diff --git a/aurorastation.dme b/aurorastation.dme
index b651b6b17b7..a698d829b80 100644
--- a/aurorastation.dme
+++ b/aurorastation.dme
@@ -348,6 +348,7 @@
#include "code\datums\uplink\implants.dm"
#include "code\datums\uplink\medical.dm"
#include "code\datums\uplink\ninja_modules.dm"
+#include "code\datums\uplink\revolution.dm"
#include "code\datums\uplink\specialty.dm"
#include "code\datums\uplink\stealth and camouflage items.dm"
#include "code\datums\uplink\stealthy and inconspicuous weapons.dm"
@@ -761,7 +762,6 @@
#include "code\game\objects\items\devices\chameleonproj.dm"
#include "code\game\objects\items\devices\debugger.dm"
#include "code\game\objects\items\devices\dociler.dm"
-#include "code\game\objects\items\devices\drilldroptargetter.dm"
#include "code\game\objects\items\devices\flash.dm"
#include "code\game\objects\items\devices\floor_painter.dm"
#include "code\game\objects\items\devices\hacktool.dm"
@@ -792,6 +792,8 @@
#include "code\game\objects\items\devices\uplink_random_lists.dm"
#include "code\game\objects\items\devices\violin.dm"
#include "code\game\objects\items\devices\whistle.dm"
+#include "code\game\objects\items\devices\drop_targeter\_droptargeter.dm"
+#include "code\game\objects\items\devices\drop_targeter\orbital_drops.dm"
#include "code\game\objects\items\devices\lighting\flare.dm"
#include "code\game\objects\items\devices\lighting\flashlight.dm"
#include "code\game\objects\items\devices\lighting\glowstick.dm"
diff --git a/code/datums/outfits/outfit_antag.dm b/code/datums/outfits/outfit_antag.dm
index 19f5341c133..5e8022a2f32 100644
--- a/code/datums/outfits/outfit_antag.dm
+++ b/code/datums/outfits/outfit_antag.dm
@@ -142,7 +142,7 @@
rig.dnaLock = H.dna
H.equip_to_slot_or_del(rig, slot_l_hand)
- H.equip_to_slot_or_del(new /obj/item/device/ninja_uplink(H, H.mind), slot_l_store)
+ H.equip_to_slot_or_del(new /obj/item/device/special_uplink/ninja(H, H.mind), slot_l_store)
/datum/outfit/admin/syndicate/mercenary
name = "Mercenary"
diff --git a/code/datums/trading/ai.dm b/code/datums/trading/ai.dm
index 8dc250236ec..7bf05d2fc0f 100644
--- a/code/datums/trading/ai.dm
+++ b/code/datums/trading/ai.dm
@@ -50,7 +50,7 @@ They sell generic supplies and ask for generic supplies.
/obj/item/device/contract_uplink = TRADER_BLACKLIST, // Traitor stuff
/obj/item/device/uplink = TRADER_BLACKLIST_ALL, // Traitor stuff
/obj/item/device/announcer = TRADER_BLACKLIST, // Rev item
- /obj/item/device/ninja_uplink = TRADER_BLACKLIST, // Ninja item
+ /obj/item/device/special_uplink = TRADER_BLACKLIST,
/obj/item/device/onetankbomb = TRADER_BLACKLIST, // Not weapons trader
/obj/item/device/kinetic_analyzer = TRADER_BLACKLIST, // Not KA trader
/obj/item/device/camera = TRADER_BLACKLIST_SUB, // a lot of ai/drone/cyborg/fluff items
diff --git a/code/datums/uplink/revolution.dm b/code/datums/uplink/revolution.dm
new file mode 100644
index 00000000000..965ac304510
--- /dev/null
+++ b/code/datums/uplink/revolution.dm
@@ -0,0 +1,32 @@
+/datum/uplink_item/item/revolution
+ category = /datum/uplink_category/revolution
+
+/datum/uplink_item/item/revolution/armory
+ name = "Armory Dropper"
+ desc = "A device that can be used to drop in an armory-worth of guns. Can only be used outside station areas, unless emagged, which is hazardous."
