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mob/living/Life() now handles processing grabs.
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@@ -100,10 +100,6 @@
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pulse = handle_pulse()
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// Grabbing
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for(var/obj/item/weapon/grab/G in src)
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G.process()
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/mob/living/carbon/human/breathe()
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if(!in_stasis)
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..()
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@@ -40,6 +40,9 @@
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update_pulling()
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for(var/obj/item/weapon/grab/G in src)
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G.process()
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update_canmove()
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/mob/living/proc/handle_breathing()
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