mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-23 04:51:32 +01:00
Fixed issue 645.
I changed how uplinks worked. Instead of there being a duplicate item which would switch out when it activates, there's an item called "obj/item/device/uplink/hidden". It is a hidden uplink which you can place in any obj/item. In "hidden" is where it will generate menus, check for triggers to show the menu and etc.. No need to switch out with duplicate items or add the menu onto the PDA's notes. How to create a new uplink item in 3 easy steps! 1. All obj/item 's have a hidden_uplink var. By default it's null. Give the item one with "new(src)", it must be in it's contents. Feel free to add/remove "uses". 2. Code in the triggers. Use check_trigger for this, I recommend closing the item's menu with "usr << browse(null, "window=windowname") if it returns true. The var/value is the value that will be compared with the var/target. If they are equal it will activate the menu. 3. If you want the menu to stay until the users locks his uplink, add an active_uplink_check(mob/user as mob) in your interact/attack_hand proc. Then check if it's true, if true return. This will stop the normal menu appearing and will instead show the uplink menu. I've given the recharge station's verbs a category so they don't create their own tab. I've added a mob/proc called put_in_any_hand_if_possible. Name speaks for itself. Returns true if successful, false otherwise. git-svn-id: http://tgstation13.googlecode.com/svn/trunk@4450 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -19,6 +19,6 @@
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/weapon/pinpointer/nukeop(src)
|
||||
new /obj/item/device/pda/syndicate(src)
|
||||
var/obj/item/device/uplink/radio/U = new /obj/item/device/uplink/radio(src)
|
||||
U.uses = 40
|
||||
var/obj/item/device/radio/uplink/U = new(src)
|
||||
U.hidden_uplink.uses = 40
|
||||
return
|
||||
|
||||
@@ -30,6 +30,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
var/last_text //No text spamming
|
||||
var/last_honk //Also no honk spamming that's bad too
|
||||
var/ttone = "beep" //The ringtone!
|
||||
var/lock_code = "" // Lockcode to unlock uplink
|
||||
var/honkamt = 0 //How many honks left when infected with honk.exe
|
||||
var/mimeamt = 0 //How many silence left when infected with mime.exe
|
||||
var/note = "Congratulations, your station has chosen the Thinktronic 5230 Personal Data Assistant!" //Current note in the notepad function
|
||||
@@ -37,8 +38,6 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
var/cart = "" //A place to stick cartridge menu information
|
||||
var/detonate = 1 // Can the PDA be blown up?
|
||||
|
||||
var/obj/item/device/uplink/pda/uplink = null
|
||||
|
||||
var/obj/item/weapon/card/id/id = null //Making it possible to slot an ID card into the PDA so it can function as both.
|
||||
var/ownjob = null //related to above
|
||||
|
||||
@@ -236,6 +235,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
user.machine = src
|
||||
|
||||
if(active_uplink_check(user))
|
||||
return
|
||||
|
||||
var/dat = "<html><head><title>Personal Data Assistant</title></head><body bgcolor=\"#808000\"><style>a, a:link, a:visited, a:active, a:hover { color: #000000; }img {border-style:none;}</style>"
|
||||
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Close'><img src=pda_exit.png> Close</a>"
|
||||
@@ -330,10 +332,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
|
||||
if (1)
|
||||
dat += "<h4><img src=pda_notes.png> Notekeeper V2.1</h4>"
|
||||
if ((!isnull(uplink)) && uplink.active)
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Lock'> Lock</a><br>"
|
||||
else
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Edit'> Edit</a><br>"
|
||||
dat += "<a href='byond://?src=\ref[src];choice=Edit'> Edit</a><br>"
|
||||
dat += note
|
||||
|
||||
if (2)
|
||||
@@ -552,13 +551,9 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
var/t = input(U, "Please enter new ringtone", name, ttone) as text
|
||||
if (in_range(src, U) && loc == U)
|
||||
if (t)
|
||||
if ((uplink) && (cmptext(t,uplink.lock_code)))
|
||||
if(uplink.active)
|
||||
U << "The PDA uplink is already unlocked."
|
||||
mode = 1
|
||||
else
|
||||
U << "The PDA softly beeps."
|
||||
uplink.unlock()
|
||||
if(src.hidden_uplink && hidden_uplink.check_trigger(U, t, lock_code))
|
||||
U << "The PDA softly beeps."
|
||||
U << browse(null, "window=pda")
|
||||
else
|
||||
t = copytext(sanitize(t), 1, 20)
|
||||
ttone = t
|
||||
@@ -610,11 +605,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
else
|
||||
spawn(0)
|
||||
M.close()
|
||||
if("Lock")
|
||||
if(uplink)
|
||||
uplink.active = 0
|
||||
note = uplink.orignote
|
||||
mode = 0 // To stop people metagaming that PDAs on the note screen means it is an uplink PDA.
|
||||
|
||||
if("Detonate")//Detonate PDA
|
||||
if(istype(cartridge, /obj/item/weapon/cartridge/syndicate))
|
||||
var/obj/item/device/pda/P = locate(href_list["target"])
|
||||
@@ -634,7 +625,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
else
|
||||
difficulty += 2
|
||||
|
||||
if ((prob(difficulty * 12)) || (P.uplink))
|
||||
if ((prob(difficulty * 12)) || (P.hidden_uplink))
|
||||
U.show_message("\red An error flashes on your [src].", 1)
|
||||
else if (prob(difficulty * 3))
|
||||
U.show_message("\red Energy feeds back into your [src]!", 1)
|
||||
@@ -980,10 +971,7 @@ var/global/list/obj/item/device/pda/PDAs = list()
|
||||
user << "\blue No significant chemical agents found in [A]."
|
||||
|
||||
if (!scanmode && istype(A, /obj/item/weapon/paper) && owner)
|
||||
if ((!isnull(uplink)) && (uplink.active))
|
||||
uplink.orignote = A:info
|
||||
else
|
||||
note = A:info
|
||||
note = A:info
|
||||
user << "\blue Paper scanned." //concept of scanning paper copyright brainoblivion 2009
|
||||
|
||||
|
||||
|
||||
@@ -39,34 +39,6 @@
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/implant/uplink
|
||||
name = "uplink"
|
||||
desc = "Summon things."
