mirror of
https://github.com/Aurorastation/Aurora.3.git
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Merge branch 'incremental_tg' r5514 (11/1/2013) into bs12_with_tgport
Conflicts: baystation12.dme code/ATMOSPHERICS/components/unary/vent_pump.dm code/ATMOSPHERICS/components/unary/vent_scrubber.dm code/__HELPERS/game.dm code/controllers/shuttle_controller.dm code/datums/datumvars.dm code/datums/supplypacks.dm code/defines/obj/storage.dm code/defines/obj/vending.dm code/defines/obj/weapon.dm code/defines/procs/command_alert.dm code/game/area/Space Station 13 areas.dm code/game/atoms.dm code/game/gamemodes/changeling/modularchangling.dm code/game/gamemodes/cult/runes.dm code/game/gamemodes/events.dm code/game/gamemodes/events/dust.dm code/game/gamemodes/events/miniblob.dm code/game/gamemodes/events/ninja_equipment.dm code/game/gamemodes/factions.dm code/game/gamemodes/game_mode.dm code/game/gamemodes/gameticker.dm code/game/jobs/access.dm code/game/jobs/job/assistant.dm code/game/jobs/job/captain.dm code/game/jobs/job/civilian.dm code/game/jobs/job/engineering.dm code/game/jobs/job/medical.dm code/game/jobs/job/science.dm code/game/jobs/job/security.dm code/game/jobs/job_controller.dm code/game/machinery/alarm.dm code/game/machinery/atmo_control.dm code/game/machinery/atmoalter/area_atmos_computer.dm code/game/machinery/bots/medbot.dm code/game/machinery/computer/HolodeckControl.dm code/game/machinery/computer/ai_core.dm code/game/machinery/computer/atmos_alert.dm code/game/machinery/computer/card.dm code/game/machinery/computer/cloning.dm code/game/machinery/computer/computer.dm code/game/machinery/computer/message.dm code/game/machinery/computer/pod.dm code/game/machinery/computer/prisoner.dm code/game/machinery/computer/syndicate_shuttle.dm code/game/machinery/constructable_frame.dm code/game/machinery/doors/door.dm code/game/machinery/doors/firedoor.dm code/game/machinery/newscaster.dm code/game/machinery/recharger.dm code/game/machinery/spaceheater.dm code/game/machinery/telecomms/broadcaster.dm code/game/machinery/telecomms/logbrowser.dm code/game/machinery/telecomms/machine_interactions.dm code/game/machinery/teleporter.dm code/game/machinery/wishgranter.dm code/game/mecha/mech_fabricator.dm code/game/mecha/working/ripley.dm code/game/objects/items.dm code/game/objects/items/blueprints.dm code/game/objects/items/devices/flashlight.dm code/game/objects/items/devices/radio/encryptionkey.dm code/game/objects/items/devices/uplinks.dm code/game/objects/items/stacks/medical.dm code/game/objects/items/weapons/cards_ids.dm code/game/objects/items/weapons/gift_wrappaper.dm code/game/objects/items/weapons/hydroponics.dm code/game/objects/items/weapons/manuals.dm code/game/objects/items/weapons/secstorage/secstorage.dm code/game/objects/items/weapons/storage/backpack.dm code/game/objects/items/weapons/storage/firstaid.dm code/game/objects/items/weapons/storage/kit.dm code/game/objects/items/weapons/storage/storage.dm code/game/objects/items/weapons/storage/toolbox.dm code/game/objects/items/weapons/storage/uplink_kits.dm code/game/objects/items/weapons/stunbaton.dm code/game/objects/items/weapons/surgery_tools.dm code/game/objects/items/weapons/tools.dm code/game/objects/structures/crates_lockers/closets/secure/cargo.dm code/game/objects/structures/crates_lockers/closets/secure/hydroponics.dm code/game/objects/structures/crates_lockers/closets/secure/scientist.dm code/game/objects/structures/crates_lockers/closets/secure/security.dm code/game/objects/structures/electricchair.dm code/game/objects/structures/extinguisher.dm code/game/objects/structures/watercloset.dm code/game/objects/weapons.dm code/game/turfs/turf.dm code/game/vehicles/airtight/airtight.dm code/game/vehicles/vehicle.dm code/global.dm code/modules/DetectiveWork/evidence.dm code/modules/admin/IsBanned.dm code/modules/admin/player_panel.dm code/modules/admin/verbs/diagnostics.dm code/modules/admin/verbs/getlogs.dm code/modules/client/preferences.dm code/modules/clothing/masks/miscellaneous.dm code/modules/clothing/spacesuits/rig.dm code/modules/clothing/suits/miscellaneous.dm code/modules/critters/critter_defenses.dm code/modules/detectivework/scanner.dm code/modules/flufftext/Hallucination.dm code/modules/food/recipes_microwave.dm code/modules/mining/mine_items.dm code/modules/mining/mine_turfs.dm code/modules/mining/satchel_ore_boxdm.dm code/modules/mob/dead/observer/observer.dm code/modules/mob/living/carbon/alien/humanoid/alien_powers.dm code/modules/mob/living/carbon/alien/special/facehugger.dm code/modules/mob/living/carbon/carbon.dm code/modules/mob/living/carbon/carbon_defines.dm code/modules/mob/living/carbon/human/human.dm code/modules/mob/living/carbon/human/human_attackhand.dm code/modules/mob/living/carbon/human/life.dm code/modules/mob/living/carbon/human/say.dm code/modules/mob/living/carbon/human/update_icons.dm code/modules/mob/living/carbon/metroid/metroid.dm code/modules/mob/living/living.dm code/modules/mob/living/silicon/ai/life.dm code/modules/mob/living/silicon/robot/robot.dm code/modules/mob/mob_cleanup.dm code/modules/mob/mob_defines.dm code/modules/mob/mob_transformation_simple.dm code/modules/paperwork/clipboard.dm code/modules/paperwork/folders.dm code/modules/paperwork/paper.dm code/modules/paperwork/paperbin.dm code/modules/paperwork/pen.dm code/modules/power/cable.dm code/modules/projectiles/guns/energy/special.dm code/modules/projectiles/guns/projectile/revolver.dm code/modules/projectiles/projectile/change.dm code/modules/projectiles/projectile/special.dm code/modules/reagents/Chemistry-Reagents.dm code/modules/reagents/reagent_containers/glass.dm code/modules/reagents/reagent_containers/hypospray.dm code/modules/recycling/sortingmachinery.dm code/modules/research/designs.dm config/config.txt html/changelog.html icons/mob/head.dmi icons/mob/hud.dmi icons/mob/items_lefthand.dmi icons/mob/items_righthand.dmi icons/mob/mask.dmi icons/mob/suit.dmi icons/mob/ties.dmi icons/mob/uniform.dmi icons/obj/clothing/hats.dmi icons/obj/clothing/masks.dmi icons/obj/clothing/suits.dmi icons/obj/clothing/ties.dmi icons/obj/grenade.dmi icons/obj/projectiles.dmi Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
