Adds new sounds to buckling, helmet and closets (#8188)

Also tweaks the coffee machine vending sound.
This commit is contained in:
Wowzewow (Wezzy)
2020-02-10 20:51:39 +08:00
committed by GitHub
parent badc775517
commit bdfdefba6c
13 changed files with 55 additions and 3 deletions
@@ -16,8 +16,8 @@
var/storage_capacity = 40 //Tying this to mob sizes was dumb
//This is so that someone can't pack hundreds of items in a locker/crate
//then open it in a populated area to crash clients.
var/open_sound = 'sound/effects/locker_open.ogg'
var/close_sound = 'sound/effects/locker_close.ogg'
var/open_sound = 'sound/effects/closet_open.ogg'
var/close_sound = 'sound/effects/closet_close.ogg'
var/store_misc = 1
var/store_items = 1
@@ -114,7 +114,7 @@
icon_state = icon_opened
opened = 1
playsound(loc, open_sound, 15, 1, -3)
playsound(loc, open_sound, 25, 0, -3)
density = 0
return 1
@@ -22,6 +22,7 @@
var/can_dismantle = 1
gfi_layer_rotation = GFI_ROTATION_DEFDIR
var/apply_material_color = TRUE
var/buckle_sound = 'sound/effects/buckle.ogg'
/obj/structure/bed/Initialize(mapload, var/new_material, var/new_padding_material)
. = ..()
@@ -39,6 +40,11 @@
/obj/structure/bed/get_material()
return material
/obj/structure/bed/buckle_mob(mob/living/M)
. = ..()
if(. && buckle_sound)
playsound(src, buckle_sound, 20)
// Reuse the cache/code from stools, todo maybe unify.
/obj/structure/bed/update_icon()
// Prep icon.