10)
returningitem.bitesize = clamp(returningitem.reagents.total_volume,1,10)
else
returningitem.bitesize = Clamp(returningitem.reagents.total_volume*0.5,1,10)
returningitem.bitesize = clamp(returningitem.reagents.total_volume*0.5,1,10)
qdel(attacking_item)
reagents.trans_to(returningitem, bitesize) //Dip to new chip
user.put_in_hands(returningitem)
@@ -281,7 +281,7 @@
AddOverlays("capped")
if(reagents && reagents.total_volume)
worn_overlay = Clamp(round((reagents.total_volume / volume * 15),5), 1, 15) //rounded_vol
worn_overlay = clamp(round((reagents.total_volume / volume * 15),5), 1, 15) //rounded_vol
AddOverlays(overlay_image(icon, "[iconstring][worn_overlay]", color = reagents.get_color()))
worn_overlay_color = reagents.get_color() // handles inhands
else