mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-08-26 06:22:26 +01:00
Added the pirate captain stuff for HG
Changelings can now regen from death Loyalty implants are now orderable from QM Repair bot is now adminspawn only Added the mech ion cannon, which is adminspawn for now Tweaked highlander a bit Updated the changelog git-svn-id: http://tgstation13.googlecode.com/svn/trunk@2499 316c924e-a436-60f5-8080-3fe189b3f50e
This commit is contained in:
@@ -306,11 +306,25 @@
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
|
||||
/obj/item/clothing/suit/pirate
|
||||
name = "pirate coat"
|
||||
/obj/item/clothing/head/piratecaptain
|
||||
name = "pirate hat"
|
||||
desc = "Yarr."
|
||||
icon_state = "pirate"
|
||||
item_state = "pirate"
|
||||
|
||||
/obj/item/clothing/suit/pirate
|
||||
name = "pirate coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "hoscap"
|
||||
item_state = "pirate_cap"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
|
||||
/obj/item/clothing/suit/piratecaptain
|
||||
name = "pirate captain coat"
|
||||
desc = "Yarr."
|
||||
icon_state = "jensencoat"
|
||||
item_state = "piratecap"
|
||||
flags = FPRINT | TABLEPASS
|
||||
|
||||
/obj/item/clothing/glasses/eyepatch
|
||||
|
||||
@@ -471,6 +471,14 @@
|
||||
containername = "Riot gear crate"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/loyalty
|
||||
name = "Loyalty implant crate"
|
||||
contains = list ("obj/item/storage/lockbox/loyalty")
|
||||
cost = 60
|
||||
containertype = "/obj/structure/crate/secure"
|
||||
containername = "Loyalty implant crate"
|
||||
access = access_armory
|
||||
|
||||
/datum/supply_packs/ballistic
|
||||
name = "Ballistic gear crate"
|
||||
contains = list("/obj/item/clothing/suit/armor/bulletproof",
|
||||
|
||||
@@ -353,10 +353,6 @@
|
||||
usr << "\red You're not a changeling, something's wrong!"
|
||||
return
|
||||
|
||||
if(usr.stat == 2)
|
||||
usr << "\red We are dead."
|
||||
return
|
||||
|
||||
if(usr.changeling.chem_charges < 20)
|
||||
usr << "\red We don't have enough stored chemicals to do that!"
|
||||
return
|
||||
@@ -372,25 +368,25 @@
|
||||
|
||||
usr.emote("gasp")
|
||||
|
||||
spawn(550)
|
||||
if (usr.stat != 2)
|
||||
//usr.fireloss = 0
|
||||
usr.toxloss = 0
|
||||
//usr.bruteloss = 0
|
||||
usr.oxyloss = 0
|
||||
usr.paralysis = 0
|
||||
usr.stunned = 0
|
||||
usr.weakened = 0
|
||||
usr.radiation = 0
|
||||
//usr.health = 100
|
||||
//usr.updatehealth()
|
||||
var/mob/living/M = src
|
||||
M.heal_overall_damage(1000, 1000)
|
||||
usr.reagents.clear_reagents()
|
||||
usr.lying = 0
|
||||
usr.canmove = 1
|
||||
usr << "\blue We have regenerated."
|
||||
usr.visible_message(text("\red <B>[usr] appears to wake from the dead, having healed all wounds.</B>"))
|
||||
spawn(1200)
|
||||
usr.stat = 0
|
||||
//usr.fireloss = 0
|
||||
usr.toxloss = 0
|
||||
//usr.bruteloss = 0
|
||||
usr.oxyloss = 0
|
||||
usr.paralysis = 0
|
||||
usr.stunned = 0
|
||||
usr.weakened = 0
|
||||
usr.radiation = 0
|
||||
//usr.health = 100
|
||||
//usr.updatehealth()
|
||||
var/mob/living/M = src
|
||||
M.heal_overall_damage(1000, 1000)
|
||||
usr.reagents.clear_reagents()
|
||||
usr.lying = 0
|
||||
usr.canmove = 1
|
||||
usr << "\blue We have regenerated."
