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Beekeeping fixes and tweaks (#1337)
In short, baymerge changed beekeeping. Generally for the better, i love some of the new things they did. But they also removed some things (like the actual bee mobs) and some of their new stuff wasn't properly implemented. So this PR fixes up both the bay beekeeping content and ours, to work in harmony together, remove redundant stuff, and fix lots of bugs.
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@@ -14,7 +14,7 @@
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/datum/controller/process/mob/doWork()
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for(last_object in mob_list)
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var/mob/M = last_object
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if(isnull(M.gcDestroyed))
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if(M && isnull(M.gcDestroyed))
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try
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M.Life()
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catch(var/exception/e)
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@@ -26,4 +26,4 @@
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/datum/controller/process/mob/statProcess()
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..()
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stat(null, "[mob_list.len] mobs")
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stat(null, "[mob_list.len] mobs")
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