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Some Projectile Code Cleanup (#22217)
Cleaning up some memory leaks due to projectiles. This one I've actually made by hand.
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@@ -44,6 +44,10 @@
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var/image/targeted_overlay
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/obj/effect/overmap/Destroy()
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QDEL_NULL(targeted_overlay)
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return ..()
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//Overlay of how this object should look on other skyboxes
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/obj/effect/overmap/proc/get_skybox_representation()
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return
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