|
||||
var/activation_emote = "chuckle"
|
||||
var/obj/item/device/uplink/radio/uplink = null
|
||||
|
||||
|
||||
New()
|
||||
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
uplink = new /obj/item/device/uplink/radio/implanted(src)
|
||||
..()
|
||||
return
|
||||
|
||||
|
||||
implanted(mob/source)
|
||||
activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
return 1
|
||||
|
||||
|
||||
trigger(emote, mob/source as mob)
|
||||
if(emote == activation_emote)
|
||||
uplink.attack_self(source)
|
||||
return
|
||||
|
||||
|
||||
|
||||
/obj/item/weapon/implant/tracking
|
||||
name = "tracking"
|
||||
desc = "Track with this."
|
||||
|
||||
@@ -15,7 +15,6 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
var/traitor_frequency = 0 //tune to frequency to unlock traitor supplies
|
||||
var/canhear_range = 3 // the range which mobs can hear this radio from
|
||||
var/obj/item/device/radio/patch_link = null
|
||||
var/obj/item/device/uplink/traitorradio = null
|
||||
var/wires = WIRE_SIGNAL | WIRE_RECEIVE | WIRE_TRANSMIT
|
||||
var/b_stat = 0
|
||||
var/broadcasting = 0
|
||||
@@ -79,6 +78,9 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
if(!on)
|
||||
return
|
||||
|
||||
if(active_uplink_check(user))
|
||||
return
|
||||
|
||||
var/dat = "<html><head><title>[src]</title></head><body><TT>"
|
||||
|
||||
if(!istype(src, /obj/item/device/radio/headset)) //Headsets dont get a mic button
|
||||
@@ -157,23 +159,11 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
if (!freerange || (frequency < 1200 || frequency > 1600))
|
||||
new_frequency = sanitize_frequency(new_frequency, maxf)
|
||||
set_frequency(new_frequency)
|
||||
if(hidden_uplink)
|
||||
if(hidden_uplink.check_trigger(usr, frequency, traitor_frequency))
|
||||
usr << browse(null, "window=radio")
|
||||
return
|
||||
|
||||
if (traitor_frequency && frequency == traitor_frequency)
|
||||
usr.machine = null
|
||||
usr << browse(null, "window=radio")
|
||||
// now transform the regular radio, into a (disguised)syndicate uplink!
|
||||
var/obj/item/device/uplink/radio/T = traitorradio
|
||||
var/obj/item/device/radio/R = src
|
||||
|
||||
usr.u_equip(R)
|
||||
R.loc = T
|
||||
if(usr.r_hand == R)
|
||||
usr.put_in_r_hand(T)
|
||||
else
|
||||
usr.put_in_l_hand(T)
|
||||
|
||||
T.attack_self(usr)
|
||||
return
|
||||
else if (href_list["talk"])
|
||||
broadcasting = text2num(href_list["talk"])
|
||||
else if (href_list["listen"])
|
||||
@@ -244,7 +234,7 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
if (!connection)
|
||||
return
|
||||
|
||||
|
||||
var/turf/position = get_turf(src)
|
||||
|
||||
//#### Tagging the signal with all appropriate identity values ####//
|
||||
|
||||
@@ -328,24 +318,19 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
"traffic" = 0, // dictates the total traffic sum that the signal went through
|
||||
"type" = 0, // determines what type of radio input it is: normal broadcast
|
||||
"server" = null, // the last server to log this signal
|
||||
"reject" = 0 // if nonzero, the signal will not be accepted by any broadcasting machinery
|
||||
"reject" = 0, // if nonzero, the signal will not be accepted by any broadcasting machinery
|
||||
"level" = position.z // The source's z level
|
||||
)
|
||||
signal.frequency = connection.frequency // Quick frequency set
|
||||
|
||||
//#### Sending the signal to all subspace receivers ####//
|
||||
|
||||
var/turf/position = get_turf(src)
|
||||
|
||||
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
|
||||
var/turf/receiver_turf = get_turf(R)
|
||||
if(position.z == receiver_turf.z)
|
||||
R.receive_signal(signal)
|
||||
R.receive_signal(signal)
|
||||
|
||||
// Allinone can act as receivers.
|
||||
for(var/obj/machinery/telecomms/allinone/R in telecomms_list)
|
||||
var/turf/receiver_turf = get_turf(R)
|
||||
if(position.z == receiver_turf.z)
|
||||
R.receive_signal(signal)
|
||||
R.receive_signal(signal)
|
||||
|
||||
// Receiving code can be located in Telecommunications.dm
|
||||
return
|
||||
@@ -386,16 +371,13 @@ var/GLOBAL_RADIO_TYPE = 1 // radio type to use
|
||||
"traffic" = 0,
|
||||
"type" = 0,
|
||||
"server" = null,
|
||||
"reject" = 0
|
||||
"reject" = 0,
|
||||
"level" = position.z
|
||||
)
|
||||
signal.frequency = connection.frequency // Quick frequency set
|
||||
|
||||
var/turf/position = get_turf(src)
|
||||
|
||||
for(var/obj/machinery/telecomms/receiver/R in telecomms_list)
|
||||
var/turf/receiver_turf = get_turf(R)
|
||||
if(position.z == receiver_turf.z)
|
||||
R.receive_signal(signal)
|
||||
R.receive_signal(signal)
|
||||
|
||||
|
||||
sleep(rand(10,25)) // wait a little...
|
||||
|
||||
+332
-469
@@ -19,7 +19,6 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
|
||||
/obj/item/device/uplink
|
||||
var/welcome // Welcoming menu message
|
||||
var/menu_message = "" // The actual menu text
|
||||
var/items // List of items
|
||||
var/item_data // raw item text
|
||||
var/list/ItemList // Parsed list of items
|
||||
@@ -27,520 +26,384 @@ A list of items and costs is stored under the datum of every game mode, alongsid
|
||||
// List of items not to shove in their hands.
|
||||
var/list/NotInHand = list(/obj/machinery/singularity_beacon/syndicate)
|
||||
|
||||
New()
|
||||
welcome = ticker.mode.uplink_welcome
|
||||
if(!item_data)
|
||||
items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
|
||||
else
|
||||
items = dd_replacetext(item_data)
|
||||
ItemList = dd_text2list(src.items, ";") // Parsing the items text string
|
||||
uses = ticker.mode.uplink_uses
|
||||
/obj/item/device/uplink/New()
|
||||
welcome = ticker.mode.uplink_welcome
|
||||
if(!item_data)
|
||||
items = dd_replacetext(ticker.mode.uplink_items, "\n", "") // Getting the text string of items
|
||||
else
|
||||
items = dd_replacetext(item_data)
|
||||
ItemList = dd_text2list(src.items, ";") // Parsing the items text string
|
||||
uses = ticker.mode.uplink_uses
|
||||
|
||||
//Let's build a menu!
