Object Spell System v1.0

It is now fully implemented, though I might continue work on it (especially with all the bugs no doubt present in the code). To turn on wizards spawning with an spellbook that gives object spells as opposed to verb spells, uncomment the FEATURE_OBJECT_SPELL_SYSTEM line in config.txt
For the end user, the vanilla (without spell var editing) wizard, the only two differences are having to click spells to use them (not being able to right-click stuff and cast spells that way or type them in the command line) and having a nice little countdown for a spell's recharge time.
 Changelog
It is now less horribly blue on white and more nicely black on white.

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1381 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
uporotiy
2011-04-05 20:34:41 +00:00
parent 6fb2e86a5c
commit be85fc280d
21 changed files with 445 additions and 351 deletions

View File

@@ -1217,6 +1217,11 @@ Total SMES charging rate should not exceed total power generation rate, or an ov
flags = FPRINT | TABLEPASS
var/uses = 4.0
var/temp = null
var/spell_type = "verb"
var/max_uses = 5
/obj/item/weapon/spellbook/object_type_spells //used for giving out object spells as opposed to verb spells
spell_type = "object"
/obj/item/weapon/staff
name = "wizards staff"