mirror of
https://github.com/Aurorastation/Aurora.3.git
synced 2026-01-06 07:22:15 +00:00
Ports a psionic system from Bay. (#7717)
* Ports a psionic system from Bay. * Rip out this shitcode. * shitcoden't * fixes * it should work fully now * Admin fixes * Remove todos * remove todos part 2 * Removes psi-armour. We don't need this for now. * Skrell are now operants. Tweaks coercion. * Adds thralls. * Temp removal of psiarmour. Fixes psigrabs. * Thrall assay. * fixes * More fixes * unused define cleanup * Log and powers * Skrell powers are done. * Update code/modules/psionics/events/mini_spasm.dm Co-Authored-By: Geeves <ggrobler447@gmail.com> * Update code/modules/psionics/events/mini_spasm.dm Co-Authored-By: Geeves <ggrobler447@gmail.com> * Update code/modules/psionics/equipment/cerebro_enhancers.dm * did this work??? * jargon * arrow's fixes Co-authored-by: Geeves <ggrobler447@gmail.com>
This commit is contained in:
@@ -211,17 +211,7 @@
|
||||
if(!mutations.len) return
|
||||
if((LASER_EYES in mutations) && a_intent == I_HURT)
|
||||
LaserEyes(A, params) // moved into a proc below
|
||||
else if(TK in mutations)
|
||||
switch(get_dist(src,A))
|
||||
if(1 to 5) // not adjacent may mean blocked by window
|
||||
setMoveCooldown(2)
|
||||
if(5 to 7)
|
||||
setMoveCooldown(5)
|
||||
if(8 to tk_maxrange)
|
||||
setMoveCooldown(10)
|
||||
else
|
||||
return
|
||||
A.attack_tk(src)
|
||||
|
||||
/*
|
||||
Restrained ClickOn
|
||||
|
||||
|
||||
@@ -29,24 +29,23 @@
|
||||
/atom/proc/attack_hand(mob/user as mob)
|
||||
return
|
||||
|
||||
/mob/proc/attack_empty_hand(var/bp_hand)
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/RestrainedClickOn(var/atom/A)
|
||||
return
|
||||
|
||||
/mob/living/carbon/human/RangedAttack(var/atom/A)
|
||||
if(!(gloves || mutations.len || glasses)) return
|
||||
var/obj/item/clothing/gloves/GV = gloves
|
||||
var/obj/item/clothing/glasses/GS = glasses
|
||||
if((LASER_EYES in mutations) && a_intent == I_HURT)
|
||||
LaserEyes(A) // moved into a proc below
|
||||
|
||||
else if(istype(GS) && GS.Look(A,src,0)) // for goggles
|
||||
if(istype(GS) && GS.Look(A,src,0)) // for goggles
|
||||
return
|
||||
|
||||
else if(istype(GV) && GV.Touch(A,src,0)) // for magic gloves
|
||||
if(istype(GV) && GV.Touch(A,src,0)) // for magic gloves
|
||||
return
|
||||
|
||||
else if(TK in mutations)
|
||||
A.attack_tk(src)
|
||||
. = ..()
|
||||
|
||||
/mob/living/RestrainedClickOn(var/atom/A)
|
||||
return
|
||||
|
||||
@@ -1,180 +0,0 @@
|
||||
/*
|
||||
Telekinesis
|
||||
|
||||
This needs more thinking out, but I might as well.
|
||||
*/
|
||||
var/const/tk_maxrange = 15
|
||||
|
||||
/*
|
||||
Telekinetic attack:
|
||||
|
||||
By default, emulate the user's unarmed attack
|
||||
*/
|
||||
/atom/proc/attack_tk(mob/user)
|
||||
if(user.stat) return
|
||||
user.UnarmedAttack(src,0) // attack_hand, attack_paw, etc
|
||||
return
|
||||
|
||||
/*
|
||||
This is similar to item attack_self, but applies to anything
|
||||
that you can grab with a telekinetic grab.
|
||||
|
||||
It is used for manipulating things at range, for example, opening and closing closets.
|
||||
There are not a lot of defaults at this time, add more where appropriate.
|
||||
*/
|
||||
/atom/proc/attack_self_tk(mob/user)
|
||||
return
|
||||
|
||||
/obj/attack_tk(mob/user)
|
||||
if(user.stat) return
|
||||
if(anchored)
|
||||
..()
|
||||
return
|
||||
|
||||
var/obj/item/tk_grab/O = new(src)
|
||||
user.put_in_active_hand(O)
|
||||
O.host = user
|
||||
O.focus_object(src)
|
||||
return
|
||||
|
||||
/obj/item/attack_tk(mob/user)
|
||||
if(user.stat || !isturf(loc)) return
|
||||
if((TK in user.mutations) && !user.get_active_hand()) // both should already be true to get here
|
||||
var/obj/item/tk_grab/O = new(src)
|
||||
user.put_in_active_hand(O)
|
||||
O.host = user
|
||||
O.focus_object(src)
|
||||
else
|
||||
warning("Strange attack_tk(): TK([TK in user.mutations]) empty hand([!user.get_active_hand()])")
|
||||
return
|
||||
|
||||
|
||||
/mob/attack_tk(mob/user)
|
||||
return // needs more thinking about
|
||||
|
||||
/*
|
||||
TK Grab Item (the workhorse of old TK)
|
||||
|
||||
* If you have not grabbed something, do a normal tk attack
|
||||
* If you have something, throw it at the target. If it is already adjacent, do a normal attackby()
|
||||
* If you click what you are holding, or attack_self(), do an attack_self_tk() on it.
