- East facing basic windows now actually face east. (game panel spawning)
- Fully standardized reinforced windows and removed the obj/windows icon from displaying so it will never be used in mapping again.
- Gave robotics three health analyzers to go with their medic boxes.
- Minor mapping fixes here and there - stacked windows, wires, etc. the usual.
- Renamed all verbs in mapping to "MAP XYZ" so they won't show when you write part of a command and press tab. ("sec camera display" instead of "secrets")

git-svn-id: http://tgstation13.googlecode.com/svn/trunk@1165 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
baloh.matevz
2011-03-06 23:21:54 +00:00
parent 4ddad2b9a8
commit be8c18ead5
3 changed files with 8260 additions and 8262 deletions

View File

@@ -44,7 +44,7 @@ var/intercom_range_display_status = 0
camera_view()
set category = "Mapping"
set name = "Camera Range Display"
set name = "MAP Sec Camera Range Display"
if(camera_range_display_status)
camera_range_display_status = 0
@@ -64,7 +64,7 @@ var/intercom_range_display_status = 0
sec_camera_report()
set category = "Mapping"
set name = "Sec Camera Report"
set name = "MAP Sec Camera Report"
if(!master_controller)
alert(usr,"Master_controller not found.","Sec Camera Report")
@@ -93,7 +93,7 @@ var/intercom_range_display_status = 0
intercom_view()
set category = "Mapping"
set name = "Intercom Range Display"
set name = "MAP Intercom Range Display"
if(intercom_range_display_status)
intercom_range_display_status = 0