+ item_cost = 45
+ path = /obj/item/device/orbital_dropper/armory/syndicate
+
+/datum/uplink_item/item/revolution/mecha
+ name = "Mecha Dropper"
+ desc = "A device that can be used to drop in a combat exosuit. Can only be used outside station areas, unless emagged, which is hazardous."
+ item_cost = 40
+ path = /obj/item/device/orbital_dropper/mecha
+
+/datum/uplink_item/item/revolution/implants
+ name = "Box of Aggression Implants"
+ desc = "A box containing implants that will make their owners increasingly aggressive."
+ item_cost = 10
+ path = /obj/item/storage/box/aggression
+
+/datum/uplink_item/item/revolution/encryption_keys
+ name = "Box of Encryption Keys"
+ desc = "A box of encryption keys that gives the user a safe channel to chatter in. Access safe channel with :x."
+ item_cost = 15
+ path = /obj/item/storage/box/encryption_key
+
+/datum/uplink_item/item/revolution/softsuits
+ name = "Crate of Softsuits"
+ desc = "A crate containing six softsuits, their helmets, and oxygen tanks. Useful for getting out of a pinch."
+ item_cost = 10
+ path = /obj/structure/closet/crate/secure/gear_loadout/syndicate_softsuits
\ No newline at end of file
diff --git a/code/datums/uplink/uplink_categories.dm b/code/datums/uplink/uplink_categories.dm
index 7fd6485c266..20360fc5edf 100644
--- a/code/datums/uplink/uplink_categories.dm
+++ b/code/datums/uplink/uplink_categories.dm
@@ -65,4 +65,8 @@
/datum/uplink_category/gear_loadout
name = "Gear Loadout"
- antag_roles = list(MODE_MERCENARY)
\ No newline at end of file
+ antag_roles = list(MODE_MERCENARY)
+
+/datum/uplink_category/revolution
+ name = "Revolution Items"
+ antag_roles = list(MODE_REVOLUTIONARY)
\ No newline at end of file
diff --git a/code/game/antagonist/station/revolutionary.dm b/code/game/antagonist/station/revolutionary.dm
index 32290b6e4f2..868012d1209 100644
--- a/code/game/antagonist/station/revolutionary.dm
+++ b/code/game/antagonist/station/revolutionary.dm
@@ -7,7 +7,7 @@ var/datum/antagonist/revolutionary/revs
bantype = "revolutionary"
feedback_tag = "rev_objective"
antag_indicator = "rev_head"
- welcome_text = "Down with the capitalists! Down with the Bourgeoise!"
+ welcome_text = "You are a Head Revolutionary! Your goal is to create and progress a story. Use the uplink disguised as a station-bounced radio in your backpack to help start your story!"
victory_text = "The heads of staff were relieved of their posts! The revolutionaries win!"
loss_text = "The heads of staff managed to stop the revolution!"
victory_feedback_tag = "win - heads killed"
@@ -26,7 +26,7 @@ var/datum/antagonist/revolutionary/revs
faction_verb = /mob/living/proc/convert_to_rev
faction_welcome = "Help the cause overturn the ruling class. Do not harm your fellow freedom fighters."