|
||||
proc/generate_menu()
|
||||
src.menu_message = "<B>[src.welcome]</B><BR>"
|
||||
src.menu_message += "Tele-Crystals left: [src.uses]<BR>"
|
||||
src.menu_message += "<HR>"
|
||||
src.menu_message += "<B>Request item:</B><BR>"
|
||||
src.menu_message += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><br><BR>"
|
||||
/obj/item/device/uplink/proc/generate_menu()
|
||||
|
||||
var/cost
|
||||
var/item
|
||||
var/name
|
||||
var/path_obj
|
||||
var/path_text
|
||||
var/category_items = 1 //To prevent stupid :P
|
||||
var/dat = "<B>[src.welcome]</B><BR>"
|
||||
dat += "Tele-Crystals left: [src.uses]<BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<B>Request item:</B><BR>"
|
||||
dat += "<I>Each item costs a number of tele-crystals as indicated by the number following their name.</I><br><BR>"
|
||||
|
||||
for(var/D in ItemList)
|
||||
var/list/O = stringsplit(D, ":")
|
||||
if(O.len != 3) //If it is not an actual item, make a break in the menu.
|
||||
if(O.len == 1) //If there is one item, it's probably a title
|
||||
src.menu_message += "<b>[O[1]]</b><br>"
|
||||
category_items = 0
|
||||
else //Else, it's a white space.
|
||||
if(category_items < 1) //If there were no itens in the last category...
|
||||
src.menu_message += "<i>We apologize, as you could not afford anything from this category.</i><br>"
|
||||
src.menu_message += "<br>"
|
||||
continue
|
||||
var/cost
|
||||
var/item
|
||||
var/name
|
||||
var/path_obj
|
||||
var/path_text
|
||||
var/category_items = 1 //To prevent stupid :P
|
||||
|
||||
path_text = O[1]
|
||||
cost = text2num(O[2])
|
||||
for(var/D in ItemList)
|
||||
var/list/O = stringsplit(D, ":")
|
||||
if(O.len != 3) //If it is not an actual item, make a break in the menu.
|
||||
if(O.len == 1) //If there is one item, it's probably a title
|
||||
dat += "<b>[O[1]]</b><br>"
|
||||
category_items = 0
|
||||
else //Else, it's a white space.
|
||||
if(category_items < 1) //If there were no itens in the last category...
|
||||
dat += "<i>We apologize, as you could not afford anything from this category.</i><br>"
|
||||
dat += "<br>"
|
||||
continue
|
||||
|
||||
if(cost>uses)
|
||||
continue
|
||||
path_text = O[1]
|
||||
cost = text2num(O[2])
|
||||
|
||||
path_obj = text2path(path_text)
|
||||
item = new path_obj()
|
||||
name = O[3]
|
||||
del item
|
||||
if(cost>uses)
|
||||
continue
|
||||
|
||||
src.menu_message += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
|
||||
category_items++
|
||||
path_obj = text2path(path_text)
|
||||
item = new path_obj()
|
||||
name = O[3]
|
||||
del item
|
||||
|
||||
src.menu_message += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
|
||||
src.menu_message += "<HR>"
|
||||
return
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=[path_text];cost=[cost]'>[name]</A> ([cost])<BR>"
|
||||
category_items++
|
||||
|
||||
dat += "<A href='byond://?src=\ref[src];buy_item=random'>Random Item (??)</A><br>"
|
||||
dat += "<HR>"
|
||||
return dat
|
||||
|
||||
//If 'random' was selected
|
||||
proc/chooseRandomItem()
|
||||
var/list/randomItems = list()
|
||||
/obj/item/device/uplink/proc/chooseRandomItem()
|
||||
var/list/randomItems = list()
|
||||
|
||||
//Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
|
||||
//Add only items the player can afford:
|
||||
if(uses > 19)
|
||||
randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
|
||||
//Sorry for all the ifs, but it makes it 1000 times easier for other people/servers to add or remove items from this list
|
||||
//Add only items the player can afford:
|
||||
if(uses > 19)
|
||||
randomItems.Add("/obj/item/weapon/circuitboard/teleporter") //Teleporter Circuit Board (costs 20, for nuke ops)
|
||||
|
||||
if(uses > 9)
|
||||
randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
|
||||
if(uses > 9)
|
||||
randomItems.Add("/obj/item/toy/syndicateballoon")//Syndicate Balloon
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_uplink") //Uplink Implanter
|
||||
randomItems.Add("/obj/item/weapon/storage/box/syndicate") //Syndicate bundle
|
||||
|
||||
//if(uses > 8) //Nothing... yet.
|
||||
//if(uses > 7) //Nothing... yet.
|
||||
//if(uses > 8) //Nothing... yet.
|
||||
//if(uses > 7) //Nothing... yet.
