mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-29 07:59:01 +01:00
Techno-Conglomerate Cleanup (#14404)
This commit is contained in:
@@ -424,7 +424,6 @@
|
||||
passcard["passcard, vysoka"] = /obj/item/clothing/accessory/badge/passcard/vysoka
|
||||
passcard["passcard, gadpathur"] = /obj/item/clothing/accessory/badge/passcard/gad
|
||||
passcard["passcard, assunzione"] = /obj/item/clothing/accessory/badge/passcard/assu
|
||||
passcard["passcard, techno-conglomerate"] = /obj/item/clothing/accessory/badge/passcard/techno
|
||||
passcard["passcard, konyang"] = /obj/item/clothing/accessory/badge/passcard/konyang
|
||||
passcard["passcard, visegrad"] = /obj/item/clothing/accessory/badge/passcard/sol/visegrad
|
||||
gear_tweaks += new /datum/gear_tweak/path(passcard)
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
"Jinxiang Pattern Combat Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/jinxiang,
|
||||
"Elyran Battlesuit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/elyra,
|
||||
"Cyberwarfare Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/hacker,
|
||||
"Technoconglomerate Mobility Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/techno,
|
||||
"Advanced Mobility Combat Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/frontier,
|
||||
"Crimson Hardsuit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/crimson,
|
||||
"Rhino Suit" = /obj/structure/closet/crate/secure/gear_loadout/ninja/rhino
|
||||
)
|
||||
|
||||
@@ -241,12 +241,12 @@
|
||||
cold_protection = UPPER_TORSO
|
||||
flags_inv = 0
|
||||
|
||||
/obj/item/rig/light/offworlder/techno
|
||||
name = "techno-conglomerate mobility hardsuit control module"
|
||||
desc = "A sleek hardsuit used by the Coalition forces of the Techno-Conglomerate."
|
||||
icon = 'icons/clothing/rig/techno.dmi'
|
||||
icon_state = "techno_rig"
|
||||
suit_type = "techno-conglomerate mobility hardsuit"
|
||||
/obj/item/rig/light/offworlder/frontier
|
||||
name = "advanced mobility hardsuit control module"
|
||||
desc = "Patterned off of the standard Exo-Stellar Skeleton, this sophisticated and light hardsuit is a staple of many armed forces throughout the Frontier. The mobility it grants compared to bulkier suits, while still packing the potential for a versatile toolset, has made it especially popular in the often cramped environments of ships and stations."
|
||||
icon = 'icons/clothing/rig/frontier.dmi'
|
||||
icon_state = "frontier_rig"
|
||||
suit_type = "advanced mobility hardsuit"
|
||||
armor = list(
|
||||
melee = ARMOR_MELEE_MAJOR,
|
||||
bullet = ARMOR_BALLISTIC_SMALL,
|
||||
@@ -287,7 +287,7 @@
|
||||
boot_type = /obj/item/clothing/shoes/magboots/rig/light
|
||||
glove_type = /obj/item/clothing/gloves/rig/light
|
||||
|
||||
/obj/item/rig/light/offworlder/techno/equipped
|
||||
/obj/item/rig/light/offworlder/frontier/equipped
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/device/healthscanner/vitalscanner,
|
||||
/obj/item/rig_module/chem_dispenser/offworlder,
|
||||
@@ -296,7 +296,7 @@
|
||||
/obj/item/rig_module/chem_dispenser/combat,
|
||||
/obj/item/rig_module/mounted/xray
|
||||
)
|
||||
/obj/item/rig/light/offworlder/techno/ninja
|
||||
/obj/item/rig/light/offworlder/frontier/ninja
|
||||
initial_modules = list(
|
||||
/obj/item/rig_module/device/healthscanner/vitalscanner,
|
||||
/obj/item/rig_module/chem_dispenser/offworlder,
|
||||
@@ -305,4 +305,4 @@
|
||||
/obj/item/rig_module/chem_dispenser/combat,
|
||||
/obj/item/rig_module/device/door_hack,
|
||||
/obj/item/rig_module/mounted/xray
|
||||
)
|
||||
)
|
||||
@@ -448,15 +448,6 @@
|
||||
drop_sound = 'sound/items/drop/metalweapon.ogg'
|
||||
pickup_sound = 'sound/items/pickup/metalweapon.ogg'
|
||||
|
||||
/obj/item/clothing/accessory/badge/passcard/techno
|
||||
name = "techno-conglomerate passcard"
|
||||
desc = "A clump of machinery scraps repurposed into a functional passcard, used by the Techno-Conglomerate."
