Rough desert turf fix (#20499)

![image](https://github.com/user-attachments/assets/879a6421-120f-448d-b4f7-e303049aed9b)

The exoplanet/desert/rough subtype currently references icons that don't
exist, so it appears black ingame. This comments out the icon_state
definition pending on the rough subtype actually having sprites, so for
now it uses the same sprites as the regular desert turfs.
This commit is contained in:
hazelrat
2025-02-20 11:50:40 +00:00
committed by GitHub
parent 912add2a1a
commit bcf56bcb71
2 changed files with 60 additions and 1 deletions
@@ -10,6 +10,7 @@
. = ..()
icon_state = "desert[rand(1,4)]"
// TODO: Need additional desert turf sprites to distinguish the rough subtype, currently goes no higher than desert4.
/turf/simulated/floor/exoplanet/desert/rough/Initialize()
. = ..()
icon_state = "desert[rand(5,7)]"
// icon_state = "desert[rand(5,7)]"