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Rough desert turf fix (#20499)
 The exoplanet/desert/rough subtype currently references icons that don't exist, so it appears black ingame. This comments out the icon_state definition pending on the rough subtype actually having sprites, so for now it uses the same sprites as the regular desert turfs.
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@@ -10,6 +10,7 @@
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. = ..()
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icon_state = "desert[rand(1,4)]"
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// TODO: Need additional desert turf sprites to distinguish the rough subtype, currently goes no higher than desert4.
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/turf/simulated/floor/exoplanet/desert/rough/Initialize()
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. = ..()
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icon_state = "desert[rand(5,7)]"
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// icon_state = "desert[rand(5,7)]"
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