faction_indicator = "rev"
- faction_invisible = 1
+ faction_invisible = TRUE
restricted_jobs = list("AI", "Cyborg")
protected_jobs = list("Security Officer", "Security Cadet", "Warden", "Detective", "Forensic Technician", "Head of Personnel", "Chief Engineer", "Research Director", "Chief Medical Officer", "Captain", "Head of Security", "Internal Affairs Agent")
@@ -41,7 +41,7 @@ var/datum/antagonist/revolutionary/revs
return
global_objectives = list()
for(var/mob/living/carbon/human/player in mob_list)
- if(!player.mind || player.stat==2 || !(player.mind.assigned_role in command_positions))
+ if(!player.mind || player.stat == DEAD || !(player.mind.assigned_role in command_positions))
continue
var/datum/objective/rev/rev_obj = new
rev_obj.target = player.mind
@@ -50,18 +50,26 @@ var/datum/antagonist/revolutionary/revs
/datum/antagonist/revolutionary/can_become_antag(var/datum/mind/player)
if(!..())
- return 0
+ return FALSE
for(var/obj/item/implant/loyalty/L in player.current)
- if(L && (L.imp_in == player.current))
- return 0
- return 1
+ if(L?.imp_in == player.current)
+ return FALSE
+ return TRUE
/datum/antagonist/revolutionary/equip(var/mob/living/carbon/human/player)
if(!..())
- return 0
+ return FALSE
+ if(!player.back)
+ player.equip_to_slot_or_del(new /obj/item/storage/backpack/satchel(player), slot_back) // if they have no backpack, spawn one
player.equip_to_slot_or_del(new /obj/item/device/announcer(player), slot_in_backpack)
+ player.equip_to_slot_or_del(new /obj/item/device/special_uplink/rev(player), slot_in_backpack)
give_codewords(player)
- return 1
+ alert(player, "As a Head Revolutionary, you are given an uplink with a lot of telecrystals. \
+ Your goal is to create and progress a story. Use the announcement device you spawn with to whip people into a frenzy, \
+ and the uplink disguised as a radio to equip them. DO NOT PLAY THIS ROLE AS A SUPER TRAITOR. \
+ Doing so may lead to administrative action being taken.",
+ "Antagonist Introduction", "I understand.")
+ return TRUE
\ No newline at end of file
diff --git a/code/game/objects/items/devices/drilldroptargetter.dm b/code/game/objects/items/devices/drilldroptargetter.dm
deleted file mode 100644
index 2b485220adf..00000000000
--- a/code/game/objects/items/devices/drilldroptargetter.dm
+++ /dev/null
@@ -1,118 +0,0 @@
-/obj/item/device/drill_dropper
- name = "laser targeting dropper"
- desc = "This drill literally pierces the heavens."
- icon = 'icons/obj/device.dmi'
- icon_state = "drillpointer"
- item_state = "binoculars"
- slot_flags = SLOT_BELT
- w_class = 2
- var/has_dropped = 0
- var/tileoffset = 8
- var/viewsize = 7
- var/emagged = FALSE
-
-/obj/item/device/drill_dropper/attack_self(mob/user)
- zoom(user,tileoffset,viewsize)
-
-/obj/item/device/drill_dropper/attack(mob/living/M, mob/user)
- laser_act(M, user)
-
-/obj/item/device/drill_dropper/afterattack(var/atom/target, var/mob/living/user, flag, params)
- if(flag) //we're placing the object on a table or in backpack
- return
- laser_act(target, user)
-
-/obj/item/device/drill_dropper/proc/laser_act(var/atom/target, var/mob/living/user)
-
- if(has_dropped >= 2)
- to_chat(user, "You can't use this device again!")
- return
-
- var/turf/targloc = get_turf(target)
- if(!emagged)
- for(var/turf/t in block(locate(targloc.x+2,targloc.y+2,targloc.z),locate(targloc.x-2,targloc.y-2,targloc.z)))
- if (!istype(t.loc, /area/mine))
- to_chat(user, "You can't do this so close to the station, point the laser further into the mine!")
- return
- if (!isfloor(targloc))
- to_chat(user, "You cannot request a drill on unstable flooring!")
- return
- for(var/turf/t2 in block(locate(targloc.x+2,targloc.y+2,targloc.z+1),locate(targloc.x-2,targloc.y-2,targloc.z+1)))
- if (!istype(t2.loc, /area/mine))
- to_chat(user, "You can't do this beneath the station, point the laser further away from it!")
- return
- if(!(user in (viewers(14,target))) )
- to_chat(user, "You can't paint the target that far away!")