|
||||
desc_fluff = "In a society that values progress towards perfection, the Techno-Conglomerate has also applied this to their 'governance'. Prospective wayfarers and explorers will often be required to assemble \
|
||||
their own cards from scraps left over from the early days of the technology, often leading to outdated or buggy versions. Urban legend claims that some have even found a way to exploit this technology to 'sequence' \
|
||||
their way into more secure locales."
|
||||
icon_state = "passcard_techno"
|
||||
item_state = "passcard_techno"
|
||||
|
||||
/obj/item/clothing/accessory/badge/passcard/burzsia
|
||||
name = "burzsian passcard"
|
||||
desc = "A passcard issued to Burzsian Hephaestus employees and- owned IPCs- working abroad."
|
||||
|
||||
@@ -2301,54 +2301,6 @@ All custom items with worn sprites must follow the contained sprite system: http
|
||||
if(lit_message)
|
||||
visible_message(SPAN_NOTICE(lit_message), range = 3)
|
||||
|
||||
/obj/item/clothing/under/fluff/yanna_dress //Techno-Conglomerate CR dress - Yanna Trevidic - simplemaroon
|
||||
name = "techno-conglomerate CR dress"
|
||||
desc = "A sky blue-colored comfort-and-relaxation dress designed for off-worlders. This one is made to Techno-Conglomerate specifications, \
|
||||
with sensors outlined across the ribcage that grow brighter or duller based on the wearer's emotional intensity."
|
||||
icon = 'icons/obj/custom_items/yanna_dress.dmi'
|
||||
icon_override = 'icons/obj/custom_items/yanna_dress.dmi'
|
||||
icon_state = "yanna_dress"
|
||||
item_state = "yanna_dress"
|
||||
contained_sprite = TRUE
|
||||
var/list/emotional_settings = list("0", "1", "2", "3")
|
||||
var/emotional_choice
|
||||
action_button_name = "Adjust Emotional Setting"
|
||||
|
||||
/obj/item/clothing/under/fluff/yanna_dress/Initialize()
|
||||
for(var/setting in emotional_settings)
|
||||
emotional_settings[setting] = image('icons/obj/custom_items/yanna_dress.dmi', "level_[emotional_settings.Find(setting) - 1]")
|
||||
.=..()
|
||||
|
||||
/obj/item/clothing/under/fluff/yanna_dress/attack_self(mob/user)
|
||||
choose_setting(user)
|
||||
|
||||
/obj/item/clothing/under/fluff/yanna_dress/verb/adjust_setting()
|
||||
set category = "Object"
|
||||
set name = "Adjust Emotional Setting"
|
||||
set src in usr
|
||||
|
||||
choose_setting(usr)
|
||||
|
||||
/obj/item/clothing/under/fluff/yanna_dress/proc/choose_setting(mob/user)
|
||||
var/emotional_setting = RADIAL_INPUT(user, emotional_settings)
|
||||
if(!emotional_setting)
|
||||
return
|
||||
set_light(text2num(emotional_setting) * 0.4, text2num(emotional_setting) * 0.4, COLOR_BRIGHT_GREEN)
|
||||
emotional_choice = "level_" + emotional_setting
|
||||
update_icon()
|
||||
update_clothing_icon()
|
||||
get_mob_overlay(TRUE)
|
||||
|
||||
/obj/item/clothing/under/fluff/yanna_dress/update_icon()
|
||||
cut_overlays()
|
||||
add_overlay(emotional_choice)
|
||||
|
||||
/obj/item/clothing/under/fluff/yanna_dress/get_mob_overlay(var/mob/living/carbon/human/H, var/mob_icon, var/mob_state, var/slot)
|
||||
var/image/I = ..()
|
||||
I.add_overlay(emotional_choice + "_un")
|
||||
return I
|
||||
|
||||
|
||||
/obj/item/clothing/suit/vaurca/fluff/bells_zora_cloak //Tailored Hive Cloak - Ka'Akaix'Bells Zo'ra - shestrying
|
||||
name = "tailored hive cloak"
|
||||
desc = "A typical-looking Vaurca hive cloak design, tailored from what looks to be labcoat material."
|
||||
|
||||
Reference in New Issue
Block a user