Merge branch 'master' of https://github.com/Baystation12/Baystation12 into dev-freeze

Conflicts:
	code/modules/mob/living/carbon/monkey/diona.dm
	code/modules/reagents/Chemistry-Machinery.dm
This commit is contained in:
Ccomp5950
2014-01-23 00:05:53 -06:00
20 changed files with 70 additions and 37 deletions
+1 -1
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@@ -1130,7 +1130,7 @@ obj/machinery/atmospherics/pipe/attackby(var/obj/item/weapon/W as obj, var/mob/u
var/datum/gas_mixture/int_air = return_air()
var/datum/gas_mixture/env_air = loc.return_air()
if ((int_air.return_pressure()-env_air.return_pressure()) > 2*ONE_ATMOSPHERE)
user << "\red You cannot unwrench this [src], it too exerted due to internal pressure."
user << "<span class='warning'>You cannot unwrench [src], it is too exerted due to internal pressure.</span>"
add_fingerprint(user)
return 1
playsound(src.loc, 'sound/items/Ratchet.ogg', 50, 1)
+1 -7
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@@ -27,12 +27,6 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
var/interactions_with_unsim = 0
var/progress = "nothing"
/datum/gas_mixture/zone
Del()
CRASH("Something tried to delete a zone's air!")
. = ..()
//CREATION AND DELETION
/zone/New(turf/start)
. = ..()
@@ -53,7 +47,7 @@ var/list/CounterDoorDirections = list(SOUTH,EAST) //Which directions doors turfs
//Generate the gas_mixture for use in txhis zone by using the average of the gases
//defined at startup.
//Changed to try and find the source of the error.
air = new /datum/gas_mixture/zone()
air = new
air.group_multiplier = contents.len
for(var/turf/simulated/T in contents)
if(!T.air)
+2
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@@ -100,6 +100,7 @@
return
if( !fire )
fire = 1
master.fire = 1 //used for firedoor checks
updateicon()
mouse_opacity = 0
for(var/obj/machinery/door/firedoor/D in all_doors)
@@ -122,6 +123,7 @@
/area/proc/firereset()
if (fire)
fire = 0
master.fire = 0 //used for firedoor checks
mouse_opacity = 0
updateicon()
for(var/obj/machinery/door/firedoor/D in all_doors)
+4 -4
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@@ -51,9 +51,9 @@
B.name = "Toolbox Manifesto"
if("homosexuality")
B.name = "Guys Gone Wild"
if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
H.setBrainLoss(100) // starts off retarded as fuck
//if("lol", "wtf", "gay", "penis", "ass", "poo", "badmin", "shitmin", "deadmin", "cock", "cocks")
// B.name = pick("Woodys Got Wood: The Aftermath", "War of the Cocks", "Sweet Bro and Hella Jef: Expanded Edition")
// H.setBrainLoss(100) // starts off retarded as fuck
if("science")
B.name = pick("Principle of Relativity", "Quantum Enigma: Physics Encounters Consciousness", "Programming the Universe", "Quantum Physics and Theology", "String Theory for Dummies", "How To: Build Your Own Warp Drive", "The Mysteries of Bluespace", "Playing God: Collector's Edition")
else
@@ -152,4 +152,4 @@
ticker.Bible_deity_name = B.deity_name
feedback_set_details("religion_deity","[new_deity]")
feedback_set_details("religion_book","[new_book_style]")
return 1
return 1
+1 -1
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@@ -67,7 +67,7 @@ var/global/datum/controller/occupations/job_master
proc/FreeRole(var/rank) //making additional slot on the fly
var/datum/job/job = GetJob(rank)
if(job && job.current_positions >= job.total_positions)
if(job && job.current_positions >= job.total_positions && job.total_positions != -1)
job.total_positions++
return 1
return 0
+10 -6
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@@ -88,11 +88,11 @@
user << "<span class='warning'>Access denied.</span>"
return
var/area/A = get_area(src)
ASSERT(istype(A))
if(A.master)
A = A.master
var/alarmed = A.air_doors_activated || A.fire
var/alarmed = 0
for(var/area/A in areas_added) //Checks if there are fire alarms in any areas associated with that firedoor
if(A.fire || A.air_doors_activated)
alarmed = 1
var/answer = alert(user, "Would you like to [density ? "open" : "close"] this [src.name]?[ alarmed && density ? "\nNote that by doing so, you acknowledge any damages from opening this\n[src.name] as being your own fault, and you will be held accountable under the law." : ""]",\