|
||||
|
||||
if(uses > 6)
|
||||
randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
|
||||
randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon
|
||||
if(uses > 6)
|
||||
randomItems.Add("/obj/item/weapon/aiModule/syndicate") //Hacked AI Upload Module
|
||||
randomItems.Add("/obj/item/device/radio/beacon/syndicate") //Singularity Beacon
|
||||
|
||||
if(uses > 5)
|
||||
randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
|
||||
if(uses > 5)
|
||||
randomItems.Add("/obj/item/weapon/gun/projectile") //Revolver
|
||||
|
||||
if(uses > 4)
|
||||
randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
|
||||
randomItems.Add("/obj/item/device/powersink") //Powersink
|
||||
if(uses > 4)
|
||||
randomItems.Add("/obj/item/weapon/gun/energy/crossbow") //Energy Crossbow
|
||||
randomItems.Add("/obj/item/device/powersink") //Powersink
|
||||
|
||||
if(uses > 3)
|
||||
randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
|
||||
randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
|
||||
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
|
||||
if(uses > 3)
|
||||
randomItems.Add("/obj/item/weapon/melee/energy/sword") //Energy Sword
|
||||
randomItems.Add("/obj/item/clothing/mask/gas/voice") //Voice Changer
|
||||
randomItems.Add("/obj/item/device/chameleon") //Chameleon Projector
|
||||
|
||||
if(uses > 2)
|
||||
randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
|
||||
randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
|
||||
randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
|
||||
randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
|
||||
randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
|
||||
randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
|
||||
randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
|
||||
randomItems.Add("/obj/item/clothing/glasses/thermal/syndi") //Thermal Imaging Goggles
|
||||
if(uses > 2)
|
||||
randomItems.Add("/obj/item/weapon/storage/emp_kit") //EMP Grenades
|
||||
randomItems.Add("/obj/item/weapon/pen/paralysis") //Paralysis Pen
|
||||
randomItems.Add("/obj/item/weapon/cartridge/syndicate") //Detomatix Cartridge
|
||||
randomItems.Add("/obj/item/clothing/under/chameleon") //Chameleon Jumpsuit
|
||||
randomItems.Add("/obj/item/weapon/card/id/syndicate") //Agent ID Card
|
||||
randomItems.Add("/obj/item/weapon/card/emag") //Cryptographic Sequencer
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/space") //Syndicate Space Suit
|
||||
randomItems.Add("/obj/item/device/encryptionkey/binary") //Binary Translator Key
|
||||
randomItems.Add("/obj/item/weapon/storage/syndie_kit/imp_freedom") //Freedom Implant
|
||||
randomItems.Add("/obj/item/clothing/glasses/thermal/syndi") //Thermal Imaging Goggles
|
||||
|
||||
if(uses > 1)
|
||||
if(uses > 1)
|
||||
/*
|
||||
var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo
|
||||
var/hasRevolver = 0
|
||||
for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
|
||||
if(istype(I,/obj/item/weapon/gun/projectile))
|
||||
hasRevolver = 1
|
||||
var/list/usrItems = usr.get_contents() //Checks to see if the user has a revolver before giving ammo
|
||||
var/hasRevolver = 0
|
||||
for(var/obj/I in usrItems) //Only add revolver ammo if the user has a gun that can shoot it
|
||||
if(istype(I,/obj/item/weapon/gun/projectile))
|
||||
hasRevolver = 1
|
||||
|
||||
if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
|
||||
if(hasRevolver) randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
|
||||
*/
|
||||
randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
|
||||
randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
|
||||
randomItems.Add("/obj/item/weapon/plastique") //C4
|
||||
randomItems.Add("/obj/item/ammo_magazine/a357") //Revolver ammo
|
||||
randomItems.Add("/obj/item/clothing/shoes/syndigaloshes") //No-Slip Syndicate Shoes
|
||||
randomItems.Add("/obj/item/weapon/plastique") //C4
|
||||
|
||||
if(uses > 0)
|
||||
randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
|
||||
randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
|
||||
if(uses > 0)
|
||||
randomItems.Add("/obj/item/weapon/soap/syndie") //Syndicate Soap
|
||||
randomItems.Add("/obj/item/weapon/storage/toolbox/syndicate") //Syndicate Toolbox
|
||||
|
||||
if(!randomItems.len)
|
||||
del(randomItems)
|
||||
return 0
|
||||
else
|
||||
var/buyItem = pick(randomItems)
|
||||
if(!randomItems.len)
|
||||
del(randomItems)
|
||||
return 0
|
||||
else
|
||||
var/buyItem = pick(randomItems)
|
||||
|
||||
switch(buyItem) //Ok, this gets a little messy, sorry.
|
||||
if("/obj/item/weapon/circuitboard/teleporter")
|
||||
uses -= 20
|
||||
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
|
||||
uses -= 10
|
||||
if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
|
||||
uses -= 7
|
||||
if("/obj/item/weapon/gun/projectile")
|
||||
uses -= 6
|
||||
if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
|
||||
uses -= 5
|
||||
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
|
||||
uses -= 4
|
||||
if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
|
||||
"/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
|
||||
"/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
|
||||
uses -= 3
|
||||
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique")
|
||||
uses -= 2
|
||||
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
|
||||
uses -= 1
|
||||
del(randomItems)
|
||||
return buyItem
|
||||
|
||||
proc/handleStatTracking(var/boughtItem)
|
||||
//For stat tracking, sorry for making it so ugly
|
||||
if(!boughtItem) return
|
||||
|
||||
switch(boughtItem)
|
||||
switch(buyItem) //Ok, this gets a little messy, sorry.
|
||||
if("/obj/item/weapon/circuitboard/teleporter")
|
||||
feedback_add_details("traitor_uplink_items_bought","TP")
|
||||
if("/obj/item/toy/syndicateballoon")
|
||||
feedback_add_details("traitor_uplink_items_bought","BS")
|
||||
if("/obj/item/weapon/storage/syndie_kit/imp_uplink")
|
||||
feedback_add_details("traitor_uplink_items_bought","UI")
|
||||
if("/obj/item/weapon/storage/box/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","BU")
|
||||
if("/obj/item/weapon/aiModule/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","AI")
|
||||
if("/obj/item/device/radio/beacon/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","SB")
|
||||
uses -= 20
|
||||
if("/obj/item/toy/syndicateballoon" , "/obj/item/weapon/storage/syndie_kit/imp_uplink" , "/obj/item/weapon/storage/box/syndicate")
|
||||
uses -= 10
|
||||
if("/obj/item/weapon/aiModule/syndicate" , "/obj/item/device/radio/beacon/syndicate")
|
||||
uses -= 7
|
||||
if("/obj/item/weapon/gun/projectile")
|
||||
feedback_add_details("traitor_uplink_items_bought","RE")
|
||||
if("/obj/item/weapon/gun/energy/crossbow")
|
||||
feedback_add_details("traitor_uplink_items_bought","XB")
|
||||
if("/obj/item/device/powersink")
|
||||
feedback_add_details("traitor_uplink_items_bought","PS")
|
||||
if("/obj/item/weapon/melee/energy/sword")
|
||||
feedback_add_details("traitor_uplink_items_bought","ES")
|
||||