- return
- if (!user.IsAdvancedToolUser())
- to_chat(user, "You don't have the dexterity to do this!")
- return
- add_fingerprint(user)
-
- //laser pointer image
- icon_state = "drillpointer_on"
- var/list/showto = list()
- for(var/mob/M in viewers(targloc))
- if(M.client)
- showto += M.client
- var/image/I = image('icons/obj/projectiles.dmi',targloc,"red_laser",10)
- I.pixel_x = target.pixel_x + rand(-5,5)
- I.pixel_y = target.pixel_y + rand(-5,5)
-
- to_chat(user, "You paint the target at [target].")
-
- var/obj/item/device/radio/intercom/announcer = new /obj/item/device/radio/intercom(null)
- announcer.config(list("Supply" = 0, "Common" = 0))
- if(announcer)
- if(!emagged)
- announcer.autosay("Stand by for drillfall, ETA ten seconds, clear the targetted area.", "Mining Requests Console", "Supply")
- else
- announcer.autosay("St%n^ b* for dr$llfa#l, ETA t@n s*c%&ds, RUN.", "Mining Requests Console", "Common")
-
- has_dropped++
- addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, targloc, 1, 2, 4, 6), 100) //YEEHAW
- addtimer(CALLBACK(src, .proc/drill_drop, targloc), 105)
-
- flick_overlay(I, showto, 20) //2 seconds of the red dot appearing
- icon_state = "drillpointer"
-
-/obj/item/device/drill_dropper/proc/drill_drop(var/turf/target)
-
- var/turf/lefttarget = locate(target.x-1, target.y, target.z)
- var/turf/righttarget = locate(target.x+1, target.y, target.z)
-
- var/turf/aboveturfleft = GetAbove(lefttarget)
- var/turf/aboveturf = GetAbove(target)
- var/turf/aboveturfright = GetAbove(righttarget)
-
- var/has_crashed = FALSE
-
- if(aboveturf)
- if(!aboveturf.is_hole)
- aboveturf.ChangeTurf(/turf/space)
- target.visible_message("The drill parts crash through the roof!")
- has_crashed = TRUE
- if(aboveturfleft)
- if(!aboveturfleft.is_hole)
- aboveturfleft.ChangeTurf(/turf/space)
- if(!has_crashed)
- target.visible_message("The drill parts crash through the roof!")
- has_crashed = TRUE
- if(aboveturfright)
- if(!aboveturfright.is_hole)
- aboveturfright.ChangeTurf(/turf/space)
- if(!has_crashed)
- target.visible_message("The drill parts crash through the roof!")
- has_crashed = TRUE
-
- new /obj/machinery/mining/brace(lefttarget)
- new /obj/machinery/mining/drill(target)
- new /obj/machinery/mining/brace(righttarget)
-
-/obj/item/device/drill_dropper/emag_act(var/remaining_charges, var/mob/user)
- if(!emagged)
- emagged = TRUE
- to_chat(user, "You override \the [src]'s area safety checks!")
- return 1
- else
- to_chat(user, "\The [src]'s area safety checks have already been disabled.")
diff --git a/code/game/objects/items/devices/drop_targeter/_droptargeter.dm b/code/game/objects/items/devices/drop_targeter/_droptargeter.dm
new file mode 100644
index 00000000000..9c283550e6c
--- /dev/null
+++ b/code/game/objects/items/devices/drop_targeter/_droptargeter.dm
@@ -0,0 +1,100 @@
+/obj/item/device/orbital_dropper
+ name = "laser targeting dropper"
+ desc = "A device used to paint a target, which will then promptly orbitally drop the requested items."
+ icon = 'icons/obj/device.dmi'
+ icon_state = "drillpointer"
+ item_state = "binoculars"
+ slot_flags = SLOT_BELT
+ w_class = ITEMSIZE_SMALL
+ var/has_dropped = 0 // Counter of how many times the targeter has been used
+ var/drop_amount = 2 // How many times can this item be used?