"\The [src]", "Yes, [density ? "open" : "close"]", "No")
@@ -114,9 +114,13 @@
if(needs_to_close)
spawn(50)
alarmed = 0
for(var/area/A in areas_added) //Just in case a fire alarm is turned off while the firedoor is going through an autoclose cycle
if(A.fire || A.air_doors_activated)
alarmed = 1
if(alarmed)
nextstate = CLOSED
close()
/obj/machinery/door/firedoor/attackby(obj/item/weapon/C as obj, mob/user as mob)
add_fingerprint(user)
+3 -3
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@@ -153,7 +153,7 @@
if(I.type == /obj/item/device/analyzer)
user << "<span class='notice'>The water temperature seems to be [watertemp].</span>"
if(istype(I, /obj/item/weapon/wrench))
user << "<span class='notice'>You begin to adjust the temperature valve with the [I].</span>"
user << "<span class='notice'>You begin to adjust the temperature valve with \the [I].</span>"
if(do_after(user, 50))
switch(watertemp)
if("normal")
@@ -162,7 +162,7 @@
watertemp = "boiling"
if("boiling")
watertemp = "normal"
user.visible_message("<span class='notice'>[user] adjusts the shower with the [I].</span>", "<span class='notice'>You adjust the shower with the [I].</span>")
user.visible_message("<span class='notice'>[user] adjusts the shower with \the [I].</span>", "<span class='notice'>You adjust the shower with \the [I].</span>")
add_fingerprint(user)
/obj/machinery/shower/update_icon() //this is terribly unreadable, but basically it makes the shower mist up
@@ -354,7 +354,7 @@
if (istype(O, /obj/item/weapon/reagent_containers))
var/obj/item/weapon/reagent_containers/RG = O
RG.reagents.add_reagent("water", min(RG.volume - RG.reagents.total_volume, RG.amount_per_transfer_from_this))
user.visible_message("\blue [user] fills the [RG] using \the [src].","\blue You fill the [RG] using \the [src].")
user.visible_message("\blue [user] fills \the [RG] using \the [src].","\blue You fill \the [RG] using \the [src].")
return
else if (istype(O, /obj/item/weapon/melee/baton))
+1
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@@ -90,6 +90,7 @@ var/datum/engine_eject/engine_eject_control = null
var/host = null
var/aliens_allowed = 0
var/ooc_allowed = 1
var/dsay_allowed = 1
var/dooc_allowed = 1
var/traitor_scaling = 1
//var/goonsay_allowed = 0
+15 -1
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@@ -696,7 +696,7 @@ var/global/floorIsLava = 0
/datum/admins/proc/toggleooc()
set category = "Server"
set desc="Toggle dis bitch"
set desc="Globally Toggles OOC"
set name="Toggle OOC"
ooc_allowed = !( ooc_allowed )
if (ooc_allowed)
@@ -707,6 +707,20 @@ var/global/floorIsLava = 0
message_admins("[key_name_admin(usr)] toggled OOC.", 1)
feedback_add_details("admin_verb","TOOC") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
/datum/admins/proc/toggledsay()
set category = "Server"
set desc="Globally Toggles DSAY"
set name="Toggle DSAY"
dsay_allowed = !( dsay_allowed )
if (dsay_allowed)
world << "<B>Deadchat has been globally enabled!</B>"
else
world << "<B>Deadchat has been globally disabled!</B>"
log_admin("[key_name(usr)] toggled deadchat.")
message_admins("[key_name_admin(usr)] toggled deadchat.", 1)
feedback_add_details("admin_verb","TDSAY") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc
/datum/admins/proc/toggleoocdead()
set category = "Server"
set desc="Toggle dis bitch"
+1
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@@ -55,6 +55,7 @@ var/list/admin_verbs_admin = list(
/client/proc/secrets,
/datum/admins/proc/toggleooc, /*toggles ooc on/off for everyone*/
/datum/admins/proc/toggleoocdead, /*toggles ooc on/off for everyone who is dead*/
/datum/admins/proc/toggledsay, /*toggles dsay on/off for everyone*/
/client/proc/game_panel, /*game panel, allows to change game-mode etc*/
/client/proc/cmd_admin_say, /*admin-only ooc chat*/
/datum/admins/proc/PlayerNotes,
+1 -1
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@@ -179,7 +179,7 @@
//Atmospherics Rig (BS12)
/obj/item/clothing/head/helmet/space/rig/atmos
desc = "A special helmet designed for work in a hazardou, low pressure environments. Has reduced radiation shielding and protective plating to allow for greater mobility."