if("/obj/item/clothing/mask/gas/voice")
|
||||
feedback_add_details("traitor_uplink_items_bought","VC")
|
||||
if("/obj/item/device/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CP")
|
||||
if("/obj/item/weapon/storage/emp_kit")
|
||||
feedback_add_details("traitor_uplink_items_bought","EM")
|
||||
if("/obj/item/weapon/pen/paralysis")
|
||||
feedback_add_details("traitor_uplink_items_bought","PP")
|
||||
if("/obj/item/weapon/cartridge/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","DC")
|
||||
if("/obj/item/clothing/under/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CJ")
|
||||
if("/obj/item/weapon/card/id/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","AC")
|
||||
if("/obj/item/weapon/card/emag")
|
||||
feedback_add_details("traitor_uplink_items_bought","EC")
|
||||
if("/obj/item/weapon/storage/syndie_kit/space")
|
||||
feedback_add_details("traitor_uplink_items_bought","SS")
|
||||
if("/obj/item/device/encryptionkey/binary")
|
||||
feedback_add_details("traitor_uplink_items_bought","BT")
|
||||
if("/obj/item/weapon/storage/syndie_kit/imp_freedom")
|
||||
feedback_add_details("traitor_uplink_items_bought","FI")
|
||||
if("/obj/item/clothing/glasses/thermal/syndi")
|
||||
feedback_add_details("traitor_uplink_items_bought","TM")
|
||||
if("/obj/item/ammo_magazine/a357")
|
||||
feedback_add_details("traitor_uplink_items_bought","RA")
|
||||
if("/obj/item/clothing/shoes/syndigaloshes")
|
||||
feedback_add_details("traitor_uplink_items_bought","SH")
|
||||
if("/obj/item/weapon/plastique")
|
||||
feedback_add_details("traitor_uplink_items_bought","C4")
|
||||
if("/obj/item/weapon/soap/syndie")
|
||||
feedback_add_details("traitor_uplink_items_bought","SP")
|
||||
if("/obj/item/weapon/storage/toolbox/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","ST")
|
||||
uses -= 6
|
||||
if("/obj/item/weapon/gun/energy/crossbow" , "/obj/item/device/powersink")
|
||||
uses -= 5
|
||||
if("/obj/item/weapon/melee/energy/sword" , "/obj/item/clothing/mask/gas/voice" , "/obj/item/device/chameleon")
|
||||
uses -= 4
|
||||
if("/obj/item/weapon/storage/emp_kit" , "/obj/item/weapon/pen/paralysis" , "/obj/item/weapon/cartridge/syndicate" , "/obj/item/clothing/under/chameleon" , \
|
||||
"/obj/item/weapon/card/id/syndicate" , "/obj/item/weapon/card/emag" , "/obj/item/weapon/storage/syndie_kit/space" , "/obj/item/device/encryptionkey/binary" , \
|
||||
"/obj/item/weapon/storage/syndie_kit/imp_freedom" , "/obj/item/clothing/glasses/thermal/syndi")
|
||||
uses -= 3
|
||||
if("/obj/item/ammo_magazine/a357" , "/obj/item/clothing/shoes/syndigaloshes" , "/obj/item/weapon/plastique")
|
||||
uses -= 2
|
||||
if("/obj/item/weapon/soap/syndie" , "/obj/item/weapon/storage/toolbox/syndicate")
|
||||
uses -= 1
|
||||
del(randomItems)
|
||||
return buyItem
|
||||
|
||||
Topic(href, href_list)
|
||||
if (href_list["buy_item"])
|
||||
if(href_list["buy_item"] == "random")
|
||||
var/boughtItem = chooseRandomItem()
|
||||
if(boughtItem)
|
||||
href_list["buy_item"] = boughtItem
|
||||
feedback_add_details("traitor_uplink_items_bought","RN")
|
||||
return 1
|
||||
else
|
||||
return 0
|
||||
/obj/item/device/uplink/proc/handleStatTracking(var/boughtItem)
|
||||
//For stat tracking, sorry for making it so ugly
|
||||
if(!boughtItem) return
|
||||
|
||||
switch(boughtItem)
|
||||
if("/obj/item/weapon/circuitboard/teleporter")
|
||||
feedback_add_details("traitor_uplink_items_bought","TP")
|
||||
if("/obj/item/toy/syndicateballoon")
|
||||
feedback_add_details("traitor_uplink_items_bought","BS")
|
||||
if("/obj/item/weapon/storage/syndie_kit/imp_uplink")
|
||||
feedback_add_details("traitor_uplink_items_bought","UI")
|
||||
if("/obj/item/weapon/storage/box/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","BU")
|
||||
if("/obj/item/weapon/aiModule/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","AI")
|
||||
if("/obj/item/device/radio/beacon/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","SB")
|
||||
if("/obj/item/weapon/gun/projectile")
|
||||
feedback_add_details("traitor_uplink_items_bought","RE")
|
||||
if("/obj/item/weapon/gun/energy/crossbow")
|
||||
feedback_add_details("traitor_uplink_items_bought","XB")
|
||||
if("/obj/item/device/powersink")
|
||||
feedback_add_details("traitor_uplink_items_bought","PS")
|
||||
if("/obj/item/weapon/melee/energy/sword")
|
||||
feedback_add_details("traitor_uplink_items_bought","ES")
|
||||
if("/obj/item/clothing/mask/gas/voice")
|
||||
feedback_add_details("traitor_uplink_items_bought","VC")
|
||||
if("/obj/item/device/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CP")
|
||||
if("/obj/item/weapon/storage/emp_kit")
|
||||
feedback_add_details("traitor_uplink_items_bought","EM")
|
||||
if("/obj/item/weapon/pen/paralysis")
|
||||
feedback_add_details("traitor_uplink_items_bought","PP")
|
||||
if("/obj/item/weapon/cartridge/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","DC")
|
||||
if("/obj/item/clothing/under/chameleon")
|
||||
feedback_add_details("traitor_uplink_items_bought","CJ")
|
||||
if("/obj/item/weapon/card/id/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","AC")
|
||||
if("/obj/item/weapon/card/emag")
|
||||
feedback_add_details("traitor_uplink_items_bought","EC")
|
||||
if("/obj/item/weapon/storage/syndie_kit/space")
|
||||
feedback_add_details("traitor_uplink_items_bought","SS")
|
||||
if("/obj/item/device/encryptionkey/binary")
|
||||
feedback_add_details("traitor_uplink_items_bought","BT")
|
||||
if("/obj/item/weapon/storage/syndie_kit/imp_freedom")
|
||||
feedback_add_details("traitor_uplink_items_bought","FI")
|
||||
if("/obj/item/clothing/glasses/thermal/syndi")
|
||||
feedback_add_details("traitor_uplink_items_bought","TM")
|
||||
if("/obj/item/ammo_magazine/a357")
|
||||
feedback_add_details("traitor_uplink_items_bought","RA")
|
||||
if("/obj/item/clothing/shoes/syndigaloshes")
|
||||
feedback_add_details("traitor_uplink_items_bought","SH")
|
||||
if("/obj/item/weapon/plastique")
|
||||
feedback_add_details("traitor_uplink_items_bought","C4")
|
||||
if("/obj/item/weapon/soap/syndie")
|
||||
feedback_add_details("traitor_uplink_items_bought","SP")
|
||||
if("/obj/item/weapon/storage/toolbox/syndicate")
|
||||
feedback_add_details("traitor_uplink_items_bought","ST")
|
||||
|
||||
/obj/item/device/uplink/Topic(href, href_list)
|
||||
|
||||
if (href_list["buy_item"])
|
||||
if(href_list["buy_item"] == "random")
|
||||
var/boughtItem = chooseRandomItem()
|
||||
if(boughtItem)
|
||||
href_list["buy_item"] = boughtItem
|
||||
feedback_add_details("traitor_uplink_items_bought","RN")
|
||||
return 1
|
||||
else
|
||||
if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
|
||||
return 0
|
||||
return 0
|
||||
|
||||
//if(usr:mind && ticker.mode.traitors[usr:mind])
|
||||
//var/datum/traitorinfo/info = ticker.mode.traitors[usr:mind]
|
||||
//info.spawnlist += href_list["buy_item"]
|
||||
|
||||
uses -= text2num(href_list["cost"])
|
||||
handleStatTracking(href_list["buy_item"]) //Note: chooseRandomItem handles it's own stat tracking. This proc is not meant for 'random'.
