Fixes AI eye being unable to traverse Z-levels (#21708)

## About PR

Fixes a bug introduced in #21626. I misunderstood the purpose of a check
which was allowing eyeobjects to Z-travel, my bad!

- Fixes #21695
This commit is contained in:
Kano
2026-01-14 17:01:07 +00:00
committed by GitHub
parent 71c8c64667
commit ba07ebeb30
3 changed files with 12 additions and 1 deletions
+1 -1
View File
@@ -150,7 +150,7 @@
sprint = initial
return 1
// If the eye movement needs to be restricted by any means, override this
/// If the eye movement needs to be restricted by any additional means, override this.
/mob/abstract/eye/proc/check_allowed_movement(turf/step)
return TRUE