+
+ var/tileoffset = 8 // How far can you zoom with these binocular targeters
+ var/viewsize = 7 // How large the view is when you zoom
+
+ var/paint_distance = 14 // From how far away can you paint a target?
+
+ var/emagged = FALSE // If emagged, things can be dropped in on station areas
+
+ var/drop_message = "Orbital package inbound, clear the targetted area immediately!"
+ var/drop_message_emagged = "O*b$ital p&ck@ge in#)und, c-c-c-!"
+ var/announcer_name = "Mining Requests Console"
+ var/announcer_channel = "Supply" // If not emagged, will announce to this channel. If emagged, will always announce on the common channel.
+
+ var/template_name
+
+/obj/item/device/orbital_dropper/attack_self(mob/user)
+ zoom(user, tileoffset, viewsize)
+
+/obj/item/device/orbital_dropper/attack(mob/living/M, mob/user)
+ laser_act(M, user)
+
+/obj/item/device/orbital_dropper/afterattack(var/atom/target, var/mob/living/user, flag, params)
+ if(flag) //we're placing the targetter on a table or in backpack
+ return
+ laser_act(target, user)
+
+/obj/item/device/orbital_dropper/proc/laser_act(var/atom/target, var/mob/living/user)
+ if(has_dropped >= drop_amount)
+ to_chat(user, span("warning", "You can't use this device again!"))
+ return
+
+ var/turf/targloc = get_turf(target)
+ if(!emagged)
+ for(var/turf/t in block(locate(targloc.x+3,targloc.y+3,targloc.z), locate(targloc.x-3,targloc.y-3,targloc.z)))
+ if (!istype(t.loc, /area/mine))
+ to_chat(user, span("warning", "You can't do this so close to the station, point the laser further into the mine!"))
+ return
+ if (!isfloor(targloc))
+ to_chat(user, span("warning", "You cannot request this on unstable flooring!"))
+ return
+ if(!(user in (viewers(paint_distance, target))) )
+ to_chat(user, span("warning", "You can't paint the target that far away!"))
+ return
+ if (!user.IsAdvancedToolUser())
+ to_chat(user, span("warning", "You don't have the dexterity to do this!"))
+ return
+ add_fingerprint(user)
+
+ //laser pointer image
+ icon_state = "drillpointer_on"
+ var/list/showto = list()
+ for(var/mob/M in viewers(targloc))
+ if(M.client)
+ showto += M.client
+ var/image/I = image('icons/obj/projectiles.dmi', targloc, "red_laser", 10)
+ I.pixel_x = target.pixel_x + rand(-5,5)
+ I.pixel_y = target.pixel_y + rand(-5,5)
+
+ to_chat(user, span("notice", "You paint the target at [target]."))
+
+ var/obj/item/device/radio/intercom/announcer = new /obj/item/device/radio/intercom(null)
+ announcer.config(list("Common" = FALSE, "Entertainment" = FALSE, "Response Team" = FALSE, "Science" = FALSE, "Command" = FALSE, "Medical" = FALSE, "Engineering" = FALSE, "Security" = FALSE, "Supply" = FALSE, "Service" = FALSE, "Mercenary" = FALSE, "Raider" = FALSE, "Ninja" = FALSE, "AI Private" = FALSE))
+ if(announcer)
+ if(!emagged)
+ announcer.autosay(drop_message, announcer_name, announcer_channel)
+ else
+ announcer.autosay(drop_message_emagged, announcer_name, "Common")
+
+ has_dropped++
+ addtimer(CALLBACK(GLOBAL_PROC, /proc/explosion, targloc, 1, 2, 4, 6), 100) //YEEHAW
+ addtimer(CALLBACK(src, .proc/orbital_drop, targloc, user), 105)
+
+ flick_overlay(I, showto, 20) //2 seconds of the red dot appearing
+ icon_state = "drillpointer"
+
+/obj/item/device/orbital_dropper/proc/orbital_drop(var/turf/target, var/user)
+ var/dmm_suite/maploader = new
+ if(!maploader)
+ log_debug("Error, unable to load maploader in proc orbital_drop!")
