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Merge branch 'development' into map-development
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@@ -1585,7 +1585,7 @@
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else if(!ispath(path, /obj) && !ispath(path, /turf) && !ispath(path, /mob))
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removed_paths += dirty_path
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continue
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else if(ispath(path, /obj/item/weapon/gun/energy/pulse_rifle))
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else if(ispath(path, /obj/item/weapon/gun/energy/pulse))
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if(!check_rights(R_FUN,0))
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removed_paths += dirty_path
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continue
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