|
||||
return 1
|
||||
|
||||
|
||||
/*
|
||||
*PDA uplink
|
||||
*/
|
||||
|
||||
//Syndicate uplink hidden inside a traitor PDA
|
||||
//Communicate with traitor through the PDA's note function.
|
||||
|
||||
/obj/item/device/uplink/pda
|
||||
name = "uplink module"
|
||||
desc = "An electronic uplink system of unknown origin."
|
||||
icon = 'icons/obj/module.dmi'
|
||||
icon_state = "power_mod"
|
||||
var/obj/item/device/pda/hostpda = null
|
||||
|
||||
var/orignote = null //Restore original notes when locked.
|
||||
var/active = 0 //Are we currently active?
|
||||
var/lock_code = "" //The unlocking password.
|
||||
|
||||
proc
|
||||
unlock()
|
||||
if ((isnull(src.hostpda)) || (src.active))
|
||||
return
|
||||
|
||||
src.orignote = src.hostpda.note
|
||||
src.active = 1
|
||||
src.hostpda.mode = 1 //Switch right to the notes program
|
||||
|
||||
src.generate_menu()
|
||||
print_to_host(menu_message)
|
||||
|
||||
for (var/mob/M in viewers(1, src.hostpda.loc))
|
||||
if (M.client && M.machine == src.hostpda)
|
||||
src.hostpda.attack_self(M)
|
||||
|
||||
return
|
||||
|
||||
print_to_host(var/text)
|
||||
if (isnull(hostpda))
|
||||
return
|
||||
hostpda.note = text
|
||||
|
||||
for (var/mob/M in viewers(1, hostpda.loc))
|
||||
if (M.client && M.machine == hostpda)
|
||||
hostpda.attack_self(M)
|
||||
return
|
||||
|
||||
shutdown_uplink()
|
||||
if (isnull(src.hostpda))
|
||||
return
|
||||
active = 0
|
||||
hostpda.note = orignote
|
||||
if (hostpda.mode==1)
|
||||
hostpda.mode = 0
|
||||
hostpda.updateDialog()
|
||||
return
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
src.generate_menu()
|
||||
src.hostpda.note = src.menu_message
|
||||
|
||||
|
||||
Topic(href, href_list)
|
||||
if ((isnull(src.hostpda)) || (!src.active))
|
||||
return
|
||||
|
||||
if (usr.stat || usr.restrained() || !in_range(src.hostpda, usr))
|
||||
return
|
||||
|
||||
if(..() == 1) // We can afford the item
|
||||
var/path_obj = text2path(href_list["buy_item"])
|
||||
var/mob/A = src.hostpda.loc
|
||||
var/item = new path_obj(get_turf(src.hostpda))
|
||||
if(ismob(A) && !(locate(item) in NotInHand)) //&& !istype(item, /obj/spawner))
|
||||
if(!A.r_hand)
|
||||
item:loc = A
|
||||
A.r_hand = item
|
||||
item:layer = 20
|
||||
A.update_inv_r_hand()
|
||||
else if(!A.l_hand)
|
||||
item:loc = A
|
||||
A.l_hand = item
|
||||
item:layer = 20
|
||||
A.update_inv_l_hand()
|
||||
else
|
||||
item:loc = get_turf(A)
|
||||
// usr.client.onBought("[item:name]") When we have the stats again, uncomment.
|
||||
/* if(istype(item, /obj/spawner)) // Spawners need to have del called on them to avoid leaving a marker behind
|
||||
del item*/
|
||||
//HEADFINDBACK
|
||||
src.attack_self(usr)
|
||||
src.hostpda.attack_self(usr)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
*Portable radio uplink
|
||||
*/
|
||||
|
||||
//A Syndicate uplink disguised as a portable radio
|
||||
/obj/item/device/uplink/radio/implanted
|
||||
New()
|
||||
..()
|
||||
uses = 5
|
||||
return
|
||||
|
||||
explode()
|
||||
var/obj/item/weapon/implant/uplink/U = src.loc
|
||||
var/mob/living/A = U.imp_in
|
||||
A.gib()
|
||||
..()
|
||||
// var/turf/location = get_turf(src.loc)
|
||||
// if(location)
|
||||
// location.hotspot_expose(700,125)
|
||||
// explosion(location, 0, 0, 2, 4, 1)
|
||||
|
||||
// var/obj/item/weapon/implant/uplink/U = src.loc
|
||||
// var/mob/living/A = U.imp_in
|
||||
// var/datum/organ/external/head = A:organs["head"]
|
||||
// head.destroyed = 1
|
||||
// spawn(2)
|
||||
// head.droplimb()
|
||||
// del(src.master)
|
||||
// del(src)
|
||||
// return
|
||||
|
||||
|
||||
/obj/item/device/uplink/radio
|
||||
name = "ship bounced radio"
|
||||
icon = 'icons/obj/radio.dmi'
|
||||
icon_state = "radio"
|
||||
var/temp = null //Temporary storage area for a message offering the option to destroy the radio
|
||||
var/selfdestruct = 0 //Set to 1 while the radio is self destructing itself.
|
||||
var/obj/item/device/radio/origradio = null
|
||||
flags = FPRINT | TABLEPASS | CONDUCT
|
||||
slot_flags = SLOT_BELT
|
||||
w_class = 2.0
|
||||
item_state = "radio"
|
||||
throwforce = 5
|
||||
throw_speed = 4
|
||||
throw_range = 20
|
||||
m_amt = 100
|
||||
|
||||
attack_self(mob/user as mob)
|
||||
var/dat
|
||||
|
||||
if (src.selfdestruct)
|
||||
dat = "Self Destructing..."
