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https://github.com/Aurorastation/Aurora.3.git
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Miscellaneous Tweaks (#1720)
changes: Refactored footstep sounds to use less operations & only calculate for human-types. Improved the logging detail of the lighting profiler. Fixed some shuttle corners that weren't correctly working with parallax space. Converted get_turf() into a compiler macro. Solars are now dynamically lit. Silenced warning from lighting overlays pooling themselves when updated on a space tile. Fixed a bug where securing a girder was instant when it was supposed to have a delay.
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@@ -98,3 +98,5 @@
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var/equipment_see_invis // Max see invibility level granted by equipped items
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var/equipment_prescription // Eye prescription granted by equipped items
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var/list/equipment_overlays = list() // Extra overlays from equipped items
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var/is_noisy = FALSE // if TRUE, movement should make sound.
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@@ -122,3 +122,14 @@
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if(shoes && (shoes.item_flags & NOSLIP) && istype(shoes, /obj/item/clothing/shoes/magboots)) //magboots + dense_object = no floating
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return 1
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return 0
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/mob/living/carbon/human/Move()
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. = ..()
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if (is_noisy)
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var/turf/T = get_turf(src)
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if (m_intent == "run")
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playsound(src, T.footstep_sound, 70, 1)
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else
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footstep++
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if (footstep % 2)
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playsound(src, T.footstep_sound, 40, 1)
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@@ -129,6 +129,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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else if (W == shoes)
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shoes = null
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update_inv_shoes()
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update_noise_level()
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else if (W == belt)
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belt = null
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update_inv_belt()
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@@ -265,6 +266,7 @@ This saves us from having to call add_fingerprint() any time something is put in
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src.shoes = W
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W.equipped(src, slot)
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update_inv_shoes(redraw_mob)
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update_noise_level()
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if(slot_wear_suit)
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src.wear_suit = W
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if(wear_suit.flags_inv & HIDESHOES)
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@@ -425,4 +427,18 @@ This saves us from having to call add_fingerprint() any time something is put in
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W.equipped(src,slot_r_hand)
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W.add_fingerprint(src)
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update_inv_r_hand()
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return 1
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return 1
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/mob/living/carbon/human/proc/update_noise_level()
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is_noisy = FALSE
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if (lying || !shoes || !istype(shoes, /obj/item/clothing/shoes))
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return
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if (shoes:silent)
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return
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var/turf/T = get_turf(src)
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if (!istype(T) || !T.footstep_sound)
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return
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is_noisy = TRUE
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