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@@ -15,8 +15,8 @@
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
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list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2))
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0, 10, 15)),
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list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(5, 10, 15, 20))
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)
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//Submachine guns and personal defence weapons, go.
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@@ -101,8 +101,8 @@
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=10, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
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list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2))
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0, 5, 10)),
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list(mode_name="short bursts", burst=5, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(5, 5, 15))
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)
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//slower to regain aim, more inaccurate if not wielding
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@@ -168,7 +168,7 @@
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burst_delay = 4
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay=10, move_delay=null, use_launcher=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 0.6)),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=6, use_launcher=null, burst_accuracy=list(0,-1,-1), dispersion=list(0, 7.5)),
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list(mode_name="fire grenades", burst=null, fire_delay=null, move_delay=null, use_launcher=1, burst_accuracy=null, dispersion=null)
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)
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@@ -238,8 +238,8 @@
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magazine_type = /obj/item/ammo_magazine/a762
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firemodes = list(
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list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(0.6, 1.0, 1.0, 1.0, 1.2)),
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list(mode_name="long bursts", burst=8, move_delay=8, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(1.0, 1.0, 1.0, 1.0, 1.2))
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list(mode_name="short bursts", burst=5, move_delay=6, burst_accuracy = list(0,-1,-1,-2,-2), dispersion = list(3, 6, 9)),
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list(mode_name="long bursts", burst=8, move_delay=8, burst_accuracy = list(0,-1,-1,-2,-2,-2,-3,-3), dispersion = list(8))
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)
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var/cover_open = 0
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@@ -324,7 +324,7 @@
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firemodes = list(
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list(mode_name="single coil", burst=1, fire_delay=0, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="dual coil", burst=2, move_delay=8, accuracy = list(-2,-3), dispersion = list(2.0, 3.0))
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list(mode_name="dual coil", burst=2, move_delay=8, accuracy = list(-2,-3), dispersion = list(20))
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)
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@@ -348,8 +348,8 @@
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firemodes = list(
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list(mode_name="semiauto", burst=1, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0)),
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list(mode_name="short bursts", burst=5, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(0.6, 1.0, 1.0, 1.0, 1.2))
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list(mode_name="3-round bursts", burst=3, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0, 10, 15)),
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list(mode_name="short bursts", burst=5, move_delay=4, burst_accuracy=list(0,-1,-1,-2,-2), dispersion=list(5, 10, 15))
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)
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@@ -414,7 +414,7 @@
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firemodes = list(
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list(mode_name="semiauto", burst=1, fire_delay= 10, move_delay=null, burst_accuracy=null, dispersion=null),
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0.0, 0.6, 1.0))
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list(mode_name="3-round bursts", burst=3, fire_delay=null, move_delay=4, burst_accuracy=list(0,-1,-1), dispersion=list(0, 10, 15))
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)
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/obj/item/weapon/gun/projectile/automatic/rifle/shotgun/update_icon()
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