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https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-22 20:43:10 +01:00
Prevent icon reprocessing on deleted mob (#18014)
* Atomization * sdsa --------- Co-authored-by: FluffyGhost <FluffyGhost>
This commit is contained in:
co-authored by
FluffyGhost <FluffyGhost>
parent
aef898194b
commit
bf5d5f9054
@@ -106,7 +106,7 @@ There are several things that need to be remembered:
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// Updates overlays from overlays_raw.
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/mob/living/carbon/human/update_icon(var/forceDirUpdate = FALSE)
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if (QDELING(src))
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if (QDELETED(src))
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return // No point.
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update_hud() //TODO: remove the need for this
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@@ -205,7 +205,7 @@ There are several things that need to be remembered:
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var/damage_appearance = ""
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for(var/obj/item/organ/external/O in organs)
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if(isnull(O) || O.is_stump())
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if(QDELETED(O) || O.is_stump())
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continue
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//if(O.status & ORGAN_DESTROYED) damage_appearance += "d" //what is this?
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//else
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@@ -223,7 +223,7 @@ There are several things that need to be remembered:
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// blend the individual damage states with our icons
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for(var/obj/item/organ/external/O in organs)
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if(isnull(O) || O.is_stump())
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if(QDELETED(O) || O.is_stump())
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continue
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O.update_icon()
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@@ -312,7 +312,7 @@ There are several things that need to be remembered:
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//BASE MOB SPRITE
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/mob/living/carbon/human/proc/update_body(var/update_icons=1, var/force_base_icon = FALSE)
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if (QDELING(src))
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if (QDELETED(src))
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return
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var/husk_color_mod = rgb(96,88,80)
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@@ -474,7 +474,7 @@ There are several things that need to be remembered:
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//HAIR OVERLAY
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/mob/living/carbon/human/proc/update_hair(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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//Reset our hair
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@@ -512,7 +512,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_mutations(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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var/fat
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@@ -545,10 +545,11 @@ There are several things that need to be remembered:
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/* --------------------------------------- */
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//For legacy support.
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/mob/living/carbon/human/regenerate_icons()
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if (QDELING(src))
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..()
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if(QDELETED(src))
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return
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..()
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if(transforming)
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return
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@@ -587,7 +588,7 @@ There are several things that need to be remembered:
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//vvvvvv UPDATE_INV PROCS vvvvvv
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/mob/living/carbon/human/update_inv_w_uniform(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(check_draw_underclothing())
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@@ -633,7 +634,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_wear_id(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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overlays_raw[ID_LAYER] = null
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@@ -676,7 +677,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_gloves(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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@@ -713,7 +714,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_glasses(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(check_draw_glasses())
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@@ -755,7 +756,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_l_ear(var/update_icons=1)
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if(QDELING(src))
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if(QDELETED(src))
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return
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if(check_draw_left_ear())
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@@ -787,7 +788,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_r_ear(var/update_icons=1)
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if(QDELING(src))
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if(QDELETED(src))
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return
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if(check_draw_right_ear())
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@@ -819,7 +820,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_shoes(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(check_draw_shoes())
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@@ -878,7 +879,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_s_store(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(s_store)
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@@ -901,7 +902,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_head(update_icons = TRUE, recurse = TRUE)
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if (QDELING(src))
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if (QDELETED(src))
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return
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overlays_raw[HEAD_LAYER] = null
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@@ -938,7 +939,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_belt(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(belt)
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@@ -979,7 +980,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_wear_suit(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(wear_suit)
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@@ -1016,7 +1017,7 @@ There are several things that need to be remembered:
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/mob/living/carbon/human/update_inv_pockets(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(update_icons)
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@@ -1024,7 +1025,7 @@ There are several things that need to be remembered:
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/mob/living/carbon/human/update_inv_wear_mask(update_icons = TRUE, recurse = TRUE)
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if (QDELING(src))
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if (QDELETED(src))
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return
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overlays_raw[FACEMASK_LAYER] = null
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@@ -1063,7 +1064,7 @@ There are several things that need to be remembered:
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/mob/living/carbon/human/update_inv_back(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(back)
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@@ -1116,7 +1117,7 @@ There are several things that need to be remembered:
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hud_used.r_hand_hud_object.update_icon()
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/mob/living/carbon/human/update_inv_handcuffed(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(handcuffed)
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@@ -1141,7 +1142,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_legcuffed(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(legcuffed)
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@@ -1167,7 +1168,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/update_inv_l_hand(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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@@ -1204,7 +1205,7 @@ There are several things that need to be remembered:
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update_icon(forceDirUpdate = TRUE)
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/mob/living/carbon/human/update_inv_r_hand(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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if(r_hand)
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@@ -1240,7 +1241,7 @@ There are several things that need to be remembered:
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update_icon(forceDirUpdate = TRUE)
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/mob/living/carbon/human/update_inv_wrists(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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overlays_raw[WRISTS_LAYER] = null
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@@ -1291,7 +1292,7 @@ There are several things that need to be remembered:
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/mob/living/carbon/human/proc/update_tail_showing(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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overlays_raw[TAIL_NORTH_LAYER] = null
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@@ -1309,7 +1310,7 @@ There are several things that need to be remembered:
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update_icon()
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/mob/living/carbon/human/proc/get_tail_icon()
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if (QDELING(src))
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if (QDELETED(src))
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return
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var/icon_key = "[species.race_key][r_skin][g_skin][b_skin][r_hair][g_hair][b_hair]"
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@@ -1404,7 +1405,7 @@ There are several things that need to be remembered:
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//Adds a collar overlay above the helmet layer if the suit has one
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// Suit needs an identically named sprite in icons/mob/collar.dmi
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/mob/living/carbon/human/proc/update_collar(var/update_icons=1)
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if (QDELING(src))
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if (QDELETED(src))
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return
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var/list/collar_mapping = SSicon_cache.collar_states
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@@ -1421,7 +1422,7 @@ There are several things that need to be remembered:
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// update_fire()
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/mob/living/carbon/human/update_fire(var/update_icons = TRUE)
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if(QDELING(src))
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if(QDELETED(src))
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return
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var/image/fire_image_lower = on_fire ? image(species.onfire_overlay, "lower", layer = FIRE_LAYER_LOWER) : null
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