desc = "A special helmet designed for work in a hazardous, low pressure environments. Has reduced radiation shielding and protective plating to allow for greater mobility."
name = "atmospherics hardsuit helmet"
icon_state = "rig0-atmos"
item_state = "atmos_helm"
@@ -513,6 +513,11 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
src << "<span class='warning'>Spawning as a mouse is currently disabled.</span>"
return
var/mob/dead/observer/M = usr
if(config.antag_hud_restricted && M.has_enabled_antagHUD == 1)
src << "<span class='warning'>antagHUD restrictions prevent you from spawning in as a mouse.</span>"
return
var/timedifference = world.time - client.time_died_as_mouse
if(client.time_died_as_mouse && timedifference <= mouse_respawn_time * 600)
var/timedifference_text
+6
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@@ -57,6 +57,12 @@
src << "\red You have deadchat muted."
return
if(!src.client.holder)
if(!dsay_allowed)
src << "\red Deadchat is globally muted"
return
var/input
if(!message)
input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN)
@@ -119,7 +119,7 @@
set desc = "Grow to a more complex form."
if(!is_alien_whitelisted(src, "Diona") && config.usealienwhitelist)
src << alert("You are currently not whitelisted to play an adult Diona.")
src << alert("You are currently not whitelisted to play as a full diona.")
return 0
if(donors.len < 5)
@@ -190,4 +190,4 @@
universal_speak = 1
src << "\green You feel your awareness expand, and realize you know how to speak with the creatures around you."
else
src << "\green The blood seeps into your small form, and you draw out the echoes of memories and personality from it, working them into your budding mind."
src << "\green The blood seeps into your small form, and you draw out the echoes of memories and personality from it, working them into your budding mind."
@@ -124,11 +124,11 @@
/obj/item/broken_device
name = "broken component"
icon = 'icons/robot_component.dmi'
icon = 'icons/obj/robot_component.dmi'
icon_state = "broken"
/obj/item/robot_parts/robot_component
icon = 'icons/robot_component.dmi'
icon = 'icons/obj/robot_component.dmi'
icon_state = "working"
construction_time = 200
construction_cost = list("metal"=5000)
@@ -214,4 +214,4 @@
if(H.emagged && prob(5))
user.show_message("\red \t ERROR: INTERNAL SYSTEMS COMPROMISED",1)
src.add_fingerprint(user)
return
return
+5
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@@ -37,6 +37,11 @@
usr << "\red Speech is currently admin-disabled."
return
if(!src.client.holder)
if(!dsay_allowed)
src << "\red Deadchat is globally muted"
return
if(client && !(client.prefs.toggles & CHAT_DEAD))
usr << "\red You have deadchat muted."
return
+1 -1
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@@ -32,7 +32,7 @@ var/global/list/rad_collectors = list()
P.air_contents.toxins = 0
eject()
else
P.air_contents.toxins -= 0.001*drainratio
P.air_contents.adjust(tx = -0.001*drainratio)
return
+7 -6
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@@ -43,7 +43,7 @@
/obj/machinery/chem_dispenser/process()
if(recharged < 0)
if(recharged <= 0)
recharge()
recharged = 15
else
@@ -68,7 +68,7 @@
options[/obj/item/stack/sheet/mineral/gold] = "Wire a golden filament to fix it."
options[/obj/item/stack/sheet/plasteel] = "Surround the outside with a plasteel cover to fix it."
options[/obj/item/stack/sheet/rglass] = "Insert a pane of reinforced glass to fix it."
stat |= BROKEN
while(amount > 0)
amount -= 1
@@ -104,13 +104,12 @@
*
* @return nothing
*/
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null)
if(stat & (BROKEN|NOPOWER)) return
if(user.stat || user.restrained()) return
/obj/machinery/chem_dispenser/ui_interact(mob/user, ui_key = "main")
if(broken_requirements.len)
user << "<span class='warning'>[src] is broken. [broken_requirements[broken_requirements[1]]]</span>"
return
if(stat & (BROKEN|NOPOWER)) return
if(user.stat || user.restrained()) return
// this is the data which will be sent to the ui
var/data[0]
@@ -194,6 +193,8 @@
else
user.drop_item()
del(B)
if(broken_requirements.len==0)
stat ^= BROKEN
return
if(src.beaker)
user << "Something is already loaded into the machine."