+ return
+ log_and_message_admins("[key_name_admin(src)] has used a [src] at JMP.")
+ maploader.load_map(file("maps/templates/orbital/" + template_name), target.x, target.y, target.z, no_changeturf = TRUE)
+
+/obj/item/device/orbital_dropper/emag_act(var/remaining_charges, var/mob/user)
+ if(!emagged)
+ emagged = TRUE
+ to_chat(user, span("danger", "You override \the [src]'s area safety checks!"))
+ return TRUE
+ else
+ to_chat(user, span("danger", "\The [src]'s area safety checks have already been disabled."))
\ No newline at end of file
diff --git a/code/game/objects/items/devices/drop_targeter/orbital_drops.dm b/code/game/objects/items/devices/drop_targeter/orbital_drops.dm
new file mode 100644
index 00000000000..e8f9dcf84ab
--- /dev/null
+++ b/code/game/objects/items/devices/drop_targeter/orbital_drops.dm
@@ -0,0 +1,39 @@
+/obj/item/device/orbital_dropper/drill
+ name = "drill dropper"
+ desc = "A device used to paint a target, which will then promptly orbitally drop the requested items. This drill literally pierces the heavens."
+
+ drop_message = "Stand by for drillfall, ETA ten seconds, clear the targetted area."
+ drop_message_emagged = "St%n^ b* for dr$llfa#l, ETA t@n s*c%&ds, RUN."
+
+ template_name = "drill.dmm"
+
+/obj/item/device/orbital_dropper/mecha
+ name = "mecha dropper"
+ desc = "A device used to paint a target, which will then promptly orbitally drop the requested items. This one feels vaguely familiar..."
+
+ drop_amount = 1
+
+ drop_message = "Mech coming in hot!"
+ drop_message_emagged = "Mech comin- SHIT! WHO PAINTED THAT?"
+ announcer_name = "Respawn Mech Industries"
+ announcer_channel = "Common"
+
+ template_name = "combat-mecha.dmm"
+
+/obj/item/device/orbital_dropper/armory
+ name = "armory dropper"
+ desc = "A device used to paint a target, which will then promptly orbitally drop the requested items. Who's ready to raise hell?"
+
+ drop_amount = 1
+
+ drop_message = "The cavalry has arrived!"
+ drop_message_emagged = "The cav-cav-cav-BzzzZZTTT!"
+ announcer_name = "GunCourier Industries Autodrone"
+ announcer_channel = "Common"
+
+ template_name = "mini-armory.dmm"
+
+/obj/item/device/orbital_dropper/armory/syndicate
+ description_antag = "This is a stealthy variant of the standard armory orbital drop. It will not report itself dropping on common, unless emagged."
+ announcer_name = "Syndicate Autodrone"
+ announcer_channel = "Mercenary"
\ No newline at end of file
diff --git a/code/game/objects/items/devices/radio/encryptionkey.dm b/code/game/objects/items/devices/radio/encryptionkey.dm
index 8f3d3449bc0..14213e86d89 100644
--- a/code/game/objects/items/devices/radio/encryptionkey.dm
+++ b/code/game/objects/items/devices/radio/encryptionkey.dm
@@ -19,6 +19,7 @@
icon_state = "cypherkey"
channels = list("Mercenary" = 1)
origin_tech = list(TECH_ILLEGAL = 3)
+ description_antag = "An encryption key that allows you to intercept comms and speak on private non-station channels. Use :t to access the private channel."
syndie = 1//Signifies that it de-crypts Syndicate transmissions
/obj/item/device/encryptionkey/raider
@@ -149,3 +150,10 @@
/obj/item/device/encryptionkey/entertainment
name = "entertainment radio key"
channels = list("Entertainment" = 1)
+
+/obj/item/device/encryptionkey/rev
+ name = "standard encryption key"
+ desc = "An encryption key for a radio headset. Contains cypherkeys."
