-Finished work on the "cult" gamemode. I'll still add features to it later, but it is safe to be put on secret rotation now.

-Added an energy cutlass and made a pirate version of the space suit in preparation for a later nuke update.
-Changeling now ends 15 minutes after changeling death, unless he's ressurected.
-Further fixing of wizarditis teleporting into space.
-Fixed the wise beard sprite.
-Fixed missing sprite for monkeyburgers.
-Fixed Beepsky automatically adding 2 treason points to EVERYONE.
I believe that's everything.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@365 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2010-11-02 19:13:32 +00:00
parent 18e52e6a09
commit be044b18c8
32 changed files with 294 additions and 146 deletions
@@ -18,19 +18,25 @@ STUN BATON
/obj/item/weapon/sword/attack_self(mob/user as mob)
if ((user.mutations & 16) && prob(50))
user << "\red You accidentally cut yourself with the Sword."
user << "\red You accidentally cut yourself with [src]."
user.bruteloss += 5
user.fireloss +=5
src.active = !( src.active )
if (src.active)
user << "\blue The sword is now active."
user << "\blue [src] is now active."
src.force = 30
src.icon_state = "sword1"
if(istype(src,/obj/item/weapon/sword/pirate))
src.icon_state = "cutlass1"
else
src.icon_state = "sword1"
src.w_class = 4
else
user << "\blue The sword can now be concealed."
user << "\blue [src] can now be concealed."
src.force = 3
src.icon_state = "sword0"
if(istype(src,/obj/item/weapon/sword/pirate))
src.icon_state = "cutlass0"
else
src.icon_state = "sword0"
src.w_class = 2
src.add_fingerprint(user)
return