|
||||
* Deletes itself if it is ever not in your hand, or if you should have no access to TK.
|
||||
*/
|
||||
/obj/item/tk_grab
|
||||
name = "Telekinetic Grab"
|
||||
desc = "Magic"
|
||||
icon = 'icons/obj/magic.dmi'//Needs sprites
|
||||
icon_state = "2"
|
||||
flags = NOBLUDGEON
|
||||
//item_state = null
|
||||
w_class = 10.0
|
||||
layer = SCREEN_LAYER
|
||||
|
||||
var/last_throw = 0
|
||||
var/atom/movable/focus = null
|
||||
var/mob/living/host = null
|
||||
|
||||
/obj/item/tk_grab/Destroy()
|
||||
if (host)
|
||||
host.remove_from_mob(src)
|
||||
host = null
|
||||
focus = null
|
||||
return ..()
|
||||
|
||||
/obj/item/tk_grab/dropped(mob/user as mob)
|
||||
if(focus && user && loc != user && loc != user.loc) // drop_item() gets called when you tk-attack a table/closet with an item
|
||||
if(focus.Adjacent(loc))
|
||||
focus.forceMove(loc)
|
||||
loc = null
|
||||
QDEL_IN(src, 1)
|
||||
return
|
||||
|
||||
//stops TK grabs being equipped anywhere but into hands
|
||||
/obj/item/tk_grab/equipped(var/mob/user, var/slot)
|
||||
if( (slot == slot_l_hand) || (slot== slot_r_hand) ) return
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/item/tk_grab/attack_self(mob/user as mob)
|
||||
if(focus)
|
||||
focus.attack_self_tk(user)
|
||||
|
||||
/obj/item/tk_grab/afterattack(atom/target as mob|obj|turf|area, mob/living/user as mob|obj, proximity)//TODO: go over this
|
||||
if(!target || !user) return
|
||||
if(last_throw+3 > world.time) return
|
||||
if(!host || host != user)
|
||||
qdel(src)
|
||||
return
|
||||
if(!(TK in host.mutations))
|
||||
qdel(src)
|
||||
return
|
||||
if(isobj(target) && !isturf(target.loc))
|
||||
return
|
||||
|
||||
var/d = get_dist(user, target)
|
||||
if(focus) d = max(d,get_dist(user,focus)) // whichever is further
|
||||
switch(d)
|
||||
if(0)
|
||||
;
|
||||
if(1 to 5) // not adjacent may mean blocked by window
|
||||
if(!proximity)
|
||||
user.setMoveCooldown(2)
|
||||
if(5 to 7)
|
||||
user.setMoveCooldown(5)
|
||||
if(8 to tk_maxrange)
|
||||
user.setMoveCooldown(10)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>Your mind won't reach that far.</span>")
|
||||
return
|
||||
|
||||
if(!focus)
|
||||
focus_object(target, user)
|
||||
return
|
||||
|
||||
if(target == focus)
|
||||
target.attack_self_tk(user)
|
||||
return // todo: something like attack_self not laden with assumptions inherent to attack_self
|
||||
|
||||
|
||||
if(!istype(target, /turf) && istype(focus,/obj/item) && target.Adjacent(focus))
|
||||
var/obj/item/I = focus
|
||||
var/resolved = target.attackby(I, user, user:get_organ_target())
|
||||
if(!resolved && target && I)
|
||||
I.afterattack(target,user,1) // for splashing with beakers
|
||||
else
|
||||
apply_focus_overlay()
|
||||
focus.throw_at(target, 10, 1, user)
|
||||
last_throw = world.time
|
||||
return
|
||||
|
||||
/obj/item/tk_grab/attack(mob/living/M as mob, mob/living/user as mob, def_zone)
|
||||
return
|
||||
|
||||
|
||||
/obj/item/tk_grab/proc/focus_object(var/obj/target, var/mob/living/user)
|
||||
if(!istype(target,/obj)) return//Cant throw non objects atm might let it do mobs later
|
||||
if(target.anchored || !isturf(target.loc))
|
||||
qdel(src)
|
||||
return
|
||||
focus = target
|
||||
update_icon()
|
||||
apply_focus_overlay()
|
||||
return
|
||||
|
||||
/obj/item/tk_grab/proc/apply_focus_overlay()
|
||||
if(!focus) return
|
||||
var/obj/effect/overlay/O = new(locate(focus.x,focus.y,focus.z))
|
||||
O.name = "sparkles"
|
||||
O.anchored = 1
|
||||
O.density = 0
|
||||
O.layer = FLY_LAYER
|
||||
O.set_dir(pick(cardinal))
|
||||
O.icon = 'icons/effects/effects.dmi'
|
||||
O.icon_state = "nothing"
|
||||
flick("empdisable",O)
|
||||
QDEL_IN(O, 5)
|
||||
|
||||
/obj/item/tk_grab/update_icon()
|
||||
cut_overlays()
|
||||
if(focus && focus.icon && focus.icon_state)
|
||||
add_overlay(image(focus.icon, focus.icon_state))
|
||||
Reference in New Issue
Block a user