|
||||
else
|
||||
if (src.temp)
|
||||
dat = "[src.temp]<BR><BR><A href='byond://?src=\ref[src];clear_selfdestruct=1'>Clear</A>"
|
||||
else
|
||||
src.generate_menu()
|
||||
dat = src.menu_message
|
||||
if (src.origradio) // Checking because sometimes the radio uplink may be spawned by itself, not as a normal unlockable radio
|
||||
dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</A><BR>"
|
||||
dat += "<HR>"
|
||||
dat += "<A href='byond://?src=\ref[src];selfdestruct=1'>Self-Destruct</A>"
|
||||
if(text2num(href_list["cost"]) > uses) // Not enough crystals for the item
|
||||
return 0
|
||||
|
||||
user << browse(dat, "window=radio")
|
||||
onclose(user, "radio")
|
||||
//if(usr:mind && ticker.mode.traitors[usr:mind])
|
||||
//var/datum/traitorinfo/info = ticker.mode.traitors[usr:mind]
|
||||
//info.spawnlist += href_list["buy_item"]
|
||||
|
||||
uses -= text2num(href_list["cost"])
|
||||
handleStatTracking(href_list["buy_item"]) //Note: chooseRandomItem handles it's own stat tracking. This proc is not meant for 'random'.
|
||||
return 1
|
||||
|
||||
|
||||
|
||||
// HIDDEN UPLINK - Can be stored in anything but the host item has to have a trigger for it.
|
||||
/* How to create an uplink in 3 easy steps!
|
||||
|
||||
1. All obj/item 's have a hidden_uplink var. By default it's null. Give the item one with "new(src)", it must be in it's contents. Feel free to add "uses".
|
||||
|
||||
2. Code in the triggers. Use check_trigger for this, I recommend closing the item's menu with "usr << browse(null, "window=windowname") if it returns true.
|
||||
The var/value is the value that will be compared with the var/target. If they are equal it will activate the menu.
|
||||
|
||||
3. If you want the menu to stay until the users locks his uplink, add an active_uplink_check(mob/user as mob) in your interact/attack_hand proc.
|
||||
Then check if it's true, if true return. This will stop the normal menu appearing and will instead show the uplink menu.
|
||||
*/
|
||||
|
||||
/obj/item/device/uplink/hidden
|
||||
name = "Hidden Uplink."
|
||||
desc = "There is something wrong if you're examining this."
|
||||
var/active = 0
|
||||
|
||||
// The hidden uplink MUST be inside an obj/item's contents.
|
||||
/obj/item/device/uplink/hidden/New()
|
||||
spawn(2)
|
||||
if(!istype(src.loc, /obj/item))
|
||||
del(src)
|
||||
..()
|
||||
|
||||
// Toggles the uplink on and off. Normally this will bypass the item's normal functions and go to the uplink menu, if activated.
|
||||
/obj/item/device/uplink/hidden/proc/toggle()
|
||||
active = !active
|
||||
|
||||
// Directly trigger the uplink. Turn on if it isn't already.
|
||||
/obj/item/device/uplink/hidden/proc/trigger(mob/user as mob)
|
||||
if(!active)
|
||||
toggle()
|
||||
interact(user)
|
||||
|
||||
// Checks to see if the value meets the target. Like a frequency being a traitor_frequency, in order to unlock a headset.
|
||||
// If true, it accesses trigger() and returns 1. If it fails, it returns false. Use this to see if you need to close the
|
||||
// current item's menu.
|
||||
/obj/item/device/uplink/hidden/proc/check_trigger(mob/user as mob, var/value, var/target)
|
||||
if(value == target)
|
||||
trigger(user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
// Interaction code. Gathers a list of items purchasable from the paren't uplink and displays it. It also adds a lock button.
|
||||
/obj/item/device/uplink/hidden/proc/interact(mob/user as mob)
|
||||
|
||||
var/dat = "<body link='yellow' alink='white' bgcolor='#601414'><font color='white'>"
|
||||
dat += src.generate_menu()
|
||||
dat += "<A href='byond://?src=\ref[src];lock=1'>Lock</a>"
|
||||
dat += "</font></body>"
|
||||
user << browse(dat, "window=hidden")
|
||||
onclose(user, "hidden")
|
||||
return
|
||||
|
||||
// The purchasing code.
|
||||
/obj/item/device/uplink/hidden/Topic(href, href_list)
|
||||
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
|
||||
Topic(href, href_list)
|
||||
if (usr.stat || usr.restrained())
|
||||
return
|
||||
if (!( istype(usr, /mob/living/carbon/human)))
|
||||
return 0
|
||||
|
||||
if (!( istype(usr, /mob/living/carbon/human)))
|
||||
if ((usr.contents.Find(src.loc) || (in_range(src.loc, usr) && istype(src.loc.loc, /turf))))
|
||||
usr.machine = src
|
||||
if(href_list["lock"])
|
||||
toggle()
|
||||
usr << browse(null, "window=hidden")
|
||||
return 1
|
||||
|
||||
if ((usr.contents.Find(src) || (in_range(src, usr) && istype(src.loc, /turf)) || istype(src.loc,/obj/item/weapon/implant/uplink)))
|
||||
usr.machine = src
|
||||
if(..(href, href_list) == 1)
|
||||
var/path_obj = text2path(href_list["buy_item"])
|
||||
var/obj/I = new path_obj(get_turf(usr))
|
||||
if(ishuman(usr))
|
||||
var/mob/living/carbon/human/A = usr
|
||||
A.put_in_any_hand_if_possible(I)
|
||||
interact(usr)
|
||||
return
|
||||
|
||||
if(href_list["buy_item"])
|
||||
if(..() == 1) // We can afford the item
|
||||
var/path_obj = text2path(href_list["buy_item"])
|
||||
var/item = new path_obj(get_turf(src.loc))
|
||||
var/mob/A = src.loc
|
||||
if(istype(src.loc,/obj/item/weapon/implant/uplink))
|
||||
var/obj/item/weapon/implant/uplink/U = src.loc
|
||||
A = U.imp_in
|
||||
if(ismob(A) && !(locate(item) in NotInHand)) //&& !istype(item, /obj/spawner))
|
||||
if(!A.r_hand)
|
||||
item:loc = A
|
||||
A.r_hand = item
|
||||
A.update_inv_r_hand()
|
||||
item:layer = 20
|
||||
else if(!A.l_hand)
|
||||
item:loc = A
|
||||
A.l_hand = item
|
||||
A.update_inv_l_hand()
|
||||
item:layer = 20
|
||||
else
|
||||
item:loc = get_turf(A)
|
||||
/* if(istype(item, /obj/spawner)) // Spawners need to have del called on them to avoid leaving a marker behind
|
||||
del item*/
|
||||
// usr.client.onBought("[item:name]") When we have the stats again, uncomment.
