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Bugfixes: resisting grab and synth version (#4712)
-fixes #4704, so you can resist properly out of neckgrabs again if your stunned value is low enough -fixes the ipc construction whitelist check once for all -fixes orb's eyes sprites being at the wrong direction
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@@ -683,7 +683,7 @@ default behaviour is:
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if (last_resist + 4 > world.time)
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return
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last_resist = world.time
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if (stat || paralysis || stunned)
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if(stunned > 10)
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src << "<span class='notice'>You can't move...</span>"
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return
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var/resisting = 0
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