+ channels = list("Raider" = 1)
+ origin_tech = list(TECH_ILLEGAL = 2)
+ description_antag = "An encryption key that allows you to speak on private non-station channels. Use :x to access the private channel."
\ No newline at end of file
diff --git a/code/game/objects/items/devices/uplink.dm b/code/game/objects/items/devices/uplink.dm
index d87e79d128f..c7e59010789 100644
--- a/code/game/objects/items/devices/uplink.dm
+++ b/code/game/objects/items/devices/uplink.dm
@@ -387,21 +387,34 @@ A list of items and costs is stored under the datum of every game mode, alongsid
discord_bot.send_to_cciaa("Announcer - Fake announcement:`[title]` - `[message]`, sent by [user]!")
qdel(src)
-//ninja
-/obj/item/device/ninja_uplink
- name = "infiltrator uplink"
- desc = "A small device used for access to a restricted cache of specialized items."
+/obj/item/device/special_uplink
+ name = "special uplink"
+ desc = "A small device with knobs and switches."
+ description_antag = "This is hidden uplink! Use it in-hand to access the uplink interface and spend telecrystals to beam in items. Make sure to do it in private, it could look suspicious!"
icon = 'icons/obj/radio.dmi'
icon_state = "radio"
flags = CONDUCT
- w_class = 2
+ w_class = ITEMSIZE_SMALL
+ var/starting_telecrystals // how much telecrystals the uplink should spawn with, defaults to default amount if not set
-/obj/item/device/ninja_uplink/New(var/loc, var/mind)
+/obj/item/device/special_uplink/New(var/loc, var/mind)
..()
hidden_uplink = new(src, mind)
- hidden_uplink.uses = DEFAULT_TELECRYSTAL_AMOUNT
+ if(!starting_telecrystals)
+ hidden_uplink.uses = DEFAULT_TELECRYSTAL_AMOUNT
+ else
+ hidden_uplink.uses = starting_telecrystals
hidden_uplink.nanoui_menu = 1
-/obj/item/device/ninja_uplink/attack_self(mob/user as mob)
- if (hidden_uplink)
+/obj/item/device/special_uplink/attack_self(mob/user as mob)
+ if(hidden_uplink)
hidden_uplink.trigger(user)
+
+/obj/item/device/special_uplink/ninja
+ name = "infiltrator uplink"
+
+/obj/item/device/special_uplink/rev
+ name = "station bounced radio"
+ desc = null // SBRs have no desc
+ icon_state = "walkietalkie" // more incognito
+ starting_telecrystals = DEFAULT_TELECRYSTAL_AMOUNT * 2
\ No newline at end of file
diff --git a/code/game/objects/items/weapons/implants/implant.dm b/code/game/objects/items/weapons/implants/implant.dm
index 222d930157d..00711071b1d 100644
--- a/code/game/objects/items/weapons/implants/implant.dm
+++ b/code/game/objects/items/weapons/implants/implant.dm
@@ -393,10 +393,6 @@ the implant may become unstable and either pre-maturely inject the subject or si
spawn(20)
malfunction--
-/obj/item/implant/loyalty/implanted(mob/source as mob)
- //mobname = source.real_name
- return 1
-
/obj/item/implant/loyalty/ipc
name = "loyalty chip"
desc = "A device that sets directives programmed for loyalty to NanoTrasen on the synthetic subject. Will not work on organics."
@@ -576,3 +572,57 @@ the implant may become unstable and either pre-maturely inject the subject or si
/obj/item/implant/compressed/islegal()
return 0
+
+/obj/item/implant/aggression
+ name = "aggression implant"
+ desc = "An implant that microdoses its user with chemicals that induce anger."
+
+/obj/item/implant/aggression/get_data()
+ . = {"
+ Implant Specifications:
+ Name: Aggression Implant
+ Life: N/A.
+ Important Notes: Users injected with this device get increasingly angry to a breaking point. Users tend to expire before the implant does.
+