Updates subsystem definitions to new standards. (#17470)

* My heart is dragging me down into...

...oblivion!

* drifting closer to the edge but she won't have me

* ever round me we are dead before we meet her

* for the last time

* wake up in sweat

* n

* fff

* uff

---------

Co-authored-by: Matt Atlas <liermattia@gmail.com>
This commit is contained in:
Matt Atlas
2023-10-01 14:24:40 +00:00
committed by GitHub
co-authored by Matt Atlas
parent aff9d2a1f3
commit baeb7c6afd
127 changed files with 406 additions and 720 deletions
+2 -2
View File
@@ -642,7 +642,7 @@
playsound(src.loc, "sound/weapons/smash.ogg", 75, 1)
// Stats.
SSfeedback.IncrementSimpleStat("openturf_human_falls")
SSstatistics.IncrementSimpleStat("openturf_human_falls")
addtimer(CALLBACK(src, PROC_REF(post_fall_death_check)), 2 MINUTES, TIMER_UNIQUE | TIMER_OVERRIDE)
return TRUE
@@ -653,7 +653,7 @@
/mob/living/carbon/human/proc/post_fall_death_check()
if (stat == DEAD)
SSfeedback.IncrementSimpleStat("openturf_human_deaths")
SSstatistics.IncrementSimpleStat("openturf_human_deaths")
/obj/vehicle/fall_impact(levels_fallen, stopped_early = FALSE, var/damage_mod = 1)
. = ..()