|
||||
src.attack_self(usr)
|
||||
return
|
||||
// I placed this here because of how relevant it is.
|
||||
// You place this in your uplinkable item to check if an uplink is active or not.
|
||||
// If it is, it will display the uplink menu and return 1, else it'll return false.
|
||||
// If it returns true, I recommend closing the item's normal menu with "user << browse(null, "window=name")"
|
||||
/obj/item/proc/active_uplink_check(mob/user as mob)
|
||||
// Activates the uplink if it's active
|
||||
if(src.hidden_uplink)
|
||||
if(src.hidden_uplink.active)
|
||||
src.hidden_uplink.trigger(user)
|
||||
return 1
|
||||
return 0
|
||||
|
||||
else if (href_list["lock"] && src.origradio)
|
||||
// presto chango, a regular radio again! (reset the freq too...)
|
||||
usr.machine = null
|
||||
usr << browse(null, "window=radio")
|
||||
var/obj/item/device/radio/T = src.origradio
|
||||
var/obj/item/device/uplink/radio/R = src
|
||||
R.loc = T
|
||||
T.loc = usr
|
||||
// R.layer = initial(R.layer)
|
||||
R.layer = 0
|
||||
if (usr.client)
|
||||
usr.client.screen -= R
|
||||
if (usr.r_hand == R)
|
||||
usr.u_equip(R)
|
||||
usr.r_hand = T
|
||||
// usr.update_inv_r_hand()
|
||||
else
|
||||
usr.u_equip(R)
|
||||
usr.l_hand = T
|
||||
// usr.update_inv_l_hand()
|
||||
R.loc = T
|
||||
T.layer = 20
|
||||
T.set_frequency(initial(T.frequency))
|
||||
T.attack_self(usr)
|
||||
return
|
||||
// PRESET UPLINKS
|
||||
// A collection of preset uplinks.
|
||||
//
|
||||
// Includes normal radio uplink, multitool uplink,
|
||||
// implant uplink (not the implant tool) and a preset headset uplink.
|
||||
|
||||
else if (href_list["selfdestruct"])
|
||||
src.temp = "<A href='byond://?src=\ref[src];selfdestruct2=1'>Self-Destruct</A>"
|
||||
/obj/item/device/radio/uplink/New()
|
||||
hidden_uplink = new(src)
|
||||
|
||||
else if (href_list["selfdestruct2"])
|
||||
src.selfdestruct = 1
|
||||
spawn (100)
|
||||
explode()
|
||||
return
|
||||
/obj/item/device/radio/uplink/attack_self(mob/user as mob)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.trigger(user)
|
||||
|
||||
else if (href_list["clear_selfdestruct"])
|
||||
src.temp = null
|
||||
/obj/item/device/multitool/uplink/New()
|
||||
hidden_uplink = new(src)
|
||||
|
||||
attack_self(usr)
|
||||
// if (istype(src.loc, /mob))
|
||||
// attack_self(src.loc)
|
||||
// else
|
||||
// for(var/mob/M in viewers(1, src))
|
||||
// if (M.client)
|
||||
// src.attack_self(M)
|
||||
return
|
||||
/obj/item/device/multitool/uplink/attack_self(mob/user as mob)
|
||||
if(hidden_uplink)
|
||||
hidden_uplink.trigger(user)
|
||||
|
||||
proc/explode()
|
||||
var/turf/location = get_turf(src.loc)
|
||||
if(location)
|
||||
location.hotspot_expose(700,125)
|
||||
explosion(location, 0, 0, 2, 4, 1)
|
||||
/obj/item/weapon/implant/uplink
|
||||
name = "uplink"
|
||||
desc = "Summon things."
|
||||
var/activation_emote = "chuckle"
|
||||
|
||||
/obj/item/weapon/implant/uplink/New()
|
||||
activation_emote = pick("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 5
|
||||
..()
|
||||
return
|
||||
|
||||
// Moved the Uplink Implant here
|
||||
|
||||
/obj/item/weapon/implant/uplink/implanted(mob/source)
|
||||
activation_emote = input("Choose activation emote:") in list("blink", "blink_r", "eyebrow", "chuckle", "twitch_s", "frown", "nod", "blush", "giggle", "grin", "groan", "shrug", "smile", "pale", "sniff", "whimper", "wink")
|
||||
source.mind.store_memory("Uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate.", 0, 0)
|
||||
source << "The implanted uplink implant can be activated by using the [src.activation_emote] emote, <B>say *[src.activation_emote]</B> to attempt to activate."
|
||||
return 1
|
||||
|
||||
|
||||
/obj/item/weapon/implant/uplink/trigger(emote, mob/source as mob)
|
||||
if(hidden_uplink && usr == source) // Let's not have another people activate our uplink
|
||||
hidden_uplink.check_trigger(source, emote, activation_emote)
|
||||
return
|
||||
|
||||
/obj/item/device/radio/headset/uplink
|
||||
traitor_frequency = 1445
|
||||
|
||||
/obj/item/device/radio/headset/uplink/New()
|
||||
..()
|
||||
hidden_uplink = new(src)
|
||||
hidden_uplink.uses = 10
|
||||
|
||||
del(src.master)
|
||||
del(src)
|
||||
return
|
||||
|
||||
proc/shutdown_uplink()
|
||||
if (!src.origradio)
|
||||
return
|
||||
var/list/nearby = viewers(1, src)
|
||||
for(var/mob/M in nearby)
|
||||
if (M.client && M.machine == src)
|
||||
M << browse(null, "window=radio")
|
||||
M.machine = null
|
||||
|
||||
var/obj/item/device/radio/T = src.origradio
|
||||
var/obj/item/device/uplink/radio/R = src
|
||||
var/mob/L = src.loc
|
||||
R.loc = T
|
||||
T.loc = L
|
||||
// R.layer = initial(R.layer) //TODO: CARN
|
||||
R.layer = 0
|
||||
if (istype(L))
|
||||
if (L.client)
|
||||
L.client.screen -= R
|
||||
if (L.r_hand == R)
|
||||
L.u_equip(R)
|
||||
L.r_hand = T
|
||||
L.update_inv_r_hand()
|
||||
else
|
||||
L.u_equip(R)
|
||||
L.l_hand = T
|
||||
L.update_inv_l_hand()
|
||||
T.layer = 20
|
||||
T.set_frequency(initial(T.frequency))
|
||||
return
|
||||
Reference in New Issue
Block a user