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Better factions and contractors (#6493)
Intent of this PR: make factions actually matter. How we're going to do this: Make factions limit job choices. Make factions have alternative loadouts that override job uniforms Make factions be visible in the employment records. Revert existing faction loadout options or put them behind a preference, in favour of new shit.
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@@ -243,21 +243,6 @@
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display_name = "green formal uniform"
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path = /obj/item/clothing/under/gov
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/datum/gear/uniform/contractors
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display_name = "contractor uniform selection"
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description = "A selection of contractor uniforms."
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path = /obj/item/clothing/under/rank/hephaestus
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/datum/gear/uniform/contractors/New()
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..()
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var/uniform = list()
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uniform["Hephaestus Industries uniform"] = /obj/item/clothing/under/rank/hephaestus
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uniform["Necropolis Industries uniform"] = /obj/item/clothing/under/rank/necropolis
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uniform["Idris Incorporated uniform"] = /obj/item/clothing/under/rank/idris
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uniform["Einstein Engines uniform"] = /obj/item/clothing/under/rank/einstein_engines
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uniform["Zeng-Hu Pharmaceuticals uniform"] = /obj/item/clothing/under/rank/zeng
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gear_tweaks += new/datum/gear_tweak/path(uniform)
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/datum/gear/uniform/officer
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display_name = "uniforms, (Security Officer)"
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description = "A selection of officer uniforms."
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