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Fixes AI eye being unable to traverse Z-levels (#21708)
## About PR Fixes a bug introduced in #21626. I misunderstood the purpose of a check which was allowing eyeobjects to Z-travel, my bad! - Fixes #21695
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@@ -150,7 +150,7 @@
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sprint = initial
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return 1
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// If the eye movement needs to be restricted by any means, override this
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/// If the eye movement needs to be restricted by any additional means, override this.
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/mob/abstract/eye/proc/check_allowed_movement(turf/step)
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return TRUE
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