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Assisted organ sprites, and assisted brains (#19087)
This PR adds several sprites for assisted organs, which previously lacked any sprites at all. In addition, this adds an assisted brain, which is now available to pick in character creation. Long-term, I'd like to look into adding assisted implants into the medical gameplay loop, but for now these are character-creation only. "Mechanical" prosthetic brains are not possible, and have been excised entirely. ### Asset Licenses The following assets that **have not** been created by myself are included in this PR: | Path | Original Author | License | | --- | --- | --- | | icons/obj/organs/organs.dmi | Mechoid (Polaris) | CC-BY-SA | --------- Co-authored-by: Cody Brittain <cbrittain10@live.com>
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Cody Brittain
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@@ -294,7 +294,7 @@
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var/bodyfall_sound = /singleton/sound_category/bodyfall_sound //default, can be used for species specific falling sounds
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var/footsound = /singleton/sound_category/blank_footsteps //same as above but for footsteps without shoes
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var/list/alterable_internal_organs = list(BP_HEART, BP_EYES, BP_LUNGS, BP_LIVER, BP_KIDNEYS, BP_STOMACH, BP_APPENDIX) //what internal organs can be changed in character setup
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var/list/alterable_internal_organs = list(BP_HEART, BP_EYES, BP_LUNGS, BP_LIVER, BP_BRAIN, BP_KIDNEYS, BP_STOMACH, BP_APPENDIX) //what internal organs can be changed in character setup
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var/list/possible_external_organs_modifications = list("Normal","Amputated","Prosthesis")
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/// These are the prefixes of the icon states in talk.dmi.
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var/list/possible_speech_bubble_types = list("default")
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