This commit is contained in:
+78
-52
@@ -3,9 +3,7 @@
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icon = 'icons/obj/items.dmi'
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var/icon/blood_overlay = null //this saves our blood splatter overlay, which will be processed not to go over the edges of the sprite
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var/abstract = 0
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var/force = 0
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var/item_state = null
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var/damtype = "brute"
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var/r_speed = 1.0
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var/health = null
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var/burn_point = null
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@@ -63,6 +61,16 @@
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/obj/item/blob_act()
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return
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//user: The mob that is suiciding
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//damagetype: The type of damage the item will inflict on the user
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//bruteloss = 1
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//fireloss = 2
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//toxloss = 4
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//oxyloss = 8
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//This proc will return an array. The first element of the list should always be the suicide message that players will see, next is the damagetype
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/obj/item/proc/suicide_act(mob/user)
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return
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/obj/item/verb/move_to_top()
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set name = "Move To Top"
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set category = "Object"
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@@ -163,22 +171,36 @@
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user.put_in_active_hand(src)
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return
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// Due to storage type consolidation this should get used more now.
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// I have cleaned it up a little, but it could probably use more. -Sayu
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/obj/item/attackby(obj/item/weapon/W as obj, mob/user as mob)
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if(istype(W,/obj/item/weapon/storage))
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var/obj/item/weapon/storage/S = W
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if(S.use_to_pickup)
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if(!S.can_be_inserted(src))
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return
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if(S.collection_mode) //Mode is set to collect all items on a tile and we clicked on a valid one.
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if(isturf(src.loc))
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for(var/obj/item/I in src.loc)
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if(I != src) //We'll do the one we clicked on last.
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if(!S.can_be_inserted(I))
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continue
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S.handle_item_insertion(I, 1) //The 1 stops the "You put the [src] into [S]" insertion message from being displayed.
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S.handle_item_insertion(src)
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var/list/rejections = list()
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var/success = 0
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var/failure = 0
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for(var/obj/item/I in src.loc)
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if(I.type in rejections) // To limit bag spamming: any given type only complains once
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continue
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if(!S.can_be_inserted(I)) // Note can_be_inserted still makes noise when the answer is no
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rejections += I.type // therefore full bags are still a little spammy
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failure = 1
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continue
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success = 1
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S.handle_item_insertion(I, 1) //The 1 stops the "You put the [src] into [S]" insertion message from being displayed.
