torn cities accent (#16409)

This commit is contained in:
RustingWithYou
2023-06-08 09:15:20 +12:00
committed by GitHub
parent 13804f4e61
commit bf132c3367
5 changed files with 64 additions and 3 deletions

View File

@@ -105,4 +105,12 @@
description = "It often rains on Ha'zana, and and it rains hard, so hard in fact that it's often complicated for people to hear each other, with some sounds like more subtle, faint hissings literally drowned in the pirate world's downpours. Thus, the Ha'zanan accent was born, \
one in which Sinta speaking it speak loudly, and clearly. Accentuations sometimes demand that a Sinta nearly roars, and insistence on originally quieter sounds leads to more guttural tones here and there. In a discussion between Unathi of all places, the Ha'zanan are the most likely ones to get heard over anyone else, for better or for worse."
tag_icon = "unathi_pirate"
text_tag = "HAZ"
text_tag = "HAZ"
/datum/accent/torn_cities
name = ACCENT_TORN
description = "The accent of the Kopesk States, now the Torn Cities, is one that has traditionally grown from the guttural intonations and physical gestures of Sinta'Azaziba. Where the Kopesk accent differentiates itself, however, is in its clarity and volume, as the fierce sermons of the Storm \
Heralds were often given during thunderstorms and required truly impressive volme prior to the invention of speakers. The accent has also become known as an intellectual one, due to the historically high standards of education in the Kopesk States. When the idea of a scholar comes to mind, the accent of the \
Torn Cities is one of the first that any Sinta would think of."
tag_icon = "unathi_torn"
text_tag = "TRN"

View File

@@ -142,6 +142,7 @@
#define ACCENT_BROKEN_NOBLE "Broken Coalition Noble"
#define ACCENT_UNATHI_SPACER "Spacer"
#define ACCENT_HAZANA "Hazana"
#define ACCENT_TORN "Torn Cities"
#define ACCENT_SKRELL "Standard Nral'Malic"
#define ACCENT_HOMEWORLD "Qerrbalak"

View File

@@ -6,7 +6,8 @@
/singleton/origin_item/origin/trad_nobles,
/singleton/origin_item/origin/wastelander,
/singleton/origin_item/origin/broken_peasants,
/singleton/origin_item/origin/broken_nobles
/singleton/origin_item/origin/broken_nobles,
/singleton/origin_item/origin/torn_cities
)
/singleton/origin_item/origin/trad_peasants //Do not make the joke. Do not make the joke. Do not m
@@ -43,9 +44,19 @@
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_THAKH, RELIGION_SKAKH, RELIGION_AUTAKH, RELIGION_SIAKH, RELIGION_NONE)
/singleton/origin_item/origin/torn_cities
name = "Torn Cities"
desc = "The western coast of the Moghresian Sea holds what was once the Kopesk States - a powerful league of theocratic Th'akh city-states, venerating spirits of the ocean. After they aligned with the Traditionalists during the \
Contact War, the Kopesk States and their people have suffered greatly, their ancient shamans cast from power in favor of the newly-appointed Hegemonic governors. Now the region is known as the Torn Cities, as the region struggles to maintain its identity and survive \
against the encroaching Wasteland to the west and the increasingly overfished Moghresian Sea to the east. In recent years, however, a new figure has arisen - a mysterious prophet of Kopesk Th'akh, known to their followers as 'The Marine Messiah'. \
Time will tell if this wandering preacher marks a restoration for the old ways of the Kopesk States, or simply a dying spasm of the Torn Cities' culture."
possible_accents = list(ACCENT_TORN)
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_THAKH, RELIGION_NONE)
/singleton/origin_item/origin/wastelander
name = "Wastelander"
desc = "The Wastelanders carved out a life for themselves amidst nuclear devastation. Si'akh managed to abuse the despair and pain of these Unathi to form a cult of personality for himself, as well as a new religion. Banditry remains common as new tribes and clans form in the desert wastes, but there is still hope. The Oasis Clans and some other settlements have made new towns and villages where life is starting to recuperate and find normalcy again. Still, every day is a struggle, and whenever there is an opportunity to flee offworld, it is taken eagerly."
possible_accents = list(ACCENT_WASTELAND)
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_SOL, CITIZENSHIP_COALITION)
possible_citizenships = list(CITIZENSHIP_IZWESKI, CITIZENSHIP_BIESEL, CITIZENSHIP_COALITION)
possible_religions = list(RELIGION_THAKH, RELIGION_SIAKH, RELIGION_OTHER, RELIGION_NONE)