Update explosion.dm

transfer explosions accross z-levels
This commit is contained in:
LBraindead
2014-01-18 00:33:41 +01:00
parent 3879477151
commit bbe01a80e6

View File

@@ -6,21 +6,9 @@
if(dx>=dy) return dx + (0.5*dy) //The longest side add half the shortest side approximates the hypotenuse
else return dy + (0.5*dx)
proc/trange(var/Dist=0,var/turf/Center=null)//alternative to range (ONLY processes turfs and thus less intensive)
if(Center==null) return
//var/x1=((Center.x-Dist)<1 ? 1 : Center.x-Dist)
//var/y1=((Center.y-Dist)<1 ? 1 : Center.y-Dist)
//var/x2=((Center.x+Dist)>world.maxx ? world.maxx : Center.x+Dist)
//var/y2=((Center.y+Dist)>world.maxy ? world.maxy : Center.y+Dist)
var/turf/x1y1 = locate(((Center.x-Dist)<1 ? 1 : Center.x-Dist),((Center.y-Dist)<1 ? 1 : Center.y-Dist),Center.z)
var/turf/x2y2 = locate(((Center.x+Dist)>world.maxx ? world.maxx : Center.x+Dist),((Center.y+Dist)>world.maxy ? world.maxy : Center.y+Dist),Center.z)
return block(x1y1,x2y2)
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1)
///// Z-Level Stuff
proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, adminlog = 1, z_transfer = 1)
///// Z-Level Stuff
src = null //so we don't abort once src is deleted
spawn(0)
if(config.use_recursive_explosions)
@@ -28,6 +16,12 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
explosion_rec(epicenter, power)
return
///// Z-Level Stuff
if(z_transfer && (devastation_range > 0 || heavy_impact_range > 0))
//transfer the explosion in both directions
explosion_z_transfer(epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range)
///// Z-Level Stuff
var/start = world.timeofday
epicenter = get_turf(epicenter)
if(!epicenter) return
@@ -61,7 +55,7 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
var/y0 = epicenter.y
var/z0 = epicenter.z
for(var/turf/T in trange(max(devastation_range, heavy_impact_range, light_impact_range), epicenter))
for(var/turf/T in range(epicenter, max(devastation_range, heavy_impact_range, light_impact_range)))
var/dist = cheap_pythag(T.x - x0,T.y - y0)
if(dist < devastation_range) dist = 1
@@ -98,4 +92,21 @@ proc/explosion(turf/epicenter, devastation_range, heavy_impact_range, light_impa
proc/secondaryexplosion(turf/epicenter, range)
for(var/turf/tile in range(range, epicenter))
tile.ex_act(2)
tile.ex_act(2)
///// Z-Level Stuff
proc/explosion_z_transfer(turf/epicenter, devastation_range, heavy_impact_range, light_impact_range, flash_range, up = 1, down = 1)
var/turf/controlerlocation = locate(1, 1, epicenter.z)
for(var/obj/effect/landmark/zcontroler/controler in controlerlocation)
if(controler.down)
//start the child explosion, no admin log and no additional transfers
explosion(locate(epicenter.x, epicenter.y, controler.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0)
if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough
explosion(locate(epicenter.x, epicenter.y, controler.down_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 1)
if(controler.up)
//start the child explosion, no admin log and no additional transfers
explosion(locate(epicenter.x, epicenter.y, controler.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 0, 0)
if(devastation_range - 2 > 0 || heavy_impact_range - 2 > 0) //only transfer further if the explosion is still big enough
explosion(locate(epicenter.x, epicenter.y, controler.up_target), max(devastation_range - 2, 0), max(heavy_impact_range - 2, 0), max(light_impact_range - 2, 0), max(flash_range - 2, 0), 1, 0)
///// Z-Level Stuff