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if(success && !failure)
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user << "<span class='notice'>You put everything in [S].</span>"
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else if(success)
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user << "<span class='notice'>You put some things in [S].</span>"
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else
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user << "<span class='notice'>You fail to pick anything up with [S].</span>"
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else if(S.can_be_inserted(src))
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S.handle_item_insertion(src)
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return
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@@ -225,75 +247,75 @@
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power *= 2
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if(!istype(M, /mob/living/carbon/human))
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if(istype(M, /mob/living/carbon/metroid))
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var/mob/living/carbon/metroid/Metroid = M
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if(istype(M, /mob/living/carbon/slime))
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var/mob/living/carbon/slime/slime = M
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if(prob(25))
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user << "\red [src] passes right through [M]!"
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return
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if(power > 0)
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Metroid.attacked += 10
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slime.attacked += 10
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if(Metroid.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
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Metroid.Discipline = 0
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if(slime.Discipline && prob(50)) // wow, buddy, why am I getting attacked??
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slime.Discipline = 0
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if(power >= 3)
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if(istype(Metroid, /mob/living/carbon/metroid/adult))
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if(istype(slime, /mob/living/carbon/slime/adult))
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if(prob(5 + round(power/2)))
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if(Metroid.Victim)
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if(prob(80) && !Metroid.client)
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Metroid.Discipline++
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Metroid.Victim = null
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Metroid.anchored = 0
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if(slime.Victim)
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if(prob(80) && !slime.client)
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slime.Discipline++
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slime.Victim = null
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slime.anchored = 0
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spawn()
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if(Metroid)
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Metroid.SStun = 1
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if(slime)
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slime.SStun = 1
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sleep(rand(5,20))
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if(Metroid)
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Metroid.SStun = 0
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if(slime)
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slime.SStun = 0
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spawn(0)
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if(Metroid)
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Metroid.canmove = 0
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step_away(Metroid, user)
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if(slime)
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slime.canmove = 0
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step_away(slime, user)
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if(prob(25 + power))
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sleep(2)
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if(Metroid && user)
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step_away(Metroid, user)
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Metroid.canmove = 1
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 1
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else
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if(prob(10 + power*2))
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if(Metroid)
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if(Metroid.Victim)
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if(prob(80) && !Metroid.client)
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Metroid.Discipline++
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if(slime)
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if(slime.Victim)
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if(prob(80) && !slime.client)
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slime.Discipline++
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if(Metroid.Discipline == 1)
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Metroid.attacked = 0
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if(slime.Discipline == 1)
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slime.attacked = 0
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spawn()
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if(Metroid)
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Metroid.SStun = 1
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if(slime)
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slime.SStun = 1
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sleep(rand(5,20))
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if(Metroid)
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Metroid.SStun = 0
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if(slime)
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slime.SStun = 0
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Metroid.Victim = null
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Metroid.anchored = 0
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slime.Victim = null
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slime.anchored = 0
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spawn(0)
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if(Metroid && user)
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step_away(Metroid, user)
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Metroid.canmove = 0
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 0
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if(prob(25 + power*4))
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sleep(2)
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if(Metroid && user)
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step_away(Metroid, user)
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Metroid.canmove = 1
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if(slime && user)
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step_away(slime, user)
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slime.canmove = 1
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var/showname = "."
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@@ -319,7 +341,7 @@
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else
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switch(src.damtype)
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if("brute")
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if(istype(src, /mob/living/carbon/metroid))
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if(istype(src, /mob/living/carbon/slime))
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M.adjustBrainLoss(power)
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else
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@@ -504,6 +526,10 @@
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if(!disable_warning)
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usr << "You somehow have a suit with no defined allowed items for suit storage, stop that."
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return 0
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if(src.w_class > 3)
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if(!disable_warning)
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usr << "The [name] is too big to attach."
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return 0
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if( istype(src, /obj/item/device/pda) || istype(src, /obj/item/weapon/pen) || is_type_in_list(src, H.wear_suit.allowed) )
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return 1
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return 0
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@@ -623,7 +649,7 @@
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user << "\red You're going to need to remove that mask/helmet/glasses first."
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return
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if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/metroid))//Aliens don't have eyes./N Metroids also don't have eyes!
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if(istype(M, /mob/living/carbon/alien) || istype(M, /mob/living/carbon/slime))//Aliens don't have eyes./N slimes also don't have eyes!
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user << "\red You cannot locate any eyes on this creature!"
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return
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