diff --git a/code/game/mecha/equipment/mecha_equipment.dm b/code/game/mecha/equipment/mecha_equipment.dm
index c9974cb76df..b55419d8619 100644
--- a/code/game/mecha/equipment/mecha_equipment.dm
+++ b/code/game/mecha/equipment/mecha_equipment.dm
@@ -17,12 +17,11 @@
/obj/item/mecha_parts/mecha_equipment/proc/do_after_cooldown(target=1)
- spawn(equip_cooldown)
- set_ready_state(1)
- if(target && chassis)
- return 1
- return 0
-
+ sleep(equip_cooldown)
+ set_ready_state(1)
+ if(target && chassis)
+ return 1
+ return 0
/obj/item/mecha_parts/mecha_equipment/New()
..()
diff --git a/code/game/mecha/equipment/tools/tools.dm b/code/game/mecha/equipment/tools/tools.dm
index befd1247a20..6a3decc5cf5 100644
--- a/code/game/mecha/equipment/tools/tools.dm
+++ b/code/game/mecha/equipment/tools/tools.dm
@@ -83,8 +83,8 @@
if(!target_obj.vars.Find("unacidable") || target_obj.unacidable) return
set_ready_state(0)
chassis.use_power(energy_drain)
- chassis.visible_message("[chassis] starts to drill [target]", "You hear the drill.")
- occupant_message("You start to drill [target]")
+ chassis.visible_message("\The [chassis] starts to drill \the [target]", "You hear a large drill.")
+ occupant_message("You start to drill \the [target]")
var/T = chassis.loc
var/C = target.loc //why are these backwards? we may never know -Pete
if(do_after_cooldown(target))
@@ -92,15 +92,15 @@
if(istype(target, /turf/simulated/wall))
var/turf/simulated/wall/W = target
if(W.reinf_material)
- occupant_message("[target] is too durable to drill through.")
+ occupant_message("\The [target] is too durable to drill through.")
else
- log_message("Drilled through [target]")
+ log_message("Drilled through \the [target]")
target.ex_act(2)
else if(istype(target, /turf/simulated/mineral))
for(var/turf/simulated/mineral/M in range(chassis,1))
if(get_dir(chassis,M)&chassis.dir)
M.GetDrilled()
- log_message("Drilled through [target]")
+ log_message("Drilled through \the [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
if(ore_box)
@@ -111,7 +111,7 @@
for(var/turf/simulated/floor/asteroid/M in range(chassis,1))
if(get_dir(chassis,M)&chassis.dir)
M.gets_dug()
- log_message("Drilled through [target]")
+ log_message("Drilled through \the [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
if(ore_box)
@@ -119,7 +119,7 @@
if(get_dir(chassis,ore)&chassis.dir)
ore.Move(ore_box)
else if(target.loc == C)
- log_message("Drilled through [target]")
+ log_message("Drilled through \the [target]")
target.ex_act(2)
return 1
@@ -138,8 +138,8 @@
if(target_obj.unacidable) return
set_ready_state(0)
chassis.use_power(energy_drain)
- chassis.visible_message("[chassis] starts to drill [target]", "You hear the drill.")
- occupant_message("You start to drill [target]")
+ chassis.visible_message("\The [chassis] starts to drill \the [target]", "You hear a large drill.")
+ occupant_message("You start to drill \the [target]")
var/T = chassis.loc
var/C = target.loc //why are these backwards? we may never know -Pete
if(do_after_cooldown(target))
@@ -147,13 +147,13 @@
if(istype(target, /turf/simulated/wall))
var/turf/simulated/wall/W = target
if(!W.reinf_material || do_after_cooldown(target))//To slow down how fast mechs can drill through the station
- log_message("Drilled through [target]")
+ log_message("Drilled through \the [target]")
target.ex_act(3)
else if(istype(target, /turf/simulated/mineral))
for(var/turf/simulated/mineral/M in range(chassis,1))
if(get_dir(chassis,M)&chassis.dir)
M.GetDrilled()
- log_message("Drilled through [target]")
+ log_message("Drilled through \the [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
if(ore_box)
@@ -163,14 +163,14 @@
else if(istype(target,/turf/simulated/floor/asteroid))
for(var/turf/simulated/floor/asteroid/M in range(target,1))
M.gets_dug()
- log_message("Drilled through [target]")
+ log_message("Drilled through \the [target]")
if(locate(/obj/item/mecha_parts/mecha_equipment/tool/hydraulic_clamp) in chassis.equipment)
var/obj/structure/ore_box/ore_box = locate(/obj/structure/ore_box) in chassis:cargo
if(ore_box)
for(var/obj/item/weapon/ore/ore in range(target,1))
ore.Move(ore_box)
else if(target.loc == C)
- log_message("Drilled through [target]")
+ log_message("Drilled through \the [target]")
target.ex_act(2)
return 1