Bugfixes: resisting grab and synth version (#4712)

-fixes #4704, so you can resist properly out of neckgrabs again if your stunned value is low enough
-fixes the ipc construction whitelist check once for all
-fixes orb's eyes sprites being at the wrong direction
This commit is contained in:
Alberyk
2018-05-14 00:39:32 +03:00
committed by Erki
parent 613f55c56a
commit baedf50918
3 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -683,7 +683,7 @@ default behaviour is:
if (last_resist + 4 > world.time)
return
last_resist = world.time
if (stat || paralysis || stunned)
if(stunned > 10)
src << "<span class='notice'>You can't move...</span>"
return
var/resisting = 0