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Updates subsystem definitions to new standards. (#17470)
* My heart is dragging me down into... ...oblivion! * drifting closer to the edge but she won't have me * ever round me we are dead before we meet her * for the last time * wake up in sweat * n * fff * uff --------- Co-authored-by: Matt Atlas <liermattia@gmail.com>
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@@ -642,7 +642,7 @@
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playsound(src.loc, "sound/weapons/smash.ogg", 75, 1)
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// Stats.
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SSfeedback.IncrementSimpleStat("openturf_human_falls")
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SSstatistics.IncrementSimpleStat("openturf_human_falls")
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addtimer(CALLBACK(src, PROC_REF(post_fall_death_check)), 2 MINUTES, TIMER_UNIQUE | TIMER_OVERRIDE)
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return TRUE
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@@ -653,7 +653,7 @@
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/mob/living/carbon/human/proc/post_fall_death_check()
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if (stat == DEAD)
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SSfeedback.IncrementSimpleStat("openturf_human_deaths")
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SSstatistics.IncrementSimpleStat("openturf_human_deaths")
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/obj/vehicle/fall_impact(levels_fallen, stopped_early = FALSE, var/damage_mod = 1)
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. = ..()
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