|
||||
usr.visible_message(text("\red <B>[usr] appears to wake from the dead, having healed all wounds.</B>"))
|
||||
|
||||
usr.changeling.changeling_fakedeath = 0
|
||||
if (usr.changeling.changeling_level == 1)
|
||||
|
||||
@@ -55,9 +55,9 @@
|
||||
fire_sound = 'lasercannonfire.ogg'
|
||||
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/energy/ion
|
||||
equip_cooldown = 7
|
||||
name = "mkIV Ion Heavy Repeater"
|
||||
icon_state = "mecha_laser"
|
||||
equip_cooldown = 40
|
||||
name = "mkIV Ion Heavy Cannon"
|
||||
icon_state = "mecha_ion"
|
||||
energy_drain = 120
|
||||
projectile = /obj/item/projectile/ion
|
||||
fire_sound = 'Laser.ogg'
|
||||
|
||||
@@ -92,7 +92,6 @@
|
||||
/obj/item/mecha_parts/mecha_equipment/weapon/honker,
|
||||
/obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster,
|
||||
/obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster,
|
||||
/obj/item/mecha_parts/mecha_equipment/repair_droid,
|
||||
/obj/item/mecha_parts/mecha_equipment/tesla_energy_relay,
|
||||
/obj/item/mecha_parts/mecha_equipment/plasma_generator
|
||||
),
|
||||
|
||||
@@ -7,6 +7,7 @@
|
||||
return
|
||||
if(alert("BEGIN THE TOURNAMENT?",,"Yes","No")=="No")
|
||||
return
|
||||
|
||||
for(var/mob/living/carbon/human/H in world)
|
||||
if(H.stat == 2 || !(H.client)) continue
|
||||
if(is_special_character(H)) continue
|
||||
@@ -28,19 +29,18 @@
|
||||
for(var/datum/objective/OBJ in H.mind.objectives)
|
||||
H << "<B>Objective #[obj_count]</B>: [OBJ.explanation_text]"
|
||||
obj_count++
|
||||
new /obj/item/weapon/pinpointer(H.loc)
|
||||
|
||||
for (var/obj/item/I in H)
|
||||
if (istype(I, /obj/item/weapon/implant))
|
||||
continue
|
||||
del(I)
|
||||
|
||||
|
||||
H.equip_if_possible(new /obj/item/clothing/under/kilt(H), H.slot_w_uniform)
|
||||
H.equip_if_possible(new /obj/item/device/radio/headset/heads/captain(H), H.slot_ears)
|
||||
H.equip_if_possible(new /obj/item/clothing/head/beret(H), H.slot_head)
|
||||
H.equip_if_possible(new /obj/item/weapon/claymore(H), H.slot_l_hand)
|
||||
H.equip_if_possible(new /obj/item/clothing/shoes/combat(H), H.slot_shoes)
|
||||
H.equip_if_possible(new /obj/item/weapon/pinpointer(H.loc), H.slot_l_store)
|
||||
|
||||
var/obj/item/weapon/card/id/W = new(H)
|
||||
W.name = "[H.real_name]'s ID Card"
|
||||
|
||||
@@ -654,14 +654,14 @@ datum
|
||||
req_tech = list("bluespace" = 2, "magnets" = 3, "engineering" = 3)
|
||||
build_path = "/obj/item/mecha_parts/mecha_equipment/gravcatapult"
|
||||
|
||||
mech_repair_droid
|
||||
/*mech_repair_droid
|
||||
name = "Exosuit Module Design (Repair Droid Module)"
|
||||
desc = "Automated Repair Droid. BEEP BOOP"
|
||||
id = "mech_repair_droid"
|
||||
build_type = MECHFAB
|
||||
req_tech = list("magnets" = 3, "programming" = 3, "engineering" = 3)
|
||||
build_path = "/obj/item/mecha_parts/mecha_equipment/repair_droid"
|
||||
|
||||
*/
|
||||
mech_plasma_generator
|
||||
name = "Exosuit Module Design (Plasma Converter Module)"
|
||||
desc = "Exosuit-mounted plasma converter."
|
||||
|
||||
Reference in New Issue
Block a user