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Adding military and janibelts (#391)
* Adding military and janibelts Adding the syndicate and janitor belts from the old code. * Belt sprites * Adding more sprites * Adding changelog. * Adding the janitor belt to the janitor's locker * Mercenaries start with the belt on spawn Because I have no idea how to merge map things.
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@@ -38,6 +38,7 @@ var/datum/antagonist/mercenary/mercs
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player.equip_to_slot_or_del(new /obj/item/clothing/under/syndicate(player), slot_w_uniform)
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player.equip_to_slot_or_del(new /obj/item/clothing/shoes/black(player), slot_shoes)
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player.equip_to_slot_or_del(new /obj/item/clothing/gloves/swat(player), slot_gloves)
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player.equip_to_slot_or_del(new /obj/item/weapon/storage/belt/military(player), slot_belt)
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if(player.backbag == 2) player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack(player), slot_back)
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if(player.backbag == 3) player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel_norm(player), slot_back)
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if(player.backbag == 4) player.equip_to_slot_or_del(new /obj/item/weapon/storage/backpack/satchel(player), slot_back)
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@@ -164,3 +164,48 @@
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storage_slots = 9
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max_w_class = 3
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max_storage_space = 28
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/obj/item/weapon/storage/belt/military
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name = "military belt"
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desc = "A syndicate belt designed to be used by boarding parties. Its style is modeled after the hardsuits they wear."
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icon_state = "militarybelt"
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item_state = "militarybelt"
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storage_slots = 9 //same as a combat belt now
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max_w_class = 3
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max_storage_space = 28
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can_hold = list(
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/obj/item/weapon/grenade,
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/obj/item/weapon/handcuffs,
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/obj/item/device/flash,
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/obj/item/clothing/glasses,
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/obj/item/ammo_casing/shotgun,
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/obj/item/ammo_magazine,
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/obj/item/weapon/melee/baton,
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/obj/item/device/flashlight,
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/obj/item/device/pda,
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/obj/item/device/radio/headset,
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/obj/item/weapon/melee/energy/sword,
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/obj/item/weapon/shield/energy,
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/obj/item/weapon/pinpointer,
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/obj/item/weapon/plastique,
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/obj/item/weapon/gun/projectile/pistol,
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/obj/item/weapon/gun/energy/crossbow,
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/obj/item/ammo_casing/a145,
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/obj/item/device/radio/uplink
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)
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/obj/item/weapon/storage/belt/janitor
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name = "janibelt"
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desc = "A belt used to hold most janitorial supplies."
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icon_state = "janibelt"
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item_state = "janibelt"
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storage_slots = 6
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max_storage_space = 4 // Set to this so the light replacer can fit.
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can_hold = list(
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/obj/item/weapon/grenade/chem_grenade/cleaner,
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/obj/item/device/lightreplacer,
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/obj/item/device/flashlight,
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/obj/item/weapon/reagent_containers/spray,
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/obj/item/weapon/soap,
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/obj/item/weapon/storage/bag/trash
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)
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@@ -77,7 +77,8 @@
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new /obj/item/device/lightreplacer(src)
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new /obj/item/weapon/storage/bag/trash(src)
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new /obj/item/clothing/shoes/galoshes(src)
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new /obj/item/weapon/storage/belt/janitor(src)
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/*
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* Lawyer
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*/
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